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📄 magic.pas

📁 原版翎风(LF)引擎(M2)源码(Delphi)
💻 PAS
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       (abs(PlayObject.m_nCurrY - PoseBaseObject.m_nCurrY) <= 1) and
       (PlayObject.m_Abil.Level > PoseBaseObject.m_Abil.Level) then begin
      if Random(20) < UserMagic.btLevel * 6 + 6 + (PlayObject.m_Abil.Level - PoseBaseObject.m_Abil.Level) then begin
        PoseBaseObject.CharPushed(GetNextDirection(PlayObject.m_nCurrX,PlayObject.m_nCurrY,PoseBaseObject.m_nCurrX,PoseBaseObject.m_nCurrY),_MAX(0,UserMagic.btLevel -1) + 1);
        Result:=True;
      end;
    end;
  end;
end;

function TMagicManager.MagSaceMove(BaseObject: TBaseObject;
  nLevel: integer): Boolean; //04927D8
var
  Envir      :TEnvirnoment;
  PlayObject :TPlayObject;
begin
  Result:=False;
  if Random(11) < nLevel * 2 + 4 then begin
    BaseObject.SendRefMsg(RM_SPACEMOVE_FIRE2,0,0,0,0,'');
    if BaseObject is TPlayObject then begin
      Envir:=BaseObject.m_PEnvir;
      BaseObject.MapRandomMove(BaseObject.m_sHomeMap,1);
      if (Envir <> BaseObject.m_PEnvir) and (BaseObject.m_btRaceServer = RC_PLAYOBJECT) then begin
        PlayObject:=TPlayObject(BaseObject);
        PlayObject.m_boTimeRecall:=False;
      end;
    end;
    Result:=True;
  end; //00492899
end;

function TMagicManager.MagGroupAmyounsul(PlayObject: TPlayObject;
  UserMagic: pTUserMagic; nTargetX, nTargetY: Integer;
  TargeTBaseObject: TBaseObject): Boolean;
var
  I              :Integer;
  BaseObjectList :TList;
  BaseObject     :TBaseObject;
  nPower         :Integer;
  StdItem        :TItem;
  nAmuletIdx     :Integer;
begin
  Result:=False;
  BaseObjectList:=TList.Create;
  PlayObject.GetMapBaseObjects(PlayObject.m_PEnvir,nTargetX,nTargetY,_MAX(1,UserMagic.btLevel),BaseObjectList);
  for I := 0 to BaseObjectList.Count - 1 do begin
    BaseObject:=TBaseObject(BaseObjectList.Items[I]);
    if BaseObject.m_boDeath or (BaseObject.m_boGhost) or (PlayObject = BaseObject) then Continue;
    if PlayObject.IsProperTarget (BaseObject) then begin
      if CheckAmulet(PlayObject,1,2,nAmuletIdx) then begin
        StdItem:=UserEngine.GetStdItem(PlayObject.m_UseItems[nAmuletIdx].wIndex);
        if StdItem <> nil then begin
        UseAmulet(PlayObject,1,2,nAmuletIdx);
        if Random(BaseObject.m_btAntiPoison + 7) <= 6 then begin
          case StdItem.Shape of
            1: begin
              nPower:=GetPower13(40,UserMagic) + GetRPow(PlayObject.m_WAbil.SC) * 2;
              BaseObject.SendDelayMsg(PlayObject,RM_POISON,POISON_DECHEALTH{中毒类型 - 绿毒},nPower,Integer(PlayObject),ROUND(UserMagic.btLevel / 3 * (nPower / g_Config.nAmyOunsulPoint)){UserMagic.btLevel},'',1000);
            end;
            2: begin
              nPower:=GetPower13(30,UserMagic) + GetRPow(PlayObject.m_WAbil.SC) * 2;
              BaseObject.SendDelayMsg(PlayObject,RM_POISON,POISON_DAMAGEARMOR{中毒类型 - 红毒},nPower,Integer(PlayObject),ROUND(UserMagic.btLevel / 3 * (nPower / g_Config.nAmyOunsulPoint)){UserMagic.btLevel},'',1000);
            end;
          end;
          if (BaseObject.m_btRaceServer = RC_PLAYOBJECT) or (BaseObject.m_btRaceServer >= RC_ANIMAL) then
            Result:=True;
            //BaseObject.SetLastHiter(PlayObject);
            //PlayObject.SetTargetCreat(BaseObject);
          end;
        end;
        PlayObject.SetTargetCreat(BaseObject);
      end;
    end;
  end;
  BaseObjectList.Free;
end;


