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📄 pro_map.txt

📁 很不错的泡泡堂手机游戏
💻 TXT
字号:
com.cpiz.poptang.Bomb -> a:
    boolean isVisible -> a
    com.cpiz.poptang.Map map -> d
    javax.microedition.lcdui.game.TiledLayer itemsLayer -> e
    com.cpiz.poptang.Character parent -> f
    int power -> g
    int clock -> h
    int explodeClock -> i
    int col -> b
    int row -> c
    int status -> j
    void update() -> a
    void explode() -> b
    boolean detonate(int,int) -> a
    void clearExplode() -> c
    void clearShockwave(int,int) -> b
com.cpiz.poptang.Character -> d:
    com.cpiz.poptang.Map map -> a
    int type -> b
    int status -> c
    int speed -> d
    int bombsNum -> e
    int power -> f
    int x -> g
    int y -> h
    int oldX -> i
    int oldY -> j
    int dir -> k
    boolean isAlive -> l
    boolean isEnabled -> m
    java.util.Random rand -> n
    int age -> o
    int stayTime -> p
    int deadTime -> q
    com.cpiz.poptang.Character createCharacter(int,int,int) -> a
    void setCell(int,int) -> a
    int getRow() -> a
    int getCol() -> b
    int getRefY(int) -> b
    int getBottomY(int) -> c
    int getRightX(int) -> d
    int getRow(int) -> e
    int getCol(int) -> f
    void aiAction() -> e
    void pickUpTool(int) -> g
    void update() -> c
    void walk(int) -> a
    void setBomb() -> d
com.cpiz.poptang.Game -> c:
    com.cpiz.poptang.PopTang midlet -> e
    java.util.Hashtable bombs -> a
    int clock -> b
    com.cpiz.poptang.Map map -> c
    int score -> d
    int anchorX -> f
    int anchorY -> g
    javax.microedition.lcdui.game.TiledLayer buildingsLayer -> h
    java.util.Vector enemies -> i
    javax.microedition.lcdui.game.TiledLayer floorLayer -> j
    javax.microedition.lcdui.Graphics g -> k
    com.cpiz.poptang.Character hero -> l
    boolean isPause -> m
    boolean isLoading -> n
    javax.microedition.lcdui.game.TiledLayer itemsLayer -> o
    javax.microedition.lcdui.game.LayerManager layerManager -> p
    javax.microedition.media.Player player -> q
    int screenHeight -> r
    int screenWidth -> s
    com.cpiz.poptang.Stage stage -> t
    java.lang.Thread thread -> u
    int loadPercent -> v
    javax.microedition.lcdui.Font font -> w
    int loadingStageIndex -> x
    int completedStageIndex -> y
    void loadStage(int) -> b
    void drawScreen(javax.microedition.lcdui.Graphics) -> a
    void drawPauseFrame(javax.microedition.lcdui.Graphics) -> b
    void drawLoadingFrame(javax.microedition.lcdui.Graphics) -> c
    void keyAction() -> a
    void run() -> run
    void start() -> b
    void update() -> c
    boolean pause() -> d
    void nextStage() -> e
    void preStage() -> f
    void keyPressed(int) -> keyPressed
    void startPlay(int) -> a
    void access$0(com.cpiz.poptang.Game,boolean) -> a
    void access$1(com.cpiz.poptang.Game,int) -> a
com.cpiz.poptang.Game$Loading -> g:
    java.lang.Thread innerThread -> a
    int stageIndex -> b
    com.cpiz.poptang.Game this$0 -> c
    void run() -> run
com.cpiz.poptang.Help -> j:
    com.cpiz.poptang.PopTang midlet -> a
    javax.microedition.lcdui.Displayable dis -> b
    com.cpiz.poptang.StringLayout sl -> c
    int width -> d
    int height -> e
    int anchorX -> f
    int anchorY -> g
    javax.microedition.lcdui.Font font -> h
    java.lang.String str -> i
    java.lang.String strTitle -> j
    void paint(javax.microedition.lcdui.Graphics) -> paint
    void keyPressed(int) -> keyPressed
    void back() -> a
com.cpiz.poptang.Map -> i:
    javax.microedition.lcdui.game.TiledLayer itemsLayer -> c
    javax.microedition.lcdui.game.TiledLayer floorLayer -> d
    javax.microedition.lcdui.game.TiledLayer buildingsLayer -> a
    byte[][][] tiles -> b
    java.util.Random rand -> e
