📄 l1effectinstance.java
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server.model.Instance;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Logger;
import l1j.server.server.ActionCodes;
import l1j.server.server.GeneralThreadPool;
import l1j.server.server.WarTimeController;
import l1j.server.server.datatables.SkillsTable;
import l1j.server.server.model.L1CastleLocation;
import l1j.server.server.model.L1Character;
import l1j.server.server.model.L1Cube;
import l1j.server.server.model.L1Magic;
import l1j.server.server.model.L1Object;
import l1j.server.server.model.L1World;
import l1j.server.server.model.Instance.L1MonsterInstance;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.serverpackets.S_DoActionGFX;
import l1j.server.server.serverpackets.S_OwnCharAttrDef;
import l1j.server.server.serverpackets.S_RemoveObject;
import l1j.server.server.serverpackets.S_SkillSound;
import l1j.server.server.templates.L1Npc;
import static l1j.server.server.model.skill.L1SkillId.*;
public class L1EffectInstance extends L1NpcInstance {
/**
*
*/
private static final long serialVersionUID = 1L;
private static l1j.eric.EricLogger _log = l1j.eric.EricLogger.getLogger2(L1EffectInstance.class
.getName());
private ScheduledFuture<?> _effectFuture;
private static final int FW_DAMAGE_INTERVAL = 1000;
private static final int CUBE_INTERVAL = 500; // キューブ範囲内に居るキャラクターをチェックする間隔
private static final int CUBE_TIME = 8000; // 効果時間8秒?
public L1EffectInstance(L1Npc template) {
super(template);
int npcId = getNpcTemplate().get_npcId();
if (npcId == 81157) { // FW
_effectFuture = GeneralThreadPool.getInstance().schedule(
new FwDamageTimer(this), 0);
} else if (npcId == 80149 // キューブ[イグニション]
|| npcId == 80150 // キューブ[クエイク]
|| npcId == 80151 // キューブ[ショック]
|| npcId == 80152) { // キューブ[バランス]
_effectFuture = GeneralThreadPool.getInstance().schedule(
new CubeTimer(this), 0);
}
}
@Override
public void onAction(L1PcInstance pc) {
}
@Override
public void deleteMe() {
_destroyed = true;
if (getInventory() != null) {
getInventory().clearItems();
}
allTargetClear();
_master = null;
L1World.getInstance().removeVisibleObject(this);
L1World.getInstance().removeObject(this);
for (L1PcInstance pc : L1World.getInstance().getRecognizePlayer(this)) {
pc.removeKnownObject(this);
pc.sendPackets(new S_RemoveObject(this));
}
removeAllKnownObjects();
}
class FwDamageTimer implements Runnable {
private L1EffectInstance _effect;
public FwDamageTimer(L1EffectInstance effect) {
_effect = effect;
}
@Override
public void run() {
while (!_destroyed) {
try {
for (L1Object objects : L1World.getInstance()
.getVisibleObjects(_effect, 0)) {
if (objects instanceof L1PcInstance) {
L1PcInstance pc = (L1PcInstance) objects;
if (pc.isDead()) {
continue;
}
if (pc.getZoneType() == 1) {
boolean isNowWar = false;
int castleId = L1CastleLocation
.getCastleIdByArea(pc);
if (castleId > 0) {
isNowWar = WarTimeController.getInstance()
.isNowWar(castleId);
}
if (!isNowWar) {
continue;
}
}
L1Magic magic = new L1Magic(_effect, pc);
