📄 parentsection.h
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/*----------------------------------------------------------------------
Copyright (c) 1998,1999 Gipsysoft. All Rights Reserved.
Please see the file "licence.txt" for licencing details.
File: ParentSection.h
Owner: russf@gipsysoft.com
Purpose: <Description of module>.
----------------------------------------------------------------------*/
#ifndef PARENTSECTION_H
#define PARENTSECTION_H
#ifndef SECTIONABC_H
#include "SectionABC.h"
#endif // SECTIONABC_H
class CParentSection: public CSectionABC
{
public:
CParentSection( CParentSection *pParent );
virtual ~CParentSection();
// handle a draw event.
virtual void OnDraw( CDrawContext &dc );
// Remove a section from the list of sections
void RemoveAllSections();
// Add a section to the list of sections this section contains.
void AddSection( CSectionABC *pSect );
// Get the number of children the section has
inline UINT GetSectionCount() const { return m_arrSections.GetSize(); }
// Get at a section by index
inline CSectionABC *GetSectionAt( UINT nIndex ) const { return m_arrSections[ nIndex ]; }
// Tell our children about our transparent state
virtual void Transparent( bool bTransparent );
virtual CSectionABC * FindSectionFromPoint( const CPoint &pt ) const;
protected:
typedef Container::CArray< CSectionABC *> CSectionList;
CSectionList m_arrSections;
private:
private:
CParentSection( const CParentSection & );
CParentSection& operator =( const CParentSection & );
};
#endif //PARENTSECTION_H
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