📄 c_joinclan.java
字号:
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server.clientpackets;
import java.util.logging.Logger;
import l1j.server.server.ClientThread;
import l1j.server.server.model.L1Clan;
import l1j.server.server.model.L1World;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.serverpackets.S_Message_YN;
import l1j.server.server.serverpackets.S_ServerMessage;
import l1j.server.server.utils.FaceToFace;
// Referenced classes of package l1j.server.server.clientpackets:
// ClientBasePacket
public class C_JoinClan extends ClientBasePacket {
private static final String C_JOIN_CLAN = "[C] C_JoinClan";
private static l1j.eric.EricLogger _log = l1j.eric.EricLogger.getLogger2(C_JoinClan.class.getName());
public C_JoinClan(byte abyte0[], ClientThread clientthread)
throws Exception {
super(abyte0);
L1PcInstance pc = clientthread.getActiveChar();
if (pc.isGhost()) {
return;
}
L1PcInstance target = FaceToFace.faceToFace(pc);
if (target != null) {
JoinClan(pc, target);
}
}
private void JoinClan(L1PcInstance player, L1PcInstance target) {
if (!target.isCrown()) { // 相手がプリンスまたはプリンセス以外
player.sendPackets(new S_ServerMessage(92, target.getName())); // \f1%0はプリンスやプリンセスではありません。
return;
}
int clan_id = target.getClanid();
String clan_name = target.getClanname();
if (clan_id == 0) { // 相手のクランがない
player.sendPackets(new S_ServerMessage(90, target.getName())); // \f1%0は血盟を創設していない状態です。
return;
}
L1Clan clan = L1World.getInstance().getClan(clan_name);
if (clan == null) {
return;
}
if (target.getId() != clan.getLeaderId()) { // 相手が血盟主以外
player.sendPackets(new S_ServerMessage(92, target.getName())); // \f1%0はプリンスやプリンセスではありません。
return;
}
if (player.getClanid() != 0) { // 既にクランに加入済み
if (player.isCrown()) { // 自分が君主
String player_clan_name = player.getClanname();
L1Clan player_clan = L1World.getInstance().getClan(
player_clan_name);
if (player_clan == null) {
return;
}
if (player.getId() != player_clan.getLeaderId()) { // 自分が血盟主以外
player.sendPackets(new S_ServerMessage(89)); // \f1あなたはすでに血盟に加入しています。
return;
}
if (player_clan.getCastleId() != 0 || // 自分が城主・アジト保有
player_clan.getHouseId() != 0) {
player.sendPackets(new S_ServerMessage(665)); // \f1城やアジトを所有した状態で血盟を解散することはできません。
return;
}
} else {
player.sendPackets(new S_ServerMessage(89)); // \f1あなたはすでに血盟に加入しています。
return;
}
}
target.setTempID(player.getId()); // 相手のオブジェクトIDを保存しておく
target.sendPackets(new S_Message_YN(97, player.getName())); // %0が血盟に加入したがっています。承諾しますか?(Y/N)
}
@Override
public String getType() {
return C_JOIN_CLAN;
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -