📄 objnpc.pas
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if not User.IsEnoughBag then
begin
// User.SysMsg('你的背包已经满了,无法再携带任何物品了!!!',0);
GotoLable(User, sGETBACKUPGFULL, False);
Exit;
end;
for i := 0 to m_UpgradeWeaponList.Count - 1 do
begin
if pTUpgradeInfo(m_UpgradeWeaponList.Items[i]).sUserName = User.m_sCharName then
begin
n18 := 1;
if ((GetTickCount - pTUpgradeInfo(m_UpgradeWeaponList.Items[i]).dwGetBackTick) > g_Config.dwUPgradeWeaponGetBackTime) or (User.m_btPermission >= 4) then
begin
UpgradeInfo := m_UpgradeWeaponList.Items[i];
m_UpgradeWeaponList.Delete(i);
SaveUpgradingList();
n18 := 2;
Break;
end;
end;
end;
//004A0DC2
if UpgradeInfo <> nil then
begin
case UpgradeInfo.btDura of //
0..8:
begin //004A0DE5
// n14:=_MAX(3000,UpgradeInfo.UserItem.DuraMax shr 1);
if UpgradeInfo.UserItem.DuraMax > 3000 then
begin
Dec(UpgradeInfo.UserItem.DuraMax, 3000);
end else
begin
UpgradeInfo.UserItem.DuraMax := UpgradeInfo.UserItem.DuraMax shr 1;
end;
if UpgradeInfo.UserItem.Dura > UpgradeInfo.UserItem.DuraMax then
UpgradeInfo.UserItem.Dura := UpgradeInfo.UserItem.DuraMax;
end;
9..15:
begin //004A0E41
if Random(UpgradeInfo.btDura) < 6 then
begin
if UpgradeInfo.UserItem.DuraMax > 1000 then
Dec(UpgradeInfo.UserItem.DuraMax, 1000);
if UpgradeInfo.UserItem.Dura > UpgradeInfo.UserItem.DuraMax then
UpgradeInfo.UserItem.Dura := UpgradeInfo.UserItem.DuraMax;
end;
end;
18..255:
begin
case Random(UpgradeInfo.btDura - 18) of
1..4: Inc(UpgradeInfo.UserItem.DuraMax, 1000);
5..7: Inc(UpgradeInfo.UserItem.DuraMax, 2000);
8..255: Inc(UpgradeInfo.UserItem.DuraMax, 4000)
end;
end;
end; // case
if (UpgradeInfo.btDc = UpgradeInfo.btMc) and (UpgradeInfo.btMc = UpgradeInfo.btSc) then
begin
n1C := Random(3);
end else
begin
n1C := -1;
end;
if ((UpgradeInfo.btDc >= UpgradeInfo.btMc) and (UpgradeInfo.btDc >= UpgradeInfo.btSc)) or
(n1C = 0) then
begin
n90 := _MIN(11, UpgradeInfo.btDc);
n10 := _MIN(85, n90 shl 3 - n90 + 10 + UpgradeInfo.UserItem.btValue[3] - UpgradeInfo.UserItem.btValue[4] + User.m_nBodyLuckLevel);
// n10:=_MIN(85,n90 * 8 - n90 + 10 + UpgradeInfo.UserItem.btValue[3] - UpgradeInfo.UserItem.btValue[4] + User.m_nBodyLuckLevel);
if Random(g_Config.nUpgradeWeaponDCRate) < n10 then
begin //if Random(100) < n10 then begin
UpgradeInfo.UserItem.btValue[10] := 10;
if (n10 > 63) and (Random(g_Config.nUpgradeWeaponDCTwoPointRate) = 0) then //if (n10 > 63) and (Random(30) = 0) then
UpgradeInfo.UserItem.btValue[10] := 11;
if (n10 > 79) and (Random(g_Config.nUpgradeWeaponDCThreePointRate) = 0) then //if (n10 > 79) and (Random(200) = 0) then
UpgradeInfo.UserItem.btValue[10] := 12;
end else UpgradeInfo.UserItem.btValue[10] := 1; //004A0F89
end;
if ((UpgradeInfo.btMc >= UpgradeInfo.btDc) and (UpgradeInfo.btMc >= UpgradeInfo.btSc)) or
(n1C = 1) then
begin
n90 := _MIN(11, UpgradeInfo.btMc);
n10 := _MIN(85, n90 shl 3 - n90 + 10 + UpgradeInfo.UserItem.btValue[3] - UpgradeInfo.UserItem.btValue[4] + User.m_nBodyLuckLevel);
if Random(g_Config.nUpgradeWeaponMCRate) < n10 then
begin //if Random(100) < n10 then begin
UpgradeInfo.UserItem.btValue[10] := 20;
