📄 l1buff.java
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server.command.executor;
import java.util.ArrayList;
import java.util.Collection;
import java.util.StringTokenizer;
import java.util.logging.Logger;
import l1j.server.server.datatables.SkillsTable;
import l1j.server.server.model.L1World;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.model.skill.L1SkillUse;
import l1j.server.server.serverpackets.S_SystemMessage;
import l1j.server.server.templates.L1Skills;
public class L1Buff implements L1CommandExecutor {
private static l1j.eric.EricLogger _log = l1j.eric.EricLogger.getLogger2(L1Buff.class.getName());
private L1Buff() {
}
public static L1CommandExecutor getInstance() {
return new L1Buff();
}
@Override
public void execute(L1PcInstance pc, String cmdName, String arg) {
try {
StringTokenizer tok = new StringTokenizer(arg);
Collection<L1PcInstance> players = null;
String s = tok.nextToken();
if (s.equals("me")) {
players = new ArrayList<L1PcInstance>();
players.add(pc);
s = tok.nextToken();
} else if (s.equals("all")) {
players = L1World.getInstance().getAllPlayers();
s = tok.nextToken();
} else {
players = L1World.getInstance().getVisiblePlayer(pc);
}
int skillId = Integer.parseInt(s);
int time = 0;
if (tok.hasMoreTokens()) {
time = Integer.parseInt(tok.nextToken());
}
L1Skills skill = SkillsTable.getInstance().getTemplate(skillId);
if (skill.getTarget().equals("buff")) {
for (L1PcInstance tg : players) {
new L1SkillUse().handleCommands(pc, skillId, tg.getId(), tg
.getX(), tg.getY(), null, time,
L1SkillUse.TYPE_SPELLSC);
}
} else if (skill.getTarget().equals("none")) {
for (L1PcInstance tg : players) {
new L1SkillUse().handleCommands(tg, skillId, tg.getId(), tg
.getX(), tg.getY(), null, time,
L1SkillUse.TYPE_GMBUFF);
}
} else {
pc.sendPackets(new S_SystemMessage("buff系列的 skillid 不正確。"));
}
} catch (Exception e) {
pc.sendPackets(new S_SystemMessage(cmdName
+ " [all|me] skillId time ←請輸入。 "));
}
}
}
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