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📄 l1npcchat.java

📁 网络游戏天堂1的java源代码。。。。。
💻 JAVA
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/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */

package l1j.server.server.templates;

public class L1NpcChat {
	public L1NpcChat() {
	}

	private int _npcId;

	public int getNpcId() {
		return _npcId;
	}

	public void setNpcId(int i) {
		_npcId = i;
	}

	private int _chatTiming;

	public int getChatTiming() {
		return _chatTiming;
	}

	public void setChatTiming(int i) {
		_chatTiming = i;
	}

	private int _startDelayTime;

	public int getStartDelayTime() {
		return _startDelayTime;
	}

	public void setStartDelayTime(int i) {
		_startDelayTime = i;
	}

	private String _chatId1;

	public String getChatId1() {
		return _chatId1;
	}

	public void setChatId1(String s) {
		_chatId1 = s;
	}

	private String _chatId2;

	public String getChatId2() {
		return _chatId2;
	}

	public void setChatId2(String s) {
		_chatId2 = s;
	}

	private String _chatId3;

	public String getChatId3() {
		return _chatId3;
	}

	public void setChatId3(String s) {
		_chatId3 = s;
	}

	private String _chatId4;

	public String getChatId4() {
		return _chatId4;
	}

	public void setChatId4(String s) {
		_chatId4 = s;
	}

	private String _chatId5;

	public String getChatId5() {
		return _chatId5;
	}

	public void setChatId5(String s) {
		_chatId5 = s;
	}

	private int _chatInterval;

	public int getChatInterval() {
		return _chatInterval;
	}

	public void setChatInterval(int i) {
		_chatInterval = i;
	}

	private boolean _isShout;

	public boolean isShout() {
		return _isShout;
	}

	public void setShout(boolean flag) {
		_isShout = flag;
	}

	private boolean _isWorldChat;

	public boolean isWorldChat() {
		return _isWorldChat;
	}

	public void setWorldChat(boolean flag) {
		_isWorldChat = flag;
	}

	private boolean _isRepeat;

	public boolean isRepeat() {
		return _isRepeat;
	}

	public void setRepeat(boolean flag) {
		_isRepeat = flag;
	}

	private int _repeatInterval;

	public int getRepeatInterval() {
		return _repeatInterval;
	}

	public void setRepeatInterval(int i) {
		_repeatInterval = i;
	}

	private int _gameTime;

	public int getGameTime() {
		return _gameTime;
	}

	public void setGameTime(int i) {
		_gameTime = i;
	}

}

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