📄 c_logintoserver.java
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/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server.clientpackets;
import java.io.FileNotFoundException;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.logging.Level;
import java.util.logging.Logger;
import l1j.server.Config;
import l1j.server.L1DatabaseFactory;
import l1j.server.server.ActionCodes;
import l1j.server.server.ClientThread;
import l1j.server.server.WarTimeController;
import l1j.server.server.datatables.CharacterTable;
import l1j.server.server.datatables.GetBackRestartTable;
import l1j.server.server.datatables.SkillsTable;
import l1j.server.server.model.Getback;
import l1j.server.server.model.L1CastleLocation;
import l1j.server.server.model.L1Clan;
import l1j.server.server.model.L1Cooking;
import l1j.server.server.model.L1PolyMorph;
import l1j.server.server.model.L1War;
import l1j.server.server.model.L1World;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.model.Instance.L1SummonInstance;
import l1j.server.server.model.skill.L1SkillId;
import l1j.server.server.model.skill.L1SkillUse;
import l1j.server.server.serverpackets.S_ActiveSpells;
import l1j.server.server.serverpackets.S_AddSkill;
import l1j.server.server.serverpackets.S_Bookmarks;
import l1j.server.server.serverpackets.S_CharacterConfig;
import l1j.server.server.serverpackets.S_CharTitle;
import l1j.server.server.serverpackets.S_InvList;
import l1j.server.server.serverpackets.S_MapID;
import l1j.server.server.serverpackets.S_OwnCharPack;
import l1j.server.server.serverpackets.S_OwnCharStatus;
import l1j.server.server.serverpackets.S_SPMR;
import l1j.server.server.serverpackets.S_ServerMessage;
import l1j.server.server.serverpackets.S_SkillBrave;
import l1j.server.server.serverpackets.S_SkillHaste;
import l1j.server.server.serverpackets.S_SkillIconGFX;
import l1j.server.server.serverpackets.S_SummonPack;
import l1j.server.server.serverpackets.S_Unknown1;
import l1j.server.server.serverpackets.S_Unknown2;
import l1j.server.server.serverpackets.S_War;
import l1j.server.server.serverpackets.S_Weather;
import l1j.server.server.serverpackets.S_bonusstats;
import l1j.server.server.templates.L1BookMark;
import l1j.server.server.templates.L1GetBackRestart;
import l1j.server.server.templates.L1Skills;
import l1j.server.server.utils.SQLUtil;
import static l1j.server.server.model.skill.L1SkillId.*;
// Referenced classes of package l1j.server.server.clientpackets:
// ClientBasePacket
//
public class C_LoginToServer extends ClientBasePacket {
private static final String C_LOGIN_TO_SERVER = "[C] C_LoginToServer";
private static l1j.eric.EricLogger _log = l1j.eric.EricLogger.getLogger2(C_LoginToServer.class
.getName());
public C_LoginToServer(byte abyte0[], ClientThread client)
throws FileNotFoundException, Exception {
super(abyte0);
String login = client.getAccountName();
String charName = readS();
if (client.getActiveChar() != null) {
_log.info("相同帳號重複連線 (" + client.getHostname()
+ ") 連線被強制切斷。");
client.close();
return;
}
L1PcInstance pc = L1PcInstance.load(charName);
if (pc == null || !login.equals(pc.getAccountName())) {
_log.info("【無法登入】 角色名稱:" + charName + " 帳號:" + login
+ " 位址:" + client.getHostname());
client.close();
return;
}
//防雙登同角色
if (pc != null){
if (pc.getOnlineStatus()==1){
_log.info("【禁止登陸相同角色】 角色名稱: " + charName + " 帳號: " + login
+ " 位址: " + client.getHostname());
client.close();
return;
}
}
//~防雙登同角色
if (Config.LEVEL_DOWN_RANGE != 0) {
if (pc.getHighLevel() - pc.getLevel() >= Config.LEVEL_DOWN_RANGE) {
_log.info("【超過了降低水平的容許範圍的登場人物的進入要求】 角色名稱:"
+ charName + " account=" + login + " host=" + client.getHostname());
client.kick();
return;
}
}
l1j.eric.gui.J_Main.getInstance().addPlayerTable(login,
charName, client.getHostname());//GUI
_log.info("【登入遊戲】 角色名稱:" + charName + " 帳號:" + login
+ " 位址:" + client.getHostname());
pc.setOnlineStatus(1);
CharacterTable.updateOnlineStatus(pc);
L1World.getInstance().storeObject(pc);
pc.setNetConnection(client);
pc.setPacketOutput(client);
client.setActiveChar(pc);
S_Unknown1 s_unknown1 = new S_Unknown1();
pc.sendPackets(s_unknown1);
S_Unknown2 s_unknown2 = new S_Unknown2();
