⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 objnpc.pas

📁 原版翎风(LF)引擎(M2)源码(Delphi)
💻 PAS
📖 第 1 页 / 共 5 页
字号:
  if not User.IsEnoughBag then
  begin
//    User.SysMsg('你的背包已经满了,无法再携带任何物品了!!!',0);
    GotoLable(User, sGETBACKUPGFULL, False);
    Exit;
  end;
  for i := 0 to m_UpgradeWeaponList.Count - 1 do
  begin
    if pTUpgradeInfo(m_UpgradeWeaponList.Items[i]).sUserName = User.m_sCharName then
    begin
      n18 := 1;
      if ((GetTickCount - pTUpgradeInfo(m_UpgradeWeaponList.Items[i]).dwGetBackTick) > g_Config.dwUPgradeWeaponGetBackTime) or (User.m_btPermission >= 4) then
      begin
        UpgradeInfo := m_UpgradeWeaponList.Items[i];
        m_UpgradeWeaponList.Delete(i);
        SaveUpgradingList();
        n18 := 2;
        Break;
      end;
    end;
  end;
  //004A0DC2
  if UpgradeInfo <> nil then
  begin
    case UpgradeInfo.btDura of //
      0..8:
        begin //004A0DE5
//       n14:=_MAX(3000,UpgradeInfo.UserItem.DuraMax shr 1);
          if UpgradeInfo.UserItem.DuraMax > 3000 then
          begin
            Dec(UpgradeInfo.UserItem.DuraMax, 3000);
          end else
          begin
            UpgradeInfo.UserItem.DuraMax := UpgradeInfo.UserItem.DuraMax shr 1;
          end;
          if UpgradeInfo.UserItem.Dura > UpgradeInfo.UserItem.DuraMax then
            UpgradeInfo.UserItem.Dura := UpgradeInfo.UserItem.DuraMax;
        end;
      9..15:
        begin //004A0E41
          if Random(UpgradeInfo.btDura) < 6 then
          begin
            if UpgradeInfo.UserItem.DuraMax > 1000 then
              Dec(UpgradeInfo.UserItem.DuraMax, 1000);
            if UpgradeInfo.UserItem.Dura > UpgradeInfo.UserItem.DuraMax then
              UpgradeInfo.UserItem.Dura := UpgradeInfo.UserItem.DuraMax;
          end;

        end;
      18..255:
        begin
          case Random(UpgradeInfo.btDura - 18) of
            1..4: Inc(UpgradeInfo.UserItem.DuraMax, 1000);
            5..7: Inc(UpgradeInfo.UserItem.DuraMax, 2000);
            8..255: Inc(UpgradeInfo.UserItem.DuraMax, 4000)
          end;
        end;
    end; // case
    if (UpgradeInfo.btDc = UpgradeInfo.btMc) and (UpgradeInfo.btMc = UpgradeInfo.btSc) then
    begin
      n1C := Random(3);
    end else
    begin
      n1C := -1;
    end;
    if ((UpgradeInfo.btDc >= UpgradeInfo.btMc) and (UpgradeInfo.btDc >= UpgradeInfo.btSc)) or
      (n1C = 0) then
    begin
      n90 := _MIN(11, UpgradeInfo.btDc);
      n10 := _MIN(85, n90 shl 3 - n90 + 10 + UpgradeInfo.UserItem.btValue[3] - UpgradeInfo.UserItem.btValue[4] + User.m_nBodyLuckLevel);
//      n10:=_MIN(85,n90 * 8 - n90 + 10 + UpgradeInfo.UserItem.btValue[3] - UpgradeInfo.UserItem.btValue[4] + User.m_nBodyLuckLevel);

      if Random(g_Config.nUpgradeWeaponDCRate) < n10 then
      begin //if Random(100) < n10 then begin
        UpgradeInfo.UserItem.btValue[10] := 10;

        if (n10 > 63) and (Random(g_Config.nUpgradeWeaponDCTwoPointRate) = 0) then //if (n10 > 63) and (Random(30) = 0) then
          UpgradeInfo.UserItem.btValue[10] := 11;

        if (n10 > 79) and (Random(g_Config.nUpgradeWeaponDCThreePointRate) = 0) then //if (n10 > 79) and (Random(200) = 0) then
          UpgradeInfo.UserItem.btValue[10] := 12;
      end else UpgradeInfo.UserItem.btValue[10] := 1; //004A0F89
    end;

    if ((UpgradeInfo.btMc >= UpgradeInfo.btDc) and (UpgradeInfo.btMc >= UpgradeInfo.btSc)) or
      (n1C = 1) then
    begin
      n90 := _MIN(11, UpgradeInfo.btMc);
      n10 := _MIN(85, n90 shl 3 - n90 + 10 + UpgradeInfo.UserItem.btValue[3] - UpgradeInfo.UserItem.btValue[4] + User.m_nBodyLuckLevel);

