📄 svmain.pas
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Label20.Caption:='MonG' + IntToStr(g_nMonGenTime) + '/' + IntToStr(g_nMonGenTimeMin) + '/' + IntToStr(g_nMonGenTimeMax) + ' ' +
'MonP' + IntToStr(g_nMonProcTime) + '/' + IntToStr(g_nMonProcTimeMin) + '/' + IntToStr(g_nMonProcTimeMax) + ' ' +
'ObjRun' + IntToStr(g_nBaseObjTimeMin) + '/' + IntToStr(g_nBaseObjTimeMax);
}
Label20.Caption:= format('刷新怪物:%d/%d/%d 处理怪物:%d/%d/%d 角色处理:%d/%d',[g_nMonGenTime,g_nMonGenTimeMin,g_nMonGenTimeMax,g_nMonProcTime,g_nMonProcTimeMin,g_nMonProcTimeMax,g_nBaseObjTimeMin,g_nBaseObjTimeMax]);
MemStatus.Caption:='[内存: ' + IntToStr(ROUND(AllocMemSize / 1024)) + 'KB]' + ' [内存块数: ' + IntToStr(AllocMemCount)+ ']';
tTimeCount:=GetTickCount() / (24 * 60 * 60 * 1000);
if tTimeCount >= 36 then LbTimeCount.Font.Color:=clBlue
else LbTimeCount.Font.Color:=clMaroon;
LbTimeCount.Caption:='[本机:' + CurrToStr(tTimeCount) + '天]';
{
//004E5B78
for i:= Low(RunSocket.GateList) to High(RunSocket.GateList) do begin
GateInfo:=@RunSocket.GateList[i];
if GateInfo.boUsed and (GateInfo.Socket <> nil) then begin
if GateInfo.nSendMsgBytes < 1024 then begin
tGate:=IntToStr(GateInfo.nSendMsgBytes) + 'b ';
end else begin//004E5BDA
tGate:=IntToStr(GateInfo.nSendMsgBytes div 1024) + 'kb ';
end;//004E5C0A
sGate:='[G' + IntToStr(i) + ': ' +
IntToStr(GateInfo.nSendMsgCount) + '/' +
IntToStr(GateInfo.nSendRemainCount) + ' ' +
tGate + IntToStr(GateInfo.nSendedMsgCount) + ']' + sGate;
end;//004E5C90
end;
Label3.Caption:=sGate;
}
// GridGate
nRow:=1;
//for i:= Low(RunSocket.GateList) to High(RunSocket.GateList) do begin
for i:= Low(g_GateArr) to High(g_GateArr) do begin
GridGate.Cells[0,I + 1]:='';
GridGate.Cells[1,I + 1]:='';
GridGate.Cells[2,I + 1]:='';
GridGate.Cells[3,I + 1]:='';
GridGate.Cells[4,I + 1]:='';
GridGate.Cells[5,I + 1]:='';
GridGate.Cells[6,I + 1]:='';
GateInfo:=@g_GateArr[i];
//GateInfo:=@RunSocket.GateList[i];
if GateInfo.boUsed and (GateInfo.Socket <> nil) then begin
GridGate.Cells[0,nRow]:=IntToStr(I);
GridGate.Cells[1,nRow]:=GateInfo.sAddr + ':' + IntToStr(GateInfo.nPort);
GridGate.Cells[2,nRow]:=IntToStr(GateInfo.nSendMsgCount);
GridGate.Cells[3,nRow]:=IntToStr(GateInfo.nSendedMsgCount);
GridGate.Cells[4,nRow]:=IntToStr(GateInfo.nSendRemainCount);
if GateInfo.nSendMsgBytes < 1024 then begin
GridGate.Cells[5,nRow]:=IntToStr(GateInfo.nSendMsgBytes) + 'b';
end else begin
GridGate.Cells[5,nRow]:=IntToStr(GateInfo.nSendMsgBytes div 1024) + 'kb';
end;
GridGate.Cells[6,nRow]:=IntToStr(GateInfo.nUserCount) + '/' + IntToStr(GateInfo.UserList.Count);
Inc(nRow);
end;
end;
Inc(nRunTimeMax);
