📄 magic.pas
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nTargetY,
g_Config.nSnowWindRange{1}) then
boTrain:=True;
end;
SKILL_UNAMYOUNSUL{34}: begin //解毒术
if TargeTBaseObject = nil then begin
TargeTBaseObject:=PlayObject;
nTargetX:=PlayObject.m_nCurrX;
nTargetY:=PlayObject.m_nCurrY;
end;
if PlayObject.IsProperFriend(TargeTBaseObject) then begin
if Random(7) - (UserMagic.btLevel + 1) < 0 then begin
if TargeTBaseObject.m_wStatusTimeArr[POISON_DECHEALTH] <> 0 then begin
TargeTBaseObject.m_wStatusTimeArr[POISON_DECHEALTH]:=1;
boTrain:=True;
end;
if TargeTBaseObject.m_wStatusTimeArr[POISON_DAMAGEARMOR] <> 0 then begin
TargeTBaseObject.m_wStatusTimeArr[POISON_DAMAGEARMOR]:=1;
boTrain:=True;
end;
if TargeTBaseObject.m_wStatusTimeArr[POISON_STONE] <> 0 then begin
TargeTBaseObject.m_wStatusTimeArr[POISON_STONE]:=1;
boTrain:=True;
end;
end;
end;
end;
SKILL_WINDTEBO{35}: if MagWindTebo(PlayObject,UserMagic) then boTrain:=True;
//冰焰
SKILL_MABE{36}: begin
with PlayObject do begin
nPower:= GetAttackPower (GetPower(MPow(UserMagic)) + LoWord(m_WAbil.MC),
SmallInt(HiWord(m_WAbil.MC)-LoWord(m_WAbil.MC)) + 1);
end;
if MabMabe(PlayObject,TargeTBaseObject,nPower,UserMagic.btLevel,nTargetX,nTargetY) then
boTrain:=True;
end;
SKILL_GROUPLIGHTENING{37 群体雷电术}: begin
if MagGroupLightening(PlayObject,UserMagic,nTargetX, nTargetY,TargeTBaseObject,boSpellFire) then
boTrain:=True;
end;
SKILL_GROUPAMYOUNSUL{38 群体施毒术}: begin
if MagGroupAmyounsul(PlayObject,UserMagic,nTargetX, nTargetY,TargeTBaseObject) then
boTrain:=True;
end;
SKILL_GROUPDEDING{39 地钉}: begin
if MagGroupDeDing(PlayObject,UserMagic,nTargetX, nTargetY,TargeTBaseObject) then
boTrain:=True;
end;
{ SKILL_41: begin //狮子吼
if MagGroupMb(PlayObject,UserMagic,nTargetX, nTargetY,TargeTBaseObject) then
boTrain:=True;
end; }
SKILL_43:
begin //破空剑
end;
//法师
SKILL_44: begin //结冰掌
if MagHbFireBall(PlayObject,UserMagic,nTargetX, nTargetY,TargeTBaseObject) then boTrain:=True;
end;
SKILL_45: begin //灭天火
if PlayObject.IsProperTarget (TargeTBaseObject) then begin
if (Random(10) >= TargeTBaseObject.m_nAntiMagic) then begin
nPower:= PlayObject.GetAttackPower (GetPower(MPow(UserMagic)) + LoWord(PlayObject.m_WAbil.MC),
SmallInt(HiWord(PlayObject.m_WAbil.MC)-LoWord(PlayObject.m_WAbil.MC))+ 1);
if TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD then
nPower:=ROUND(nPower * 1.5);
PlayObject.SendDelayMsg(PlayObject,RM_DELAYMAGIC,nPower,MakeLong(nTargetX,nTargetY),2,Integer(TargeTBaseObject),'',600);
if TargeTBaseObject.m_btRaceServer >= RC_ANIMAL then
boTrain:=True;
end else TargeTBaseObject:=nil
end else TargeTBaseObject:=nil;
end;
SKILL_46: begin //分身术
if MagMakeClone(PlayObject,UserMagic) then begin
boTrain:=True;
end;
end;
SKILL_47: begin //火龙气焰
if MagBigExplosion(PlayObject,
PlayObject.GetAttackPower (GetPower(MPow(UserMagic)) + LoWord(PlayObject.m_WAbil.MC),SmallInt(HiWord(PlayObject.m_WAbil.MC)-LoWord(PlayObject.m_WAbil.MC))+ 1),
nTargetX,
nTargetY,
g_Config.nFireBoomRage{1}) then
boTrain:=True;
end;
//道士
SKILL_ENERGYREPULSOR: begin //气功波
if MagPushArround(PlayObject,UserMagic.btLevel) > 0 then boTrain:=True;
end;
SKILL_49: begin //净化术
boTrain:=True;
end;
SKILL_UENHANCER: begin //无极真气
boSpellFail:=True;
if TargeTBaseObject = nil then begin
TargeTBaseObject:=PlayObject;
nTargetX:=PlayObject.m_nCurrX;
nTargetY:=PlayObject.m_nCurrY;
end;
if PlayObject.IsProperFriend(TargeTBaseObject) then begin
