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📄 objnpc.pas

📁 原版翎风(LF)引擎(M2)源码(Delphi)
💻 PAS
📖 第 1 页 / 共 5 页
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        PlayObject.SendMsg(Self, RM_MENU_OK, 0, Integer(Self), 0, 0, s18);
      end;
    end;
  except
    MainOutMessage(sExceptionMsg);
  end;
//  inherited;

end;
procedure TCastleOfficial.HireGuard(sIndex: string; PlayObject: TPlayObject); //004A413C
var
  n10: Integer;
  ObjUnit: pTObjUnit;
begin
  if m_Castle = nil then
  begin
    PlayObject.SysMsg('NPC不属于城堡!!!', c_Red, t_Hint);
    Exit;
  end;
  if TUserCastle(m_Castle).m_nTotalGold >= g_Config.nHireGuardPrice then
  begin
    n10 := Str_ToInt(sIndex, 0) - 1;
    if n10 <= MAXCALSTEGUARD then
    begin
      if TUserCastle(m_Castle).m_Guard[n10].BaseObject = nil then
      begin
        if not TUserCastle(m_Castle).m_boUnderWar then
        begin
          ObjUnit := @TUserCastle(m_Castle).m_Guard[n10];
          ObjUnit.BaseObject := UserEngine.RegenMonsterByName(TUserCastle(m_Castle).m_sMapName,
            ObjUnit.nX,
            ObjUnit.nY,
            ObjUnit.sName);
          if ObjUnit.BaseObject <> nil then
          begin
            Dec(TUserCastle(m_Castle).m_nTotalGold, g_Config.nHireGuardPrice);
            ObjUnit.BaseObject.m_Castle := TUserCastle(m_Castle);
            TGuardUnit(ObjUnit.BaseObject).m_nX550 := ObjUnit.nX;
            TGuardUnit(ObjUnit.BaseObject).m_nY554 := ObjUnit.nY;
            TGuardUnit(ObjUnit.BaseObject).m_nDirection := 3;
            PlayObject.SysMsg('雇佣成功.', c_Green, t_Hint);
          end;

        end else
        begin
          PlayObject.SysMsg('现在无法雇佣!!!', c_Red, t_Hint);
        end;
      end else
      begin
        PlayObject.SysMsg('早已雇佣!!!', c_Red, t_Hint);
      end;
    end else
    begin
      PlayObject.SysMsg('指令错误!!!', c_Red, t_Hint);
    end;
  end else
  begin
    PlayObject.SysMsg('城内资金不足!!!', c_Red, t_Hint);
  end;
  {
  if UserCastle.m_nTotalGold >= g_Config.nHireGuardPrice then begin
    n10:=Str_ToInt(sIndex,0) - 1;
    if n10 <= MAXCALSTEGUARD then begin
      if UserCastle.m_Guard[n10].BaseObject = nil then begin
        if not UserCastle.m_boUnderWar then begin
          ObjUnit:=@UserCastle.m_Guard[n10];
          ObjUnit.BaseObject:=UserEngine.RegenMonsterByName(UserCastle.m_sMapName,
                                                          ObjUnit.nX,
                                                          ObjUnit.nY,
                                                          ObjUnit.sName);
          if ObjUnit.BaseObject <> nil then begin
            Dec(UserCastle.m_nTotalGold,g_Config.nHireGuardPrice);
            ObjUnit.BaseObject.m_Castle:=UserCastle;
            TGuardUnit(ObjUnit.BaseObject).m_nX550:=ObjUnit.nX;
            TGuardUnit(ObjUnit.BaseObject).m_nY554:=ObjUnit.nY;
            TGuardUnit(ObjUnit.BaseObject).m_n558:=3;
            PlayObject.SysMsg('雇佣成功.',c_Green,t_Hint);
          end;

