📄 c_giveitem.java
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server.clientpackets;
import java.util.logging.Logger;
import java.util.Random;
import l1j.server.server.ClientThread;
import l1j.server.server.datatables.PetTypeTable;
import l1j.server.server.model.L1Inventory;
import l1j.server.server.model.L1Object;
import l1j.server.server.model.L1PcInventory;
import l1j.server.server.model.L1World;
import l1j.server.server.model.Instance.L1ItemInstance;
import l1j.server.server.model.Instance.L1NpcInstance;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.model.Instance.L1PetInstance;
import l1j.server.server.model.Instance.L1SummonInstance;
import l1j.server.server.serverpackets.S_ItemName;
import l1j.server.server.serverpackets.S_ServerMessage;
import l1j.server.server.templates.L1Npc;
import l1j.server.server.templates.L1PetType;
//所有怪物都可抓進化
import l1j.server.Config;
import l1j.server.server.datatables.BossSpawnTable;
import l1j.server.server.datatables.NpcTable;
import l1j.server.server.serverpackets.S_SystemMessage;
//~所有怪物都可抓進化
public class C_GiveItem extends ClientBasePacket {
private static l1j.eric.EricLogger _log = l1j.eric.EricLogger.getLogger2(C_GiveItem.class.getName());
private static final String C_GIVE_ITEM = "[C] C_GiveItem";
private static Random _random = new Random();
public C_GiveItem(byte decrypt[], ClientThread client) {
super(decrypt);
int targetId = readD();
int x = readH();
int y = readH();
int itemId = readD();
int count = readD();
L1PcInstance pc = client.getActiveChar();
if (pc.isGhost()) {
return;
}
L1Object object = L1World.getInstance().findObject(targetId);
if (object == null || !(object instanceof L1NpcInstance)) {
return;
}
L1NpcInstance target = (L1NpcInstance) object;
if (!isNpcItemReceivable(target.getNpcTemplate())) {
return;
}
L1Inventory targetInv = target.getInventory();
L1Inventory inv = pc.getInventory();
L1ItemInstance item = inv.getItem(itemId);
if (item == null) {
return;
}
if (item.isEquipped()) {
pc.sendPackets(new S_ServerMessage(141)); // \f1装備しているものは、人に渡すことができません。
return;
}
if (!item.getItem().isTradable()) {
pc.sendPackets(new S_ServerMessage(210, item.getItem().getName())); // \f1%0は捨てたりまたは他人に讓ることができません。
return;
}
for (Object petObject : pc.getPetList().values()) {
if (petObject instanceof L1PetInstance) {
L1PetInstance pet = (L1PetInstance) petObject;
if (item.getId() == pet.getItemObjId()) {
// \f1%0は捨てたりまたは他人に讓ることができません。
pc.sendPackets(new S_ServerMessage(210, item.getItem()
.getName()));
return;
}
}
}
if (targetInv.checkAddItem(item, count) != L1Inventory.OK) {
pc.sendPackets(new S_ServerMessage(942)); // 相手のアイテムが重すぎるため、これ以上あげられません。
return;
}
item = inv.tradeItem(item, count, targetInv);
target.onGetItem(item);
target.turnOnOffLight();
pc.turnOnOffLight();
//所有怪物都可抓進化
if (target.isDead()) {
return;
}
L1PetType petType = PetTypeTable.getInstance().get(
target.getNpcTemplate().get_npcId());
//原本寵物照舊
if (petType!=null && item.getItemId() == petType.getItemIdForTaming()) {
tamePet(pc, target);
}
//肉抓所有怪物
if (Config.CE_ACTIVE && item.getItemId() == 40056 && petType==null ) {
//判斷是不是boss(boss列表在DB的spawnlist_boss TABLE)
if (BossSpawnTable.getInstance().isBoss(target.getNpcId())) {
pc.sendPackets(new S_SystemMessage("他是BOSS別亂抓,找死唷!"));
return;
}
tamePet(pc, target);
