📄 fggroundcallback.cpp
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGGroundCallback.cpp Author: Mathias Froehlich Date started: 05/21/04 ------ Copyright (C) 2004 Mathias Froehlich (Mathias.Froehlich@web.de) ------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.HISTORY-------------------------------------------------------------------------------05/21/00 MF Created%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%SENTRY%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include <math/FGColumnVector3.h>#include <math/FGLocation.h>#include "FGGroundCallback.h"namespace JSBSim {//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGGroundCallback::FGGroundCallback(){ mReferenceRadius = 20925650.0; // Sea level radius}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGGroundCallback::FGGroundCallback(double ReferenceRadius){ mReferenceRadius = ReferenceRadius;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGGroundCallback::~FGGroundCallback(){}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%double FGGroundCallback::GetAltitude(const FGLocation& loc) const{ return loc.GetRadius() - mReferenceRadius;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%double FGGroundCallback::GetAGLevel(double t, const FGLocation& loc, FGLocation& contact, FGColumnVector3& normal, FGColumnVector3& vel) const{ vel = FGColumnVector3(0.0, 0.0, 0.0); normal = (-1/FGColumnVector3(loc).Magnitude())*FGColumnVector3(loc); double radius = loc.GetRadius(); double agl = GetAltitude(loc); contact = ((radius-agl)/radius)*FGColumnVector3(loc); return agl;}}
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