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📄 c_logintoserver.java

📁 网络游戏天堂1的java源代码。。。。。
💻 JAVA
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/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */

package l1j.server.server.clientpackets;

import java.io.FileNotFoundException;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.logging.Level;
import java.util.logging.Logger;

import l1j.server.Config;
import l1j.server.L1DatabaseFactory;
import l1j.server.server.ActionCodes;
import l1j.server.server.ClientThread;
import l1j.server.server.WarTimeController;
import l1j.server.server.datatables.CharacterTable;
import l1j.server.server.datatables.GetBackRestartTable;
import l1j.server.server.datatables.SkillsTable;
import l1j.server.server.model.Getback;
import l1j.server.server.model.L1CastleLocation;
import l1j.server.server.model.L1Clan;
import l1j.server.server.model.L1Cooking;
import l1j.server.server.model.L1PolyMorph;
import l1j.server.server.model.L1War;
import l1j.server.server.model.L1World;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.model.Instance.L1SummonInstance;
import l1j.server.server.model.skill.L1SkillId;
import l1j.server.server.model.skill.L1SkillUse;
import l1j.server.server.serverpackets.S_ActiveSpells;
import l1j.server.server.serverpackets.S_AddSkill;
import l1j.server.server.serverpackets.S_Bookmarks;
import l1j.server.server.serverpackets.S_CharacterConfig;
import l1j.server.server.serverpackets.S_CharTitle;
import l1j.server.server.serverpackets.S_InvList;
import l1j.server.server.serverpackets.S_MapID;
import l1j.server.server.serverpackets.S_OwnCharPack;
import l1j.server.server.serverpackets.S_OwnCharStatus;
import l1j.server.server.serverpackets.S_SPMR;
import l1j.server.server.serverpackets.S_ServerMessage;
import l1j.server.server.serverpackets.S_SkillBrave;
import l1j.server.server.serverpackets.S_SkillHaste;
import l1j.server.server.serverpackets.S_SkillIconGFX;
import l1j.server.server.serverpackets.S_SummonPack;
import l1j.server.server.serverpackets.S_Unknown1;
import l1j.server.server.serverpackets.S_Unknown2;
import l1j.server.server.serverpackets.S_War;
import l1j.server.server.serverpackets.S_Weather;
import l1j.server.server.serverpackets.S_bonusstats;
import l1j.server.server.templates.L1BookMark;
import l1j.server.server.templates.L1GetBackRestart;
import l1j.server.server.templates.L1Skills;
import l1j.server.server.utils.SQLUtil;
import static l1j.server.server.model.skill.L1SkillId.*;

// Referenced classes of package l1j.server.server.clientpackets:
// ClientBasePacket
//
public class C_LoginToServer extends ClientBasePacket {

	private static final String C_LOGIN_TO_SERVER = "[C] C_LoginToServer";
	private static l1j.eric.EricLogger _log =  l1j.eric.EricLogger.getLogger2(C_LoginToServer.class
			.getName());

	public C_LoginToServer(byte abyte0[], ClientThread client)
			throws FileNotFoundException, Exception {
		super(abyte0);

		String login = client.getAccountName();

		String charName = readS();

		if (client.getActiveChar() != null) {
			_log.info("相同帳號重複連線 (" + client.getHostname()
					+ ") 連線被強制切斷。");
			client.close();
			return;
		}

		L1PcInstance pc = L1PcInstance.load(charName);
		if (pc == null || !login.equals(pc.getAccountName())) {
			_log.info("【無法登入】 角色名稱:" + charName + " 帳號:" + login
					+ " 位址:" + client.getHostname());
			client.close();
			return;
		}
		//防雙登同角色
        if (pc != null){
            if (pc.getOnlineStatus()==1){
                _log.info("【禁止登陸相同角色】 角色名稱: " + charName + " 帳號: " + login
                        + " 位址: " + client.getHostname());
                client.close();
                return;
            }
        }
        //~防雙登同角色
		if (Config.LEVEL_DOWN_RANGE != 0) {
			if (pc.getHighLevel() - pc.getLevel() >= Config.LEVEL_DOWN_RANGE) {
				_log.info("【超過了降低水平的容許範圍的登場人物的進入要求】 角色名稱:"
						+ charName + " account=" + login + " host=" + client.getHostname());
				client.kick();
				return;
			}
		}
		l1j.eric.gui.J_Main.getInstance().addPlayerTable(login,
				charName, client.getHostname());//GUI
		_log.info("【登入遊戲】 角色名稱:" + charName + " 帳號:" + login
				+ " 位址:" + client.getHostname());

		pc.setOnlineStatus(1);
		CharacterTable.updateOnlineStatus(pc);
		L1World.getInstance().storeObject(pc);

		pc.setNetConnection(client);
		pc.setPacketOutput(client);
		client.setActiveChar(pc);

		S_Unknown1 s_unknown1 = new S_Unknown1();
		pc.sendPackets(s_unknown1);
		S_Unknown2 s_unknown2 = new S_Unknown2();
		pc.sendPackets(s_unknown2);

		bookmarks(pc);

		// リスタート先がgetback_restartテーブルで指定されていたら移動させる
		GetBackRestartTable gbrTable = GetBackRestartTable.getInstance();
		L1GetBackRestart[] gbrList = gbrTable.getGetBackRestartTableList();
		for (L1GetBackRestart gbr : gbrList) {
			if (pc.getMapId() == gbr.getArea()) {
				pc.setX(gbr.getLocX());
				pc.setY(gbr.getLocY());
				pc.setMap(gbr.getMapId());
				break;
			}
		}

