📄 l1petinstance.java
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server.model.Instance;
import java.util.Arrays;
import java.util.List;
import java.util.logging.Logger;
import java.util.Random;
import l1j.server.server.ActionCodes;
import l1j.server.server.IdFactory;
import l1j.server.server.datatables.ExpTable;
import l1j.server.server.datatables.PetTable;
import l1j.server.server.datatables.PetTypeTable;
import l1j.server.server.model.L1Attack;
import l1j.server.server.model.L1Character;
import l1j.server.server.model.L1Inventory;
import l1j.server.server.model.L1World;
import l1j.server.server.model.skill.L1SkillId;
import l1j.server.server.serverpackets.S_DoActionGFX;
import l1j.server.server.serverpackets.S_HPMeter;
import l1j.server.server.serverpackets.S_NpcChatPacket;
import l1j.server.server.serverpackets.S_PetMenuPacket;
import l1j.server.server.serverpackets.S_PetPack;
import l1j.server.server.serverpackets.S_ServerMessage;
import l1j.server.server.serverpackets.S_SkillHaste;
import l1j.server.server.serverpackets.S_SkillSound;
import l1j.server.server.templates.L1Npc;
import l1j.server.server.templates.L1Pet;
import l1j.server.server.templates.L1PetType;
//所有怪物都可抓進化
import l1j.server.server.serverpackets.S_SystemMessage;
import l1j.server.server.utils.IntRange;
import l1j.server.server.model.L1Object;
import l1j.server.server.datatables.NpcTable;
import l1j.server.server.datatables.BossSpawnTable;
import l1j.server.Config;
//~所有怪物都可抓進化
public class L1PetInstance extends L1NpcInstance {
private static final long serialVersionUID = 1L;
private static Random _random = new Random();
// ターゲットがいない場合の処理
@Override
public boolean noTarget() {
if (_currentPetStatus == 3) { // ● 休憩の場合
return true;
} else if (_currentPetStatus == 4) { // ● 配備の場合
if (_petMaster != null
&& _petMaster.getMapId() == getMapId()
&& getLocation().getTileLineDistance(
_petMaster.getLocation()) < 5) {
int dir = targetReverseDirection(_petMaster.getX(), _petMaster
.getY());
dir = checkObject(getX(), getY(), getMapId(), dir);
setDirectionMove(dir);
setSleepTime(calcSleepTime(getPassispeed(), MOVE_SPEED));
} else { // 主人を見失うか5マス以上はなれたら休憩状態に
_currentPetStatus = 3;
return true;
}
} else if (_currentPetStatus == 5) { // ● 警戒の場合はホームへ
if (Math.abs(getHomeX() - getX()) > 1
|| Math.abs(getHomeY() - getY()) > 1) {
int dir = moveDirection(getHomeX(), getHomeY());
if (dir == -1) { // ホームが離れすぎてたら現在地がホーム
setHomeX(getX());
setHomeY(getY());
} else {
setDirectionMove(dir);
setSleepTime(calcSleepTime(getPassispeed(), MOVE_SPEED));
}
}
} else if (_currentPetStatus == 7) { // ● ペットの笛で主人の元へ
if (_petMaster != null
&& _petMaster.getMapId() == getMapId()
&& getLocation().getTileLineDistance(
_petMaster.getLocation()) <= 1) {
_currentPetStatus = 3;
return true;
}
int locx = _petMaster.getX() + _random.nextInt(1);
int locy = _petMaster.getY() + _random.nextInt(1);
int dir = moveDirection(locx, locy);
if (dir == -1) { // 主人を見失うかはなれたらその場で休憩状態に
_currentPetStatus = 3;
return true;
}
setDirectionMove(dir);
setSleepTime(calcSleepTime(getPassispeed(), MOVE_SPEED));
} else if (_petMaster != null && _petMaster.getMapId() == getMapId()) { // ●
// 主人を追尾
if (getLocation().getTileLineDistance(_petMaster.getLocation()) > 2) {
