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📄 l1mobskilluse.java

📁 网络游戏天堂1的java源代码。。。。。
💻 JAVA
📖 第 1 页 / 共 2 页
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		_attacker.setHeading(_attacker.targetDirection(_target.getX(), _target
				.getY())); // 向きのセット

		if (areaHeight > 0) {
			// 範囲攻撃
			ArrayList<L1Object> objs = L1World.getInstance()
					.getVisibleBoxObjects(_attacker, _attacker.getHeading(),
							areaWidth, areaHeight);

			for (L1Object obj : objs) {
				if (!(obj instanceof L1Character)) { // ターゲットがキャラクター以外の場合何もしない。
					continue;
				}

				L1Character cha = (L1Character) obj;
				if (cha.isDead()) { // 死んでるキャラクターは対象外
					continue;
				}

				// ゴースト状態は対象外
				if (cha instanceof L1PcInstance) {
					if (((L1PcInstance) cha).isGhost()) {
						continue;
					}
				}

				// 障害物がある場合は対象外
				if (!_attacker.glanceCheck(cha.getX(), cha.getY())) {
					continue;
				}

				if (_target instanceof L1PcInstance
						|| _target instanceof L1SummonInstance
						|| _target instanceof L1PetInstance) {
					// 対PC
					if (obj instanceof L1PcInstance
							&& !((L1PcInstance) obj).isGhost()
							&& !((L1PcInstance) obj).isGmInvis()
							|| obj instanceof L1SummonInstance
							|| obj instanceof L1PetInstance) {
						targetList.put(obj.getId(), 0);
					}
				} else {
					// 対NPC
					if (obj instanceof L1MonsterInstance) {
						targetList.put(obj.getId(), 0);
					}
				}
			}
		} else {
			// 単体攻撃
			targetList.put(_target.getId(), 0); // ターゲットのみ追加
		}

		if (targetList.size() == 0) {
			return false;
		}

		Iterator<Integer> ite = targetList.keySet().iterator();
		while (ite.hasNext()) {
			int targetId = ite.next();
			L1Attack attack = new L1Attack(_attacker, (L1Character) L1World
					.getInstance().findObject(targetId));
			if (attack.calcHit()) {
				if (getMobSkillTemplate().getLeverage(idx) > 0) {
					attack.setLeverage(getMobSkillTemplate().getLeverage(idx));
				}
				attack.calcDamage();
			}
			if (actId > 0) {
				attack.setActId(actId);
			}
			// 攻撃モーションは実際のターゲットに対してのみ行う
			if (targetId == _target.getId()) {
				if (gfxId > 0) {
					_attacker.broadcastPacket(new S_SkillSound(_attacker
							.getId(), gfxId));
				}
				attack.action();
			}
			attack.commit();
		}

		_sleepTime = _attacker.getAtkspeed();
		return true;
	}

	/*
	 * トリガーの条件のみチェック
	 */
	private boolean isSkillUseble(int skillIdx) {
		boolean useble = false;

		if (getMobSkillTemplate().getTriggerRandom(skillIdx) > 0) {
			int chance = _rnd.nextInt(100) + 1;
			if (chance < getMobSkillTemplate().getTriggerRandom(skillIdx)) {
				useble = true;
			} else {
				return false;
			}
		}

		if (getMobSkillTemplate().getTriggerHp(skillIdx) > 0) {
			int hpRatio = (_attacker.getCurrentHp() * 100)
					/ _attacker.getMaxHp();
			if (hpRatio <= getMobSkillTemplate().getTriggerHp(skillIdx)) {
				useble = true;
			} else {
				return false;
			}
		}

		if (getMobSkillTemplate().getTriggerCompanionHp(skillIdx) > 0) {
			L1NpcInstance companionNpc = searchMinCompanionHp();
			if (companionNpc == null) {
				return false;
			}

			int hpRatio = (companionNpc.getCurrentHp() * 100)
					/ companionNpc.getMaxHp();
			if (hpRatio <= getMobSkillTemplate()
					.getTriggerCompanionHp(skillIdx)) {
				useble = true;
				_target = companionNpc; // ターゲットの入れ替え
			} else {
				return false;
			}
		}

		if (getMobSkillTemplate().getTriggerRange(skillIdx) != 0) {
			int distance = _attacker.getLocation().getTileLineDistance(
					_target.getLocation());

			if (getMobSkillTemplate().isTriggerDistance(skillIdx, distance)) {
				useble = true;
			} else {
				return false;
			}
		}

		if (getMobSkillTemplate().getTriggerCount(skillIdx) > 0) {
			if (getSkillUseCount(skillIdx) < getMobSkillTemplate()
					.getTriggerCount(skillIdx)) {
				useble = true;
			} else {
				return false;
			}
		}
		return useble;
	}

	private L1NpcInstance searchMinCompanionHp() {
		L1NpcInstance npc;
		L1NpcInstance minHpNpc = null;
		int hpRatio = 100;
		int companionHpRatio;
		int family = _attacker.getNpcTemplate().get_family();