if CheckAmulet(PlayObject,1,1,nAmuletIdx) then begin
UseAmulet(PlayObject,1,1,nAmuletIdx);
nPower := (UserMagic.btLevel + 1) {* 2} + Random(UserMagic.btLevel);
n14 := PlayObject.GetAttackPower(GetPower13(60) + LoWord(PlayObject.m_WAbil.SC) * 10,SmallInt(HiWord(PlayObject.m_WAbil.SC)-LoWord(PlayObject.m_WAbil.SC))+ 1);
if TargeTBaseObject.AttPowerUp(nPower, n14) then
boTrain:=True;
boSpellFail:=False;
end;
end;
end;
SKILL_51: begin //灵魂召唤术
boTrain:=True;
end;
SKILL_52: begin //诅咒术
boTrain:=True;
end;
SKILL_53: begin //灵魂召唤术
boTrain:=True;
end;
SKILL_54: begin //诅咒术
boTrain:=True;
end;
end;
if boSpellFail then exit;
if boSpellFire then begin
PlayObject.SendRefMsg(RM_MAGICFIRE,0,
MakeWord(UserMagic.MagicInfo.btEffectType,UserMagic.MagicInfo.btEffect),
MakeLong(nTargetX,nTargetY),
Integer(TargeTBaseObject),
'');
end;
if (UserMagic.btLevel < 3) and (boTrain) then begin
if UserMagic.MagicInfo.TrainLevel[UserMagic.btLevel] <= PlayObject.m_Abil.Level then begin
PlayObject.TrainSkill(UserMagic,Random(3) + 1);
if not PlayObject.CheckMagicLevelup(UserMagic) then begin
PlayObject.SendDelayMsg(PlayObject,RM_MAGIC_LVEXP,0,UserMagic.MagicInfo.wMagicId,UserMagic.btLevel,UserMagic.nTranPoint,'',1000);
end;
end;
end;
Result:=True;
end;
function TMagicManager.MagMakePrivateTransparent(BaseObject: TBaseObject; nHTime: Integer):Boolean; //004930E8
var
I :Integer;
BaseObjectList :TList;
TargeTBaseObject :TBaseObject;
begin
Result:=False;
if BaseObject.m_wStatusTimeArr[STATE_TRANSPARENT{0x70}] > 0 then exit; //4930FE
BaseObjectList:=TList.Create;
BaseObject.GetMapBaseObjects(BaseObject.m_PEnvir,BaseObject.m_nCurrX,BaseObject.m_nCurrY,9,BaseObjectList);
for I := 0 to BaseObjectList.Count - 1 do begin
TargeTBaseObject:=TBaseObject(BaseObjectList.Items[i]);
if (TargeTBaseObject.m_btRaceServer >= RC_ANIMAL) and (TargeTBaseObject.m_TargetCret = BaseObject) then begin
if (abs(TargeTBaseObject.m_nCurrX - BaseObject.m_nCurrX) > 1) or
(abs(TargeTBaseObject.m_nCurrY - BaseObject.m_nCurrY) > 1) or
(Random(2) = 0) then begin
TargeTBaseObject.m_TargetCret:=nil;
end;
end;
end;
BaseObjectList.Free;
BaseObject.m_wStatusTimeArr[STATE_TRANSPARENT{0x70}]:=nHTime; //004931D2
BaseObject.m_nCharStatus:=BaseObject.GetCharStatus();
BaseObject.StatusChanged();
BaseObject.m_boHideMode:=True;
BaseObject.m_boTransparent:=True;
Result:=True;
end;
function TMagicManager.MagTamming(BaseObject, TargeTBaseObject: TBaseObject;
nTargetX, nTargetY, nMagicLevel: Integer): Boolean; //00492368
var
n14:Integer;
begin
Result:=False;
if (TargeTBaseObject.m_btRaceServer <> RC_PLAYOBJECT) and ((Random(4 - nMagicLevel) = 0)) then begin
TargeTBaseObject.m_TargetCret:=nil;
if TargeTBaseObject.m_Master = BaseObject then begin
TargeTBaseObject.OpenHolySeizeMode((nMagicLevel * 5 + 10) * 1000);
Result:=True;
end else begin
if Random(2) = 0 then begin
if TargeTBaseObject.m_Abil.Level <= BaseObject.m_Abil.Level + 2 then begin
if Random(3) = 0 then begin
if Random((BaseObject.m_Abil.Level + 20) + (nMagicLevel * 5)) > (TargeTBaseObject.m_Abil.Level + g_Config.nMagTammingTargetLevel{10}) then begin
if not(TargeTBaseObject.m_boNoTame) and
(TargeTBaseObject.m_btLifeAttrib <> LA_UNDEAD) and
(TargeTBaseObject.m_Abil.Level < g_Config.nMagTammingLevel{50}) and
(BaseObject.m_SlaveList.Count < g_Config.nMagTammingCount{(nMagicLevel + 2)}) then begin
n14:=TargeTBaseObject.m_WAbil.MaxHP div g_Config.nMagTammingHPRate{100};
