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📄 fgtrimaxis.cpp

📁 6 DOF Missle Simulation
💻 CPP
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  int center,i,ref;  // favor an off-center unit so that the same one can be used for both  // pitch and roll.  An on-center unit is used (for pitch)if that's all  // that's in contact with the ground.  i=0; ref=-1; center=-1;  while( (ref < 0) && (i < fdmex->GetGroundReactions()->GetNumGearUnits()) ) {    if(fdmex->GetGroundReactions()->GetGearUnit(i)->GetWOW()) {      if(fabs(fdmex->GetGroundReactions()->GetGearUnit(i)->GetBodyLocation(2)) > 0.01)        ref=i;      else        center=i;    }    i++;  }  if((ref < 0) && (center >= 0)) {    ref=center;  }  cout << "SetThetaOnGround ref gear: " << ref << endl;  if(ref >= 0) {    double sp = fdmex->GetPropagate()->GetSinEuler(ePhi);    double cp = fdmex->GetPropagate()->GetCosEuler(ePhi);    double lx = fdmex->GetGroundReactions()->GetGearUnit(ref)->GetBodyLocation(1);    double ly = fdmex->GetGroundReactions()->GetGearUnit(ref)->GetBodyLocation(2);    double lz = fdmex->GetGroundReactions()->GetGearUnit(ref)->GetBodyLocation(3);    double hagl = -1*lx*sin(ff) +                    ly*sp*cos(ff) +                    lz*cp*cos(ff);    fgic->SetAltitudeAGLFtIC(hagl);    cout << "SetThetaOnGround new alt: " << hagl << endl;  }  fgic->SetThetaRadIC(ff);  cout << "SetThetaOnGround new theta: " << ff << endl;}/*****************************************************************************/bool FGTrimAxis::initTheta(void) {  int i,N;  int iForward = 0;  int iAft = 1;  double zAft,zForward,zDiff,theta;  double xAft,xForward,xDiff;  bool level;  double saveAlt;  saveAlt=fgic->GetAltitudeAGLFtIC();  fgic->SetAltitudeAGLFtIC(100);  N=fdmex->GetGroundReactions()->GetNumGearUnits();  //find the first wheel unit forward of the cg  //the list is short so a simple linear search is fine  for( i=0; i<N; i++ ) {    if(fdmex->GetGroundReactions()->GetGearUnit(i)->GetBodyLocation(1) > 0 ) {        iForward=i;        break;    }  }  //now find the first wheel unit aft of the cg  for( i=0; i<N; i++ ) {    if(fdmex->GetGroundReactions()->GetGearUnit(i)->GetBodyLocation(1) < 0 ) {        iAft=i;        break;    }  }  // now adjust theta till the wheels are the same distance from the ground  xAft=fdmex->GetGroundReactions()->GetGearUnit(iAft)->GetBodyLocation(1);  xForward=fdmex->GetGroundReactions()->GetGearUnit(iForward)->GetBodyLocation(1);  xDiff = xForward - xAft;  zAft=fdmex->GetGroundReactions()->GetGearUnit(iAft)->GetLocalGear(3);  zForward=fdmex->GetGroundReactions()->GetGearUnit(iForward)->GetLocalGear(3);  zDiff = zForward - zAft;  level=false;  theta=fgic->GetThetaDegIC();  while(!level && (i < 100)) {    theta+=radtodeg*atan(zDiff/xDiff);    fgic->SetThetaDegIC(theta);    fdmex->RunIC();    zAft=fdmex->GetGroundReactions()->GetGearUnit(iAft)->GetLocalGear(3);    zForward=fdmex->GetGroundReactions()->GetGearUnit(iForward)->GetLocalGear(3);    zDiff = zForward - zAft;    //cout << endl << theta << "  " << zDiff << endl;    //cout << "0: " << fdmex->GetGroundReactions()->GetGearUnit(0)->GetLocalGear() << endl;    //cout << "1: " << fdmex->GetGroundReactions()->GetGearUnit(1)->GetLocalGear() << endl;    if(fabs(zDiff ) < 0.1)        level=true;    i++;  }  //cout << i << endl;  if (debug_lvl > 0) {      cout << "    Initial Theta: " << fdmex->GetPropagate()->GetEuler(eTht)*radtodeg << endl;      cout << "    Used gear unit " << iAft << " as aft and " << iForward << " as forward" << endl;  }  control_min=(theta+5)*degtorad;  control_max=(theta-5)*degtorad;  fgic->SetAltitudeAGLFtIC(saveAlt);  if(i < 100)    return true;  else    return false;}/*****************************************************************************/void FGTrimAxis::SetPhiOnGround(double ff) {  int i,ref;  i=0; ref=-1;  //must have an off-center unit here  while ( (ref < 0) && (i < fdmex->GetGroundReactions()->GetNumGearUnits()) ) {    if ( (fdmex->GetGroundReactions()->GetGearUnit(i)->GetWOW()) &&      (fabs(fdmex->GetGroundReactions()->GetGearUnit(i)->GetBodyLocation(2)) > 0.01))        ref=i;    i++;  }  if (ref >= 0) {    double st = fdmex->GetPropagate()->GetSinEuler(eTht);    double ct = fdmex->GetPropagate()->GetCosEuler(eTht);    double lx = fdmex->GetGroundReactions()->GetGearUnit(ref)->GetBodyLocation(1);    double ly = fdmex->GetGroundReactions()->GetGearUnit(ref)->GetBodyLocation(2);    double lz = fdmex->GetGroundReactions()->GetGearUnit(ref)->GetBodyLocation(3);    double hagl = -1*lx*st +                    ly*sin(ff)*ct +                    lz*cos(ff)*ct;    fgic->SetAltitudeAGLFtIC(hagl);  }  fgic->SetPhiRadIC(ff);}/*****************************************************************************/void FGTrimAxis::Run(void) {  double last_state_value;  int i;  setControl();  //cout << "FGTrimAxis::Run: " << control_value << endl;  i=0;  bool stable=false;  while(!stable) {    i++;    last_state_value=state_value;    fdmex->RunIC();    getState();    if(i > 1) {      if((fabs(last_state_value - state_value) < tolerance) || (i >= 100) )        stable=true;    }  }  its_to_stable_value=i;  total_stability_iterations+=its_to_stable_value;  total_iterations++;}/*****************************************************************************/void FGTrimAxis::setThrottlesPct(void) {  double tMin,tMax;  for(unsigned i=0;i<fdmex->GetPropulsion()->GetNumEngines();i++) {      tMin=fdmex->GetPropulsion()->GetEngine(i)->GetThrottleMin();      tMax=fdmex->GetPropulsion()->GetEngine(i)->GetThrottleMax();      //cout << "setThrottlespct: " << i << ", " << control_min << ", " << control_max << ", " << control_value;      fdmex->GetFCS()->SetThrottleCmd(i,tMin+control_value*(tMax-tMin));      //cout << "setThrottlespct: " << fdmex->GetFCS()->GetThrottleCmd(i) << endl;      fdmex->RunIC(); //apply throttle change      fdmex->GetPropulsion()->GetSteadyState();  }}/*****************************************************************************/void FGTrimAxis::AxisReport(void) {  char out[80];  sprintf(out,"  %20s: %6.2f %5s: %9.2e Tolerance: %3.0e",           GetControlName().c_str(), GetControl()*control_convert,           GetStateName().c_str(), GetState()+state_target, GetTolerance());  cout << out;  if( fabs(GetState()+state_target) < fabs(GetTolerance()) )     cout << "  Passed" << endl;  else     cout << "  Failed" << endl;}/*****************************************************************************/double FGTrimAxis::GetAvgStability( void ) {  if(total_iterations > 0) {    return double(total_stability_iterations)/double(total_iterations);  }  return 0;}/*****************************************************************************///    The bitmasked value choices are as follows://    unset: In this case (the default) JSBSim would only print//       out the normally expected messages, essentially echoing//       the config files as they are read. If the environment//       variable is not set, debug_lvl is set to 1 internally//    0: This requests JSBSim not to output any messages//       whatsoever.//    1: This value explicity requests the normal JSBSim//       startup messages//    2: This value asks for a message to be printed out when//       a class is instantiated//    4: When this value is set, a message is displayed when a//       FGModel object executes its Run() method//    8: When this value is set, various runtime state variables//       are printed out periodically//    16: When set various parameters are sanity checked and//       a message is printed out when they go out of boundsvoid FGTrimAxis::Debug(int from){  if (debug_lvl <= 0) return;  if (debug_lvl & 1 ) { // Standard console startup message output    if (from == 0) { // Constructor    }  }  if (debug_lvl & 2 ) { // Instantiation/Destruction notification    if (from == 0) cout << "Instantiated: FGTrimAxis" << endl;    if (from == 1) cout << "Destroyed:    FGTrimAxis" << endl;  }  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects  }  if (debug_lvl & 8 ) { // Runtime state variables  }  if (debug_lvl & 16) { // Sanity checking  }  if (debug_lvl & 64) {    if (from == 0) { // Constructor      cout << IdSrc << endl;      cout << IdHdr << endl;    }  }}}

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