		for (L1Object object : L1World.getInstance().getVisibleObjects(
				_attacker)) {
			if (object instanceof L1NpcInstance) {
				npc = (L1NpcInstance) object;
				if (npc.getNpcTemplate().get_family() == family) {
					companionHpRatio = (npc.getCurrentHp() * 100)
							/ npc.getMaxHp();
					if (companionHpRatio < hpRatio) {
						hpRatio = companionHpRatio;
						minHpNpc = npc;
					}
				}
			}
		}
		return minHpNpc;
	}

	private void mobspawn(int summonId, int count) {
		int i;

		for (i = 0; i < count; i++) {
			mobspawn(summonId);
		}
	}

	private void mobspawn(int summonId) {
		try {
			L1Npc spawnmonster = NpcTable.getInstance().getTemplate(summonId);
			if (spawnmonster != null) {
				L1NpcInstance mob = null;
				try {
					String implementationName = spawnmonster.getImpl();
					Constructor _constructor = Class.forName(
							(new StringBuilder()).append(
									"l1j.server.server.model.Instance.")
									.append(implementationName).append(
											"Instance").toString())
							.getConstructors()[0];
					mob = (L1NpcInstance) _constructor
							.newInstance(new Object[] { spawnmonster });
					mob.setId(IdFactory.getInstance().nextId());
					L1Location loc = _attacker.getLocation().randomLocation(8,
							false);
					int heading = _rnd.nextInt(8);
					mob.setX(loc.getX());
					mob.setY(loc.getY());
					mob.setHomeX(loc.getX());
					mob.setHomeY(loc.getY());
					short mapid = _attacker.getMapId();
					mob.setMap(mapid);
					mob.setHeading(heading);
					L1World.getInstance().storeObject(mob);
					L1World.getInstance().addVisibleObject(mob);
					L1Object object = L1World.getInstance().findObject(
							mob.getId());
					L1MonsterInstance newnpc = (L1MonsterInstance) object;
					newnpc.set_storeDroped(true); // 召喚されたモンスターはドロップ無し
					if (summonId == 45061 // カーズドスパルトイ
							|| summonId == 45161 // スパルトイ
							|| summonId == 45181 // スパルトイ
							|| summonId == 45455) { // デッドリースパルトイ
						newnpc.broadcastPacket(new S_DoActionGFX(
								newnpc.getId(), ActionCodes.ACTION_Hide));
						newnpc.setStatus(13);
						newnpc.broadcastPacket(new S_NPCPack(newnpc));
						newnpc.broadcastPacket(new S_DoActionGFX(
								newnpc.getId(), ActionCodes.ACTION_Appear));
						newnpc.setStatus(0);
						newnpc.broadcastPacket(new S_NPCPack(newnpc));
					}
					newnpc.onNpcAI();
					newnpc.turnOnOffLight();
					newnpc.startChat(L1NpcInstance.CHAT_TIMING_APPEARANCE); // チャット開始
				} catch (Exception e) {
					_log.log(Level.SEVERE, e.getLocalizedMessage(), e);
				}
			}
		} catch (Exception e) {
			_log.log(Level.SEVERE, e.getLocalizedMessage(), e);
		}
	}

	// 現在ChangeTargetで有效な値は2,3のみ
	private L1Character changeTarget(int type, int idx) {
		L1Character target;

		switch (type) {
		case L1MobSkill.CHANGE_TARGET_ME:
			target = _attacker;
			break;
		case L1MobSkill.CHANGE_TARGET_RANDOM:
			// ターゲット候補の選定
			List<L1Character> targetList = new ArrayList<L1Character>();
			for (L1Object obj : L1World.getInstance().getVisibleObjects(
					_attacker)) {
				if (obj instanceof L1PcInstance || obj instanceof L1PetInstance
						|| obj instanceof L1SummonInstance) {
					L1Character cha = (L1Character) obj;

					int distance = _attacker.getLocation().getTileLineDistance(
							cha.getLocation());

					// 発動範囲外のキャラクターは対象外
					if (!getMobSkillTemplate().isTriggerDistance(idx, distance)) {
						continue;
					}

					// 障害物がある場合は対象外
					if (!_attacker.glanceCheck(cha.getX(), cha.getY())) {
						continue;
					}

					if (!_attacker.getHateList().containsKey(cha)) { // ヘイトがない場合対象外
						continue;
					}

					if (cha.isDead()) { // 死んでるキャラクターは対象外
						continue;
					}

					// ゴースト状態は対象外
					if (cha instanceof L1PcInstance) {
						if (((L1PcInstance) cha).isGhost()) {
							continue;
						}
					}
					targetList.add((L1Character) obj);
				}
			}

			if (targetList.size() == 0) {
				target = _target;
			} else {
				int randomSize = targetList.size() * 100;
				int targetIndex = _rnd.nextInt(randomSize) / 100;
				target = targetList.get(targetIndex);
			}
			break;

		default:
			target = _target;
			break;
		}
		return target;
	}
}

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