function TMagicManager.MagGroupDeDing(PlayObject: TPlayObject;
  UserMagic: pTUserMagic; nTargetX, nTargetY: Integer;
  TargeTBaseObject: TBaseObject): Boolean;
var
  I              :Integer;
  BaseObjectList :TList;
  BaseObject     :TBaseObject;
  nPower         :Integer;
begin
  Result         :=False;
  BaseObjectList :=TList.Create;
  PlayObject.GetMapBaseObjects(PlayObject.m_PEnvir,nTargetX,nTargetY,_MAX(1,UserMagic.btLevel),BaseObjectList);
  for I := 0 to BaseObjectList.Count - 1 do begin
    BaseObject:=TBaseObject(BaseObjectList.Items[i]);
    if BaseObject.m_boDeath or (BaseObject.m_boGhost) or (PlayObject = BaseObject) then Continue;
    if PlayObject.IsProperTarget (BaseObject) then begin
      nPower:=PlayObject.GetAttackPower(LoWord(PlayObject.m_WAbil.DC),SmallInt((HiWord(PlayObject.m_WAbil.DC) - LoWord(PlayObject.m_WAbil.DC))));
      if (Random(BaseObject.m_btSpeedPoint) >= PlayObject.m_btHitPoint) then begin
        nPower:=0;
      end;
      if nPower > 0 then begin
        nPower:=BaseObject.GetHitStruckDamage(PlayObject,nPower);
      end;
      if nPower > 0 then begin     //004C21FC
        BaseObject.StruckDamage(nPower);
        PlayObject.SendDelayMsg(PlayObject,RM_DELAYMAGIC,nPower,MakeLong(BaseObject.m_nCurrX,BaseObject.m_nCurrY),1,Integer(BaseObject),'',200);
      end;
      if BaseObject.m_btRaceServer >= RC_ANIMAL then
        Result:=True;
    end;
    PlayObject.SendRefMsg(RM_10205,0,BaseObject.m_nCurrX,BaseObject.m_nCurrY,1,'');
  end;
  BaseObjectList.Free;
end;

function TMagicManager.MagGroupLightening(PlayObject: TPlayObject;
  UserMagic: pTUserMagic; nTargetX, nTargetY: Integer;
  TargeTBaseObject: TBaseObject;var boSpellFire:Boolean): Boolean;
var
  I: Integer;
  BaseObjectList:TList;
  BaseObject:TBaseObject;
  nPower:Integer;
begin
  Result:=False;
  boSpellFire:=False;
  BaseObjectList:=TList.Create;
  PlayObject.GetMapBaseObjects(PlayObject.m_PEnvir,nTargetX,nTargetY,_MAX(1,UserMagic.btLevel),BaseObjectList);
  PlayObject.SendRefMsg(RM_MAGICFIRE,0,
                        MakeWord(UserMagic.MagicInfo.btEffectType,UserMagic.MagicInfo.btEffect),
                        MakeLong(nTargetX,nTargetY),
                        Integer(TargeTBaseObject),
                        '');
  for I := 0 to BaseObjectList.Count - 1 do begin
    BaseObject:=TBaseObject(BaseObjectList.Items[i]);
    if BaseObject.m_boDeath or (BaseObject.m_boGhost) or (PlayObject = BaseObject) then Continue;
    if PlayObject.IsProperTarget (BaseObject) then begin
      if (Random(10) >= BaseObject.m_nAntiMagic) then begin
        nPower:=PlayObject.GetAttackPower(GetPower(MPow(UserMagic),UserMagic) + LoWord(PlayObject.m_WAbil.MC),
                                         SmallInt(HiWord(PlayObject.m_WAbil.MC)-LoWord(PlayObject.m_WAbil.MC))+ 1);
        if BaseObject.m_btLifeAttrib = LA_UNDEAD then
          nPower:=ROUND(nPower * 1.5);