if g_nSockCountMax > 0 then Dec(g_nSockCountMax);
if g_nUsrTimeMax > 0 then Dec(g_nUsrTimeMax);
if g_nHumCountMax > 0 then Dec(g_nHumCountMax);
if g_nMonTimeMax > 0 then Dec(g_nMonTimeMax);
if dwUsrRotCountMax > 0 then Dec(dwUsrRotCountMax);
if g_nMonGenTimeMin > 1 then Dec(g_nMonGenTimeMin,2);
if g_nMonProcTimeMin > 1 then Dec(g_nMonProcTimeMin,2);
if g_nBaseObjTimeMax > 0 then Dec(g_nBaseObjTimeMax);
end;
procedure TFrmMain.StartTimerTimer(Sender: TObject);//004E4848
var
nCode:Integer;
begin
SendGameCenterMsg(SG_STARTNOW,'正在启动游戏主程序...');
StartTimer.Enabled:=False;
FrmDB:=TFrmDB.Create();
StartService();
try
if SizeOf(THumDataInfo)<> SIZEOFTHUMAN then begin
ShowMessage('SizeOf(THuman) ' + IntToStr(sizeof(THumDataInfo)) + ' <> SIZEOFTHUMAN ' + IntToStr(SIZEOFTHUMAN));
Close;
exit;
end;
if not LoadClientFile then begin
Close;
exit;
end;
// FrmDB.Query.ConnectionString:=g_sADODBString;
FrmDB.Query.DatabaseName := sDBName;
LoadGameLogItemNameList();
LoadDenyIPAddrList();
LoadDenyAccountList();
LoadDenyChrNameList();
LoadNoClearMonList();
g_Config.nServerFile_CRCB:=CalcFileCRC(Application.ExeName);
MemoLog.Lines.Add('加载客户端版本信息成功...');
MemoLog.Lines.Add('正在加载物品数据库信息...');
nCode:=FrmDB.LoadItemsDB;
if nCode < 0 then begin
MemoLog.Lines.Add('游戏物品数据库加载失败.' + 'Code= ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add(format('物品数据库已经成功加载(%d).',[UserEngine.StdItemList.Count]));
MemoLog.Lines.Add('正在加载小地图数据...');
nCode := FrmDB.LoadMinMap;
if nCode < 0 then
begin
MemoLog.Lines.Add('小地图数据加载失败!!!' + 'Code: ' +
IntToStr(nCode));
Exit;
end;
MemoLog.Lines.Add('小地图数据加载成功...');
MemoLog.Lines.Add('正在加载地图配置信息...');
nCode:= FrmDB.LoadMapInfo;
if nCode < 0 then begin
MemoLog.Lines.Add('游戏地图数据处理失败.' + 'Code= ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add(format('地图数据加载成功(%d).',[g_MapManager.Count]));
MemoLog.Lines.Add('正在加载怪物数据库信息...');
nCode:= FrmDB.LoadMonsterDB;
if nCode < 0 then begin
MemoLog.Lines.Add('怪物数据库信息加载失败.' + 'Code= ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add(format('怪物数据库信息已经加载成功(%d).',[UserEngine.MonsterList.Count]));
MemoLog.Lines.Add('正在加载游戏技能数据库信息...');
nCode:= FrmDB.LoadMagicDB;
if nCode < 0 then begin
MemoLog.Lines.Add('游戏技能数据库信息加载失败.' + 'Code= ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add(format('游戏技能数据库信息已经加载成功(%d).',[UserEngine.m_MagicList.Count]));
MemoLog.Lines.Add('正在加载怪物刷新配置文件信息...');
nCode:= FrmDB.LoadMonGen;
if nCode < 0 then begin
MemoLog.Lines.Add('加载怪物刷新信配置文件时出错.' + 'Code= ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add(format('怪物刷新配置文件已经加载成功(%d).',[UserEngine.m_MonGenList.Count]));