if (n10 > 63) and (Random(g_Config.nUpgradeWeaponMCTwoPointRate) = 0) then //if (n10 > 63) and (Random(30) = 0) then
UpgradeInfo.UserItem.btValue[10] := 21;
if (n10 > 79) and (Random(g_Config.nUpgradeWeaponMCThreePointRate) = 0) then //if (n10 > 79) and (Random(200) = 0) then
UpgradeInfo.UserItem.btValue[10] := 22;
end else UpgradeInfo.UserItem.btValue[10] := 1;
end;
if ((UpgradeInfo.btSc >= UpgradeInfo.btMc) and (UpgradeInfo.btSc >= UpgradeInfo.btDc)) or
(n1C = 2) then
begin
n90 := _MIN(11, UpgradeInfo.btMc);
n10 := _MIN(85, n90 shl 3 - n90 + 10 + UpgradeInfo.UserItem.btValue[3] - UpgradeInfo.UserItem.btValue[4] + User.m_nBodyLuckLevel);
if Random(g_Config.nUpgradeWeaponSCRate) < n10 then
begin //if Random(100) < n10 then begin
UpgradeInfo.UserItem.btValue[10] := 30;
if (n10 > 63) and (Random(g_Config.nUpgradeWeaponSCTwoPointRate) = 0) then //if (n10 > 63) and (Random(30) = 0) then
UpgradeInfo.UserItem.btValue[10] := 31;
if (n10 > 79) and (Random(g_Config.nUpgradeWeaponSCThreePointRate) = 0) then //if (n10 > 79) and (Random(200) = 0) then
UpgradeInfo.UserItem.btValue[10] := 32;
end else UpgradeInfo.UserItem.btValue[10] := 1;
end;
New(UserItem);
UserItem^ := UpgradeInfo.UserItem;
Dispose(UpgradeInfo);
StdItem := UserEngine.GetStdItem(UserItem.wIndex);
//004A120E
if StdItem.NeedIdentify = 1 then
AddGameDataLog('24' + #9 +
User.m_sMapName + #9 +
IntToStr(User.m_nCurrX) + #9 +
IntToStr(User.m_nCurrY) + #9 +
User.m_sCharName + #9 +
//UserEngine.GetStdItemName(UserItem.wIndex) + #9 +
StdItem.Name + #9 +
IntToStr(UserItem.MakeIndex) + #9 +
'1' + #9 +
'0');
User.AddItemToBag(UserItem);
User.SendAddItem(UserItem);
end;
case n18 of //
0: GotoLable(User, sGETBACKUPGFAIL, False);
1: GotoLable(User, sGETBACKUPGING, False);
2: GotoLable(User, sGETBACKUPGOK, False);
end; // case
end;
function TMerchant.GetUserPrice(PlayObject: TPlayObject; nPrice: Integer): Integer; //0049F6E0
var
n14: Integer;
begin
{
if m_boCastle then begin
if UserCastle.IsMasterGuild(TGuild(PlayObject.m_MyGuild)) then begin
n14:=_MAX(60,ROUND(m_nPriceRate * 8.0000000000000000001e-1));//80%
Result:=ROUND(nPrice / 1.0e2 * n14); //100
end else begin
Result:=ROUND(nPrice / 1.0e2 * m_nPriceRate);
end;
end else begin
Result:=ROUND(nPrice / 1.0e2 * m_nPriceRate);
end;
}
if m_boCastle then
begin
// if UserCastle.IsMasterGuild(TGuild(PlayObject.m_MyGuild)) then begin
if (m_Castle <> nil) and TUserCastle(m_Castle).IsMasterGuild(TGUild(PlayObject.m_MyGuild)) then
begin
n14 := _MAX(60, Round(m_nPriceRate * (g_Config.nCastleMemberPriceRate / 100))); //80%
Result := Round(nPrice / 100 * n14); //100
end else
begin
Result := Round(nPrice / 100 * m_nPriceRate);
end;
end else
begin
Result := Round(nPrice / 100 * m_nPriceRate);
end;
end;
procedure TMerchant.UserSelect(PlayObject: TPlayObject; sData: string); //004A1820
procedure SuperRepairItem(User: TPlayObject); //004A159C
begin
User.SendMsg(Self, RM_SENDUSERSREPAIR, 0, Integer(Self), 0, 0, '');
end;
procedure BuyItem(User: TPlayObject; nInt: Integer); //004A1378
var
i, n10, nStock, nPrice: Integer;
nSubMenu: ShortInt;
sSENDMSG, sName: string;
UserItem: pTUserItem;
