📄 c_authlogin.java
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server.clientpackets;
import java.util.logging.Logger;
import l1j.server.Config;
import l1j.server.server.Account;
import l1j.server.server.AccountAlreadyLoginException;
import l1j.server.server.ClientThread;
import l1j.server.server.GameServerFullException;
import l1j.server.server.LoginController;
import l1j.server.server.serverpackets.S_CommonNews;
import l1j.server.server.serverpackets.S_LoginResult;
// Referenced classes of package l1j.server.server.clientpackets:
// ClientBasePacket
public class C_AuthLogin extends ClientBasePacket {
private static final String C_AUTH_LOGIN = "[C] C_AuthLogin";
private static l1j.eric.EricLogger _log = l1j.eric.EricLogger.getLogger2(C_AuthLogin.class.getName());
public C_AuthLogin(byte[] decrypt, ClientThread client) {
super(decrypt);
String accountName = readS().toLowerCase();
String password = readS();
String ip = client.getIp();
String host = client.getHostname();
_log.finest("Request AuthLogin from user : " + accountName);
if (!Config.ALLOW_2PC) {
for (ClientThread tempClient : LoginController.getInstance()
.getAllAccounts()) {
if (ip.equalsIgnoreCase(tempClient.getIp())) {
_log.info("拒絕雙登。帳號:"
+ accountName + " host=" + host);
client.sendPacket(new S_LoginResult(
S_LoginResult.REASON_USER_OR_PASS_WRONG));
return;
}
}
}
Account account = Account.load(accountName);
if (account == null) {
if (Config.AUTO_CREATE_ACCOUNTS) {
account = Account.create(accountName, password, ip, host);
} else {
_log.warning("account missing for user " + accountName);
}
}
if (account == null || !account.validatePassword(password)) {
client.sendPacket(new S_LoginResult(
S_LoginResult.REASON_USER_OR_PASS_WRONG));
return;
}
if (account.isBanned()) { // BANアカウント
_log.info("拒絕封鎖中的帳號登入遊戲。帳號:" + accountName + " 位址:"
+ host);
client.sendPacket(new S_LoginResult(
S_LoginResult.REASON_USER_OR_PASS_WRONG));
return;
}
try {
LoginController.getInstance().login(client, account);
Account.updateLastActive(account); // 最終ログイン日を更新する
client.setAccount(account);
client.sendPacket(new S_LoginResult(S_LoginResult.REASON_LOGIN_OK));
client.sendPacket(new S_CommonNews());
} catch (GameServerFullException e) {
client.kick();
_log.info("因為連線人數達到上限 (" + client.getHostname()
+ ") 無法連線。");
return;
} catch (AccountAlreadyLoginException e) {
client.kick();
_log.info("相同帳號重複連線 (" + client.getHostname()
+ ") 連線被強制切斷。");
return;
}
}
@Override
public String getType() {
return C_AUTH_LOGIN;
}
}
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