⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ersblocksgame.java

📁 经典的传教士过河问题的java swt实现
💻 JAVA
📖 第 1 页 / 共 2 页
字号:
		return false;
	}

	/**
	 * 电脑智能玩游戏开始
	 */
	private void computerPlay() {
		reset();
		playing = true;
		thread = new Thread(new Game());
		thread.start();
	}
	
	/**
	 * 人工玩游戏开始
	 */
	private void humanPlay() {
		reset();
		playing = true;
		thread = new Thread(new Game());
		thread.start();
	}
	
	/**
	 * 报告游戏结束了
	 */
	private void reportGameOver() {
		String msg = "游戏结束\n一共消去行数为: ";
		msg += String.valueOf(delLine1+delLine2*2+delLine3*3+delLine4*4);
		msg += "\n";
		JOptionPane.showMessageDialog(this, msg);
	}

	/**
	 * 建立并设置窗口菜单
	 */
	private void createMenu() {
		bar.add(mGame);
		bar.add(mControl);
		bar.add(mWindowStyle);
		bar.add(mInfo);

		mGame.add(miNewGame);
		mGame.addSeparator();
		mGame.add(miSetBlockColor);
		mGame.add(miSetBackColor);
		mGame.addSeparator();
		mGame.add(miTurnHarder);
		mGame.add(miTurnEasier);
		mGame.addSeparator();
		mGame.add(miExit);

		mControl.add(miCplay);
		mControl.add(miHplay);
		mControl.add(miPause);
		mControl.add(miResume);
		mControl.add(miStop);
		mControl.add(mSpeed);
		mSpeed.add(miSetFast);
		mSpeed.add(miSetMiddle);
		mSpeed.add(miSetSlow);
		
		mWindowStyle.add(miAsWindows);
		mWindowStyle.add(miAsMotif);
		mWindowStyle.add(miAsMetal);

		mInfo.add(miAuthor);
		
		setJMenuBar(bar);

		miPause.setAccelerator(
		        KeyStroke.getKeyStroke(KeyEvent.VK_P, KeyEvent.CTRL_MASK));
		miResume.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_ENTER, 0));

		miNewGame.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent ae) {
				stopGame();
				reset();
				setLevel(DEFAULT_LEVEL);
			}
		});
		miSetBlockColor.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent ae) {
				Color newFrontColor =
				        JColorChooser.showDialog(ErsBlocksGame.this,
				                "设置方块颜色", canvas.getBlockColor());
				if (newFrontColor != null)
					canvas.setBlockColor(newFrontColor);
			}
		});
		miSetBackColor.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent ae) {
				Color newBackColor =
				        JColorChooser.showDialog(ErsBlocksGame.this,
				                "设置背景颜色", canvas.getBackgroundColor());
				if (newBackColor != null)
					canvas.setBackgroundColor(newBackColor);
			}
		});
		miTurnHarder.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent ae) {
				int curLevel = getLevel();
				if (curLevel < MAX_LEVEL) setLevel(curLevel + 1);
			}
		});
		miTurnEasier.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent ae) {
				int curLevel = getLevel();
				if (curLevel > 1) setLevel(curLevel - 1);
			}
		});
		miSetFast.addActionListener(new ActionListener(){
			public void actionPerformed(ActionEvent ae) {
				showSleepTime = FAST_SLEEP_TIME;
			}
		});
		miSetMiddle.addActionListener(new ActionListener(){
			public void actionPerformed(ActionEvent ae) {
				showSleepTime = MIDDLE_SLEEP_TIME;
			}
		});
		miSetSlow.addActionListener(new ActionListener(){
			public void actionPerformed(ActionEvent ae) {
				showSleepTime = SLOW_SLEEP_TIME;
			}
		});
		miExit.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent ae) {
				System.exit(0);
			}
		});
		miCplay.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent ae) {
				computerPlayGame();
			}
		});
		miHplay.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent ae) {
				humanPlayGame();
			}
		});
		miPause.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent ae) {
				pauseGame();
			}
		});
		miResume.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent ae) {
				resumeGame();
			}
		});
		miStop.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent ae) {
				stopGame();
			}
		});
		miAsWindows.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent ae) {
				String plaf = "com.sun.java.swing.plaf.windows.WindowsLookAndFeel";
				setWindowStyle(plaf);
				canvas.fanning();
				ctrlPanel.fanning();
				miAsWindows.setState(true);
				miAsMetal.setState(false);
				miAsMotif.setState(false);
			}
		});
		miAsMotif.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent ae) {
				String plaf = "com.sun.java.swing.plaf.motif.MotifLookAndFeel";
				setWindowStyle(plaf);
				canvas.fanning();
				ctrlPanel.fanning();
				miAsWindows.setState(false);
				miAsMetal.setState(false);
				miAsMotif.setState(true);
			}
		});
		miAsMetal.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent ae) {
				String plaf = "javax.swing.plaf.metal.MetalLookAndFeel";
				setWindowStyle(plaf);
				canvas.fanning();
				ctrlPanel.fanning();
				miAsWindows.setState(false);
				miAsMetal.setState(true);
				miAsMotif.setState(false);
			}
		});
		miAuthor.addActionListener(new ActionListener(){
			public void actionPerformed(ActionEvent ae){
				AboutBox about = new AboutBox();
			}
		});
	}

