📄 fgrocket.cpp
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGRocket.cpp Author: Jon S. Berndt Date started: 09/12/2000 Purpose: This module models a rocket engine ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------This class descends from the FGEngine class and models a rocket engine based onparameters given in the engine config file for this classHISTORY--------------------------------------------------------------------------------09/12/2000 JSB Created%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include <sstream>#include "FGRocket.h"namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_ROCKET;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGRocket::FGRocket(FGFDMExec* exec, Element *el, int engine_number) : FGEngine(exec, el, engine_number){ Element* thrust_table_element = 0; ThrustTable = 0L; BurnTime = 0.0; previousFuelNeedPerTank = 0.0; previousOxiNeedPerTank = 0.0; PropellantFlowRate = 0.0; FuelFlowRate = 0.0; OxidizerFlowRate = 0.0; SLOxiFlowMax = 0.0; It = 0.0; // Defaults MinThrottle = 0.0; MaxThrottle = 1.0; if (el->FindElement("isp")) Isp = el->FindElementValueAsNumber("isp"); if (el->FindElement("maxthrottle")) MaxThrottle = el->FindElementValueAsNumber("maxthrottle"); if (el->FindElement("minthrottle")) MinThrottle = el->FindElementValueAsNumber("minthrottle"); if (el->FindElement("slfuelflowmax")) SLFuelFlowMax = el->FindElementValueAsNumberConvertTo("slfuelflowmax", "LBS/SEC"); if (el->FindElement("sloxiflowmax")) SLOxiFlowMax = el->FindElementValueAsNumberConvertTo("sloxiflowmax", "LBS/SEC"); thrust_table_element = el->FindElement("thrust_table"); if (thrust_table_element) { ThrustTable = new FGTable(PropertyManager, thrust_table_element); } bindmodel(); Debug(0); Type = etRocket; Flameout = false;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGRocket::~FGRocket(void){ Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%double FGRocket::Calculate(void){ double dT = State->Getdt()*Propulsion->GetRate(); if (!Flameout && !Starved) ConsumeFuel(); PropellantFlowRate = (FuelExpended + OxidizerExpended)/dT; Throttle = FCS->GetThrottlePos(EngineNumber); // If there is a thrust table, it is a function of propellant remaining. The // engine is started when the throttle is advanced to 1.0. After that, it // burns without regard to throttle setting. The table returns a value between // zero and one, representing the percentage of maximum vacuum thrust being // applied. if (ThrustTable != 0L) { // Thrust table given -> Solid fuel used if ((Throttle == 1 || BurnTime > 0.0 ) && !Starved) { BurnTime += State->Getdt(); double TotalEngineFuelAvailable=0.0; for (int i=0; i<(int)SourceTanks.size(); i++) TotalEngineFuelAvailable += Propulsion->GetTank(SourceTanks[i])->GetContents(); VacThrust = ThrustTable->GetValue(TotalEngineFuelAvailable); } else { VacThrust = 0.0; } } else { // liquid fueled rocket assumed if (Throttle < MinThrottle || Starved) { // Combustion not supported PctPower = Thrust = 0.0; // desired thrust Flameout = true; VacThrust = 0.0; } else { // Calculate thrust PctPower = Throttle / MaxThrottle; // Min and MaxThrottle range from 0.0 to 1.0, normally. Flameout = false; VacThrust = Isp * PropellantFlowRate; } } // End thrust calculations Thrust = Thruster->Calculate(VacThrust); It += Thrust * dT; return Thrust;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// This overrides the base class ConsumeFuel() function, for special rocket// engine processing.void FGRocket::ConsumeFuel(void){ unsigned int i; FGTank* Tank; bool haveOxTanks = false; double Fshortage=0, Oshortage=0, TanksWithFuel=0, TanksWithOxidizer=0; if (FuelFreeze) return; if (TrimMode) return; // Count how many assigned tanks have fuel for this engine at this time. // If there is/are fuel tanks but no oxidizer tanks, this indicates // a solid rocket is being modeled. for (i=0; i<SourceTanks.size(); i++) { Tank = Propulsion->GetTank(SourceTanks[i]); switch(Tank->GetType()) { case FGTank::ttFUEL: if (Tank->GetContents() > 0.0 && Tank->GetSelected()) ++TanksWithFuel; break; case FGTank::ttOXIDIZER: haveOxTanks = true; if (Tank->GetContents() > 0.0 && Tank->GetSelected()) ++TanksWithOxidizer; break; } } // If this engine has burned out, it is starved. if (TanksWithFuel==0 || (haveOxTanks && TanksWithOxidizer==0)) { Starved = true; return; } // Expend fuel from the engine's tanks if the tank is selected as a source // for this engine. double fuelNeedPerTank = CalcFuelNeed()/TanksWithFuel; double oxiNeedPerTank = CalcOxidizerNeed()/TanksWithOxidizer; for (i=0; i<SourceTanks.size(); i++) { Tank = Propulsion->GetTank(SourceTanks[i]); if ( ! Tank->GetSelected()) continue; // If this tank is not selected as a source, skip it. switch(Tank->GetType()) { case FGTank::ttFUEL: Fshortage += Tank->Drain(2.0*fuelNeedPerTank - previousFuelNeedPerTank); previousFuelNeedPerTank = fuelNeedPerTank; break; case FGTank::ttOXIDIZER: Oshortage += Tank->Drain(2.0*oxiNeedPerTank - previousOxiNeedPerTank); previousOxiNeedPerTank = oxiNeedPerTank; break; } } if (Fshortage < 0.00 || (haveOxTanks && Oshortage < 0.00)) Starved = true; else Starved = false;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%double FGRocket::CalcFuelNeed(void){ double dT = State->Getdt()*Propulsion->GetRate(); if (ThrustTable != 0L) { // Thrust table given - infers solid fuel FuelFlowRate = VacThrust/Isp; // This calculates wdot (weight flow rate in lbs/sec) } else { FuelFlowRate = SLFuelFlowMax*PctPower; } FuelExpended = FuelFlowRate*dT; // For this time step ... return FuelExpended;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%double FGRocket::CalcOxidizerNeed(void){ double dT = State->Getdt()*Propulsion->GetRate(); OxidizerFlowRate = SLOxiFlowMax*PctPower; OxidizerExpended = OxidizerFlowRate*dT; return OxidizerExpended;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGRocket::GetEngineLabels(string delimeter){ std::ostringstream buf; buf << Name << " Total Impulse (engine " << EngineNumber << " in psf)" << delimeter << Thruster->GetThrusterLabels(EngineNumber, delimeter); return buf.str();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGRocket::GetEngineValues(string delimeter){ std::ostringstream buf; buf << It << delimeter << Thruster->GetThrusterValues(EngineNumber, delimeter); return buf.str();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// This funciton should tie properties to rocket engine specific properties// that are not bound in the base class (FGEngine) code.//void FGRocket::bindmodel(){ char property_name[80]; snprintf(property_name, 80, "propulsion/engine[%u]/total-impulse", EngineNumber); PropertyManager->Tie( property_name, this, &FGRocket::GetTotalImpulse); snprintf(property_name, 80, "propulsion/engine[%u]/oxi-flow-rate-pps", EngineNumber); PropertyManager->Tie( property_name, this, &FGRocket::GetOxiFlowRate); snprintf(property_name, 80, "propulsion/engine[%u]/vacuum-thrust_lbs", EngineNumber); PropertyManager->Tie( property_name, this, &FGRocket::GetVacThrust);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// The bitmasked value choices are as follows:// unset: In this case (the default) JSBSim would only print// out the normally expected messages, essentially echoing// the config files as they are read. If the environment// variable is not set, debug_lvl is set to 1 internally// 0: This requests JSBSim not to output any messages// whatsoever.// 1: This value explicity requests the normal JSBSim// startup messages// 2: This value asks for a message to be printed out when// a class is instantiated// 4: When this value is set, a message is displayed when a// FGModel object executes its Run() method// 8: When this value is set, various runtime state variables// are printed out periodically// 16: When set various parameters are sanity checked and// a message is printed out when they go out of boundsvoid FGRocket::Debug(int from){ if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor cout << " Engine Name: " << Name << endl; cout << " Vacuum Isp = " << Isp << endl; cout << " Maximum Throttle = " << MaxThrottle << endl; cout << " Minimum Throttle = " << MinThrottle << endl; cout << " Fuel Flow (max) = " << SLFuelFlowMax << endl; cout << " Oxidizer Flow (max) = " << SLOxiFlowMax << endl; cout << " Mixture ratio = " << SLOxiFlowMax/SLFuelFlowMax << endl; } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGRocket" << endl; if (from == 1) cout << "Destroyed: FGRocket" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } }}}
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