		// altsettings.propertiesでGetBackがtrueなら街に移動させる
		if (Config.GET_BACK) {
			int[] loc = Getback.GetBack_Location(pc, true);
			pc.setX(loc[0]);
			pc.setY(loc[1]);
			pc.setMap((short) loc[2]);
		}

		// 戦争中の旗内に居た場合、城主血盟でない場合は帰還させる。
		int castle_id = L1CastleLocation.getCastleIdByArea(pc);
		if (0 < castle_id) {
			if (WarTimeController.getInstance().isNowWar(castle_id)) {
				L1Clan clan = L1World.getInstance().getClan(pc.getClanname());
				if (clan != null) {
					if (clan.getCastleId() != castle_id) {
						// 城主クランではない
						int[] loc = new int[3];
						loc = L1CastleLocation.getGetBackLoc(castle_id);
						pc.setX(loc[0]);
						pc.setY(loc[1]);
						pc.setMap((short) loc[2]);
					}
				} else {
					// クランに所属して居ない場合は帰還
					int[] loc = new int[3];
					loc = L1CastleLocation.getGetBackLoc(castle_id);
					pc.setX(loc[0]);
					pc.setY(loc[1]);
					pc.setMap((short) loc[2]);
				}
			}
		}

		L1World.getInstance().addVisibleObject(pc);
		S_ActiveSpells s_activespells = new S_ActiveSpells(pc);
		pc.sendPackets(s_activespells);

		pc.beginGameTimeCarrier();

		S_OwnCharStatus s_owncharstatus = new S_OwnCharStatus(pc);
		pc.sendPackets(s_owncharstatus);

		S_MapID s_mapid = new S_MapID(pc.getMapId(), pc.getMap().isUnderwater());
		pc.sendPackets(s_mapid);

		S_OwnCharPack s_owncharpack = new S_OwnCharPack(pc);
		pc.sendPackets(s_owncharpack);

		pc.sendPackets(new S_SPMR(pc));

		// XXX タイトル情報はS_OwnCharPackに含まれるので多分不要
		S_CharTitle s_charTitle = new S_CharTitle(pc.getId(), pc.getTitle());
		pc.sendPackets(s_charTitle);
		pc.broadcastPacket(s_charTitle);

		pc.sendVisualEffectAtLogin(); // クラウン、毒、水中等の視覚效果を表示

		pc.sendPackets(new S_Weather(L1World.getInstance().getWeather()));

		items(pc);
		skills(pc);
		buff(client, pc);
		pc.turnOnOffLight();

		if (pc.getCurrentHp() > 0) {
			pc.setDead(false);
			pc.setStatus(0);
		} else {
			pc.setDead(true);
			pc.setStatus(ActionCodes.ACTION_Die);
		}
		
		//TODO 在線一段時間給物品 by 阿傑
		if (Config.GITorF){
		if (!pc.hasSkillEffect(1920)){ 
			pc.setSkillEffect(1920,Config.GIT*60000);//3分鐘
			}
		}
		//end

		if (pc.getLevel() >= 51 && pc.getLevel() - 50 > pc.getBonusStats()) {
			if ((pc.getBaseStr() + pc.getBaseDex() + pc.getBaseCon()
					//TODO 可設定能力值上限 by srwh
					+ pc.getBaseInt() + pc.getBaseWis() + pc.getBaseCha()) < Config.MAX_ABILITY * 6) {
					//end
				pc.sendPackets(new S_bonusstats(pc.getId(), 1));
			}
		}

		if (Config.CHARACTER_CONFIG_IN_SERVER_SIDE) {
			pc.sendPackets(new S_CharacterConfig(pc.getId()));
		}

		serchSummon(pc);

		WarTimeController.getInstance().checkCastleWar(pc);

		if (pc.getClanid() != 0) { // クラン所属中
			L1Clan clan = L1World.getInstance().getClan(pc.getClanname());
			if (clan != null) {
				if (pc.getClanid() == clan.getClanId() && // クランを解散して、再度、同名のクランが創設された時の対策
						pc.getClanname().toLowerCase().equals(
								clan.getClanName().toLowerCase())) {
					L1PcInstance[] clanMembers = clan.getOnlineClanMember();
					for (L1PcInstance clanMember : clanMembers) {
						if (clanMember.getId() != pc.getId()) {
							clanMember.sendPackets(new S_ServerMessage(843, pc
									.getName())); // 只今、血盟員の%0%sがゲームに接続しました。
						}
					}

					// 全戦争リストを取得
					for (L1War war : L1World.getInstance().getWarList()) {
						boolean ret = war.CheckClanInWar(pc.getClanname());
						if (ret) { // 戦争に参加中
							String enemy_clan_name = war.GetEnemyClanName(pc
									.getClanname());
							if (enemy_clan_name != null) {
								// あなたの血盟が現在_血盟と交戦中です。
								pc.sendPackets(new S_War(8, pc.getClanname(),
										enemy_clan_name));
							}
							break;
						}
					}
				} else {
					pc.setClanid(0);
					pc.setClanname("");
					pc.setClanRank(0);
					pc.save(); // DBにキャラクター情報を書き込む
				}
			}
		}

		if (pc.getPartnerId() != 0) { // 結婚中
			L1PcInstance partner = (L1PcInstance) L1World.getInstance()
					.findObject(pc.getPartnerId());
			if (partner != null && partner.getPartnerId() != 0) {
				if (pc.getPartnerId() == partner.getId()
						&& partner.getPartnerId() == pc.getId()) {
					pc.sendPackets(new S_ServerMessage(548)); // あなたのパートナーは今ゲーム中です。
					partner.sendPackets(new S_ServerMessage(549)); // あなたのパートナーはたった今ログインしました。
				}
			}
		}

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