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📄 objmon.pas

📁 原版翎风(LF)引擎(M2)源码(Delphi)
💻 PAS
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        if BaseObject.m_boDeath then Continue;
        if IsProperTarget(BaseObject) then
        begin
          if not BaseObject.m_boHideMode or m_boCoolEye then
          begin
            if (abs(m_nCurrX - BaseObject.m_nCurrX) <= 2) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= 2) then
            begin
              MeltStoneAll();
              Break;
            end;
          end;
        end;
      end; // for
    end else
    begin //004AB0C7
      if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
        (((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then
      begin
        m_dwSearchEnemyTick := GetTickCount();
        SearchTarget();
      end;
    end;
  end;
  inherited;
end;

{ TScultureKingMonster }

constructor TScultureKingMonster.Create; //004AB120
begin
  inherited;
  m_dwSearchTime := Random(1500) + 1500;
  m_nViewRange := 8;
  m_boStoneMode := True;
  m_nCharStatusEx := STATE_STONE_MODE;
  m_btDirection := 5;
  m_nDangerLevel := 5;
  m_SlaveObjectList := TList.Create;
end;

destructor TScultureKingMonster.Destroy; //004AB1C8
begin
  m_SlaveObjectList.Free;
  inherited;
end;
procedure TScultureKingMonster.MeltStone; //004AB208
var
  Event: TEvent;
begin
  m_nCharStatusEx := 0;
  m_nCharStatus := GetCharStatus();
  SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
  m_boStoneMode := False;
  Event := TEvent.Create(m_PEnvir, m_nCurrX, m_nCurrY, 6, 5 * 60 * 1000, True);
  g_EventManager.AddEvent(Event);
end;
procedure TScultureKingMonster.CallSlave; //004AB29C
var
  i: Integer;
  nCount: Integer;
  nX, nY: Integer;
  //sMonName:array[0..3] of String;
  BaseObject: TBaseObject;
begin
  nCount := Random(6) + 6;
  GetFrontPosition(nX, nY);
  {
  sMonName[0]:=sZuma1;
  sMonName[1]:=sZuma2;
  sMonName[2]:=sZuma3;
  sMonName[3]:=sZuma4;
  }
  for i := 1 to nCount do
  begin
    if m_SlaveObjectList.Count >= 30 then Break;
    BaseObject := UserEngine.RegenMonsterByName(m_sMapName, nX, nY, g_Config.sZuma[Random(4)]);
    if BaseObject <> nil then
    begin
      //BaseObject.m_Master:=Self;
      //BaseObject.m_dwMasterRoyaltyTick:=GetTickCount + 24 * 60 * 60 * 1000;
      m_SlaveObjectList.Add(BaseObject);
    end;
  end; // for
end;
procedure TScultureKingMonster.Attack(TargeTBaseObject: TBaseObject; nDir: Integer); //004AB3E8
var
  WAbil: pTAbility;
  nPower: Integer;
begin
  WAbil := @m_WAbil;
  nPower := GetAttackPower(LoWord(WAbil.DC), SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)));
  HitMagAttackTarget(TargeTBaseObject, 0, nPower, True);
end;
procedure TScultureKingMonster.Run; //004AB444
var
  i: Integer;
  BaseObject: TBaseObject;
begin
  if (not m_boGhost) and
    (not m_boDeath) and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) and
    (Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed) then
  begin

    if m_boStoneMode then
    begin
      //MeltStone();//测试用
      for i := 0 to m_VisibleActors.Count - 1 do
      begin
        BaseObject := TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[i]).BaseObject);
        if BaseObject.m_boDeath then Continue;
        if IsProperTarget(BaseObject) then
        begin
          if not BaseObject.m_boHideMode or m_boCoolEye then
          begin
            if (abs(m_nCurrX - BaseObject.m_nCurrX) <= 2) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= 2) then
            begin
              MeltStone();
              Break;
            end;
          end;
        end;
      end; // for
    end else
    begin
      if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
        (((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then
      begin
        m_dwSearchEnemyTick := GetTickCount();
        SearchTarget();
        //CallSlave(); //测试用
        if (m_nDangerLevel > m_WAbil.HP / m_WAbil.MaxHP * 5) and (m_nDangerLevel > 0) then
        begin
          Dec(m_nDangerLevel);
          CallSlave();
        end;
        if m_WAbil.HP = m_WAbil.MaxHP then
          m_nDangerLevel := 5;
      end;
    end;
    for i := m_SlaveObjectList.Count - 1 downto 0 do
    begin
      BaseObject := TBaseObject(m_SlaveObjectList.Items[i]);
      if BaseObject.m_boDeath or BaseObject.m_boGhost then
        m_SlaveObjectList.Delete(i);
    end; // for
  end;
  inherited;
end;
{ TGasMothMonster }

