📄 pro_map.txt
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com.cpiz.poptang.Bomb -> a:
boolean isVisible -> a
com.cpiz.poptang.Map map -> d
javax.microedition.lcdui.game.TiledLayer itemsLayer -> e
com.cpiz.poptang.Character parent -> f
int power -> g
int clock -> h
int explodeClock -> i
int col -> b
int row -> c
int status -> j
void update() -> a
void explode() -> b
boolean detonate(int,int) -> a
void clearExplode() -> c
void clearShockwave(int,int) -> b
com.cpiz.poptang.Character -> d:
com.cpiz.poptang.Map map -> a
int type -> b
int status -> c
int speed -> d
int bombsNum -> e
int power -> f
int x -> g
int y -> h
int oldX -> i
int oldY -> j
int dir -> k
boolean isAlive -> l
boolean isEnabled -> m
java.util.Random rand -> n
int age -> o
int stayTime -> p
int deadTime -> q
com.cpiz.poptang.Character createCharacter(int,int,int) -> a
void setCell(int,int) -> a
int getRow() -> a
int getCol() -> b
int getRefY(int) -> b
int getBottomY(int) -> c
int getRightX(int) -> d
int getRow(int) -> e
int getCol(int) -> f
void aiAction() -> e
void pickUpTool(int) -> g
void update() -> c
void walk(int) -> a
void setBomb() -> d
com.cpiz.poptang.Game -> c:
com.cpiz.poptang.PopTang midlet -> e
java.util.Hashtable bombs -> a
int clock -> b
com.cpiz.poptang.Map map -> c
int score -> d
int anchorX -> f
int anchorY -> g
javax.microedition.lcdui.game.TiledLayer buildingsLayer -> h
java.util.Vector enemies -> i
javax.microedition.lcdui.game.TiledLayer floorLayer -> j
javax.microedition.lcdui.Graphics g -> k
com.cpiz.poptang.Character hero -> l
boolean isPause -> m
boolean isLoading -> n
javax.microedition.lcdui.game.TiledLayer itemsLayer -> o
javax.microedition.lcdui.game.LayerManager layerManager -> p
javax.microedition.media.Player player -> q
int screenHeight -> r
int screenWidth -> s
com.cpiz.poptang.Stage stage -> t
java.lang.Thread thread -> u
int loadPercent -> v
javax.microedition.lcdui.Font font -> w
int loadingStageIndex -> x
int completedStageIndex -> y
void loadStage(int) -> b
void drawScreen(javax.microedition.lcdui.Graphics) -> a
void drawPauseFrame(javax.microedition.lcdui.Graphics) -> b
void drawLoadingFrame(javax.microedition.lcdui.Graphics) -> c
void keyAction() -> a
void run() -> run
void start() -> b
void update() -> c
boolean pause() -> d
void nextStage() -> e
void preStage() -> f
void keyPressed(int) -> keyPressed
void startPlay(int) -> a
void access$0(com.cpiz.poptang.Game,boolean) -> a
void access$1(com.cpiz.poptang.Game,int) -> a
com.cpiz.poptang.Game$Loading -> g:
java.lang.Thread innerThread -> a
int stageIndex -> b
com.cpiz.poptang.Game this$0 -> c
void run() -> run
com.cpiz.poptang.Help -> j:
com.cpiz.poptang.PopTang midlet -> a
javax.microedition.lcdui.Displayable dis -> b
com.cpiz.poptang.StringLayout sl -> c
int width -> d
int height -> e
int anchorX -> f
int anchorY -> g
javax.microedition.lcdui.Font font -> h
java.lang.String str -> i
java.lang.String strTitle -> j
void paint(javax.microedition.lcdui.Graphics) -> paint
void keyPressed(int) -> keyPressed
void back() -> a
com.cpiz.poptang.Map -> i:
javax.microedition.lcdui.game.TiledLayer itemsLayer -> c
javax.microedition.lcdui.game.TiledLayer floorLayer -> d
javax.microedition.lcdui.game.TiledLayer buildingsLayer -> a
byte[][][] tiles -> b
java.util.Random rand -> e
javax.microedition.lcdui.game.TiledLayer getFloorLayer() -> a
