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📄 actioncodes.java

📁 网络游戏天堂1的java源代码。。。。。
💻 JAVA
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/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */

package l1j.server.server;

public class ActionCodes {

	public ActionCodes() {
	}

	public static final int ACTION_Appear = 4;

	public static final int ACTION_Hide = 11;

	public static final int ACTION_AntharasHide = 20;

	public static final int ACTION_Walk = 0;

	public static final int ACTION_Attack = 1;

	public static final int ACTION_Damage = 2;

	public static final int ACTION_Idle = 3;

	public static final int ACTION_SwordWalk = 4;

	public static final int ACTION_SwordAttack = 5;

	public static final int ACTION_SwordDamage = 6;

	public static final int ACTION_SwordIdle = 7;

	public static final int ACTION_Die = 8;

	public static final int ACTION_AxeWalk = 11;

	public static final int ACTION_AxeAttack = 12;

	public static final int ACTION_AxeDamage = 13;

	public static final int ACTION_AxeIdle = 14;

	public static final int ACTION_HideDamage = 13;

	public static final int ACTION_HideIdle = 14;

	public static final int ACTION_Pickup = 15;

	public static final int ACTION_Throw = 16;

	public static final int ACTION_Wand = 17;

	public static final int ACTION_SkillAttack = 18;

	public static final int ACTION_SkillBuff = 19;

	public static final int ACTION_BowWalk = 20;

	public static final int ACTION_BowAttack = 21;

	public static final int ACTION_BowDamage = 22;

	public static final int ACTION_BowIdle = 23;

	public static final int ACTION_SpearWalk = 24;

	public static final int ACTION_SpearAttack = 25;

	public static final int ACTION_SpearDamage = 26;

	public static final int ACTION_SpearIdle = 27;

	public static final int ACTION_On = 28;

	public static final int ACTION_Off = 29;

	public static final int ACTION_Open = 28;

	public static final int ACTION_Close = 29;

	public static final int ACTION_South = 28;

	public static final int ACTION_West = 29;

	public static final int ACTION_AltAttack = 30;

	public static final int ACTION_SpellDirectionExtra = 31;

	public static final int ACTION_TowerCrack1 = 32;

	public static final int ACTION_TowerCrack2 = 33;

	public static final int ACTION_TowerCrack3 = 34;

	public static final int ACTION_TowerDie = 35;

	public static final int ACTION_DoorAction1 = 32;

	public static final int ACTION_DoorAction2 = 33;

	public static final int ACTION_DoorAction3 = 34;

	public static final int ACTION_DoorAction4 = 35;

	public static final int ACTION_DoorAction5 = 36;

	public static final int ACTION_DoorDie = 37;

	public static final int ACTION_StaffWalk = 40;

	public static final int ACTION_StaffAttack = 41;

	public static final int ACTION_StaffDamage = 42;

	public static final int ACTION_StaffIdle = 43;

	public static final int ACTION_Moveup = 44;

	public static final int ACTION_Movedown = 45;

	public static final int ACTION_DaggerWalk = 46;

	public static final int ACTION_DaggerAttack = 47;

	public static final int ACTION_DaggerDamage = 48;

	public static final int ACTION_DaggerIdle = 49;

	public static final int ACTION_TwoHandSwordWalk = 50;

	public static final int ACTION_TwoHandSwordAttack = 51;

	public static final int ACTION_TwoHandSwordDamage = 52;

	public static final int ACTION_TwoHandSwordIdle = 53;

	public static final int ACTION_EdoryuWalk = 54;

	public static final int ACTION_EdoryuAttack = 55;

	public static final int ACTION_EdoryuDamage = 56;

	public static final int ACTION_EdoryuIdle = 57;

	public static final int ACTION_ClawWalk = 58;

	public static final int ACTION_ClawAttack = 59;

	public static final int ACTION_ClawIdle = 61;

	public static final int ACTION_ClawDamage = 60;

	public static final int ACTION_ThrowingKnifeWalk = 62;

	public static final int ACTION_ThrowingKnifeAttack = 63;

	public static final int ACTION_ThrowingKnifeDamage = 64;

	public static final int ACTION_ThrowingKnifeIdle = 65;

	public static final int ACTION_Think = 66; // Alt+4

	public static final int ACTION_Aggress = 67; // Alt+3

	public static final int ACTION_Salute = 68; // Alt+1

	public static final int ACTION_Cheer = 69; // Alt+2

	public static final int ACTION_Shop = 70;

	public static final int ACTION_Fishing = 71;

}

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