constructor TGasMothMonster.Create; //004AB6B8
begin
  inherited;
  m_nViewRange := 7;
end;

destructor TGasMothMonster.Destroy;
begin

  inherited;
end;

function TGasMothMonster.sub_4A9C78(bt05: Byte): TBaseObject; //004AB708
var
  BaseObject: TBaseObject;
begin
  BaseObject := inherited sub_4A9C78(bt05);
  if (BaseObject <> nil) and (Random(3) = 0) and (BaseObject.m_boHideMode) then
  begin
    BaseObject.m_wStatusTimeArr[STATE_TRANSPARENT {8 0x70}] := 1;
  end;
  Result := BaseObject;
end;
procedure TGasMothMonster.Run; //004AB758
begin
  if (not m_boDeath) and
    (not bo554) and
    (not m_boGhost) and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) and
    (Integer(GetTickCount - m_dwWalkTick) >= m_nWalkSpeed) then
  begin

    if ((GetTickCount - m_dwSearchEnemyTick) > 8000) or
      (((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil)) then
    begin
      m_dwSearchEnemyTick := GetTickCount();
      sub_4C959C();
    end;
  end;
  inherited;
end;
{ TGasDungMonster }

constructor TGasDungMonster.Create; //004AB7F4
begin
  inherited;
  m_nViewRange := 7;
end;

destructor TGasDungMonster.Destroy;
begin

  inherited;
end;





{ TElfMonster }

procedure TElfMonster.AppearNow; //004AB908 神兽
begin
  boIsFirst := False;
  m_boFixedHideMode := False;
   //SendRefMsg (RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
//   Appear;
//   ResetElfMon;
  RecalcAbilitys;
  m_dwWalkTick := m_dwWalkTick + 800; //
end;

constructor TElfMonster.Create;
//004AB844
begin
  inherited;
  m_nViewRange := 6;
  m_boFixedHideMode := True;
  m_boNoAttackMode := True;
  boIsFirst := True;
end;

destructor TElfMonster.Destroy;
begin

  inherited;
end;

procedure TElfMonster.RecalcAbilitys; //004AB8B0
begin
  inherited;
  ResetElfMon();
end;

procedure TElfMonster.ResetElfMon(); //004AB8CC
begin
  m_nWalkSpeed := 500 - m_btSlaveMakeLevel * 50;
  m_dwWalkTick := GetTickCount + 2000;
end;

procedure TElfMonster.Run; //4AB944
var
  boChangeFace: Boolean;
  ElfMon: TBaseObject;
begin
  if boIsFirst then
  begin
    boIsFirst := False;
    m_boFixedHideMode := False;
    SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
    ResetElfMon();
  end;
  if m_boDeath then
  begin
    if (GetTickCount - m_dwDeathTick > 2 * 1000) then
    begin
      MakeGhost();
    end;
  end else
  begin
    boChangeFace := False;
    if m_TargetCret <> nil then boChangeFace := True;
    if (m_Master <> nil) and ((m_Master.m_TargetCret <> nil) or (m_Master.m_LastHiter <> nil)) then
      boChangeFace := True;
    if boChangeFace then
    begin
      ElfMon := MakeClone(g_Config.sDragon1, Self);
      if ElfMon <> nil then
      begin
        ElfMon.m_boAutoChangeColor := m_boAutoChangeColor;
        if ElfMon is TElfWarriorMonster then TElfWarriorMonster(ElfMon).AppearNow;
        m_Master := nil;
        KickException();
      end;
    end;
  end;
  inherited;
end;
{ TElfWarriorMonster }
procedure TElfWarriorMonster.AppearNow; //004ABB60
begin
  boIsFirst := False;
  m_boFixedHideMode := False;
  SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
  RecalcAbilitys;
  m_dwWalkTick := m_dwWalkTick + 800; //函脚饶 距埃 掉饭捞 乐澜
  dwDigDownTick := GetTickCount();
end;

constructor TElfWarriorMonster.Create;
begin
  inherited;
  m_nViewRange := 6;
  m_boFixedHideMode := True;
  boIsFirst := True;
  m_boUsePoison := False;
end;

destructor TElfWarriorMonster.Destroy;
begin

  inherited;
end;
//004ABB08
procedure TElfWarriorMonster.RecalcAbilitys; //004ABAEC
begin
  inherited;
  ResetElfMon();
end;

procedure TElfWarriorMonster.ResetElfMon();
begin
  m_nNextHitTime := 1500 - m_btSlaveMakeLevel * 100;
  m_nWalkSpeed := 500 - m_btSlaveMakeLevel * 50;
  m_dwWalkTick := GetTickCount + 2000;
end;