MemoLog.Lines.Add('正在加载怪物说话配置文件信息...');
LoadMonSayMsg();
MemoLog.Lines.Add(format('加载怪物说话配置文件信息成功(%d).',[g_MonSayMsgList.Count]));
LoadDisableTakeOffList();
LoadMonDropLimitList();
LoadDisableMakeItem();
LoadEnableMakeItem();
LoadAllowSellOffItem();
LoadDisableMoveMap;
ItemUnit.LoadCustomItemName();
LoadDisableSendMsgList();
LoadItemBindIPaddr();
LoadItemBindAccount();
LoadItemBindCharName();
LoadUnMasterList();
LoadUnForceMasterList();
MemoLog.Lines.Add('正在加载捆绑装备信息...');
nCode:= FrmDB.LoadUnbindList;
if nCode < 0 then begin
MemoLog.Lines.Add('加载捆绑装备信息出错.' + 'Code= ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add('加载捆绑物品信息成功.');
MemoLog.Lines.Add('正在加载任务地图信息...');
nCode:= FrmDB.LoadMapQuest;
if nCode < 0 then begin
MemoLog.Lines.Add('任务地图信息在加载时出错.' + 'Code= ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add('任务地图信息加载成功.');
MemoLog.Lines.Add('正在加载任务说明信息...');
nCode:= FrmDB.LoadQuestDiary;
if nCode < 0 then begin
MemoLog.Lines.Add('加载任务说明信息时出错.' + 'Code= ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add('加载任务说明信息成功.');
if LoadAbuseInformation('.\!Abuse.txt') then begin
MemoLog.Lines.Add('加载文字过滤信息成功..');
end;
MemoLog.Lines.Add('正在加载公告提示信息...');
if not LoadLineNotice(g_Config.sNoticeDir + 'LineNotice.txt') then begin
MemoLog.Lines.Add('加载公告提示信息时出错.');
end;
MemoLog.Lines.Add('成功加载公告提示信息...');
FrmDB.LoadAdminList();
MemoLog.Lines.Add('已成功加载了游戏管理员列表..');
g_GuildManager.LoadGuildInfo();
MemoLog.Lines.Add('已成功加载了游戏公会列表..');
g_CastleManager.LoadCastleList();
MemoLog.Lines.Add('已成功加载了城堡信息列表..');
//UserCastle.Initialize;
g_CastleManager.Initialize;
MemoLog.Lines.Add('城堡初始化完成..');
if (nServerIndex=0) then FrmSrvMsg.StartMsgServer
else FrmMsgClient.ConnectMsgServer;
StartEngine();
boStartReady:=True;
Sleep(500);
{$IF DBSOCKETMODE = TIMERENGINE}
ConnectTimer.Enabled:=True;
{$ELSE}
FillChar(g_Config.DBSOcketThread,SizeOf(g_Config.DBSOcketThread),0);
g_Config.DBSOcketThread.Config:=@g_Config;
g_Config.DBSOcketThread.hThreadHandle:=CreateThread(nil,
0,
@DBSocketThread,
@g_Config.DBSOcketThread,
0,
g_Config.DBSOcketThread.dwThreadID);
{$IFEND}
{$IF IDSOCKETMODE = THREADENGINE}
FillChar(g_Config.IDSocketThread,SizeOf(g_Config.IDSocketThread),0);
g_Config.IDSocketThread.Config:=@g_Config;
g_Config.IDSocketThread.hThreadHandle:=CreateThread(nil,
0,
@IDSocketThread,
@g_Config.IDSocketThread,
0,
g_Config.IDSocketThread.dwThreadID);
{$IFEND}
g_dwRunTick := GetTickCount();
n4EBD1C := 0;
g_dwUsrRotCountTick := GetTickCount();
{$IF USERENGINEMODE = THREADENGINE}
FillChar(g_Config.UserEngineThread,SizeOf(g_Config.UserEngineThread),0);