      if Random(g_Config.nUpgradeWeaponMCRate) < n10 then
      begin //if Random(100) < n10 then begin
        UpgradeInfo.UserItem.btValue[10] := 20;

        if (n10 > 63) and (Random(g_Config.nUpgradeWeaponMCTwoPointRate) = 0) then //if (n10 > 63) and (Random(30) = 0) then
          UpgradeInfo.UserItem.btValue[10] := 21;

        if (n10 > 79) and (Random(g_Config.nUpgradeWeaponMCThreePointRate) = 0) then //if (n10 > 79) and (Random(200) = 0) then
          UpgradeInfo.UserItem.btValue[10] := 22;
      end else UpgradeInfo.UserItem.btValue[10] := 1;
    end;

    if ((UpgradeInfo.btSc >= UpgradeInfo.btMc) and (UpgradeInfo.btSc >= UpgradeInfo.btDc)) or
      (n1C = 2) then
    begin
      n90 := _MIN(11, UpgradeInfo.btMc);
      n10 := _MIN(85, n90 shl 3 - n90 + 10 + UpgradeInfo.UserItem.btValue[3] - UpgradeInfo.UserItem.btValue[4] + User.m_nBodyLuckLevel);

      if Random(g_Config.nUpgradeWeaponSCRate) < n10 then
      begin //if Random(100) < n10 then begin
        UpgradeInfo.UserItem.btValue[10] := 30;

        if (n10 > 63) and (Random(g_Config.nUpgradeWeaponSCTwoPointRate) = 0) then //if (n10 > 63) and (Random(30) = 0) then
          UpgradeInfo.UserItem.btValue[10] := 31;

        if (n10 > 79) and (Random(g_Config.nUpgradeWeaponSCThreePointRate) = 0) then //if (n10 > 79) and (Random(200) = 0) then
          UpgradeInfo.UserItem.btValue[10] := 32;
      end else UpgradeInfo.UserItem.btValue[10] := 1;
    end;
    New(UserItem);
    UserItem^ := UpgradeInfo.UserItem;
    Dispose(UpgradeInfo);
    StdItem := UserEngine.GetStdItem(UserItem.wIndex);
    //004A120E
    if StdItem.NeedIdentify = 1 then
      AddGameDataLog('24' + #9 +
        User.m_sMapName + #9 +
        IntToStr(User.m_nCurrX) + #9 +
        IntToStr(User.m_nCurrY) + #9 +
        User.m_sCharName + #9 +
                   //UserEngine.GetStdItemName(UserItem.wIndex) + #9 +
        StdItem.Name + #9 +
        IntToStr(UserItem.MakeIndex) + #9 +
        '1' + #9 +
        '0');
    User.AddItemToBag(UserItem);
    User.SendAddItem(UserItem);
  end;
  case n18 of //
    0: GotoLable(User, sGETBACKUPGFAIL, False);
    1: GotoLable(User, sGETBACKUPGING, False);
    2: GotoLable(User, sGETBACKUPGOK, False);
  end; // case

end;
function TMerchant.GetUserPrice(PlayObject: TPlayObject; nPrice: Integer): Integer; //0049F6E0
var
  n14: Integer;
begin
  {
  if m_boCastle then begin
    if UserCastle.IsMasterGuild(TGuild(PlayObject.m_MyGuild)) then begin
      n14:=_MAX(60,ROUND(m_nPriceRate * 8.0000000000000000001e-1));//80%
      Result:=ROUND(nPrice / 1.0e2 * n14); //100
    end else begin
      Result:=ROUND(nPrice / 1.0e2 * m_nPriceRate);
    end;
  end else begin
    Result:=ROUND(nPrice / 1.0e2 * m_nPriceRate);
  end;
  }
  if m_boCastle then
  begin
//    if UserCastle.IsMasterGuild(TGuild(PlayObject.m_MyGuild)) then begin
    if (m_Castle <> nil) and TUserCastle(m_Castle).IsMasterGuild(TGUild(PlayObject.m_MyGuild)) then
    begin
      n14 := _MAX(60, Round(m_nPriceRate * (g_Config.nCastleMemberPriceRate / 100))); //80%
      Result := Round(nPrice / 100 * n14); //100
    end else
    begin
      Result := Round(nPrice / 100 * m_nPriceRate);
    end;
  end else
  begin
    Result := Round(nPrice / 100 * m_nPriceRate);
  end;
end;
procedure TMerchant.UserSelect(PlayObject: TPlayObject; sData: string); //004A1820
  procedure SuperRepairItem(User: TPlayObject); //004A159C
  begin
    User.SendMsg(Self, RM_SENDUSERSREPAIR, 0, Integer(Self), 0, 0, '');
  end;
  procedure BuyItem(User: TPlayObject; nInt: Integer); //004A1378
  var
    i, n10, nStock, nPrice: Integer;
    nSubMenu: ShortInt;
    sSENDMSG, sName: string;
    UserItem: pTUserItem;
    StdItem: TItem;
    List14: TList;
    sUserItemName: string;
  begin
    sSENDMSG := '';
    n10 := 0;
    for i := 0 to m_GoodsList.Count - 1 do
    begin
      List14 := TList(m_GoodsList.Items[i]);
      UserItem := List14.Items[0];
      StdItem := UserEngine.GetStdItem(UserItem.wIndex);
      if StdItem <> nil then
      begin
        //取自定义物品名称
        sName := GetItemName(UserItem);