int dir = moveDirection(_petMaster.getX(), _petMaster.getY());
/*if (dir == -1) { // 主人が離れすぎたら休憩状態に TODO 寵物防呆修正 by 阿傑
_currentPetStatus = 3;
return true;
}*///end
setDirectionMove(dir);
setSleepTime(calcSleepTime(getPassispeed(), MOVE_SPEED));
}
} /*else { // ● 主人を見失ったら休憩狀態に 寵物防呆修正 by 阿傑
_currentPetStatus = 3;
return true;
}*///end
return false;
}
// ペットを引き出した場合
public L1PetInstance(L1Npc template, L1PcInstance master, L1Pet l1pet) {
super(template);
_petMaster = master;
_itemObjId = l1pet.get_itemobjid();
_type = PetTypeTable.getInstance().get(template.get_npcId());
//所有怪物都可抓進化
if(_type==null){
setPetTypeByNpcId(template.get_npcId());
}
//~所有怪物都可抓進化
// ステータスを上書き
setId(l1pet.get_objid());
setName(l1pet.get_name());
setLevel(l1pet.get_level());
// HPMPはMAXとする
setMaxHp(l1pet.get_hp());
setCurrentHpDirect(l1pet.get_hp());
setMaxMp(l1pet.get_mp());
setCurrentMpDirect(l1pet.get_mp());
setExp(l1pet.get_exp());
setExpPercent(ExpTable.getExpPercentage(l1pet.get_level(), l1pet
.get_exp()));
setLawful(l1pet.get_lawful());
setTempLawful(l1pet.get_lawful());
setMaster(master);
setX(master.getX() + _random.nextInt(5) - 2);
setY(master.getY() + _random.nextInt(5) - 2);
setMap(master.getMapId());
setHeading(5);
setLightSize(template.getLightSize());
_currentPetStatus = 3;
L1World.getInstance().storeObject(this);
L1World.getInstance().addVisibleObject(this);
for (L1PcInstance pc : L1World.getInstance().getRecognizePlayer(this)) {
onPerceive(pc);
}
//TODO 寵物領出後獲得加速術1800秒 by 阿傑
broadcastPacket(new S_SkillSound(getId(), 3104));
broadcastPacket(new S_SkillHaste(getId(), 1, 0));
setMoveSpeed(1);
setSkillEffect(43, 1800000);
//寵物領出後獲得加速術1800秒 end
master.addPet(this);
}
// ペットをテイムした場合
public L1PetInstance(L1NpcInstance target, L1PcInstance master, int itemid) {
super(null);
_petMaster = master;
_itemObjId = itemid;
_type = PetTypeTable.getInstance().get(
target.getNpcTemplate().get_npcId());
//所有怪物都可抓進化
if(_type==null){
setPetTypeByNpcId(target.getNpcTemplate().get_npcId());
}
//~所有怪物都可抓進化
// ステータスを上書き
setId(IdFactory.getInstance().nextId());
setting_template(target.getNpcTemplate());
setCurrentHpDirect(target.getCurrentHp());
setCurrentMpDirect(target.getCurrentMp());
setExp(750); // Lv.5のEXP
setExpPercent(0);
setLawful(0);
setTempLawful(0);
setMaster(master);
setX(target.getX());
setY(target.getY());
setMap(target.getMapId());
setHeading(target.getHeading());
setLightSize(target.getLightSize());
setPetcost(6);
setInventory(target.getInventory());
target.setInventory(null);
_currentPetStatus = 3;
//TODO 修正馴養後回血回魔by 阿傑
stopHpRegeneration();
if (getMaxHp() > getCurrentHp()) {
startHpRegeneration();
}
stopMpRegeneration();
if (getMaxMp() > getCurrentMp()) {
startMpRegeneration();
}
//修正馴養後回血回血 end
target.deleteMe();
L1World.getInstance().storeObject(this);
L1World.getInstance().addVisibleObject(this);
for (L1PcInstance pc : L1World.getInstance().getRecognizePlayer(this)) {
onPerceive(pc);
}
master.addPet(this);
PetTable.getInstance().storeNewPet(target, getId(), itemid);
}
// 攻撃でHPを減らすときはここを使用
@Override
public void receiveDamage(L1Character attacker, int damage) {
if (getCurrentHp() > 0) {
if (damage > 0) { // 回復の場合は攻撃しない。
setHate(attacker, 0); // ペットはヘイト無し