g_Config.UserEngineThread.Config:=@g_Config;
g_Config.UserEngineThread.hThreadHandle:=CreateThread(nil,
0,
@UserEngineThread,
@g_Config.UserEngineThread,
0,
g_Config.UserEngineThread.dwThreadID);
{$ELSE}
{$IFEND}
RunTimer.Enabled:=True;
SendGameCenterMsg(SG_STARTOK,'游戏主程序启动完成...');
GateSocket.Address:=g_Config.sGateAddr;
GateSocket.Port:=g_Config.nGatePort;
g_GateSocket:=GateSocket;
boRemoteOpenGateSocket:=True;
except
on e: Exception do
MainOutMessage('服务器启动时出现异常情况: ' + E.Message);
end;
end;
procedure TFrmMain.StartEngine(); //004E5F2C
var
nCode:Integer;
nCheckCode:Integer;
ResourceString
sExceptionMsg = '[Exception] TFrmMain::StartEngine - Code=%d';
begin
nCheckCode := 0;
try
{$IF IDSOCKETMODE = TIMERENGINE}
FrmIDSoc.Initialize;
MemoLog.Lines.Add('登陆器服务器连接初始化完成..');
{$IFEND}
nCheckCode := 1;
g_MapManager.LoadMapDoor;
MemoLog.Lines.Add('地图环境加载成功..');
nCheckCode := 2;
MakeStoneMines();
MemoLog.Lines.Add('矿物数据初始化成功...');
nCheckCode := 3;
nCode:= FrmDB.LoadMerchant;
if nCode < 0 then begin
MemoLog.Lines.Add('交易NPC列表加载时出现错误.' + 'Code= ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add('交易NPC成功加载...');
nCheckCode := 4;
if not g_Config.boVentureServer then begin
nCode:= FrmDB.LoadGuardList;
if nCode < 0 then begin
MemoLog.Lines.Add('守卫列表信息加载时出错.' + 'Code= ' + IntToStr(nCode));
end;
MemoLog.Lines.Add('成功加载游戏守卫列表信息..');
end;
nCheckCode := 5;
nCode:= FrmDB.LoadNpcs;
if nCode < 0 then begin
MemoLog.Lines.Add('管理NPC列表信息加载失败.' + 'Code= ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add('成功加载管理NPC列表信息..');
nCheckCode := 6;
nCode:= FrmDB.LoadMakeItem;
if nCode < 0 then begin
MemoLog.Lines.Add('炼制物品信息加载失败.' + 'Code= ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add('成功加载了炼制物品信息..');
nCheckCode := 7;
nCode:= FrmDB.LoadStartPoint;
if nCode < 0 then begin
MemoLog.Lines.Add('加载回城点配置文件时出错.' + 'Code= ' + IntToStr(nCode));
Close;
end;
MemoLog.Lines.Add('成功加载了回城点配置文件信息...');
nCheckCode := 8;
FrontEngine.Resume;
MemoLog.Lines.Add('人物数据引擎启动成功..');
nCheckCode := 9;
UserEngine.Initialize;
MemoLog.Lines.Add('游戏处理引擎初始化成功..');
except
MainOutMessage(format(sExceptionMsg, [nCheckCode]));
end;
end;
procedure TFrmMain.MakeStoneMines();//004E5E88
var
i,nW,nH:Integer;
Envir:TEnvirnoment;
begin
for i:=0 to g_MapManager.Count -1 do begin
Envir:=TEnvirnoment(g_MapManager.Items[i]);
if Envir.Flag.boMINE or Envir.Flag.boMINE2 then begin
for nW:=0 to Envir.Header.wWidth - 1 do begin
for nH:=0 to Envir.Header.wHeight - 1 do begin
//if (nW mod 2 = 0) and (nH mod 2 = 0) then
TStoneMineEvent.Create(Envir,nW,nH,ET_MINE);
end;
end;
end;
end;
end;
function TFrmMain.LoadClientFile():Boolean;
begin
