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📄 builderobject.java.svn-base

📁 這是一個JAVA語言寫的多代理人程式用來模擬飛機起飛或是降落的程式
💻 SVN-BASE
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package gui;import interfaces.*;import base.*;import java.awt.*;import java.util.*;public class BuilderObject extends WorldObject {	public double angle = 0, width = 0, height = 0;	private ArrayList<WorldVector> originalVertices;		public BuilderObject() {		super();	}		public BuilderObject(String name, GuiObject guiObject, WorldObjectState objectState) {		super(name, objectState, guiObject);	}		public BuilderObject(String name, GuiObject guiObject, WorldObjectState objectState, double width, double height) {		super(name, objectState, guiObject);		this.width = width;		this.height = height;	}		public void setName(String name) {		this.name = name;	}		public void setBGColor(Color bgColor) {		((GuiObject) this.guiObject).bgColor = bgColor;	}		public void setTexture(String img) {		((GuiObject) this.guiObject).setTexture(img);	}		public void setPosition(Point p) {		this.objectState.position.x = p.x;		this.objectState.position.y = p.y;	}		public void setVertices(ArrayList<WorldVector> vertices) {		this.objectState.vertices = vertices;	}		public void setangularPosition(WorldVector angularPosition) {		this.objectState.angularPosition = angularPosition;	}			public void rotateVertices() {		//calculate the new vertices based on the object's angle of rotation		//theta = angle		//t = 90 - theta		//c1 = a4 - hcos(t)		//d1 = a4 - hsin(t)		//c3 = (a4 + w) - hcos(t)		//d3 = d4 - wsin(theta)		//c2 = c3 - hsin(theta)		//d2 = d3 - hcos(theta)				double theta = Math.toRadians(angle), tau = Math.toRadians(90 - angle);				if(originalVertices == null) {			originalVertices = (ArrayList<WorldVector>) objectState.vertices;		}				WorldVector position = objectState.position;		ArrayList<WorldVector> coordinates = new ArrayList<WorldVector>();		for(int i = 0; i < originalVertices.size(); i++) {			coordinates.add(new WorldVector(position.x + originalVertices.get(i).x, 											position.y + originalVertices.get(i).y, 											position.z + originalVertices.get(i).z											)							);		}				coordinates.set(0, new WorldVector(coordinates.get(3).x - (height * Math.cos(tau)), coordinates.get(3).y - (height * Math.sin(tau)), 0));		coordinates.set(1, new WorldVector(coordinates.get(2).x - (height * Math.sin(theta)), coordinates.get(2).y - (height * Math.cos(theta)), 0));		coordinates.set(2, new WorldVector(coordinates.get(2).y - (height * Math.cos(tau)), coordinates.get(3).y - (width * Math.sin(theta)), 0));		ArrayList<WorldVector> vertices = new ArrayList<WorldVector>();		for(int i = 0; i < coordinates.size(); i++) {			vertices.add(i, new WorldVector(coordinates.get(i).x - position.x, 											coordinates.get(i).y - position.y, 											0)						);		}				setVertices(vertices);	}}

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