}
//所有怪物都可進化
if (item.getItemId() == 40070) {
evolvePet(pc, target);
}
//~所有怪物都可抓進化
}
private final static String receivableImpls[] = new String[] { "L1Npc", // NPC
"L1Monster", // モンスター
"L1Guardian", // エルフの森の守護者
"L1Teleporter", // テレポーター
"L1Guard" }; // ガード
private boolean isNpcItemReceivable(L1Npc npc) {
for (String impl : receivableImpls) {
if (npc.getImpl().equals(impl)) {
return true;
}
}
return false;
}
private void tamePet(L1PcInstance pc, L1NpcInstance target) {
if (target instanceof L1PetInstance
|| target instanceof L1SummonInstance) {
return;
}
int petcost = 0;
Object[] petlist = pc.getPetList().values().toArray();
for (Object pet : petlist) {
petcost += ((L1NpcInstance) pet).getPetcost();
}
int charisma = pc.getCha();
if (pc.isCrown()) { // 君主
charisma += 6;
} else if (pc.isElf()) { // エルフ
charisma += 12;
} else if (pc.isWizard()) { // WIZ
charisma += 6;
} else if (pc.isDarkelf()) { // DE
charisma += 6;
} else if (pc.isDragonKnight()) { // ドラゴンナイト
charisma += 6;
} else if (pc.isIllusionist()) { // イリュージョニスト
charisma += 6;
}
charisma -= petcost;
L1PcInventory inv = pc.getInventory();
if (charisma >= 6 && inv.getSize() < 180) {
if (isTamePet(target)) {
L1ItemInstance petamu = inv.storeItem(40314, 1); // ペットのアミュレット
if (petamu != null) {
new L1PetInstance(target, pc, petamu.getId());
pc.sendPackets(new S_ItemName(petamu));
}
} else {
pc.sendPackets(new S_ServerMessage(324)); // てなずけるのに失敗しました。
}
}
}
private void evolvePet(L1PcInstance pc, L1NpcInstance target) {
if (!(target instanceof L1PetInstance)) {
return;
}
L1PcInventory inv = pc.getInventory();
L1PetInstance pet = (L1PetInstance) target;
L1ItemInstance petamu = inv.getItem(pet.getItemObjId());
if (pet.getLevel() >= 30 && // Lv30以上
pc == pet.getMaster() && // 自分のペット
petamu != null) {
L1PetType petType = PetTypeTable.getInstance().get(
target.getNpcTemplate().get_npcId());
L1ItemInstance highpetamu = inv.storeItem(40316, 1);
if (highpetamu != null) {
//所有怪物都可抓進化
if(petType==null && Config.CE_ACTIVE){//其他怪物進化
int npcId = pet.evolvePetAll( // 進化
highpetamu.getId());
if(npcId!=0){//進化成功
pc.sendPackets(new S_SystemMessage("恭喜您!寵物進化成"+
NpcTable.getInstance().newNpcInstance(npcId).getName()+
"此寵物等級:"+NpcTable.getInstance().newNpcInstance(npcId).getLevel()));
pc.sendPackets(new S_ItemName(highpetamu));
inv.removeItem(petamu, 1);
}else{
inv.removeItem(highpetamu);
pc.sendPackets(new S_SystemMessage("進化失敗!寵物進化等級達到頂點LV:"+Config.MAX_CE_PET_LEVEL+"!"));
return;
}
}else if(petType.canEvolve()){
pet.evolvePet( // 進化させる
highpetamu.getId());
pc.sendPackets(new S_ItemName(highpetamu));
inv.removeItem(petamu, 1);
}else{
inv.removeItem(highpetamu);
}
//正常寵物
//~所有怪物都可抓進化
}
}
}
private boolean isTamePet(L1NpcInstance npc) {
boolean isSuccess = false;
int npcId = npc.getNpcTemplate().get_npcId();
if (npcId == 45313) { // タイガー
if (npc.getMaxHp() / 3 > npc.getCurrentHp() // HPが1/3未満で1/16の確率
&& _random.nextInt(16) == 15) {
isSuccess = true;
}
} else {
if (npc.getMaxHp() / 3 > npc.getCurrentHp()) {
isSuccess = true;
}
}
if (npcId == 45313 || npcId == 45044 || npcId == 45711) { // タイガー、ラクーン、紀州犬の子犬
if (npc.isResurrect()) { // RES後はテイム不可
isSuccess = false;
}
}
return isSuccess;
}
@Override
public String getType() {
return C_GIVE_ITEM;
}
}
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