📄 gamecommand.pas
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RefGameMasterCmd(@g_GameCommand.DENYIPLOGON,
'@' + g_GameCommand.DENYIPLOGON.sCmd + ' IP地址 是否永久封(0,1)',
'将指定IP地址加入禁止登录列表,以这些IP登录的用户将无法进入游戏(支持权限分配)');
RefGameMasterCmd(@g_GameCommand.DENYACCOUNTLOGON,
'@' + g_GameCommand.DENYACCOUNTLOGON.sCmd + ' 登录帐号 是否永久封(0,1)',
'将指定登录帐号加入禁止登录列表,以此帐号登录的用户将无法进入游戏(支持权限分配)');
RefGameMasterCmd(@g_GameCommand.DENYCHARNAMELOGON,
'@' + g_GameCommand.DENYCHARNAMELOGON.sCmd + ' 人物名称 是否永久封(0,1)',
'将指定人物名称加入禁止登录列表,此人物将无法进入游戏(支持权限分配)');
RefGameMasterCmd(@g_GameCommand.DELDENYIPLOGON,
'@' + g_GameCommand.DELDENYIPLOGON.sCmd,
'将指定IP地址从禁止登录列表中删除(支持权限分配)');
RefGameMasterCmd(@g_GameCommand.DELDENYACCOUNTLOGON,
'@' + g_GameCommand.DELDENYACCOUNTLOGON.sCmd,
'将指定登录帐号从禁止登录列表中删除(支持权限分配)');
RefGameMasterCmd(@g_GameCommand.DELDENYCHARNAMELOGON,
'@' + g_GameCommand.DELDENYCHARNAMELOGON.sCmd,
'将指定人物名称从禁止登录列表中删除(支持权限分配)');
RefGameMasterCmd(@g_GameCommand.SHOWDENYIPLOGON,
'@' + g_GameCommand.SHOWDENYIPLOGON.sCmd,
'显示禁止列表中的IP(支持权限分配)');
RefGameMasterCmd(@g_GameCommand.SHOWDENYACCOUNTLOGON,
'@' + g_GameCommand.SHOWDENYACCOUNTLOGON.sCmd,
'显示禁止列表中的登录帐号(支持权限分配)');
RefGameMasterCmd(@g_GameCommand.SHOWDENYCHARNAMELOGON,
'@' + g_GameCommand.SHOWDENYCHARNAMELOGON.sCmd,
'显示禁止列表中的人物名称(支持权限分配)');
RefGameMasterCmd(@g_GameCommand.SETMAPMODE,
'@' + g_GameCommand.SETMAPMODE.sCmd,
'设置地图模式');
RefGameMasterCmd(@g_GameCommand.SHOWMAPMODE,
'@' + g_GameCommand.SHOWMAPMODE.sCmd,
'显示地图模式');
RefGameMasterCmd(@g_GameCommand.ATTACK,
'@' + g_GameCommand.ATTACK.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.LUCKYPOINT,
'@' + g_GameCommand.LUCKYPOINT.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.CHANGELUCK,
'@' + g_GameCommand.CHANGELUCK.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.HUNGER,
'@' + g_GameCommand.HUNGER.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.NAMECOLOR,
'@' + g_GameCommand.NAMECOLOR.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.TRANSPARECY,
'@' + g_GameCommand.TRANSPARECY.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.LEVEL0,
'@' + g_GameCommand.LEVEL0.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.CHANGEITEMNAME,
'@' + g_GameCommand.CHANGEITEMNAME.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.ADDTOITEMEVENT,
'@' + g_GameCommand.ADDTOITEMEVENT.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.ADDTOITEMEVENTASPIECES,
'@' + g_GameCommand.ADDTOITEMEVENTASPIECES.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.ITEMEVENTLIST,
'@' + g_GameCommand.ITEMEVENTLIST.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.STARTINGGIFTNO,
'@' + g_GameCommand.STARTINGGIFTNO.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.DELETEALLITEMEVENT,
'@' + g_GameCommand.DELETEALLITEMEVENT.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.STARTITEMEVENT,
'@' + g_GameCommand.STARTITEMEVENT.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.ITEMEVENTTERM,
'@' + g_GameCommand.ITEMEVENTTERM.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.OPDELETESKILL,
'@' + g_GameCommand.OPDELETESKILL.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.CHANGEWEAPONDURA,
'@' + g_GameCommand.CHANGEWEAPONDURA.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.SBKDOOR,
'@' + g_GameCommand.SBKDOOR.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.SPIRIT,
'@' + g_GameCommand.SPIRIT.sCmd,
'');