procedure TElfWarriorMonster.Run; //004ABBD0
var
  boChangeFace: Boolean;
  ElfMon: TBaseObject;
  ElfName: string;
begin
  ElfMon := nil;
  if boIsFirst then
  begin
    boIsFirst := False;
    m_boFixedHideMode := False;
    SendRefMsg(RM_DIGUP, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
    ResetElfMon();
  end; //004ABC27
  if m_boDeath then
  begin
    if (GetTickCount - m_dwDeathTick > 2 * 1000) then
    begin
      MakeGhost();
    end;
  end else
  begin
    boChangeFace := True;
    if m_TargetCret <> nil then boChangeFace := False;
    if (m_Master <> nil) and ((m_Master.m_TargetCret <> nil) or (m_Master.m_LastHiter <> nil)) then
      boChangeFace := False;
    if boChangeFace then
    begin
      if (GetTickCount - dwDigDownTick) > 6 * 10 * 1000 then
      begin
      //if (GetTickCount - dwDigDownTick) > 10 * 1000 then begin
        //ElfMon:=MakeClone(sDogz,Self);

        ElfName := m_sCharName;
        if ElfName[Length(ElfName)] = '1' then
        begin
          ElfName := Copy(ElfName, 1, Length(ElfName) - 1);
          ElfMon := MakeClone(ElfName, Self);
        end;
        if ElfMon <> nil then
        begin
          SendRefMsg(RM_DIGDOWN, m_btDirection, m_nCurrX, m_nCurrY, 0, '');
          SendRefMsg(RM_CHANGEFACE, 0, Integer(Self), Integer(ElfMon), 0, '');
          ElfMon.m_boAutoChangeColor := m_boAutoChangeColor;
          if ElfMon is TElfMonster then
            TElfMonster(ElfMon).AppearNow;
          m_Master := nil;
          KickException();
        end;
      end;
    end else
    begin
      dwDigDownTick := GetTickCount();
    end;
  end;
  inherited;
end;


{ TElectronicScolpionMon }

constructor TElectronicScolpionMon.Create;
begin
  inherited;
  m_dwSearchTime := Random(1500) + 1500;
  m_boUseMagic := False;
end;

destructor TElectronicScolpionMon.Destroy;
begin

  inherited;
end;

procedure TElectronicScolpionMon.LightingAttack(nDir: Integer);
var
  WAbil: pTAbility;
  nPower, nDamage: Integer;
  btGetBackHP: Integer;
begin
  m_btDirection := nDir;
  WAbil := @m_WAbil;

  nPower := GetAttackPower(LoWord(WAbil.MC), SmallInt(HiWord(WAbil.MC) - LoWord(WAbil.MC)));
  nDamage := m_TargetCret.GetMagStruckDamage(Self, nPower);
  if nDamage > 0 then
  begin
    btGetBackHP := LoByte(m_WAbil.MP);
    if btGetBackHP <> 0 then Inc(m_WAbil.HP, nDamage div btGetBackHP);

    m_TargetCret.StruckDamage(nDamage);
    m_TargetCret.SendDelayMsg(TBaseObject(RM_STRUCK), RM_10101, nDamage, m_TargetCret.m_WAbil.HP, m_TargetCret.m_WAbil.MaxHP, Integer(Self), '', 200);
  end;
  SendRefMsg(RM_LIGHTING, 1, m_nCurrX, m_nCurrY, Integer(m_TargetCret), '');
end;

procedure TElectronicScolpionMon.Run;
var
  nAttackDir: Integer;
  nX, nY: Integer;
begin
  if (not m_boDeath) and
    (not bo554) and
    (not m_boGhost) and
    (m_wStatusTimeArr[POISON_STONE {5 0x6A}] = 0) then
  begin

     //血量低于一半时开始用魔法攻击
    if m_WAbil.HP < m_WAbil.MaxHP div 2 then m_boUseMagic := True
    else m_boUseMagic := False;

    if ((GetTickCount - m_dwSearchEnemyTick) > 1000) and (m_TargetCret = nil) then
    begin
      m_dwSearchEnemyTick := GetTickCount();
      SearchTarget();
    end;
    if m_TargetCret = nil then Exit;

    nX := abs(m_nCurrX - m_TargetCret.m_nCurrX);
    nY := abs(m_nCurrY - m_TargetCret.m_nCurrY);

    if (nX <= 2) and (nY <= 2) then
    begin
      if m_boUseMagic or ((nX = 2) or (nY = 2)) then
      begin
        if (Integer(GetTickCount - m_dwHitTick) > m_nNextHitTime) then
        begin
          m_dwHitTick := GetTickCount();
          nAttackDir := GetNextDirection(m_nCurrX, m_nCurrY, m_TargetCret.m_nCurrX, m_TargetCret.m_nCurrY);
          LightingAttack(nAttackDir);
        end;
      end;
    end;
  end;
  inherited Run;
end;

end.

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