	/**
	 * 根据字串设置窗口外观
	 * @param plaf String, 窗口外观的描述
	 */
	private void setWindowStyle(String plaf) {
		try {
			UIManager.setLookAndFeel(plaf);
			SwingUtilities.updateComponentTreeUI(this);
		} catch (Exception e) {
		}
	}

	/**
	 * 一轮游戏过程,实现了Runnable接口
	 * 一轮游戏是一个大循环,在这个循环中,每隔100毫秒,
	 * 检查游戏中的当前块是否已经到底了,如果没有,
	 * 就继续等待。如果到底了,就看有没有全填满的行,
	 * 如果有就删除它,并为游戏者加分,同时随机产生一个
	 * 新的当前块,让它自动下落。
	 * 当新产生一个块时,先检查画布最顶上的一行是否已经
	 * 被占了,如果是,可以判断Game Over了。
	 */
	private class Game implements Runnable {
		public void run() {
			
			int col = (int) (Math.random() * (canvas.getCols() - 3));
			int curType = myRand.getRandom();//(int)(Math.random()*7);
			int nextType;
			int style = ErsBlock.STYLES[curType][(int)(Math.random()*4)]; 
			selectOpt = new ErsSelectOpt();
			
			while (playing) {
				if (block != null) {    //第一次循环时,block为空
					if (block.isAlive()) {
						try {
							Thread.currentThread().sleep(100);
						} catch (InterruptedException ie) {
							ie.printStackTrace();
						}
						continue;
					}
				}

				checkFullLine();        //检查是否有全填满的行

				if (isGameOver()) {     //检查游戏是否应该结束了
					miHplay.setEnabled(true);
					miCplay.setEnabled(true);
					miPause.setEnabled(true);
					miResume.setEnabled(false);
					ctrlPanel.setComputerPlayButtonEnabled(true);
					ctrlPanel.setHumanPlayButtonEnabled(true);
					ctrlPanel.setPauseButtonEnabled(true);
					ctrlPanel.setResumeButtonEnabled(false);
					reportGameOver();
					return;
				}
				
				nextType = myRand.getRandom();//(int)(Math.random()*7);
				block = new ErsBlock(style, -1, col, getLevel(), curType, nextType, selectOpt, canvas);
				block.setAutoPlay(autoPlay);
				if(autoPlay == true){
					block.setShowSleepTime(showSleepTime);
				}
				
				col = (int) (Math.random() * (canvas.getCols() - 3));
				style = ErsBlock.STYLES[nextType][(int)(Math.random()*4)];
				ctrlPanel.setTipStyle(style);
				block.start();
				curType = nextType;
			}
		}

		/**
		 * 检查画布中是否有全填满的行,如果有就删除之
		 */
		public void checkFullLine() {
			int delLines = 0;
			for (int i = 0; i < canvas.getRows(); i++) {
				int row = -1;
				boolean fullLineColorBox = true;
				for (int j = 0; j < canvas.getCols(); j++) {
					if (!canvas.getBox(i, j).isColorBox()) {
						fullLineColorBox = false;
						break;
					}
				}
				if (fullLineColorBox) {
					delLines++;
					row = i--;
					canvas.removeLine(row);
				}
			}
			switch(delLines){
				case 0:
					break;
				case 1:
					delLine1++;
					break;
				case 2:
					delLine2++;
					break;
				case 3:
					delLine3++;
					break;
				case 4:
					delLine4++;
					break;
				default:
					break;
			}
		}

		/**
		 * 根据最顶行是否被占,判断游戏是否已经结束了。
		 * @return boolean, true-游戏结束了,false-游戏未结束
		 */
		private boolean isGameOver() {
			for (int i = 0; i < canvas.getCols(); i++) {
				ErsBox box = canvas.getBox(0, i);
				if (box.isColorBox()) return true;
			}
			return false;
		}
	}

	/**
	 * 程序入口函数
	 * @param args String[], 附带的命令行参数
	 */
	public static void main(String[] args) {
		new ErsBlocksGame("智能俄罗斯方块");
	}
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -