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📄 fgscript.h

📁 6 DOF Missle Simulation
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header:       FGScript.h Author:       Jon Berndt Date started: 12/21/2001 ------------- Copyright (C) 2001  Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.HISTORY--------------------------------------------------------------------------------12/21/01   JSB   Created%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%SENTRY%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#ifndef FGSCRIPT_HEADER_H#define FGSCRIPT_HEADER_H/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGJSBBase.h"#include "FGState.h"#include "FGFDMExec.h"#include <math/FGFunction.h>#include <math/FGCondition.h>#include <vector>#include <input_output/FGXMLFileRead.h>/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%DEFINITIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#define ID_FGSCRIPT "$Id$"/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FORWARD DECLARATIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/namespace JSBSim {/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS DOCUMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*//** Encapsulates the JSBSim scripting capability.    <h4>Scripting support provided via FGScript.</h4>    <p>There is support for scripting provided in the FGScript    class. Commands are specified using the <em>Scripting    Directives for JSBSim</em>. The script file is in XML    format. A test condition (or conditions) can be set up in an event in a    script and when the condition evaluates to true, the specified    action[s] is/are taken. An event can be <em>persistent</em>,    meaning that at all times when the test condition evaluates to true    the specified <em>set</em> actions take place. When the set of    tests evaluates to true for a given    condition, an item may be set to another value. This value may    be a value, or a delta value, and the change from the    current value to the new value can be either via a step function,    a ramp, or an exponential approach. The speed of a ramp or    approach is specified via the time constant. Here is an example    illustrating the format of the script file:    @code<?xml version="1.0"?><runscript name="C172-01A takeoff run">  <!--    This run is for testing the C172 altitude hold autopilot  -->  <use aircraft="c172x"/>  <use initialize="reset00"/>  <run start="0.0" end="3000" dt="0.0083333">    <event name="engine start">      <notify/>      <condition>        sim-time-sec >= 0.25      </condition>      <set name="fcs/throttle-cmd-norm" value="1.0" action="FG_RAMP" tc ="0.5"/>      <set name="fcs/mixture-cmd-norm" value="0.87" action="FG_RAMP" tc ="0.5"/>      <set name="propulsion/magneto_cmd" value="3"/>      <set name="propulsion/starter_cmd" value="1"/>    </event>    <event name="set heading hold">      <!-- Set Heading when reach 5 ft -->      <notify/>      <condition>        position/h-agl-ft >= 5      </condition>      <set name="ap/heading_setpoint" value="200"/>      <set name="ap/attitude_hold" value="0"/>      <set name="ap/heading_hold" value="1"/>    </event>    <event name="set autopilot">      <!-- Set Autopilot for 20 ft -->      <notify/>      <condition>        aero/qbar-psf >= 4      </condition>      <set name="ap/altitude_setpoint" value="100.0" action="FG_EXP" tc ="2.0"/>      <set name="ap/altitude_hold" value="1"/>      <set name="fcs/flap-cmd-norm" value=".33"/>    </event>    <event name="set autopilot 2" persistent="true">      <!-- Set Autopilot for 6000 ft -->      <notify/>      <condition>        aero/qbar-psf > 5      </condition>      <set name="ap/altitude_setpoint" value="6000.0"/>    </event>    <event name="Time Notify">      <notify/>      <condition> sim-time-sec >= 500 </condition>    </event>    <event name="Time Notify">      <notify/>      <condition> sim-time-sec >= 1000 </condition>    </event>  </run></runscript>    @endcode    The first line must always be present - it identifies the file    as an XML format file. The second line    identifies this file as a script file, and gives a descriptive    name to the script file. Comments are next, delineated by the    &lt;!-- and --&gt; symbols. The aircraft and initialization files    to be used are specified in the &quot;use&quot; lines. Next,    comes the &quot;run&quot; section, where the conditions are    described in &quot;event&quot; clauses.</p>    @author Jon S. Berndt    @version "$Id$"*//*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS DECLARATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/class FGScript : public FGJSBBase, public FGXMLFileRead{public:  /// Default constructor  FGScript(FGFDMExec* exec);  /// Default destructor  ~FGScript();  /** Loads a script to drive JSBSim (usually in standalone mode).      The language is the Script Directives for JSBSim.      @param script the filename (including path name, if any) for the script.      @return true if successful */  bool LoadScript( string script );  /** This function is called each pass through the executive Run() method IF      scripting is enabled.      @return false if script should exit (i.e. if time limits are violated */  bool RunScript(void);  void ResetEvents(void) {    for (int i=0; i<Events.size(); i++) Events[i].reset();  }private:  enum eAction {    FG_RAMP  = 1,    FG_STEP  = 2,    FG_EXP   = 3  };  enum eType {    FG_VALUE = 1,    FG_DELTA = 2,    FG_BOOL  = 3  };  struct event {    FGCondition     *Condition;    bool             Persistent;    bool             Triggered;    bool             PrevTriggered;    bool             Notify;    bool             Notified;    double           Delay;    double           StartTime;    double           TimeSpan;    string           Name;    vector <FGPropertyManager*>  SetParam;    vector <FGPropertyManager*>  NotifyProperties;    vector <eAction> Action;    vector <eType>   Type;    vector <double>  SetValue;    vector <double>  TC;    vector <double>  newValue;    vector <double>  OriginalValue;    vector <double>  ValueSpan;    vector <bool>    Transiting;    vector <FGFunction*> Functions;    event() {      Triggered = false;      PrevTriggered = false;      Persistent = false;      Delay = 0.0;      Notify = Notified = false;      Name = "";      StartTime = 0.0;      TimeSpan = 0.0;    }    void reset(void) {      Triggered = false;      PrevTriggered = false;      Notified = false;      StartTime = 0.0;    }  };  struct LocalProps {    double *value;    string title;    LocalProps(double initial_value=0) {      value = new double(initial_value);      title = "";    }  };  string  ScriptName;  double  StartTime;  double  EndTime;  vector <struct event> Events;  vector <LocalProps*> local_properties;  FGFDMExec* FDMExec;  FGState* State;  FGPropertyManager* PropertyManager;  void Debug(int from);};}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#endif

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