        nPrice := GetUserPrice(User, GetItemPrice(UserItem.wIndex));
        nStock := List14.Count;
        if (StdItem.StdMode <= 4) or
          (StdItem.StdMode = 42) or
          (StdItem.StdMode = 31) then nSubMenu := 0
        else nSubMenu := 1;
        sSENDMSG := sSENDMSG + sName + '/' + IntToStr(nSubMenu) + '/' + IntToStr(nPrice) + '/' + IntToStr(nStock) + '/';
        Inc(n10);
      end;
    end; // for
    User.SendMsg(Self, RM_SENDGOODSLIST, 0, Integer(Self), n10, 0, sSENDMSG);
  end;
  procedure SellItem(User: TPlayObject); //004A1544
  begin
    User.SendMsg(Self, RM_SENDUSERSELL, 0, Integer(Self), 0, 0, '');
  end;
  procedure RepairItem(User: TPlayObject); //004A1570
  begin
    User.SendMsg(Self, RM_SENDUSERREPAIR, 0, Integer(Self), 0, 0, '');
  end;
  procedure MakeDurg(User: TPlayObject); //004A16A0
  var
    i: Integer;
    List14: TList;
    UserItem: pTUserItem;
    StdItem: TItem;
    sSENDMSG: string;
    nSubMenu: Integer;
    nPrice: Integer;
    nStock: Integer;
  begin
    sSENDMSG := '';
    for i := 0 to m_GoodsList.Count - 1 do
    begin
      List14 := TList(m_GoodsList.Items[i]);
      //if List14.Count <= 0 then Continue; //0807 增加,防止在制药物品列表为空时出错
      UserItem := List14.Items[0];
      StdItem := UserEngine.GetStdItem(UserItem.wIndex);
      if StdItem <> nil then
      begin
        sSENDMSG := sSENDMSG + StdItem.Name + '/' + IntToStr(0) + '/' + IntToStr(g_Config.nMakeDurgPrice) + '/' + IntToStr(1) + '/';
      end;
    end;
    if sSENDMSG <> '' then
      User.SendMsg(Self, RM_USERMAKEDRUGITEMLIST, 0, Integer(Self), 0, 0, sSENDMSG);
  end;
  procedure ItemPrices(User: TPlayObject); //
  begin

  end;
  procedure Storage(User: TPlayObject); //004A1648
  begin
    User.SendMsg(Self, RM_USERSTORAGEITEM, 0, Integer(Self), 0, 0, '');
  end;
  procedure GetBack(User: TPlayObject); //004A1674
  begin
    User.SendMsg(Self, RM_USERGETBACKITEM, 0, Integer(Self), 0, 0, '');
  end;
var
  sLabel, s18, sMsg: string;
  boCanJmp: Boolean;
resourcestring
  sExceptionMsg = '[Exception] TMerchant::UserSelect... Data: %s';
begin //004A1820
  inherited;
  if not (ClassNameIs(TMerchant.ClassName)) then Exit; //如果类名不是 TMerchant 则不执行以下处理函数

  try
//    PlayObject.m_nScriptGotoCount:=0;
//    if not m_boCastle or not UserCastle.m_boUnderWar then begin
    if not m_boCastle or not ((m_Castle <> nil) and TUserCastle(m_Castle).m_boUnderWar) then
    begin
      if not PlayObject.m_boDeath and (sData <> '') and (sData[1] = '@') then
      begin
        sMsg := GetValidStr3(sData, sLabel, [#13]);
        s18 := '';
        PlayObject.m_sScriptLable := sData;
        boCanJmp := PlayObject.LableIsCanJmp(sLabel);
        if CompareText(sLabel, sSL_SENDMSG) = 0 then
        begin
          if sMsg = '' then Exit;
        end;
        GotoLable(PlayObject, sLabel, not boCanJmp);
        if not boCanJmp then Exit;

        if CompareText(sLabel, sSL_SENDMSG) = 0 then
        begin
          if m_boSendmsg then SendCustemMsg(PlayObject, sMsg);
        end else
          if CompareText(sLabel, sSUPERREPAIR) = 0 then
          begin
            if m_boS_repair then SuperRepairItem(PlayObject);
       

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -