📄 facetoface.java
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server.utils;
import java.util.List;
import java.util.logging.Logger;
import l1j.server.server.model.L1World;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.serverpackets.S_ServerMessage;
// Referenced classes of package l1j.server.server.utils:
// FaceToFace
public class FaceToFace {
private static l1j.eric.EricLogger _log = l1j.eric.EricLogger.getLogger2(FaceToFace.class.getName());
private FaceToFace() {
}
public static L1PcInstance faceToFace(L1PcInstance pc) {
int pcX = pc.getX();
int pcY = pc.getY();
int pcHeading = pc.getHeading();
List<L1PcInstance> players = L1World.getInstance().getVisiblePlayer(pc,
1);
if (players.size() == 0) { // 1セル以内にPCが居ない場合
pc.sendPackets(new S_ServerMessage(93)); // \f1そこには誰もいません。
return null;
}
for (L1PcInstance target : players) {
int targetX = target.getX();
int targetY = target.getY();
int targetHeading = target.getHeading();
if (pcHeading == 0 && pcX == targetX && pcY == (targetY + 1)) {
if (targetHeading == 4) {
return target;
} else {
pc.sendPackets(new S_ServerMessage(91, target.getName())); // \f1%0があなたを見ていません。
return null;
}
} else if (pcHeading == 1 && pcX == (targetX - 1)
&& pcY == (targetY + 1)) {
if (targetHeading == 5) {
return target;
} else {
pc.sendPackets(new S_ServerMessage(91, target.getName())); // \f1%0があなたを見ていません。
return null;
}
} else if (pcHeading == 2 && pcX == (targetX - 1) && pcY == targetY) {
if (targetHeading == 6) {
return target;
} else {
pc.sendPackets(new S_ServerMessage(91, target.getName())); // \f1%0があなたを見ていません。
return null;
}
} else if (pcHeading == 3 && pcX == (targetX - 1)
&& pcY == (targetY - 1)) {
if (targetHeading == 7) {
return target;
} else {
pc.sendPackets(new S_ServerMessage(91, target.getName())); // \f1%0があなたを見ていません。
return null;
}
} else if (pcHeading == 4 && pcX == targetX && pcY == (targetY - 1)) {
if (targetHeading == 0) {
return target;
} else {
pc.sendPackets(new S_ServerMessage(91, target.getName())); // \f1%0があなたを見ていません。
return null;
}
} else if (pcHeading == 5 && pcX == (targetX + 1)
&& pcY == (targetY - 1)) {
if (targetHeading == 1) {
return target;
} else {
pc.sendPackets(new S_ServerMessage(91, target.getName())); // \f1%0があなたを見ていません。
return null;
}
} else if (pcHeading == 6 && pcX == (targetX + 1) && pcY == targetY) {
if (targetHeading == 2) {
return target;
} else {
pc.sendPackets(new S_ServerMessage(91, target.getName())); // \f1%0があなたを見ていません。
return null;
}
} else if (pcHeading == 7 && pcX == (targetX + 1)
&& pcY == (targetY + 1)) {
if (targetHeading == 3) {
return target;
} else {
pc.sendPackets(new S_ServerMessage(91, target.getName())); // \f1%0があなたを見ていません。
return null;
}
}
}
pc.sendPackets(new S_ServerMessage(93)); // \f1そこには誰もいません。
return null;
}
}
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