📄 actioncodes.java
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server;
public class ActionCodes {
public ActionCodes() {
}
public static final int ACTION_Appear = 4;
public static final int ACTION_Hide = 11;
public static final int ACTION_AntharasHide = 20;
public static final int ACTION_Walk = 0;
public static final int ACTION_Attack = 1;
public static final int ACTION_Damage = 2;
public static final int ACTION_Idle = 3;
public static final int ACTION_SwordWalk = 4;
public static final int ACTION_SwordAttack = 5;
public static final int ACTION_SwordDamage = 6;
public static final int ACTION_SwordIdle = 7;
public static final int ACTION_Die = 8;
public static final int ACTION_AxeWalk = 11;
public static final int ACTION_AxeAttack = 12;
public static final int ACTION_AxeDamage = 13;
public static final int ACTION_AxeIdle = 14;
public static final int ACTION_HideDamage = 13;
public static final int ACTION_HideIdle = 14;
public static final int ACTION_Pickup = 15;
public static final int ACTION_Throw = 16;
public static final int ACTION_Wand = 17;
public static final int ACTION_SkillAttack = 18;
public static final int ACTION_SkillBuff = 19;
public static final int ACTION_BowWalk = 20;
public static final int ACTION_BowAttack = 21;
public static final int ACTION_BowDamage = 22;
public static final int ACTION_BowIdle = 23;
public static final int ACTION_SpearWalk = 24;
public static final int ACTION_SpearAttack = 25;
public static final int ACTION_SpearDamage = 26;
public static final int ACTION_SpearIdle = 27;
public static final int ACTION_On = 28;
public static final int ACTION_Off = 29;
public static final int ACTION_Open = 28;
public static final int ACTION_Close = 29;
public static final int ACTION_South = 28;
public static final int ACTION_West = 29;
public static final int ACTION_AltAttack = 30;
public static final int ACTION_SpellDirectionExtra = 31;
public static final int ACTION_TowerCrack1 = 32;
public static final int ACTION_TowerCrack2 = 33;
public static final int ACTION_TowerCrack3 = 34;
public static final int ACTION_TowerDie = 35;
public static final int ACTION_DoorAction1 = 32;
public static final int ACTION_DoorAction2 = 33;
public static final int ACTION_DoorAction3 = 34;
public static final int ACTION_DoorAction4 = 35;
public static final int ACTION_DoorAction5 = 36;
public static final int ACTION_DoorDie = 37;
public static final int ACTION_StaffWalk = 40;
public static final int ACTION_StaffAttack = 41;
public static final int ACTION_StaffDamage = 42;
public static final int ACTION_StaffIdle = 43;
public static final int ACTION_Moveup = 44;
public static final int ACTION_Movedown = 45;
public static final int ACTION_DaggerWalk = 46;
public static final int ACTION_DaggerAttack = 47;
public static final int ACTION_DaggerDamage = 48;
public static final int ACTION_DaggerIdle = 49;
public static final int ACTION_TwoHandSwordWalk = 50;
public static final int ACTION_TwoHandSwordAttack = 51;
public static final int ACTION_TwoHandSwordDamage = 52;
public static final int ACTION_TwoHandSwordIdle = 53;
public static final int ACTION_EdoryuWalk = 54;
public static final int ACTION_EdoryuAttack = 55;
public static final int ACTION_EdoryuDamage = 56;
public static final int ACTION_EdoryuIdle = 57;
public static final int ACTION_ClawWalk = 58;
public static final int ACTION_ClawAttack = 59;
public static final int ACTION_ClawIdle = 61;
public static final int ACTION_ClawDamage = 60;
public static final int ACTION_ThrowingKnifeWalk = 62;
public static final int ACTION_ThrowingKnifeAttack = 63;
public static final int ACTION_ThrowingKnifeDamage = 64;
public static final int ACTION_ThrowingKnifeIdle = 65;
public static final int ACTION_Think = 66; // Alt+4
public static final int ACTION_Aggress = 67; // Alt+3
public static final int ACTION_Salute = 68; // Alt+1
public static final int ACTION_Cheer = 69; // Alt+2
public static final int ACTION_Shop = 70;
public static final int ACTION_Fishing = 71;
}
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