📄 fgscript.h
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGScript.h Author: Jon Berndt Date started: 12/21/2001 ------------- Copyright (C) 2001 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.HISTORY--------------------------------------------------------------------------------12/21/01 JSB Created%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%SENTRY%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#ifndef FGSCRIPT_HEADER_H#define FGSCRIPT_HEADER_H/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGJSBBase.h"#include "FGState.h"#include "FGFDMExec.h"#include <math/FGFunction.h>#include <math/FGCondition.h>#include <vector>#include <input_output/FGXMLFileRead.h>/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%DEFINITIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#define ID_FGSCRIPT "$Id$"/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FORWARD DECLARATIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/namespace JSBSim {/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS DOCUMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*//** Encapsulates the JSBSim scripting capability. <h4>Scripting support provided via FGScript.</h4> <p>There is support for scripting provided in the FGScript class. Commands are specified using the <em>Scripting Directives for JSBSim</em>. The script file is in XML format. A test condition (or conditions) can be set up in an event in a script and when the condition evaluates to true, the specified action[s] is/are taken. An event can be <em>persistent</em>, meaning that at all times when the test condition evaluates to true the specified <em>set</em> actions take place. When the set of tests evaluates to true for a given condition, an item may be set to another value. This value may be a value, or a delta value, and the change from the current value to the new value can be either via a step function, a ramp, or an exponential approach. The speed of a ramp or approach is specified via the time constant. Here is an example illustrating the format of the script file: @code<?xml version="1.0"?><runscript name="C172-01A takeoff run"> <!-- This run is for testing the C172 altitude hold autopilot --> <use aircraft="c172x"/> <use initialize="reset00"/> <run start="0.0" end="3000" dt="0.0083333"> <event name="engine start"> <notify/> <condition> sim-time-sec >= 0.25 </condition> <set name="fcs/throttle-cmd-norm" value="1.0" action="FG_RAMP" tc ="0.5"/> <set name="fcs/mixture-cmd-norm" value="0.87" action="FG_RAMP" tc ="0.5"/> <set name="propulsion/magneto_cmd" value="3"/> <set name="propulsion/starter_cmd" value="1"/> </event> <event name="set heading hold"> <!-- Set Heading when reach 5 ft --> <notify/> <condition> position/h-agl-ft >= 5 </condition> <set name="ap/heading_setpoint" value="200"/> <set name="ap/attitude_hold" value="0"/> <set name="ap/heading_hold" value="1"/> </event> <event name="set autopilot"> <!-- Set Autopilot for 20 ft --> <notify/> <condition> aero/qbar-psf >= 4 </condition> <set name="ap/altitude_setpoint" value="100.0" action="FG_EXP" tc ="2.0"/> <set name="ap/altitude_hold" value="1"/> <set name="fcs/flap-cmd-norm" value=".33"/> </event> <event name="set autopilot 2" persistent="true"> <!-- Set Autopilot for 6000 ft --> <notify/> <condition> aero/qbar-psf > 5 </condition> <set name="ap/altitude_setpoint" value="6000.0"/> </event> <event name="Time Notify"> <notify/> <condition> sim-time-sec >= 500 </condition> </event> <event name="Time Notify"> <notify/> <condition> sim-time-sec >= 1000 </condition> </event> </run></runscript> @endcode The first line must always be present - it identifies the file as an XML format file. The second line identifies this file as a script file, and gives a descriptive name to the script file. Comments are next, delineated by the <!-- and --> symbols. The aircraft and initialization files to be used are specified in the "use" lines. Next, comes the "run" section, where the conditions are described in "event" clauses.</p> @author Jon S. Berndt @version "$Id$"*//*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS DECLARATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/class FGScript : public FGJSBBase, public FGXMLFileRead{public: /// Default constructor FGScript(FGFDMExec* exec); /// Default destructor ~FGScript(); /** Loads a script to drive JSBSim (usually in standalone mode). The language is the Script Directives for JSBSim. @param script the filename (including path name, if any) for the script. @return true if successful */ bool LoadScript( string script ); /** This function is called each pass through the executive Run() method IF scripting is enabled. @return false if script should exit (i.e. if time limits are violated */ bool RunScript(void); void ResetEvents(void) { for (int i=0; i<Events.size(); i++) Events[i].reset(); }private: enum eAction { FG_RAMP = 1, FG_STEP = 2, FG_EXP = 3 }; enum eType { FG_VALUE = 1, FG_DELTA = 2, FG_BOOL = 3 }; struct event { FGCondition *Condition; bool Persistent; bool Triggered; bool PrevTriggered; bool Notify; bool Notified; double Delay; double StartTime; double TimeSpan; string Name; vector <FGPropertyManager*> SetParam; vector <FGPropertyManager*> NotifyProperties; vector <eAction> Action; vector <eType> Type; vector <double> SetValue; vector <double> TC; vector <double> newValue; vector <double> OriginalValue; vector <double> ValueSpan; vector <bool> Transiting; vector <FGFunction*> Functions; event() { Triggered = false; PrevTriggered = false; Persistent = false; Delay = 0.0; Notify = Notified = false; Name = ""; StartTime = 0.0; TimeSpan = 0.0; } void reset(void) { Triggered = false; PrevTriggered = false; Notified = false; StartTime = 0.0; } }; struct LocalProps { double *value; string title; LocalProps(double initial_value=0) { value = new double(initial_value); title = ""; } }; string ScriptName; double StartTime; double EndTime; vector <struct event> Events; vector <LocalProps*> local_properties; FGFDMExec* FDMExec; FGState* State; FGPropertyManager* PropertyManager; void Debug(int from);};}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#endif
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