📄 reconnectdlg.h
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// ReConnectDlg.h : header file
//
#if !defined(AFX_RECONNECTDLG_H__FC9B8692_E83C_439C_AA3C_2E2332C35DC1__INCLUDED_)
#define AFX_RECONNECTDLG_H__FC9B8692_E83C_439C_AA3C_2E2332C35DC1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CReConnectDlg dialog
#define CM_SOCKETMESSAGE WM_USER+10
class CReConnectDlg : public CDialog
{
// Construction
public:
void OnAccept(WPARAM wParam,LPARAM lParam);
CReConnectDlg(CWnd* pParent = NULL); // standard constructor
SOCKET m_Server; //服务器端套接字
SOCKET m_Accept; //接受连接的套接字
SOCKET m_Client; //客户端套接字
sockaddr_in ServerAddr; //服务器地址和端口号
// Dialog Data
//{{AFX_DATA(CReConnectDlg)
enum { IDD = IDD_RECONNECT_DIALOG };
CEdit m_ServerPort;
CEdit m_ServerAddr;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CReConnectDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CReConnectDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
virtual void OnOK();
afx_msg void OnConnect();
afx_msg void OnCancel();
afx_msg void OnDisconnect();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RECONNECTDLG_H__FC9B8692_E83C_439C_AA3C_2E2332C35DC1__INCLUDED_)
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