📄 l1warspawn.java
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server.model;
import java.lang.reflect.Constructor;
import java.util.logging.Logger;
import l1j.server.server.IdFactory;
import l1j.server.server.datatables.NpcTable;
import l1j.server.server.model.Instance.L1NpcInstance;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.serverpackets.S_NPCPack;
import l1j.server.server.templates.L1Npc;
// Referenced classes of package l1j.server.server.model:
// L1WarSpawn
public class L1WarSpawn {
private static final Logger _log = Logger.getLogger(L1WarSpawn.class
.getName());
private static L1WarSpawn _instance;
private Constructor _constructor;
public L1WarSpawn() {
}
public static L1WarSpawn getInstance() {
if (_instance == null) {
_instance = new L1WarSpawn();
}
return _instance;
}
public void SpawnTower(int castleId) {
int npcId = 81111;
if (castleId == L1CastleLocation.ADEN_CASTLE_ID) {
npcId = 81189;
}
L1Npc l1npc = NpcTable.getInstance().getTemplate(npcId); // ガーディアンタワー
int[] loc = new int[3];
loc = L1CastleLocation.getTowerLoc(castleId);
SpawnWarObject(l1npc, loc[0], loc[1], (short) (loc[2]));
if (castleId == L1CastleLocation.ADEN_CASTLE_ID) {
spawnSubTower();
}
}
private void spawnSubTower() {
L1Npc l1npc;
int[] loc = new int[3];
for (int i = 1; i <= 4; i++) {
l1npc = NpcTable.getInstance().getTemplate(81189 + i); // サブタワー
loc = L1CastleLocation.getSubTowerLoc(i);
SpawnWarObject(l1npc, loc[0], loc[1], (short) (loc[2]));
}
}
public void SpawnCrown(int castleId) {
L1Npc l1npc = NpcTable.getInstance().getTemplate(81125); // クラウン
int[] loc = new int[3];
loc = L1CastleLocation.getTowerLoc(castleId);
SpawnWarObject(l1npc, loc[0], loc[1], (short) (loc[2]));
}
public void SpawnFlag(int castleId) {
L1Npc l1npc = NpcTable.getInstance().getTemplate(81122); // 旗
int[] loc = new int[5];
loc = L1CastleLocation.getWarArea(castleId);
int x = 0;
int y = 0;
int locx1 = loc[0];
int locx2 = loc[1];
int locy1 = loc[2];
int locy2 = loc[3];
short mapid = (short) loc[4];
for (x = locx1, y = locy1; x <= locx2; x += 8) {
SpawnWarObject(l1npc, x, y, mapid);
}
for (x = locx2, y = locy1; y <= locy2; y += 8) {
SpawnWarObject(l1npc, x, y, mapid);
}
for (x = locx2, y = locy2; x >= locx1; x -= 8) {
SpawnWarObject(l1npc, x, y, mapid);
}
for (x = locx1, y = locy2; y >= locy1; y -= 8) {
SpawnWarObject(l1npc, x, y, mapid);
}
}
private void SpawnWarObject(L1Npc l1npc, int locx, int locy, short mapid) {
try {
if (l1npc != null) {
Object obj = null;
String s = l1npc.getImpl();
_constructor = Class.forName(
(new StringBuilder()).append(
"l1j.server.server.model.Instance.").append(s)
.append("Instance").toString())
.getConstructors()[0];
Object aobj[] = { l1npc };
L1NpcInstance npc = (L1NpcInstance) _constructor
.newInstance(aobj);
npc.setId(IdFactory.getInstance().nextId());
npc.setX(locx);
npc.setY(locy);
npc.setHomeX(locx);
npc.setHomeY(locy);
npc.setHeading(0);
npc.setMap(mapid);
L1World.getInstance().storeObject(npc);
L1World.getInstance().addVisibleObject(npc);
for (L1PcInstance pc : L1World.getInstance().getAllPlayers()) {
npc.addKnownObject(pc);
pc.addKnownObject(npc);
pc.sendPackets(new S_NPCPack(npc));
pc.broadcastPacket(new S_NPCPack(npc));
}
}
} catch (Exception exception) {
}
}
}
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