if n14 <= 2 then n14:=2
else Inc(n14,n14);
if (TargeTBaseObject.m_Master <> BaseObject) and (Random(n14) = 0) then begin
TargeTBaseObject.BreakCrazyMode();
if TargeTBaseObject.m_Master <> nil then begin
TargeTBaseObject.m_WAbil.HP:=TargeTBaseObject.m_WAbil.HP div 10;
end;
TargeTBaseObject.m_Master:=BaseObject;
TargeTBaseObject.m_dwMasterRoyaltyTick:=LongWord((Random(BaseObject.m_Abil.Level * 2) + (nMagicLevel shl 2) * 5 + 20) * 60 * 1000) + GetTickCount;
TargeTBaseObject.m_btSlaveMakeLevel:=nMagicLevel;
if TargeTBaseObject.m_dwMasterTick = 0 then TargeTBaseObject.m_dwMasterTick:=GetTickCount();
TargeTBaseObject.BreakHolySeizeMode();
if LongWord(1500 - nMagicLevel * 200) < LongWord(TargeTBaseObject.m_nWalkSpeed) then begin
TargeTBaseObject.m_nWalkSpeed:=1500 - nMagicLevel * 200;
end;
if LongWord(2000 - nMagicLevel * 200) < LongWord(TargeTBaseObject.m_nNextHitTime) then begin
TargeTBaseObject.m_nNextHitTime:=2000 - nMagicLevel * 200;
end;
TargeTBaseObject.RefShowName();
BaseObject.m_SlaveList.Add(TargeTBaseObject);
end else begin //004925F2
if Random(14) = 0 then TargeTBaseObject.m_WAbil.HP:=0;
end;
end else begin //00492615
if (TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD) and (Random(20) = 0) then
TargeTBaseObject.m_WAbil.HP:=0;
end;
end else begin //00492641
if not (TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD) and (Random(20) = 0) then
TargeTBaseObject.OpenCrazyMode(Random(20) + 10);
end;
end else begin //00492674
if not (TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD) then
TargeTBaseObject.OpenCrazyMode(Random(20) + 10); //变红
end;
end; //004926B0
end else begin //00492699
TargeTBaseObject.OpenHolySeizeMode((nMagicLevel * 5 + 10) * 1000);
end;
Result:=True;
end;
end else begin
if Random(2) = 0 then Result:=True;
end;
end;
function TMagicManager.MagTurnUndead(BaseObject, TargeTBaseObject: TBaseObject;
nTargetX, nTargetY, nLevel: Integer): Boolean; //004926D4
var
n14:Integer;
begin
Result:=False;
if TargeTBaseObject.m_boSuperMan or not (TargeTBaseObject.m_btLifeAttrib = LA_UNDEAD) then exit;
TAnimalObject(TargeTBaseObject).Struck{FFEC}(BaseObject);
if TargeTBaseObject.m_TargetCret = nil then begin
TAnimalObject(TargeTBaseObject).m_boRunAwayMode:=True;
TAnimalObject(TargeTBaseObject).m_dwRunAwayStart:=GetTickCount();
TAnimalObject(TargeTBaseObject).m_dwRunAwayTime:=10 * 1000;
end;
BaseObject.SetTargetCreat(TargeTBaseObject);
if (Random(2) + (BaseObject.m_Abil.Level - 1)) > TargeTBaseObject.m_Abil.Level then begin
if TargeTBaseObject.m_Abil.Level < g_Config.nMagTurnUndeadLevel then begin
n14:=BaseObject.m_Abil.Level - TargeTBaseObject.m_Abil.Level;
if Random(100) < ((nLevel shl 3) - nLevel + 15 + n14) then begin
TargeTBaseObject.SetLastHiter(BaseObject);
TargeTBaseObject.m_WAbil.HP:=0;
Result:=True;
end
end;
end; //004927CB
end;
function TMagicManager.MagWindTebo(PlayObject: TPlayObject;
UserMagic: pTUserMagic): Boolean;
var
PoseBaseObject:TBaseObject;
begin
Result:=False;
PoseBaseObject:=PlayObject.GetPoseCreate;
if (PoseBaseObject <> nil) and
(PoseBaseObject <> PlayObject) and
(not PoseBaseObject.m_boDeath) and
(not PoseBaseObject.m_boGhost) and
(PlayObject.IsProperTarget(PoseBaseObject)) and
(not PoseBaseObject.m_boStickMode) then begin
if (abs(PlayObject.m_nCurrX - PoseBaseObject.m_nCurrX) <= 1) and
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