        end else begin
          PlayObject.SysMsg('现在无法雇佣!!!',c_Red,t_Hint);
        end;
      end
    end else begin
      PlayObject.SysMsg('指令错误!!!',c_Red,t_Hint);
    end;
  end else begin
    PlayObject.SysMsg('城内资金不足!!!',c_Red,t_Hint);
  end;
  }
end;
procedure TCastleOfficial.HireArcher(sIndex: string; PlayObject: TPlayObject); //004A433C
var
  n10: Integer;
  ObjUnit: pTObjUnit;
begin
  if m_Castle = nil then
  begin
    PlayObject.SysMsg('NPC不属于城堡!!!', c_Red, t_Hint);
    Exit;
  end;

  if TUserCastle(m_Castle).m_nTotalGold >= g_Config.nHireArcherPrice then
  begin
    n10 := Str_ToInt(sIndex, 0) - 1;
    if n10 <= MAXCASTLEARCHER then
    begin
      if TUserCastle(m_Castle).m_Archer[n10].BaseObject = nil then
      begin
        if not TUserCastle(m_Castle).m_boUnderWar then
        begin
          ObjUnit := @TUserCastle(m_Castle).m_Archer[n10];
          ObjUnit.BaseObject := UserEngine.RegenMonsterByName(TUserCastle(m_Castle).m_sMapName,
            ObjUnit.nX,
            ObjUnit.nY,
            ObjUnit.sName);
          if ObjUnit.BaseObject <> nil then
          begin
            Dec(TUserCastle(m_Castle).m_nTotalGold, g_Config.nHireArcherPrice);
            ObjUnit.BaseObject.m_Castle := TUserCastle(m_Castle);
            TGuardUnit(ObjUnit.BaseObject).m_nX550 := ObjUnit.nX;
            TGuardUnit(ObjUnit.BaseObject).m_nY554 := ObjUnit.nY;
            TGuardUnit(ObjUnit.BaseObject).m_nDirection := 3;
            PlayObject.SysMsg('雇佣成功...', c_Green, t_Hint);
          end;

        end else
        begin
          PlayObject.SysMsg('现在无法雇佣!!!', c_Red, t_Hint);
        end;
      end else
      begin
        PlayObject.SysMsg('早已雇佣!!!', c_Red, t_Hint);
      end;
    end else
    begin
      PlayObject.SysMsg('指令错误!!!', c_Red, t_Hint);
    end;
  end else
  begin
    PlayObject.SysMsg('城内资金不足!!!', c_Red, t_Hint);
  end;
  {
  if UserCastle.m_nTotalGold >= g_Config.nHireArcherPrice then begin
    n10:=Str_ToInt(sIndex,0) - 1;
    if n10 <= MAXCASTLEARCHER then begin
      if UserCastle.m_Archer[n10].BaseObject = nil then begin
        if not UserCastle.m_boUnderWar then begin
          ObjUnit:=@UserCastle.m_Archer[n10];
          ObjUnit.BaseObject:=UserEngine.RegenMonsterByName(UserCastle.m_sMapName,
                                                          ObjUnit.nX,
                                                          ObjUnit.nY,
                                                          ObjUnit.sName);
          if ObjUnit.BaseObject <> nil then begin
            Dec(UserCastle.m_nTotalGold,g_Config.nHireArcherPrice);
            ObjUnit.BaseObject.m_Castle:=UserCastle;
            TGuardUnit(ObjUnit.BaseObject).m_nX550:=ObjUnit.nX;
            TGuardUnit(ObjUnit.BaseObject).m_nY554:=ObjUnit.nY;
            TGuardUnit(ObjUnit.BaseObject).m_n558:=3;
            PlayObject.SysMsg('雇佣成功.',c_Green,t_Hint);
          end;

        end else begin
          PlayObject.SysMsg('现在无法雇佣!!!',c_Red,t_Hint);
        end;
      end else begin
        PlayObject.SysMsg('早已雇佣!!!',c_Red,t_Hint);
      end;
    end else begin
      PlayObject.SysMsg('指令错误!!!',c_Red,t_Hint);
    end;
  end else begin
    PlayObject.SysMsg('城内资金不足!!!',c_Red,t_Hint);
  end;
  }
end;
{ TMerchant }

