📄 fgpropertymanager.h
字号:
bool SetDouble (const string &name, double val); /** * Set a string value for a property. * * Assign a string value to a property. If the property does not * yet exist, it will be created and its type will be set to * STRING; if it has a type of UNKNOWN, the type will also be set to * STRING; otherwise, the string value will be converted to the property's * type. * * @param name The property name. * @param val The new value for the property. * @return true if the assignment succeeded, false otherwise. */ bool SetString (const string &name, const string &val); //////////////////////////////////////////////////////////////////////// // Convenience functions for setting property attributes. //////////////////////////////////////////////////////////////////////// /** * Set the state of the archive attribute for a property. * * If the archive attribute is true, the property will be written * when a flight is saved; if it is false, the property will be * skipped. * * A warning message will be printed if the property does not exist. * * @param name The property name. * @param state The state of the archive attribute (defaults to true). */ void SetArchivable (const string &name, bool state = true); /** * Set the state of the read attribute for a property. * * If the read attribute is true, the property value will be readable; * if it is false, the property value will always be the default value * for its type. * * A warning message will be printed if the property does not exist. * * @param name The property name. * @param state The state of the read attribute (defaults to true). */ void SetReadable (const string &name, bool state = true); /** * Set the state of the write attribute for a property. * * If the write attribute is true, the property value may be modified * (depending on how it is tied); if the write attribute is false, the * property value may not be modified. * * A warning message will be printed if the property does not exist. * * @param name The property name. * @param state The state of the write attribute (defaults to true). */ void SetWritable (const string &name, bool state = true); //////////////////////////////////////////////////////////////////////// // Convenience functions for tying properties, with logging. //////////////////////////////////////////////////////////////////////// /** * Untie a property from an external data source. * * Classes should use this function to release control of any * properties they are managing. */ void Untie (const string &name); // Templates cause ambiguity here /** * Tie a property to an external bool variable. * * The property's value will automatically mirror the variable's * value, and vice-versa, until the property is untied. * * @param name The property name to tie (full path). * @param pointer A pointer to the variable. * @param useDefault true if any existing property value should be * copied to the variable; false if the variable should not * be modified; defaults to true. */ void Tie (const string &name, bool *pointer, bool useDefault = true); /** * Tie a property to an external int variable. * * The property's value will automatically mirror the variable's * value, and vice-versa, until the property is untied. * * @param name The property name to tie (full path). * @param pointer A pointer to the variable. * @param useDefault true if any existing property value should be * copied to the variable; false if the variable should not * be modified; defaults to true. */ void Tie (const string &name, int *pointer, bool useDefault = true); /** * Tie a property to an external long variable. * * The property's value will automatically mirror the variable's * value, and vice-versa, until the property is untied. * * @param name The property name to tie (full path). * @param pointer A pointer to the variable. * @param useDefault true if any existing property value should be * copied to the variable; false if the variable should not * be modified; defaults to true. */ void Tie (const string &name, long *pointer, bool useDefault = true); /** * Tie a property to an external float variable. * * The property's value will automatically mirror the variable's * value, and vice-versa, until the property is untied. * * @param name The property name to tie (full path). * @param pointer A pointer to the variable. * @param useDefault true if any existing property value should be * copied to the variable; false if the variable should not * be modified; defaults to true. */ void Tie (const string &name, float *pointer, bool useDefault = true); /** * Tie a property to an external double variable. * * The property's value will automatically mirror the variable's * value, and vice-versa, until the property is untied. * * @param name The property name to tie (full path). * @param pointer A pointer to the variable. * @param useDefault true if any existing property value should be * copied to the variable; false if the variable should not * be modified; defaults to true. */ void Tie (const string &name, double *pointer, bool useDefault = true);//============================================================================//// All of the following functions *must* be inlined, otherwise linker// errors will result////============================================================================ /* template <class V> void Tie (const string &name, V (*getter)(), void (*setter)(V) = 0, bool useDefault = true); template <class V> void Tie (const string &name, int index, V (*getter)(int), void (*setter)(int, V) = 0, bool useDefault = true); template <class T, class V> void Tie (const string &name, T * obj, V (T::*getter)() const, void (T::*setter)(V) = 0, bool useDefault = true); template <class T, class V> void Tie (const string &name, T * obj, int index, V (T::*getter)(int) const, void (T::*setter)(int, V) = 0, bool useDefault = true); */ /** * Tie a property to a pair of simple functions. * * Every time the property value is queried, the getter (if any) will * be invoked; every time the property value is modified, the setter * (if any) will be invoked. The getter can be 0 to make the property * unreadable, and the setter can be 0 to make the property * unmodifiable. * * @param name The property name to tie (full path). * @param getter The getter function, or 0 if the value is unreadable. * @param setter The setter function, or 0 if the value is unmodifiable. * @param useDefault true if the setter should be invoked with any existing * property value should be; false if the old value should be * discarded; defaults to true. */ template <class V> inline void Tie (const string &name, V (*getter)(), void (*setter)(V) = 0, bool useDefault = true) { if (!tie(name.c_str(), SGRawValueFunctions<V>(getter, setter), useDefault)) cout << "Failed to tie property " << name << " to functions" << endl; else if (debug_lvl & 0x20) cout << name << endl; } /** * Tie a property to a pair of indexed functions. * * Every time the property value is queried, the getter (if any) will * be invoked with the index provided; every time the property value * is modified, the setter (if any) will be invoked with the index * provided. The getter can be 0 to make the property unreadable, and * the setter can be 0 to make the property unmodifiable. * * @param name The property name to tie (full path). * @param index The integer argument to pass to the getter and * setter functions. * @param getter The getter function, or 0 if the value is unreadable. * @param setter The setter function, or 0 if the value is unmodifiable. * @param useDefault true if the setter should be invoked with any existing * property value should there be one; false if the old value should be * discarded; defaults to true. */ template <class V> inline void Tie (const string &name, int index, V (*getter)(int), void (*setter)(int, V) = 0, bool useDefault = true) { if (!tie(name.c_str(), SGRawValueFunctionsIndexed<V>(index, getter, setter), useDefault)) cout << "Failed to tie property " << name << " to indexed functions" << endl; else if (debug_lvl & 0x20) cout << name << endl; } /** * Tie a property to a pair of object methods. * * Every time the property value is queried, the getter (if any) will * be invoked; every time the property value is modified, the setter * (if any) will be invoked. The getter can be 0 to make the property * unreadable, and the setter can be 0 to make the property * unmodifiable. * * @param name The property name to tie (full path). * @param obj The object whose methods should be invoked. * @param getter The object's getter method, or 0 if the value is * unreadable. * @param setter The object's setter method, or 0 if the value is * unmodifiable. * @param useDefault true if the setter should be invoked with any existing * property value should there be one; false if the old value should be * discarded; defaults to true. */ template <class T, class V> inline void Tie (const string &name, T * obj, V (T::*getter)() const, void (T::*setter)(V) = 0, bool useDefault = true) { if (!tie(name.c_str(), SGRawValueMethods<T,V>(*obj, getter, setter), useDefault)) cout << "Failed to tie property " << name << " to object methods" << endl; else if (debug_lvl & 0x20) cout << name << endl; } /** * Tie a property to a pair of indexed object methods. * * Every time the property value is queried, the getter (if any) will * be invoked with the index provided; every time the property value * is modified, the setter (if any) will be invoked with the index * provided. The getter can be 0 to make the property unreadable, and * the setter can be 0 to make the property unmodifiable. * * @param name The property name to tie (full path). * @param obj The object whose methods should be invoked. * @param index The integer argument to pass to the getter and * setter methods. * @param getter The getter method, or 0 if the value is unreadable. * @param setter The setter method, or 0 if the value is unmodifiable. * @param useDefault true if the setter should be invoked with any existing * property value should be; false if the old value should be * discarded; defaults to true. */ template <class T, class V> inline void Tie (const string &name, T * obj, int index, V (T::*getter)(int) const, void (T::*setter)(int, V) = 0, bool useDefault = true) { if (!tie(name.c_str(), SGRawValueMethodsIndexed<T,V>(*obj, index, getter, setter), useDefault)) cout << "Failed to tie property " << name << " to indexed object methods" << endl; else if (debug_lvl & 0x20) cout << name << endl; }};}#endif // FGPROPERTYMANAGER_H
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -