📄 l1addskill.java
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server.command.executor;
import java.util.logging.Logger;
import l1j.server.server.datatables.SkillsTable;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.serverpackets.S_AddSkill;
import l1j.server.server.serverpackets.S_SkillSound;
import l1j.server.server.serverpackets.S_SystemMessage;
import l1j.server.server.templates.L1Skills;
public class L1AddSkill implements L1CommandExecutor {
private static l1j.eric.EricLogger _log = l1j.eric.EricLogger.getLogger2(L1AddSkill.class.getName());
private L1AddSkill() {
}
public static L1CommandExecutor getInstance() {
return new L1AddSkill();
}
@Override
public void execute(L1PcInstance pc, String cmdName, String arg) {
try {
int cnt = 0; // ループカウンタ
String skill_name = ""; // スキル名
int skill_id = 0; // スキルID
int object_id = pc.getId(); // キャラクタのobjectidを取得
pc.sendPackets(new S_SkillSound(object_id, '\343')); // 魔法習得の效果音を鳴らす
pc.broadcastPacket(new S_SkillSound(object_id, '\343'));
if (pc.isCrown()) {
pc.sendPackets(new S_AddSkill(255, 255, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
for (cnt = 1; cnt <= 16; cnt++) // LV1~2魔法
{
L1Skills l1skills = SkillsTable.getInstance().getTemplate(
cnt); // スキル情報を取得
skill_name = l1skills.getName();
skill_id = l1skills.getSkillId();
SkillsTable.getInstance().spellMastery(object_id, skill_id,
skill_name, 0, 0); // DBに登録
}
for (cnt = 113; cnt <= 120; cnt++) // プリ魔法
{
L1Skills l1skills = SkillsTable.getInstance().getTemplate(
cnt); // スキル情報を取得
skill_name = l1skills.getName();
skill_id = l1skills.getSkillId();
SkillsTable.getInstance().spellMastery(object_id, skill_id,
skill_name, 0, 0); // DBに登録
}
} else if (pc.isKnight()) {
pc.sendPackets(new S_AddSkill(255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
192, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
for (cnt = 1; cnt <= 8; cnt++) // LV1魔法
{
L1Skills l1skills = SkillsTable.getInstance().getTemplate(
cnt); // スキル情報を取得
skill_name = l1skills.getName();
skill_id = l1skills.getSkillId();
SkillsTable.getInstance().spellMastery(object_id, skill_id,
skill_name, 0, 0); // DBに登録
}
for (cnt = 87; cnt <= 91; cnt++) // ナイト魔法
{
L1Skills l1skills = SkillsTable.getInstance().getTemplate(
cnt); // スキル情報を取得
skill_name = l1skills.getName();
skill_id = l1skills.getSkillId();
SkillsTable.getInstance().spellMastery(object_id, skill_id,
skill_name, 0, 0); // DBに登録
}
} else if (pc.isElf()) {
pc.sendPackets(new S_AddSkill(255, 255, 127, 255, 255, 255, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 3, 255, 255, 255, 255,
0, 0, 0, 0, 0, 0));
for (cnt = 1; cnt <= 48; cnt++) // LV1~6魔法
{
L1Skills l1skills = SkillsTable.getInstance().getTemplate(
cnt); // スキル情報を取得
skill_name = l1skills.getName();
skill_id = l1skills.getSkillId();
SkillsTable.getInstance().spellMastery(object_id, skill_id,
skill_name, 0, 0); // DBに登録
}
for (cnt = 129; cnt <= 176; cnt++) // エルフ魔法
{
L1Skills l1skills = SkillsTable.getInstance().getTemplate(
cnt); // スキル情報を取得
skill_name = l1skills.getName();
skill_id = l1skills.getSkillId();
SkillsTable.getInstance().spellMastery(object_id, skill_id,
skill_name, 0, 0); // DBに登録
}
} else if (pc.isWizard()) {
pc.sendPackets(new S_AddSkill(255, 255, 127, 255, 255, 255,
255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0));
for (cnt = 1; cnt <= 80; cnt++) // LV1~10魔法
{
L1Skills l1skills = SkillsTable.getInstance().getTemplate(
cnt); // スキル情報を取得
skill_name = l1skills.getName();
skill_id = l1skills.getSkillId();
SkillsTable.getInstance().spellMastery(object_id, skill_id,
skill_name, 0, 0); // DBに登録
}
} else if (pc.isDarkelf()) {
pc.sendPackets(new S_AddSkill(255, 255, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 255, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
for (cnt = 1; cnt <= 16; cnt++) // LV1~2魔法
{
L1Skills l1skills = SkillsTable.getInstance().getTemplate(
cnt); // スキル情報を取得
skill_name = l1skills.getName();
skill_id = l1skills.getSkillId();
SkillsTable.getInstance().spellMastery(object_id, skill_id,
skill_name, 0, 0); // DBに登録
}
for (cnt = 97; cnt <= 111; cnt++) // DE魔法
{
L1Skills l1skills = SkillsTable.getInstance().getTemplate(
cnt); // スキル情報を取得
skill_name = l1skills.getName();
skill_id = l1skills.getSkillId();
SkillsTable.getInstance().spellMastery(object_id, skill_id,
skill_name, 0, 0); // DBに登録
}
} else if (pc.isDragonKnight()) {
pc.sendPackets(new S_AddSkill(0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 240, 255, 7, 0, 0, 0));
for (cnt = 181; cnt <= 195; cnt++) // ドラゴンナイト秘技
{
L1Skills l1skills = SkillsTable.getInstance().getTemplate(
cnt); // スキル情報を取得
skill_name = l1skills.getName();
skill_id = l1skills.getSkillId();
SkillsTable.getInstance().spellMastery(object_id, skill_id,
skill_name, 0, 0); // DBに登録
}
} else if (pc.isIllusionist()) {
pc.sendPackets(new S_AddSkill(0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 15));
for (cnt = 201; cnt <= 220; cnt++) // イリュージョニスト魔法
{
L1Skills l1skills = SkillsTable.getInstance().getTemplate(
cnt); // スキル情報を取得
skill_name = l1skills.getName();
skill_id = l1skills.getSkillId();
SkillsTable.getInstance().spellMastery(object_id, skill_id,
skill_name, 0, 0); // DBに登録
}
}
} catch (Exception e) {
pc.sendPackets(new S_SystemMessage(cmdName + " 指令錯誤!"));
}
}
}
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