int damage = magic.calcPcFireWallDamage();
if (damage == 0) {
continue;
}
pc.sendPackets(new S_DoActionGFX(pc.getId(),
ActionCodes.ACTION_Damage));
pc.broadcastPacket(new S_DoActionGFX(pc.getId(),
ActionCodes.ACTION_Damage));
pc.receiveDamage(_effect, damage);
} else if (objects instanceof L1MonsterInstance) {
L1MonsterInstance mob = (L1MonsterInstance) objects;
if (mob.isDead()) {
continue;
}
L1Magic magic = new L1Magic(_effect, mob);
int damage = magic.calcNpcFireWallDamage();
if (damage == 0) {
continue;
}
mob.broadcastPacket(new S_DoActionGFX(mob.getId(),
ActionCodes.ACTION_Damage));
mob.receiveDamage(_effect, damage);
}
}
Thread.sleep(FW_DAMAGE_INTERVAL);
} catch (InterruptedException ignore) {
// ignore
}
}
}
}
class CubeTimer implements Runnable {
private L1EffectInstance _effect;
public CubeTimer(L1EffectInstance effect) {
_effect = effect;
}
@Override
public void run() {
while (!_destroyed) {
try {
for (L1Object objects : L1World.getInstance()
.getVisibleObjects(_effect, 3)) {
if (objects instanceof L1PcInstance) {
L1PcInstance pc = (L1PcInstance) objects;
if (pc.isDead()) {
continue;
}
L1PcInstance user = getUser(); // Cube使用者
if (pc.getId() == user.getId()) {
cubeToAlly(pc, _effect);
continue;
}
if (pc.getClanid() != 0
&& user.getClanid() == pc.getClanid()) {
cubeToAlly(pc, _effect);
continue;
}
if (pc.isInParty()
&& pc.getParty().isMember(user)) {
cubeToAlly(pc, _effect);
continue;
}
if (pc.getZoneType() == 1) { // セーフティーゾーンでは戦争中を除き敵には無効
boolean isNowWar = false;
int castleId = L1CastleLocation
.getCastleIdByArea(pc);
if (castleId > 0) {
isNowWar = WarTimeController.getInstance()
.isNowWar(castleId);
}
if (!isNowWar) {
continue;
}
cubeToEnemy(pc, _effect);
} else {
cubeToEnemy(pc, _effect);
}
} else if (objects instanceof L1MonsterInstance) {
L1MonsterInstance mob = (L1MonsterInstance) objects;
if (mob.isDead()) {
continue;
}
cubeToEnemy(mob, _effect);
}
}
Thread.sleep(CUBE_INTERVAL);
} catch (InterruptedException ignore) {
// ignore
}
}
}
}
private void cubeToAlly(L1Character cha, L1Character effect) {
int npcId = getNpcTemplate().get_npcId();
int castGfx = SkillsTable.getInstance().getTemplate(getSkillId())
.getCastGfx();
L1PcInstance pc = null;
if (npcId == 80149) { // キューブ[イグニション]
if (!cha.hasSkillEffect(STATUS_CUBE_IGNITION_TO_ALLY)) {
cha.addFire(30);
if (cha instanceof L1PcInstance) {
pc = (L1PcInstance) cha;
pc.sendPackets(new S_OwnCharAttrDef(pc));
pc.sendPackets(new S_SkillSound(pc.getId(), castGfx));
}
cha.broadcastPacket(new S_SkillSound(cha.getId(), castGfx));
cha.setSkillEffect(STATUS_CUBE_IGNITION_TO_ALLY, CUBE_TIME);
}
} else if (npcId == 80150) { // キューブ[クエイク]
if (!cha.hasSkillEffect(STATUS_CUBE_QUAKE_TO_ALLY)) {
cha.addEarth(30);
if (cha instanceof L1PcInstance) {
pc = (L1PcInstance) cha;
pc.sendPackets(new S_OwnCharAttrDef(pc));
pc.sendPackets(new S_SkillSound(pc.getId(), castGfx));
}
cha.broadcastPacket(new S_SkillSound(cha.getId(), castGfx));
cha.setSkillEffect(STATUS_CUBE_QUAKE_TO_ALLY, CUBE_TIME);
