📄 simplesocket.h
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: simple TCP socket API for communicating as a TCP client over a TEXT
// connection
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#ifndef SIMPLESOCKET_H
#define SIMPLESOCKET_H
#pragma once
// opaque socket type
typedef struct socket_s socket_t, *HSOCKET;
// Socket reporting function
typedef void ( *REPORTFUNCTION )( HSOCKET socket, const char *pString );
extern HSOCKET SocketOpen( const char *pServerName, int port );
extern void SocketClose( HSOCKET socket );
extern void SocketSendString( HSOCKET socket, const char *pString );
// This should probably return the data so we can handle errors and receive data
extern void SocketWait( HSOCKET socket, const char *pString );
// sets the reporting function
extern void SocketReport( REPORTFUNCTION pReportFunction );
extern void SocketInit( void );
extern void SocketExit( void );
#endif // SIMPLESOCKET_H
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