📄 l1recall.java
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server.command.executor;
import java.util.ArrayList;
import java.util.Collection;
import java.util.logging.Logger;
import l1j.server.server.model.L1Teleport;
import l1j.server.server.model.L1World;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.serverpackets.S_SystemMessage;
public class L1Recall implements L1CommandExecutor {
private static l1j.eric.EricLogger _log = l1j.eric.EricLogger.getLogger2(L1Recall.class.getName());
private L1Recall() {
}
public static L1CommandExecutor getInstance() {
return new L1Recall();
}
@Override
public void execute(L1PcInstance pc, String cmdName, String arg) {
try {
Collection<L1PcInstance> targets = null;
if (arg.equalsIgnoreCase("all")) {
targets = L1World.getInstance().getAllPlayers();
} else {
targets = new ArrayList<L1PcInstance>();
L1PcInstance tg = L1World.getInstance().getPlayer(arg);
if (tg == null) {
pc.sendPackets(new S_SystemMessage("此玩家不在線上。"));
return;
}
targets.add(tg);
}
for (L1PcInstance target : targets) {
if (target.isGm()) {
continue;
}
L1Teleport.teleportToTargetFront(target, pc, 2);
pc.sendPackets(new S_SystemMessage((new StringBuilder())
.append(target.getName()).append(" 成功被您召喚回來。")
.toString()));
target.sendPackets(new S_SystemMessage("您被GM強制召喚至身邊。"));
}
} catch (Exception e) {
pc.sendPackets(new S_SystemMessage(cmdName
+ " all|角色名稱 ←請輸入。 "));
}
}
}
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