removeSkillEffect(L1SkillId.FOG_OF_SLEEPING);
}
if (attacker instanceof L1PcInstance && damage > 0) {
L1PcInstance player = (L1PcInstance) attacker;
player.setPetTarget(this);
}
int newHp = getCurrentHp() - damage;
if (newHp <= 0) {
death(attacker);
} else {
setCurrentHp(newHp);
}
} else if (!isDead()) { // 念のため
death(attacker);
}
}
public synchronized void death(L1Character lastAttacker) {
if (!isDead()) {
setDead(true);
setStatus(ActionCodes.ACTION_Die);
setCurrentHp(0);
getMap().setPassable(getLocation(), true);
broadcastPacket(new S_DoActionGFX(getId(), ActionCodes.ACTION_Die));
}
}
public void evolvePet(int new_itemobjid) {
L1Pet l1pet = PetTable.getInstance().getTemplate(_itemObjId);
if (l1pet == null) {
return;
}
int newNpcId = _type.getNpcIdForEvolving();
// 進化前のmaxHp,maxMpを退避
int tmpMaxHp = getMaxHp();
int tmpMaxMp = getMaxMp();
transform(newNpcId);
_type = PetTypeTable.getInstance().get(newNpcId);
//TODO 寵物進化特效 by 阿傑
broadcastPacket(new S_SkillSound(getId(), 2127));
//寵物進化特效 end
setLevel(1);
// HPMPを元の半分にする
setMaxHp(tmpMaxHp / 2);
setMaxMp(tmpMaxMp / 2);
setCurrentHpDirect(getMaxHp());
setCurrentMpDirect(getMaxMp());
setExp(0);
setExpPercent(0);
// インベントリを空にする
getInventory().clearItems();
// 古いペットをDBから消す
PetTable.getInstance().deletePet(_itemObjId);
// 新しいペットをDBに書き込む
l1pet.set_itemobjid(new_itemobjid);
l1pet.set_npcid(newNpcId);
l1pet.set_name(getName());
l1pet.set_level(getLevel());
l1pet.set_hp(getMaxHp());
l1pet.set_mp(getMaxMp());
l1pet.set_exp(getExp());
PetTable.getInstance().storeNewPet(this, getId(), new_itemobjid);
_itemObjId = new_itemobjid;
}
//所有怪物都可抓進化
public void setPetTypeByNpcId(int npcId) {
L1NpcInstance npc = NpcTable.getInstance().newNpcInstance(npcId);
IntRange hpRange = new IntRange(npc.getMaxHp()*Config.MIN_CE_LEVEL_UP_HP/100,npc.getMaxHp()*Config.MAX_CE_LEVEL_UP_HP/100);
IntRange mpRange = new IntRange(npc.getMaxMp()*Config.MIN_CE_LEVEL_UP_MP/100,npc.getMaxMp()*Config.MAX_CE_LEVEL_UP_MP/100);
int msgIds[] = {1088,1089,1090,1091,1092};//哈士奇
_type= new L1PetType(npcId,npc.getName(),0,hpRange,mpRange,0,
msgIds,1088);
}
public int evolvePetAll(int new_itemobjid) {
L1Pet l1pet = PetTable.getInstance().getTemplate(_itemObjId);
if (l1pet == null) {
return 0;
}
int oldNpcId = l1pet.get_npcid();
L1NpcInstance npc = NpcTable.getInstance().newNpcInstance(oldNpcId);
Random random = new Random();
int newNpcLevel= npc.getLevel()+random.nextInt(Config.RANDOM_CE_PET_LEVEL)+1;
int newNpcId = NpcTable.getInstance().findNpcIdByLevel(newNpcLevel);
if (newNpcId==0) {
return 0;
}
//TODO 寵物進化特效 by 阿傑
broadcastPacket(new S_SkillSound(getId(), 2127));
//寵物進化特效 end
// 進化前のmaxHp,maxMpを退避
int tmpMaxHp = getMaxHp();
int tmpMaxMp = getMaxMp();
transform(newNpcId);
setLevel(1);
// HPMPを元の半分にする
setMaxHp(tmpMaxHp * Config.EVOLVE_HPMP_SET / 100);
setMaxMp(tmpMaxMp * Config.EVOLVE_HPMP_SET / 100);
setCurrentHpDirect(getMaxHp());
setCurrentMpDirect(getMaxMp());
setExp(0);
setExpPercent(0);
// インベントリを空にする
getInventory().clearItems();
// 古いペットをDBから消す
PetTable.getInstance().deletePet(_itemObjId);
// 新しいペットをDBに書き込む
l1pet.set_itemobjid(new_itemobjid);
l1pet.set_npcid(newNpcId);
l1pet.set_name(getName());
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