📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__9377D73B_2A34_11D3_9EC6_0020AF5C17CE__INCLUDED_)
#define AFX_STDAFX_H__9377D73B_2A34_11D3_9EC6_0020AF5C17CE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <Windows.h>
#include <tchar.h>
#include <DebugHlp.h>
#include <Array.h>
#include <crtdbg.h>
#pragma warning( disable : 4710 ) // function 'blah' not inlined
class CFrame;
typedef Container::CArray< CFrame*> CFrameArray;
#ifdef _DEBUG
#define MYDEBUG_NEW new( _NORMAL_BLOCK, __FILE__, __LINE__)
// Replace _NORMAL_BLOCK with _CLIENT_BLOCK if you want the
//allocations to be of _CLIENT_BLOCK type
#else
#define MYDEBUG_NEW
#endif // _DEBUG
#ifdef _DEBUG
#define new MYDEBUG_NEW
#endif
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__9377D73B_2A34_11D3_9EC6_0020AF5C17CE__INCLUDED_)
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