MemoLog.Lines.Add('读取客服端版本信息..');
if not (g_Config.sClientFile1='') then g_Config.nClientFile1_CRC:=CalcFileCRC(g_Config.sClientFile1);
if not (g_Config.sClientFile2='') then g_Config.nClientFile2_CRC:=CalcFileCRC(g_Config.sClientFile2);
if not (g_Config.sClientFile3='') then g_Config.nClientFile3_CRC:=CalcFileCRC(g_Config.sClientFile3);
if (g_Config.nClientFile1_CRC<>0) or (g_Config.nClientFile2_CRC<>0) or (g_Config.nClientFile3_CRC<>0) then begin
Result:=True;
end else begin
MemoLog.Lines.Add('读取客服端信息失败 请检查 !setup.txt -> 客户端信息文件...');
Result:=False;
end;
end;
procedure TFrmMain.FormCreate(Sender: TObject);
var
nX,nY:Integer;
Year, Month, Day: Word;
MemoryStream:TMemoryStream;
ResourceString
sDemoVersion = '商业版';
sGateIdx = '网关';
sGateIPaddr = '网关地址';
sGateListMsg = '队列数据';
sGateSendCount = '发送数据';
sGateMsgCount = '剩余数据';
sGateSendKB = '平均流量';
sGateUserCount = '在线人数';
begin
Randomize;
g_dwGameCenterHandle:=Str_ToInt(ParamStr(1),0);
nX:=Str_ToInt(ParamStr(2),-1);
nY:=Str_ToInt(ParamStr(3),-1);
if (nX >= 0) or (nY >= 0) then begin
Left:=nX;
Top:=nY;
end;
//{$IF (SoftVersion = VERSTD) or (SoftVersion = VERPRO) or (SoftVersion = VERENT)}
//FrmMain.Menu:=MainMenu;
// SetMenu();
//{$IFEND}
{$IF SoftVersion = VERDEMO}
sCaptionExtText:=sDemoVersion;
{$IFEND}
SendGameCenterMsg(SG_FORMHANDLE,IntToStr(Self.Handle));
MemoryStream:=TMemoryStream.Create;
Application.Icon.SaveToStream(MemoryStream);
//-1868105650 龙
//1242102148 标准
g_Config.nAppIconCrc:=CalcBufferCRC(MemoryStream.Memory,MemoryStream.Size);
{$IF VEROWNER = TEST}
g_Config.nAppIconCrc:=-1;
{$IFEND}
//MemoLog.Lines.Add(IntToStr(g_Config.nAppIconCrc));
MemoryStream.Free;
DecodeDate(Date, Year, Month, Day);
{if (Year > ENDYEAR) or ((Month * 30 + Day) > ENDMONTH * 30 + ENDDAY) then begin
Application.MessageBox('程序版本太老,请立即下载最新版本!!!','提示信息',MB_OK + MB_ICONWARNING);
end;
if (Year > ENDYEAR) or ((Month * 30 + Day) > ENDMONTH * 30 + ENDDAY + 7) then begin
Application.MessageBox('请立即下载最新版本!!!','提示信息',MB_OK + MB_ICONERROR);
exit;
end;}
GridGate.RowCount:= 21;
GridGate.Cells[0,0]:=sGateIdx;
GridGate.Cells[1,0]:=sGateIPaddr;
GridGate.Cells[2,0]:=sGateListMsg;
GridGate.Cells[3,0]:=sGateSendCount;
GridGate.Cells[4,0]:=sGateMsgCount;
GridGate.Cells[5,0]:=sGateSendKB;
GridGate.Cells[6,0]:=sGateUserCount;
{$IF SoftVersion = VERDEMO}
DECODESCRIPT.Visible:=True;
{$IFEND}
{
GridGate.Cells[0,1]:='0';
GridGate.Cells[1,1]:='888.888.888.888:8888';
GridGate.Cells[2,1]:='10000';
GridGate.Cells[3,1]:='10000';
GridGate.Cells[4,1]:='10000';
GridGate.Cells[5,1]:='10000';
}
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