📄 l1paralysispoison.java
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server.model.poison;
import l1j.server.server.GeneralThreadPool;
import l1j.server.server.model.L1Character;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.model.skill.L1SkillId;
import l1j.server.server.serverpackets.S_Paralysis;
public class L1ParalysisPoison extends L1Poison {
// 麻痺毒の性能一覧 猶予 持続 (参考値、未適用)
// グール 20 45
// アステ 10 60
// 蟻穴ムカデ 14 30
// D-グール 39 45
private final L1Character _target;
private Thread _timer;
private final int _delay;
private final int _time;
private int _effectId = 1;
private class ParalysisPoisonTimer extends Thread {
@Override
public void run() {
_target.setSkillEffect(L1SkillId.STATUS_POISON_PARALYZING, 0);
try {
Thread.sleep(_delay); // 麻痺するまでの猶予時間を待つ。
} catch (InterruptedException e) {
_target
.killSkillEffectTimer(L1SkillId.STATUS_POISON_PARALYZING);
return;
}
// エフェクトを緑から灰色へ
_effectId = 2;
_target.setPoisonEffect(2);
if (_target instanceof L1PcInstance) {
L1PcInstance player = (L1PcInstance) _target;
if (player.isDead() == false) {
player.sendPackets(new S_Paralysis(1, true)); // 麻痺状態にする
_timer = new ParalysisTimer();
GeneralThreadPool.getInstance().execute(_timer); // 麻痺タイマー開始
if (isInterrupted()) {
_timer.interrupt();
}
}
}
}
}
private class ParalysisTimer extends Thread {
@Override
public void run() {
_target.killSkillEffectTimer(L1SkillId.STATUS_POISON_PARALYZING);
_target.setSkillEffect(L1SkillId.STATUS_POISON_PARALYZED, 0);
try {
Thread.sleep(_time);
} catch (InterruptedException e) {
}
_target.killSkillEffectTimer(L1SkillId.STATUS_POISON_PARALYZED);
if (_target instanceof L1PcInstance) {
L1PcInstance player = (L1PcInstance) _target;
if (!player.isDead()) {
player.sendPackets(new S_Paralysis(1, false)); // 麻痺状態を解除する
cure(); // 解毒処理
}
}
}
}
private L1ParalysisPoison(L1Character cha, int delay, int time) {
_target = cha;
_delay = delay;
_time = time;
doInfection();
}
public static boolean doInfection(L1Character cha, int delay, int time) {
if (!L1Poison.isValidTarget(cha)) {
return false;
}
cha.setPoison(new L1ParalysisPoison(cha, delay, time));
return true;
}
private void doInfection() {
sendMessageIfPlayer(_target, 212);
_target.setPoisonEffect(1);
if (_target instanceof L1PcInstance) {
_timer = new ParalysisPoisonTimer();
GeneralThreadPool.getInstance().execute(_timer);
}
}
@Override
public int getEffectId() {
return _effectId;
}
@Override
public void cure() {
if (_timer != null) {
_timer.interrupt(); // 麻痺毒タイマー解除
}
_target.setPoisonEffect(0);
_target.setPoison(null);
}
}
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