📄 l1gamerestart.java
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server.model.gametime;
import java.util.Calendar;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.logging.Level;
import java.util.logging.Logger;
import l1j.server.Config;
import l1j.server.server.GeneralThreadPool;
//elfooxx
import java.util.Collection;
import java.io.IOException;
import java.io.InputStream;
import java.util.Properties;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.model.L1World;
import l1j.server.server.serverpackets.S_SystemMessage;
//elfooxx
public class L1GameRestart {
private static l1j.eric.EricLogger _log = l1j.eric.EricLogger.getLogger2(L1GameRestart.class
.getName());
private static L1GameRestart _instance;
private volatile L1GameTime _currentTime = new L1GameTime();
private L1GameTime _previousTime = null;
private List<L1GameTimeListener> _listeners = new CopyOnWriteArrayList<L1GameTimeListener>();
private static int willRestartTime;
public int _remnant ; /* elfooxx */
private class TimeUpdaterRestar implements Runnable /*elfooxx*/ {
public void run() {
while ( true ) {
_previousTime = _currentTime;
_currentTime = new L1GameTime();
notifyChanged();
int remnant = GetRestartTime()* 60 ;
l1j.eric.gui.J_Main.getInstance().addConsolPost( "》》正在載入 自動重開 設定...完成! "+ GetRestartTime()+"分鐘後" );
while ( remnant > 0 ) {
for ( int i = remnant ; i >= 0 ; i -- ) {
SetRemnant(i) ;
willRestartTime=i;
if ( i % 60 == 0 && i <= 300 && i != 0 ) {
BroadCastToAll( "伺服器將於 " + i/60 +" 分鐘後自動重啟,請至安全區域準備登出。" );
l1j.eric.gui.J_Main.getInstance().addConsolPost( "伺服器將於 " + i/60 +" 分鐘後重新啟動" );
} // if (五分鐘內 一分鐘一次)
else if ( i <= 30 && i != 0 ) {
BroadCastToAll( "伺服器將於 " + i +"秒後重新啟動,煩請儘速下線!" );
l1j.eric.gui.J_Main.getInstance().addConsolPost( "伺服器將於 " + i +" 秒後重新啟動" );
} // else if (30秒內 一秒一次)
else if ( i == 0) {
BroadCastToAll("伺服器自動重啟。");
l1j.eric.gui.J_Main.getInstance().addConsolPost("伺服器重新啟動。");
System.exit(1);
} // if 1秒
try {
Thread.sleep( 1000 );
} catch ( InterruptedException e ) {
_log.log(Level.SEVERE, e.getLocalizedMessage(), e);
} // try and catch
} // for
} // while ( remnant > 0 )
} // while true
} // run()
} // class TimeUpdaterRestar /*elfooxx*/
private int GetRestartTime() {
return Config.RESTART_TIME;
} // GetRestartTime()
private void BroadCastToAll( String string ) {
Collection <L1PcInstance> allpc = L1World.getInstance().getAllPlayers();
for ( L1PcInstance pc : allpc )
pc.sendPackets( new S_SystemMessage( string ) );
} // BroadcastToAll()
public void SetRemnant ( int remnant ) {
_remnant = remnant ;
}
public static int getWillRestartTime(){
return willRestartTime/60;
}
public int GetRemnant ( ) {
return _remnant ;
}
/*elfooxx*/
private boolean isFieldChanged(int field) {
return _previousTime.get(field) != _currentTime.get(field);
}
private void notifyChanged() {
if (isFieldChanged(Calendar.MONTH)) {
for (L1GameTimeListener listener : _listeners) {
listener.onMonthChanged(_currentTime);
}
}
if (isFieldChanged(Calendar.DAY_OF_MONTH)) {
for (L1GameTimeListener listener : _listeners) {
listener.onDayChanged(_currentTime);
}
}
if (isFieldChanged(Calendar.HOUR_OF_DAY)) {
for (L1GameTimeListener listener : _listeners) {
listener.onHourChanged(_currentTime);
}
}
if (isFieldChanged(Calendar.MINUTE)) {
for (L1GameTimeListener listener : _listeners) {
listener.onMinuteChanged(_currentTime);
}
}
}
private L1GameRestart() {
GeneralThreadPool.getInstance().execute(new TimeUpdaterRestar());
}
public static void init() {
_instance = new L1GameRestart();
}
public static L1GameRestart getInstance() {
return _instance;
}
public L1GameTime getGameTime() {
return _currentTime;
}
public void addListener(L1GameTimeListener listener) {
_listeners.add(listener);
}
public void removeListener(L1GameTimeListener listener) {
_listeners.remove(listener);
}
}
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