📄 eaacdec.h
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#include <windows.h>
#include "TCCxxx_AACDEC.h"
//#define TEST_DUMP
struct GASpecificConfig2
{
int frameLength;
unsigned char dependsOnCoreCoder;
int coreCoderDelay;
unsigned char extensionFlag;
unsigned char numOfSubFrame;
int layer_length;
unsigned char aacSectionDataResilienceFlag;
unsigned char aacScalefactorDataResilienceFlag;
unsigned char aacSpectralDataResilienceFlag;
unsigned char extensionFlag3;
};
struct AudioSpecificConfig2
{
unsigned char audioObjectType;
unsigned char samplingFreqIndex;
int samplingFreq;
unsigned char channelConfig;
GASpecificConfig2 ga_cfg;
unsigned char epToolUsed;
};
class CEAACDec
{
public:
CEAACDec();
virtual ~CEAACDec();
// Strutures, Variables
public:
BOOL m_dualmono;
unsigned char m_dualmono_selector;
int m_init_bitstream;
unsigned int m_sampleRate;
unsigned int m_channel;
unsigned int m_transformLength;
int m_aacProfile;
private:
short m_frameSize;
short m_pcmL[2048*PCM_BUFF_NUM+1024]; // 3072
short m_pcmR[2048*PCM_BUFF_NUM+1024]; // 3072
unsigned char* m_phAACDecoder;
CodecOpenData m_myCodecOpendata;
AACFrameInfo m_aacFrameInfo;
#ifdef TEST_DUMP
FILE* eaacdump;
#endif
// Functions
public:
int EAACOpenCodec(void);
void EAACReInitCodec(void);
int EAACDecode(unsigned char *input,unsigned int input_size,unsigned char *output, unsigned int max_output_size);
private:
unsigned int EAACDecOut(short *pcmLeft, short *pcmRight,unsigned char* output);
};
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