pc.sendPackets(s_unknown2);
bookmarks(pc);
// リスタート先がgetback_restartテーブルで指定されていたら移動させる
GetBackRestartTable gbrTable = GetBackRestartTable.getInstance();
L1GetBackRestart[] gbrList = gbrTable.getGetBackRestartTableList();
for (L1GetBackRestart gbr : gbrList) {
if (pc.getMapId() == gbr.getArea()) {
pc.setX(gbr.getLocX());
pc.setY(gbr.getLocY());
pc.setMap(gbr.getMapId());
break;
}
}
// altsettings.propertiesでGetBackがtrueなら街に移動させる
if (Config.GET_BACK) {
int[] loc = Getback.GetBack_Location(pc, true);
pc.setX(loc[0]);
pc.setY(loc[1]);
pc.setMap((short) loc[2]);
}
// 戦争中の旗内に居た場合、城主血盟でない場合は帰還させる。
int castle_id = L1CastleLocation.getCastleIdByArea(pc);
if (0 < castle_id) {
if (WarTimeController.getInstance().isNowWar(castle_id)) {
L1Clan clan = L1World.getInstance().getClan(pc.getClanname());
if (clan != null) {
if (clan.getCastleId() != castle_id) {
// 城主クランではない
int[] loc = new int[3];
loc = L1CastleLocation.getGetBackLoc(castle_id);
pc.setX(loc[0]);
pc.setY(loc[1]);
pc.setMap((short) loc[2]);
}
} else {
// クランに所属して居ない場合は帰還
int[] loc = new int[3];
loc = L1CastleLocation.getGetBackLoc(castle_id);
pc.setX(loc[0]);
pc.setY(loc[1]);
pc.setMap((short) loc[2]);
}
}
}
L1World.getInstance().addVisibleObject(pc);
S_ActiveSpells s_activespells = new S_ActiveSpells(pc);
pc.sendPackets(s_activespells);
pc.beginGameTimeCarrier();
S_OwnCharStatus s_owncharstatus = new S_OwnCharStatus(pc);
pc.sendPackets(s_owncharstatus);
S_MapID s_mapid = new S_MapID(pc.getMapId(), pc.getMap().isUnderwater());
pc.sendPackets(s_mapid);
S_OwnCharPack s_owncharpack = new S_OwnCharPack(pc);
pc.sendPackets(s_owncharpack);
pc.sendPackets(new S_SPMR(pc));
// XXX タイトル情報はS_OwnCharPackに含まれるので多分不要
S_CharTitle s_charTitle = new S_CharTitle(pc.getId(), pc.getTitle());
pc.sendPackets(s_charTitle);
pc.broadcastPacket(s_charTitle);
pc.sendVisualEffectAtLogin(); // クラウン、毒、水中等の視覚效果を表示
pc.sendPackets(new S_Weather(L1World.getInstance().getWeather()));
items(pc);
skills(pc);
buff(client, pc);
pc.turnOnOffLight();
if (pc.getCurrentHp() > 0) {
pc.setDead(false);
pc.setStatus(0);
} else {
pc.setDead(true);
pc.setStatus(ActionCodes.ACTION_Die);
}
//TODO 在線一段時間給物品 by 阿傑
if (Config.GITorF){
if (!pc.hasSkillEffect(1920)){
pc.setSkillEffect(1920,Config.GIT*60000);//3分鐘
}
}
//end
if (pc.getLevel() >= 51 && pc.getLevel() - 50 > pc.getBonusStats()) {
if ((pc.getBaseStr() + pc.getBaseDex() + pc.getBaseCon()
//TODO 可設定能力值上限 by srwh
+ pc.getBaseInt() + pc.getBaseWis() + pc.getBaseCha()) < Config.MAX_ABILITY * 6) {
//end
pc.sendPackets(new S_bonusstats(pc.getId(), 1));
}
}
if (Config.CHARACTER_CONFIG_IN_SERVER_SIDE) {
pc.sendPackets(new S_CharacterConfig(pc.getId()));
}
serchSummon(pc);
WarTimeController.getInstance().checkCastleWar(pc);
if (pc.getClanid() != 0) { // クラン所属中
L1Clan clan = L1World.getInstance().getClan(pc.getClanname());
if (clan != null) {
if (pc.getClanid() == clan.getClanId() && // クランを解散して、再度、同名のクランが創設された時の対策
pc.getClanname().toLowerCase().equals(
clan.getClanName().toLowerCase())) {
L1PcInstance[] clanMembers = clan.getOnlineClanMember();
for (L1PcInstance clanMember : clanMembers) {
if (clanMember.getId() != pc.getId()) {
clanMember.sendPackets(new S_ServerMessage(843, pc
.getName())); // 只今、血盟員の%0%sがゲームに接続しました。
}
}
// 全戦争リストを取得
for (L1War war : L1World.getInstance().getWarList()) {
boolean ret = war.CheckClanInWar(pc.getClanname());
if (ret) { // 戦争に参加中
String enemy_clan_name = war.GetEnemyClanName(pc
.getClanname());
if (enemy_clan_name != null) {
// あなたの血盟が現在_血盟と交戦中です。
pc.sendPackets(new S_War(8, pc.getClanname(),
enemy_clan_name));
}
break;
}
}
} else {
pc.setClanid(0);
pc.setClanname("");
pc.setClanRank(0);
pc.save(); // DBにキャラクター情報を書き込む
}
}
}
if (pc.getPartnerId() != 0) { // 結婚中
L1PcInstance partner = (L1PcInstance) L1World.getInstance()
.findObject(pc.getPartnerId());
if (partner != null && partner.getPartnerId() != 0) {
if (pc.getPartnerId() == partner.getId()
&& partner.getPartnerId() == pc.getId()) {
pc.sendPackets(new S_ServerMessage(548)); // あなたのパートナーは今ゲーム中です。
partner.sendPackets(new S_ServerMessage(549)); // あなたのパートナーはたった今ログインしました。
}
}
}
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