📄 talkcdlg.h
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// TalkcDlg.h : header file
//
#if !defined(AFX_TALKCDLG_H__CD02D362_1824_4515_9450_33F5E87678DD__INCLUDED_)
#define AFX_TALKCDLG_H__CD02D362_1824_4515_9450_33F5E87678DD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MySocket.h"
/////////////////////////////////////////////////////////////////////////////
// CTalkcDlg dialog
class CTalkcDlg : public CDialog
{
// Construction
public:
CTalkcDlg(CWnd* pParent = NULL); // standard constructor
void OnClose();
void OnConnect();
void OnReceive();
CMySocket m_sConnectSocket;
// Dialog Data
//{{AFX_DATA(CTalkcDlg)
enum { IDD = IDD_TALKC_DIALOG };
CListBox m_listReceived;
CListBox m_listSent;
CButton m_btnConnect;
CString m_strServName;
int m_nServPort;
CString m_strMsg;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTalkcDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CTalkcDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnButtonClose();
afx_msg void OnButtonConnect();
afx_msg void OnSendMsg();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TALKCDLG_H__CD02D362_1824_4515_9450_33F5E87678DD__INCLUDED_)
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