RefGameMasterCmd(@g_GameCommand.SPIRITSTOP,
'@' + g_GameCommand.SPIRITSTOP.sCmd,
'');
end;
procedure TfrmGameCmd.RefGameDebugCmd(GameCmd:pTGameCmd;sCmdParam,sDesc:String);
begin
Inc(nRefGameDebugIndex);
if StringGridGameMasterCmd.RowCount - 1 < nRefGameDebugIndex then begin
StringGridGameDebugCmd.RowCount:=nRefGameDebugIndex + 1;
end;
StringGridGameDebugCmd.Cells[0,nRefGameDebugIndex]:=GameCmd.sCmd;
StringGridGameDebugCmd.Cells[1,nRefGameDebugIndex]:=IntToStr(GameCmd.nPermissionMin) + '/' + IntToStr(GameCmd.nPermissionMax);
StringGridGameDebugCmd.Cells[2,nRefGameDebugIndex]:=sCmdParam;
StringGridGameDebugCmd.Cells[3,nRefGameDebugIndex]:=sDesc;
StringGridGameDebugCmd.Objects[0,nRefGameDebugIndex]:=TObject(GameCmd);
end;
procedure TfrmGameCmd.RefDebugCommand;
var
GameCmd:pTGameCmd;
begin
EditGameDebugCmdOK.Enabled:=False;
// StringGridGameDebugCmd.RowCount:=41;
GameCmd:=@g_GameCommand.SHOWFLAG;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'');
GameCmd:=@g_GameCommand.SETFLAG;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'');
GameCmd:=@g_GameCommand.SHOWOPEN;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'');
GameCmd:=@g_GameCommand.SETOPEN;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'');
GameCmd:=@g_GameCommand.SHOWUNIT;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'');
GameCmd:=@g_GameCommand.SETUNIT;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'');
GameCmd:=@g_GameCommand.MOBNPC;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'');
GameCmd:=@g_GameCommand.DELNPC;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'');
GameCmd:=@g_GameCommand.LOTTERYTICKET;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'');
GameCmd:=@g_GameCommand.RELOADADMIN;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'重新加载管理员列表');
GameCmd:=@g_GameCommand.RELOADNPC;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'重新加载NPC脚本');
GameCmd:=@g_GameCommand.RELOADMANAGE;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'重新加载登录脚本');
GameCmd:=@g_GameCommand.RELOADROBOTMANAGE;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'重新加载机器人配置');
GameCmd:=@g_GameCommand.RELOADROBOT;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'重新加载机器人脚本');
GameCmd:=@g_GameCommand.RELOADMONITEMS;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'重新加载怪物爆率配置');
GameCmd:=@g_GameCommand.RELOADDIARY;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'未使用');
GameCmd:=@g_GameCommand.RELOADITEMDB;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'重新加载物品数据库');
GameCmd:=@g_GameCommand.RELOADMAGICDB;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'未使用');
GameCmd:=@g_GameCommand.RELOADMONSTERDB;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'重新加载怪物数据库');
GameCmd:=@g_GameCommand.RELOADMINMAP;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'重新加载小地图配置');
GameCmd:=@g_GameCommand.RELOADGUILD;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'');
GameCmd:=@g_GameCommand.RELOADGUILDALL;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'');
GameCmd:=@g_GameCommand.RELOADLINENOTICE;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'重新加载游戏公告信息');
GameCmd:=@g_GameCommand.RELOADABUSE;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'重新加载脏话过滤配置');
GameCmd:=@g_GameCommand.BACKSTEP;
RefGameDebugCmd(GameCmd,
'@' + GameCmd.sCmd,
'');
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