    javax.microedition.lcdui.game.TiledLayer getFloorLayer() -> a
    javax.microedition.lcdui.game.TiledLayer getBombsAndToolsLayer() -> b
    javax.microedition.lcdui.game.TiledLayer createBuildingsLayer(int) -> a
    void initLayer(int) -> b
    void clearLayer(javax.microedition.lcdui.game.TiledLayer) -> a
    void update() -> c
    int randomTool() -> d
    boolean destroy(int,int) -> a
    boolean hasFeature(int,int,int) -> a
    void addFeature(int,int,int) -> b
    void removeFeature(int,int,int) -> c
com.cpiz.poptang.Menu -> n:
    com.cpiz.poptang.PopTang midlet -> c
    javax.microedition.lcdui.Image imgMenuBg -> d
    javax.microedition.lcdui.Image imgCursor -> e
    int anchorX -> f
    int anchorY -> g
    javax.microedition.lcdui.Font font -> a
    int screenWidth -> h
    int screenHeight -> i
    int selectedIndex -> j
    java.util.Timer timer -> b
    boolean wink -> k
    com.cpiz.poptang.Help help -> l
    com.cpiz.poptang.Help about -> m
    void clearGraphics(javax.microedition.lcdui.Graphics) -> a
    void showMe() -> a
    void paint(javax.microedition.lcdui.Graphics) -> paint
    void keyPressed(int) -> keyPressed
    void goMenu() -> b
    boolean access$0(com.cpiz.poptang.Menu) -> a
    void access$1(com.cpiz.poptang.Menu,boolean) -> a
com.cpiz.poptang.Menu$1 -> f:
    com.cpiz.poptang.Menu this$0 -> a
    void run() -> run
com.cpiz.poptang.NcuscSplash -> m:
    com.cpiz.poptang.PopTang midlet -> a
    java.util.Timer timer -> b
    void showNextScreen() -> b
    void showMe() -> a
    void clearGraphics(javax.microedition.lcdui.Graphics) -> a
    void paint(javax.microedition.lcdui.Graphics) -> paint
    void keyPressed(int) -> keyPressed
    void access$0(com.cpiz.poptang.NcuscSplash) -> a
com.cpiz.poptang.NcuscSplash$1 -> h:
    com.cpiz.poptang.NcuscSplash this$0 -> a
    void run() -> run
com.cpiz.poptang.PopTang -> com.cpiz.poptang.PopTang:
    javax.microedition.lcdui.Display display -> k
    com.cpiz.poptang.NcuscSplash ncuscSplash -> a
    com.cpiz.poptang.Splash splash -> b
    com.cpiz.poptang.Menu menu -> c
    com.cpiz.poptang.Game game -> d
    java.lang.String[] SPLASH_TEXT -> e
    java.lang.String[] MENU_OPTIONS -> f
    java.lang.String[] HELP_TEXT -> g
    java.lang.String[] ABOUT_TEXT -> h
    java.lang.String[] COMPLETED_TIP -> i
    java.lang.String[] LOADING_TIP -> j
    void destroyApp(boolean) -> destroyApp
    void pauseApp() -> pauseApp
    void startApp() -> startApp
    void setDisplayable(javax.microedition.lcdui.Displayable) -> a
    void quitGame() -> a
com.cpiz.poptang.Splash -> e:
    com.cpiz.poptang.PopTang midlet -> a
    java.util.Timer timer -> b
    void showMe() -> a
    void showNextScreen() -> b
    void clearGraphics(javax.microedition.lcdui.Graphics) -> a
    void paint(javax.microedition.lcdui.Graphics) -> paint
    void keyPressed(int) -> keyPressed
    void access$0(com.cpiz.poptang.Splash) -> a
com.cpiz.poptang.Splash$1 -> k:
    com.cpiz.poptang.Splash this$0 -> a
    void run() -> run
com.cpiz.poptang.Stage -> b:
    int stageIndex -> a
    int imgIndex -> b
    int midIndex -> c
    byte[][][] mapData -> d
    byte[] heroPosition -> e
    byte[] enemyPosition -> f
    java.lang.Class class$0 -> g
    com.cpiz.poptang.Stage loadStage(int) -> a
com.cpiz.poptang.StringLayout -> l:
    int layoutWidth -> a
    int layoutHeight -> b
    int layoutX -> c
    int layoutY -> d
    int lineGap -> e
    java.lang.String text -> f
    int fontHeight -> g
    int lineCount -> h
    java.util.Vector line -> i
    javax.microedition.lcdui.Font font -> j
    int currLine -> k
    void draw(javax.microedition.lcdui.Graphics,int,int) -> a
    void next() -> a
    void prev() -> b

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