StdItem: TItem;
List14: TList;
sUserItemName: string;
begin
sSENDMSG := '';
n10 := 0;
for i := 0 to m_GoodsList.Count - 1 do
begin
List14 := TList(m_GoodsList.Items[i]);
UserItem := List14.Items[0];
StdItem := UserEngine.GetStdItem(UserItem.wIndex);
if StdItem <> nil then
begin
//取自定义物品名称
sName := GetItemName(UserItem);
nPrice := GetUserPrice(User, GetItemPrice(UserItem.wIndex));
nStock := List14.Count;
if (StdItem.StdMode <= 4) or
(StdItem.StdMode = 42) or
(StdItem.StdMode = 31) then nSubMenu := 0
else nSubMenu := 1;
sSENDMSG := sSENDMSG + sName + '/' + IntToStr(nSubMenu) + '/' + IntToStr(nPrice) + '/' + IntToStr(nStock) + '/';
Inc(n10);
end;
end; // for
User.SendMsg(Self, RM_SENDGOODSLIST, 0, Integer(Self), n10, 0, sSENDMSG);
end;
procedure SellItem(User: TPlayObject); //004A1544
begin
User.SendMsg(Self, RM_SENDUSERSELL, 0, Integer(Self), 0, 0, '');
end;
procedure RepairItem(User: TPlayObject); //004A1570
begin
User.SendMsg(Self, RM_SENDUSERREPAIR, 0, Integer(Self), 0, 0, '');
end;
procedure MakeDurg(User: TPlayObject); //004A16A0
var
i: Integer;
List14: TList;
UserItem: pTUserItem;
StdItem: TItem;
sSENDMSG: string;
nSubMenu: Integer;
nPrice: Integer;
nStock: Integer;
begin
sSENDMSG := '';
for i := 0 to m_GoodsList.Count - 1 do
begin
List14 := TList(m_GoodsList.Items[i]);
//if List14.Count <= 0 then Continue; //0807 增加,防止在制药物品列表为空时出错
UserItem := List14.Items[0];
StdItem := UserEngine.GetStdItem(UserItem.wIndex);
if StdItem <> nil then
begin
sSENDMSG := sSENDMSG + StdItem.Name + '/' + IntToStr(0) + '/' + IntToStr(g_Config.nMakeDurgPrice) + '/' + IntToStr(1) + '/';
end;
end;
if sSENDMSG <> '' then
User.SendMsg(Self, RM_USERMAKEDRUGITEMLIST, 0, Integer(Self), 0, 0, sSENDMSG);
end;
procedure ItemPrices(User: TPlayObject); //
begin
end;
procedure Storage(User: TPlayObject); //004A1648
begin
User.SendMsg(Self, RM_USERSTORAGEITEM, 0, Integer(Self), 0, 0, '');
end;
procedure GetBack(User: TPlayObject); //004A1674
begin
User.SendMsg(Self, RM_USERGETBACKITEM, 0, Integer(Self), 0, 0, '');
end;
var
sLabel, s18, sMsg: string;
boCanJmp: Boolean;
resourcestring
sExceptionMsg = '[Exception] TMerchant::UserSelect... Data: %s';
begin //004A1820
inherited;
if not (ClassNameIs(TMerchant.ClassName)) then Exit; //如果类名不是 TMerchant 则不执行以下处理函数
try
// PlayObject.m_nScriptGotoCount:=0;
// if not m_boCastle or not UserCastle.m_boUnderWar then begin
if not m_boCastle or not ((m_Castle <> nil) and TUserCastle(m_Castle).m_boUnderWar) then
begin
if not PlayObject.m_boDeath and (sData <> '') and (sData[1] = '@') then
begin
sMsg := GetValidStr3(sData, sLabel, [#13]);
s18 := '';
PlayObject.m_sScriptLable := sData;
boCanJmp := PlayObject.LableIsCanJmp(sLabel);
if CompareText(sLabel, sSL_SENDMSG) = 0 then
begin
if sMsg = '' then Exit;
end;
GotoLable(PlayObject, sLabel, not boCanJmp);
if not boCanJmp then Exit;
if CompareText(sLabel, sSL_SENDMSG) = 0 then
begin
if m_boSendmsg then SendCustemMsg(PlayObject, sMsg);
end else
if CompareText(sLabel, sSUPERREPAIR) = 0 then
begin
if m_boS_repair then SuperRepairItem(PlayObject);
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