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📄 tetra.cpp

📁 a source code for banker s algorithm
💻 CPP
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#include<stdlib.h>
#include<stdio.h>
#include<glut.h>
typedef float point[3];
point v[]={{0.0,0.0,1.0},{0.0,0.942809,-0.333333},{-0.816497,-0.471405,-0.333333},{0.816497,-0.471405,-0.333333}};
//static GLfloat theta[]={0.0,0.0,0.0};
int n;

void triangle(point a,point b,point c)
{
 glBegin(GL_POLYGON);
 glNormal3fv(a);
 glVertex3fv(a);
 glVertex3fv(b);
 glVertex3fv(c);
 glEnd();
}

void divide_triangle(point a,point b,point c,int m)
{
 point v1,v2,v3;
 int j;
 if(m>0)
  {
   for(j=0;j<3;j++) v1[j]=(a[j]+b[j])/2;
   for(j=0;j<3;j++) v2[j]=(a[j]+c[j])/2;
   for(j=0;j<3;j++) v3[j]=(b[j]+c[j])/2;
   divide_triangle(a,v1,v3,m-1);
   divide_triangle(c,v2,v3,m-1);
   divide_triangle(b,v3,v1,m-1);
  }
  else(triangle(a,b,c));
}

void tetrahedron(int m)
{
   glColor3f(1.0,0.0,0.0);
 divide_triangle(v[0],v[1],v[2],m);
   glColor3f(0.0,1.0,0.0);
 divide_triangle(v[3],v[2],v[1],m);
   glColor3f(0.0,0.0,1.0);
 divide_triangle(v[0],v[3],v[1],m);
   glColor3f(0.0,0.0,0.0);
 divide_triangle(v[0],v[2],v[3],m);
}

void display(void)
{
 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
 glLoadIdentity();
 tetrahedron(n);
 glFlush();
}

void myReshape(int w,int h)
{
 glViewport(0,0,w,h);
 glMatrixMode(GL_PROJECTION);
 glLoadIdentity();
 if(w<=h)
	 glOrtho(-2.0,2.0,-2.0 *(GLfloat)h/(GLfloat)w,2.0*(GLfloat)h/(GLfloat)w,-10.0,10.0);
 else
	 glOrtho(-2.0*(GLfloat)w/(GLfloat)h,2.0*(GLfloat)w/(GLfloat)h,-2.0,2.0,-10.0,10.0);
 glMatrixMode(GL_MODELVIEW);
 glutPostRedisplay();
}

void main(int argc,char **argv)
{
 printf("no of divisions ?");
 scanf("%d",&n);
 glutInit(&argc,argv);
 glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH);
 glutInitWindowSize(500,500);
 glutCreateWindow("3Dgasket");
 glutReshapeFunc(myReshape);
 glutDisplayFunc(display);
 glEnable(GL_DEPTH_TEST);
 glClearColor(1.0,1.0,1.0,1.0);
 glutMainLoop();
}

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