📄 wartimecontroller.java
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server;
import java.sql.Date;
import java.util.Calendar;
import java.util.logging.Logger;
import java.util.TimeZone;
import l1j.server.Config;
import l1j.server.server.datatables.CastleTable;
import l1j.server.server.datatables.DoorSpawnTable;
import l1j.server.server.model.L1CastleLocation;
import l1j.server.server.model.L1Clan;
import l1j.server.server.model.L1Object;
import l1j.server.server.model.L1Teleport;
import l1j.server.server.model.L1WarSpawn;
import l1j.server.server.model.L1World;
import l1j.server.server.model.Instance.L1CrownInstance;
import l1j.server.server.model.Instance.L1DoorInstance;
import l1j.server.server.model.Instance.L1FieldObjectInstance;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.model.Instance.L1TowerInstance;
import l1j.server.server.serverpackets.S_PacketBox;
import l1j.server.server.templates.L1Castle;
//修正攻城時間如果不是比現在時間久無法更新錯誤 by eric1300460
import l1j.eric.StartCheckWarTime;
//~修正攻城時間如果不是比現在時間久無法更新錯誤 by eric1300460
public class WarTimeController implements Runnable {
private static l1j.eric.EricLogger _log = l1j.eric.EricLogger.getLogger2(WarTimeController.class
.getName());
private static WarTimeController _instance;
private static L1Castle[] _l1castle = new L1Castle[8];
private static Calendar[] _war_start_time = new Calendar[8];
private static Calendar[] _war_end_time = new Calendar[8];
private boolean[] _is_now_war = new boolean[8];
private WarTimeController() {
for (int i = 0; i < _l1castle.length; i++) {
_l1castle[i] = CastleTable.getInstance().getCastleTable(i + 1);
//修正攻城時間如果不是比現在時間久無法更新錯誤 by eric1300460
Calendar nowTime = getRealTime();
Calendar oldTime = getRealTime();
oldTime.setTime(_l1castle[i].getWarTime().getTime());
_war_start_time[i] = _l1castle[i].getWarTime();
oldTime.add(Config.ALT_WAR_TIME_UNIT, Config.ALT_WAR_TIME);
if(StartCheckWarTime.getInstance().isActive(_l1castle[i].getId())
&&nowTime.after(oldTime)){
nowTime.add(Config.ALT_WAR_INTERVAL_UNIT, Config.ALT_WAR_INTERVAL);
_l1castle[i].setWarTime(nowTime);
CastleTable.getInstance().updateCastle(_l1castle[i]);
}
//~修正攻城時間如果不是比現在時間久無法更新錯誤 by eric1300460
_war_start_time[i] = _l1castle[i].getWarTime();
_war_end_time[i] = oldTime;
}
}
public static WarTimeController getInstance() {
if (_instance == null) {
_instance = new WarTimeController();
}
return _instance;
}
@Override
public void run() {
try {
while (true) {
checkWarTime(); // 戦争時間をチェック
Thread.sleep(1000);
}
} catch (Exception e1) {
}
}
public static L1Castle getCastle(int id){
return _l1castle[id];
}
public static void setCastle(int id,L1Castle castle){
_l1castle[id]=castle;
}
public static Calendar getWarStartTime(int id){
return _war_start_time[id];
}
public static void setWarStartTime(int id,Calendar time){
_war_start_time[id]=time;
}
public static Calendar getWarEndTime(int id){
return _war_end_time[id];
}
public static void setWarEndTime(int id,Calendar time){
_war_end_time[id]=time;
}
public static Calendar getRealTime() {
TimeZone _tz = TimeZone.getTimeZone(Config.TIME_ZONE);
Calendar cal = Calendar.getInstance(_tz);
return cal;
}
public boolean isNowWar(int castle_id) {
return _is_now_war[castle_id - 1];
}
public void checkCastleWar(L1PcInstance player) {
for (int i = 0; i < 8; i++) {
if (_is_now_war[i]) {
player.sendPackets(
new S_PacketBox(S_PacketBox.MSG_WAR_GOING, i + 1)); // %sの攻城戦が進行中です。
}
}
}
private void checkWarTime() {
for (int i = 0; i < 8; i++) {
if (_war_start_time[i].before(getRealTime()) // 戦争開始
&& _war_end_time[i].after(getRealTime())) {
if (_is_now_war[i] == false) {
_is_now_war[i] = true;
// 旗をspawnする
L1WarSpawn warspawn = new L1WarSpawn();
warspawn.SpawnFlag(i + 1);
// 城門を修理して閉じる
for (L1DoorInstance door : DoorSpawnTable.getInstance()
.getDoorList()) {
if (L1CastleLocation.checkInWarArea(i + 1, door)) {
door.repairGate();
}
}
L1World.getInstance().broadcastPacketToAll(
new S_PacketBox(S_PacketBox.MSG_WAR_BEGIN, i + 1)); // %sの攻城戦が始まりました。
int[] loc = new int[3];
for (L1PcInstance pc : L1World.getInstance()
.getAllPlayers()) {
int castleId = i + 1;
if (L1CastleLocation.checkInWarArea(castleId, pc)
&& !pc.isGm()) { // 旗内に居る
L1Clan clan = L1World.getInstance().getClan(pc
.getClanname());
if (clan != null) {
if (clan.getCastleId() == castleId) { // 城主クラン員
continue;
}
}
loc = L1CastleLocation.getGetBackLoc(castleId);
L1Teleport.teleport(pc, loc[0], loc[1],
(short) loc[2], 5, true);
}
}
}
} else if (_war_end_time[i].before(getRealTime())) { // 戦争終了
if (_is_now_war[i] == true) {
_is_now_war[i] = false;
L1World.getInstance().broadcastPacketToAll(
new S_PacketBox(S_PacketBox.MSG_WAR_END, i + 1)); // %sの攻城戦が終了しました。
_war_start_time[i].add(Config.ALT_WAR_INTERVAL_UNIT,
Config.ALT_WAR_INTERVAL);
_war_end_time[i].add(Config.ALT_WAR_INTERVAL_UNIT,
Config.ALT_WAR_INTERVAL);
_l1castle[i].setTaxRate(10); // 税率10%
_l1castle[i].setPublicMoney(0); // 公金クリア
CastleTable.getInstance().updateCastle(_l1castle[i]);
int castle_id = i + 1;
for (L1Object l1object : L1World.getInstance().getObject()) {
// 戦争エリア内の旗を消す
if (l1object instanceof L1FieldObjectInstance) {
L1FieldObjectInstance flag = (L1FieldObjectInstance) l1object;
if (L1CastleLocation
.checkInWarArea(castle_id, flag)) {
flag.deleteMe();
}
}
// クラウンを消す
if (l1object instanceof L1CrownInstance) {
L1CrownInstance crown = (L1CrownInstance) l1object;
if (L1CastleLocation.checkInWarArea(castle_id,
crown)) {
crown.deleteMe();
}
}
// タワーを一旦消す
if (l1object instanceof L1TowerInstance) {
L1TowerInstance tower = (L1TowerInstance) l1object;
if (L1CastleLocation.checkInWarArea(castle_id,
tower)) {
tower.deleteMe();
}
}
}
// タワーを再出現させる
L1WarSpawn warspawn = new L1WarSpawn();
warspawn.SpawnTower(castle_id);
// 城門を元に戻す
for (L1DoorInstance door : DoorSpawnTable.getInstance()
.getDoorList()) {
if (L1CastleLocation.checkInWarArea(castle_id, door)) {
door.repairGate();
}
}
}
}
}
}
}
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