javax.microedition.lcdui.game.TiledLayer getBombsAndToolsLayer() -> b
javax.microedition.lcdui.game.TiledLayer createBuildingsLayer(int) -> a
void initLayer(int) -> b
void clearLayer(javax.microedition.lcdui.game.TiledLayer) -> a
void update() -> c
int randomTool() -> d
boolean destroy(int,int) -> a
boolean hasFeature(int,int,int) -> a
void addFeature(int,int,int) -> b
void removeFeature(int,int,int) -> c
com.cpiz.poptang.Menu -> n:
com.cpiz.poptang.PopTang midlet -> c
javax.microedition.lcdui.Image imgMenuBg -> d
javax.microedition.lcdui.Image imgCursor -> e
int anchorX -> f
int anchorY -> g
javax.microedition.lcdui.Font font -> a
int screenWidth -> h
int screenHeight -> i
int selectedIndex -> j
java.util.Timer timer -> b
boolean wink -> k
com.cpiz.poptang.Help help -> l
com.cpiz.poptang.Help about -> m
void clearGraphics(javax.microedition.lcdui.Graphics) -> a
void showMe() -> a
void paint(javax.microedition.lcdui.Graphics) -> paint
void keyPressed(int) -> keyPressed
void goMenu() -> b
boolean access$0(com.cpiz.poptang.Menu) -> a
void access$1(com.cpiz.poptang.Menu,boolean) -> a
com.cpiz.poptang.Menu$1 -> f:
com.cpiz.poptang.Menu this$0 -> a
void run() -> run
com.cpiz.poptang.NcuscSplash -> m:
com.cpiz.poptang.PopTang midlet -> a
java.util.Timer timer -> b
void showNextScreen() -> b
void showMe() -> a
void clearGraphics(javax.microedition.lcdui.Graphics) -> a
void paint(javax.microedition.lcdui.Graphics) -> paint
void keyPressed(int) -> keyPressed
void access$0(com.cpiz.poptang.NcuscSplash) -> a
com.cpiz.poptang.NcuscSplash$1 -> h:
com.cpiz.poptang.NcuscSplash this$0 -> a
void run() -> run
com.cpiz.poptang.PopTang -> com.cpiz.poptang.PopTang:
javax.microedition.lcdui.Display display -> k
com.cpiz.poptang.NcuscSplash ncuscSplash -> a
com.cpiz.poptang.Splash splash -> b
com.cpiz.poptang.Menu menu -> c
com.cpiz.poptang.Game game -> d
java.lang.String[] SPLASH_TEXT -> e
java.lang.String[] MENU_OPTIONS -> f
java.lang.String[] HELP_TEXT -> g
java.lang.String[] ABOUT_TEXT -> h
java.lang.String[] COMPLETED_TIP -> i
java.lang.String[] LOADING_TIP -> j
void destroyApp(boolean) -> destroyApp
void pauseApp() -> pauseApp
void startApp() -> startApp
void setDisplayable(javax.microedition.lcdui.Displayable) -> a
void quitGame() -> a
com.cpiz.poptang.Splash -> e:
com.cpiz.poptang.PopTang midlet -> a
java.util.Timer timer -> b
void showMe() -> a
void showNextScreen() -> b
void clearGraphics(javax.microedition.lcdui.Graphics) -> a
void paint(javax.microedition.lcdui.Graphics) -> paint
void keyPressed(int) -> keyPressed
void access$0(com.cpiz.poptang.Splash) -> a
com.cpiz.poptang.Splash$1 -> k:
com.cpiz.poptang.Splash this$0 -> a
void run() -> run
com.cpiz.poptang.Stage -> b:
int stageIndex -> a
int imgIndex -> b
int midIndex -> c
byte[][][] mapData -> d
byte[] heroPosition -> e
byte[] enemyPosition -> f
java.lang.Class class$0 -> g
com.cpiz.poptang.Stage loadStage(int) -> a
com.cpiz.poptang.StringLayout -> l:
int layoutWidth -> a
int layoutHeight -> b
int layoutX -> c
int layoutY -> d
int lineGap -> e
java.lang.String text -> f
int fontHeight -> g
int lineCount -> h
java.util.Vector line -> i
javax.microedition.lcdui.Font font -> j
int currLine -> k
void draw(javax.microedition.lcdui.Graphics,int,int) -> a
void next() -> a
void prev() -> b
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