}
} else if (npcId == 80151) { // キューブ[ショック]
if (!cha.hasSkillEffect(STATUS_CUBE_SHOCK_TO_ALLY)) {
cha.addWind(30);
if (cha instanceof L1PcInstance) {
pc = (L1PcInstance) cha;
pc.sendPackets(new S_OwnCharAttrDef(pc));
pc.sendPackets(new S_SkillSound(pc.getId(), castGfx));
}
cha.broadcastPacket(new S_SkillSound(cha.getId(), castGfx));
cha.setSkillEffect(STATUS_CUBE_SHOCK_TO_ALLY, CUBE_TIME);
}
} else if (npcId == 80152) { // キューブ[バランス]
if (!cha.hasSkillEffect(STATUS_CUBE_BALANCE)) {
if (cha instanceof L1PcInstance) {
pc = (L1PcInstance) cha;
pc.sendPackets(new S_SkillSound(pc.getId(), castGfx));
}
cha.broadcastPacket(new S_SkillSound(cha.getId(), castGfx));
cha.setSkillEffect(STATUS_CUBE_BALANCE, CUBE_TIME);
L1Cube cube = new L1Cube(effect, cha, STATUS_CUBE_BALANCE);
cube.begin();
}
}
}
private void cubeToEnemy(L1Character cha, L1Character effect) {
int npcId = getNpcTemplate().get_npcId();
int castGfx2 = SkillsTable.getInstance().getTemplate(getSkillId())
.getCastGfx2();
L1PcInstance pc = null;
if (npcId == 80149) { // キューブ[イグニション]
if (!cha.hasSkillEffect(STATUS_CUBE_IGNITION_TO_ENEMY)) {
if (cha instanceof L1PcInstance) {
pc = (L1PcInstance) cha;
pc.sendPackets(new S_SkillSound(pc.getId(), castGfx2));
}
cha.broadcastPacket(new S_SkillSound(cha.getId(), castGfx2));
cha.setSkillEffect(STATUS_CUBE_IGNITION_TO_ENEMY, CUBE_TIME);
L1Cube cube = new L1Cube(effect, cha,
STATUS_CUBE_IGNITION_TO_ENEMY);
cube.begin();
}
} else if (npcId == 80150) { // キューブ[クエイク]
if (!cha.hasSkillEffect(STATUS_CUBE_QUAKE_TO_ENEMY)) {
if (cha instanceof L1PcInstance) {
pc = (L1PcInstance) cha;
pc.sendPackets(new S_SkillSound(pc.getId(), castGfx2));
}
cha.broadcastPacket(new S_SkillSound(cha.getId(), castGfx2));
cha.setSkillEffect(STATUS_CUBE_QUAKE_TO_ENEMY, CUBE_TIME);
L1Cube cube = new L1Cube(effect, cha,
STATUS_CUBE_QUAKE_TO_ENEMY);
cube.begin();
}
} else if (npcId == 80151) { // キューブ[ショック]
if (!cha.hasSkillEffect(STATUS_CUBE_SHOCK_TO_ENEMY)) {
if (cha instanceof L1PcInstance) {
pc = (L1PcInstance) cha;
pc.sendPackets(new S_SkillSound(pc.getId(), castGfx2));
}
cha.broadcastPacket(new S_SkillSound(cha.getId(), castGfx2));
cha.setSkillEffect(STATUS_CUBE_SHOCK_TO_ENEMY, CUBE_TIME);
L1Cube cube = new L1Cube(effect, cha,
STATUS_CUBE_SHOCK_TO_ENEMY);
cube.begin();
}
} else if (npcId == 80152) { // キューブ[バランス]
if (!cha.hasSkillEffect(STATUS_CUBE_BALANCE)) {
if (cha instanceof L1PcInstance) {
pc = (L1PcInstance) cha;
pc.sendPackets(new S_SkillSound(pc.getId(), castGfx2));
}
cha.broadcastPacket(new S_SkillSound(cha.getId(), castGfx2));
cha.setSkillEffect(STATUS_CUBE_BALANCE, CUBE_TIME);
L1Cube cube = new L1Cube(effect, cha, STATUS_CUBE_BALANCE);
cube.begin();
}
}
}
private L1PcInstance _pc;
public void setUser(L1PcInstance pc) {
_pc = pc;
}
public L1PcInstance getUser() {
return _pc;
}
private int _skillId;
public void setSkillId(int i) {
_skillId = i;
}
public int getSkillId() {
return _skillId;
}
}
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