        PlayObject.SendDelayMsg(PlayObject,RM_DELAYMAGIC,nPower,MakeLong(BaseObject.m_nCurrX,BaseObject.m_nCurrY),2,Integer(BaseObject),'',600);
        if BaseObject.m_btRaceServer >= RC_ANIMAL then
          Result:=True;
      end;
      if (BaseObject.m_nCurrX <> nTargetX) or (BaseObject.m_nCurrY <> nTargetY) then
        PlayObject.SendRefMsg(RM_10205,0,BaseObject.m_nCurrX,BaseObject.m_nCurrY,4{type},'');
    end;
  end;
  BaseObjectList.Free;
end;

function TMagicManager.MagHbFireBall(PlayObject: TPlayObject;
  UserMagic: pTUserMagic; nTargetX, nTargetY: Integer;
  var TargetBaseObject: TBaseObject): Boolean;
var
  nPower   :Integer;
  nDir     :Integer;
  levelgap :Integer;
  push     :Integer;
begin
  Result:=False;
  if not PlayObject.MagCanHitTarget(PlayObject.m_nCurrX, PlayObject.m_nCurrY, TargetBaseObject) then begin
    TargeTBaseObject := nil;
    exit;
  end;
  if not PlayObject.IsProperTarget (TargeTBaseObject) then begin
    TargeTBaseObject := nil;
    exit;
  end;
  if (TargeTBaseObject.m_nAntiMagic > Random(10)) or (abs(TargeTBaseObject.m_nCurrX-nTargetX) > 1) or (abs(TargeTBaseObject.m_nCurrY-nTargetY) > 1) then begin
    TargeTBaseObject := nil;
    exit;
  end;
  with PlayObject do begin
    nPower:= GetAttackPower(GetPower(MPow(UserMagic),UserMagic) + LoWord(m_WAbil.MC),
                            SmallInt(HiWord(m_WAbil.MC)-LoWord(m_WAbil.MC)) + 1);
  end;
  PlayObject.SendDelayMsg (PlayObject, RM_DELAYMAGIC, nPower, MakeLong(nTargetX, nTargetY), 2, Integer(TargeTBaseObject), '', 600);
  if (TargeTBaseObject.m_btRaceServer >= RC_ANIMAL) then Result:=True;

  if (PlayObject.m_Abil.Level > TargetBaseObject.m_Abil.Level) and (not TargetBaseObject.m_boStickMode) then begin
    levelgap := PlayObject.m_Abil.Level - TargetBaseObject.m_Abil.Level;
    if (Random(20) < 6 + UserMagic.btLevel * 3 + levelgap) then begin
      push := Random(UserMagic.btLevel) - 1;
      if push > 0 then begin
        nDir:= GetNextDirection (PlayObject.m_nCurrX, PlayObject.m_nCurrY, TargetBaseObject.m_nCurrX, TargeTBaseObject.m_nCurrY);
        PlayObject.SendDelayMsg (PlayObject, RM_DELAYPUSHED, nDir, MakeLong(nTargetX, nTargetY), push, Integer(TargeTBaseObject), '', 600);
      end;
    end;
  end;
end;

//火墙
function TMagicManager.MagMakeFireCross(PlayObject: TPlayObject; nDamage,
  nHTime, nX,nY: Integer): Integer; //00492C9C
var
  FireBurnEvent:TFireBurnEvent;
ResourceString
  sDisableInSafeZoneFireCross = '安全区不允许使用...';
begin
  Result:=0;
  if g_Config.boDisableInSafeZoneFireCross and PlayObject.InSafeZone(PlayObject.m_PEnvir,nX,nY) then begin
    PlayObject.SysMsg(sDisableInSafeZoneFireCross,c_Red,t_Notice);
    exit;
  end;
  if PlayObject.m_PEnvir.GetEvent(nX,nY-1) = nil then begin
    FireBurnEvent:=TFireBurnEvent.Create(PlayObject,nX,nY-1,ET_FIRE,nHTime * 1000 ,nDamage);
    g_EventManager.AddEvent(FireBurnEvent);
  end; //0492CFC   x
  if PlayObject.m_PEnvir.GetEvent(nX-1,nY) = nil then begin
    FireBurnEvent:=TFireBurnEvent.Create(PlayObject,nX-1,nY,ET_FIRE,nHTime * 1000 ,nDamage);
    g_EventManager.AddEvent(FireBurnEvent);
  end; //0492D4D
  if PlayObject.m_PEnvir.GetEvent(nX,nY) = nil then begin
    FireBurnEvent:=TFireBurnEvent.Create(PlayObject,nX,nY,ET_FIRE,nHTime * 1000 ,nDamage);
    g_EventManager.AddEvent(FireBurnEvent);
  end; //00492D9C
  if PlayObject.m_PEnvir.GetEvent(nX+1,nY) = nil then begin
    FireBurnEvent:=TFireBurnEvent.Create(PlayObject,nX+1,nY,ET_FIRE,nHTime * 1000 ,nDamage);
    g_EventManager.AddEvent(FireBurnEvent);
  end; //00492DED
  if PlayObject.m_PEnvir.GetEvent(nX,nY+1) = nil then begin
    FireBurnEvent:=TFireBurnEvent.Create(PlayObject,nX,nY+1,ET_FIRE,nHTime * 1000 ,nDamage);
    g_EventManager.AddEvent(FireBurnEvent);
  end; //00492E3E
  Result:=1;
end;

function TMagicManager.MagBigExplosion(BaseObject: TBaseObject; nPower, nX,
  nY: Integer; nRage: Integer): Boolean; //00492F4C
var
  I                :Integer;
  BaseObjectList   :TList;
  TargeTBaseObject :TBaseObject;
begin
  Result         := False;
  BaseObjectList := TList.Create;
  BaseObject.GetMapBaseObjects(BaseObject.m_PEnvir,nX,nY,nRage,BaseObjectList);
  for I := 0 to BaseObjectList.Count - 1 do begin
    TargeTBaseObject:=TBaseObject(BaseObjectList.Items[i]);
    if BaseObject.IsProperTarget(TargeTBaseObject) then begin
      BaseObject.SetTargetCreat(TargeTBaseObject);
      TargeTBaseObject.SendMsg(BaseObject,RM_MAGSTRUCK,0,nPower,0,0,'');
      Result:=True;
    end;
  end;
  BaseObjectList.Free;
end;

function TMagicManager.MagElecBlizzard(BaseObject: TBaseObject;
  nPower: integer): Boolean; //00493010
var
  I                :Integer;
  BaseObjectList   :TList;
  TargeTBaseObject :TBaseObject;
  nPowerPoint      :Integer;
begin
  Result         := False;
  BaseObjectList := TList.Create;
  BaseObject.GetMapBaseObjects(BaseObject.m_PEnvir,BaseObject.m_nCurrX,BaseObject.m_nCurrY,g_Config.nElecBlizzardRange{2},BaseObjectList);
  for I := 0 to BaseObjectList.Count - 1 do begin
    TargeTBaseObject:=TBaseObject(BaseObjectList.Items[I]);
    if not (TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD) then begin
      nPowerPoint:=nPower div 10;
    end else nPowerPoint:=nPower;
      
    if BaseObject.IsProperTarget(TargeTBaseObject) then begin
      //BaseObject.SetTargetCreat(TargeTBaseObject);
      TargeTBaseObject.SendMsg(BaseObject,RM_MAGSTRUCK,0,nPowerPoint,0,0,'');
      Result:=True;
    end;
  end;
  BaseObjectList.Free;
end;

function TMagicManager.MagMakeHolyCurtain(BaseObject:TBaseObject;nPower:Integer;nX,nY:Integer): Integer; //004928C0
var
  I                :Integer;
  BaseObjectList   :TList;
  TargeTBaseObject :TBaseObject;
  MagicEvent       :pTMagicEvent;
  HolyCurtainEvent :THolyCurtainEvent;
begin
  Result:=0;
  if BaseObject.m_PEnvir.CanWalk(nX,nY,True) then begin
    BaseObjectList:=TList.Create;

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