procedure TMerchant.AddItemPrice(nIndex: Integer; nPrice: Integer); //0049F2AC
var
  ItemPrice: pTItemPrice;
begin
  New(ItemPrice);
  ItemPrice.wIndex := nIndex;
  ItemPrice.nPrice := nPrice;
  m_ItemPriceList.Add(ItemPrice);
  FrmDB.SaveGoodPriceRecord(Self, m_sScript + '-' + m_sMapName);
end;
procedure TMerchant.CheckItemPrice(nIndex: Integer); //0049F1BC
var
  i: Integer;
  ItemPrice: pTItemPrice;
  n10: Integer;
  StdItem: TItem;
begin
  for i := 0 to m_ItemPriceList.Count - 1 do
  begin
    ItemPrice := m_ItemPriceList.Items[i];
    if ItemPrice.wIndex = nIndex then
    begin
      n10 := ItemPrice.nPrice;
      if Round(n10 * 1.1) > n10 then
      begin
        n10 := Round(n10 * 1.1);
      end else Inc(n10);
      Exit;
    end;
  end;
  StdItem := UserEngine.GetStdItem(nIndex);
  if StdItem <> nil then
  begin
    AddItemPrice(nIndex, Round(StdItem.Price * 1.1));
  end;
end;
function TMerchant.GetRefillList(nIndex: Integer): TList; //0049F118
var
  i: Integer;
  List: TList;
begin
  Result := nil;
  if nIndex <= 0 then Exit;
  for i := 0 to m_GoodsList.Count - 1 do
  begin
    List := TList(m_GoodsList.Items[i]);
    if List.Count > 0 then
    begin
      if pTUserItem(List.Items[0]).wIndex = nIndex then
      begin
        Result := List;
        Break;
      end;
    end;
  end;
end;

procedure TMerchant.RefillGoods; //0049F950
  procedure RefillItems(var List: TList; sItemName: string; nInt: Integer); //0049F824
  var
    i: Integer;
    UserItem: pTUserItem;
  begin
    if List = nil then
    begin
      List := TList.Create;
      m_GoodsList.Add(List);
    end;
    for i := 0 to nInt - 1 do
    begin
      New(UserItem);
      if UserEngine.CopyToUserItemFromName(sItemName, UserItem) then
      begin
        List.Insert(0, UserItem);
      end else Dispose(UserItem);
    end;
  end;
  procedure DelReFillItem(var List: TList; nInt: Integer); //0049F8F8
  var
    i: Integer;
  begin
    for i := List.Count - 1 downto 0 do
    begin
      if nInt <= 0 then Break;
      Dispose(pTUserItem(List.Items[i]));
      List.Delete(i);
      Dec(nInt);
    end;
  end;

var
  i, ii: Integer;
  Goods: pTGoods;
  nIndex, nRefillCount: Integer;
  RefillList, RefillList20: TList;
  bo21: Boolean;
resourcestring
  sExceptionMsg = '[Exception] TMerchant::RefillGoods %s/%d:%d [%s] Code:%d';
begin //0049F950
  try
    for i := 0 to m_RefillGoodsList.Count - 1 do
    begin
      Goods := m_RefillGoodsList.Items[i];

      if (GetTickCount - Goods.dwRefillTick) > Goods.dwRefillTime * 60 * 1000 then
      begin
        Goods.dwRefillTick := GetTickCount();
        nIndex := UserEngine.GetStdItemIdx(Goods.sItemName);
        if nIndex >= 0 then
        begin
         // memo.Lines.Add('test');
          RefillList := GetRefillList(nIndex);
          nRefillCount := 0;
          if RefillList <> nil then nRefillCount := RefillList.Count;
          if Goods.nCount > nRefillCount then
          begin
            CheckItemPrice(nIndex);
            RefillItems(RefillList, Goods.sItemName, Goods.nCount - nRefillCount);
            FrmDB.SaveGoodRecord(Self, m_sScript + '-' + m_sMapName);

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