📄 vlocalize.dsp
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# Microsoft Developer Studio Project File - Name="vlocalize" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=vlocalize - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "vlocalize.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "vlocalize.mak" CFG="vlocalize - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "vlocalize - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "vlocalize - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "vlocalize"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "vlocalize - Win32 Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GR /O2 /I "..\..\public" /I "..\..\common" /I "..\..\vgui2\controls" /I "..\..\vgui2\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib odbc32.lib odbccp32.lib WS2_32.LIB /nologo /subsystem:windows /machine:I386
# Begin Custom Build
TargetPath=.\Release\vlocalize.exe
InputPath=.\Release\vlocalize.exe
SOURCE="$(InputPath)"
"..\..\..\platform\bin\vlocalize.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if exist ..\..\..\platform\bin\vlocalize.exe attrib -r ..\..\..\platform\bin\vlocalize.exe
if exist $(TargetPath) copy $(TargetPath) ..\..\..\platform\bin\vlocalize.exe
# End Custom Build
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# ADD CPP /nologo /W3 /Gm /GR /ZI /Od /I "..\..\public" /I "..\..\common" /I "..\..\vgui2\controls" /I "..\..\vgui2\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ..\..\lib\public\vgui_controls.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib odbc32.lib odbccp32.lib WS2_32.LIB /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"LIBCMT" /pdbtype:sept
# Begin Custom Build
TargetPath=.\Debug\vlocalize.exe
InputPath=.\Debug\vlocalize.exe
SOURCE="$(InputPath)"
"..\..\..\platform\bin\vlocalize.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if exist ..\..\..\platform\bin\vlocalize.exe attrib -r ..\..\..\platform\bin\vlocalize.exe
if exist $(TargetPath) copy $(TargetPath) ..\..\..\platform\bin\vlocalize.exe
# End Custom Build
!ENDIF
# Begin Target
# Name "vlocalize - Win32 Release"
# Name "vlocalize - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\CreateTokenDialog.cpp
# End Source File
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SOURCE=.\LocalizationDialog.cpp
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# Begin Source File
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# End Source File
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SOURCE=.\LocalizationDialog.h
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SOURCE=..\..\public\platform\platform.h
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SOURCE=..\..\public\vstdlib\strtools.h
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SOURCE=..\include\VGUI_ILocalize.h
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SOURCE=..\include\VGUI_IVGui.h
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SOURCE=..\include\VGUI_KeyCode.h
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SOURCE=..\include\VGUI_KeyValues.h
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SOURCE=..\controls\VGUI_Label.h
# End Source File
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SOURCE=..\controls\VGUI_ListPanel.h
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SOURCE=..\controls\VGUI_Menu.h
# End Source File
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SOURCE=..\controls\VGUI_MenuButton.h
# End Source File
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SOURCE=..\controls\VGUI_MessageBox.h
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SOURCE=..\include\VGUI_MessageMap.h
# End Source File
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SOURCE=..\include\VGUI_MouseCode.h
# End Source File
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SOURCE=..\controls\VGUI_Panel.h
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SOURCE=..\controls\VGUI_PHandle.h
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# Begin Source File
SOURCE=..\controls\VGUI_TextEntry.h
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# Begin Source File
SOURCE=..\..\public\vstdlib\vstdlib.h
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SOURCE=..\..\Tracker\common\winlite.h
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# End Group
# Begin Source File
SOURCE=..\..\lib\public\vstdlib.lib
# End Source File
# Begin Source File
SOURCE=..\..\lib\public\vgui_controls.lib
# End Source File
# Begin Source File
SOURCE=..\..\lib\public\tier0.lib
# End Source File
# End Target
# End Project
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