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📄 gamecommand.pas

📁 原版翎风(LF)引擎(M2)源码(Delphi)
💻 PAS
📖 第 1 页 / 共 5 页
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  RefGameMasterCmd(@g_GameCommand.DENYIPLOGON,
                   '@' + g_GameCommand.DENYIPLOGON.sCmd + ' IP地址 是否永久封(0,1)',
                   '将指定IP地址加入禁止登录列表,以这些IP登录的用户将无法进入游戏(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.DENYACCOUNTLOGON,
                   '@' + g_GameCommand.DENYACCOUNTLOGON.sCmd + ' 登录帐号 是否永久封(0,1)',
                   '将指定登录帐号加入禁止登录列表,以此帐号登录的用户将无法进入游戏(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.DENYCHARNAMELOGON,
                   '@' + g_GameCommand.DENYCHARNAMELOGON.sCmd + ' 人物名称 是否永久封(0,1)',
                   '将指定人物名称加入禁止登录列表,此人物将无法进入游戏(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.DELDENYIPLOGON,
                   '@' + g_GameCommand.DELDENYIPLOGON.sCmd,
                   '将指定IP地址从禁止登录列表中删除(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.DELDENYACCOUNTLOGON,
                   '@' + g_GameCommand.DELDENYACCOUNTLOGON.sCmd,
                   '将指定登录帐号从禁止登录列表中删除(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.DELDENYCHARNAMELOGON,
                   '@' + g_GameCommand.DELDENYCHARNAMELOGON.sCmd,
                   '将指定人物名称从禁止登录列表中删除(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.SHOWDENYIPLOGON,
                   '@' + g_GameCommand.SHOWDENYIPLOGON.sCmd,
                   '显示禁止列表中的IP(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.SHOWDENYACCOUNTLOGON,
                   '@' + g_GameCommand.SHOWDENYACCOUNTLOGON.sCmd,
                   '显示禁止列表中的登录帐号(支持权限分配)');


  RefGameMasterCmd(@g_GameCommand.SHOWDENYCHARNAMELOGON,
                   '@' + g_GameCommand.SHOWDENYCHARNAMELOGON.sCmd,
                   '显示禁止列表中的人物名称(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.SETMAPMODE,
                   '@' + g_GameCommand.SETMAPMODE.sCmd,
                   '设置地图模式');

  RefGameMasterCmd(@g_GameCommand.SHOWMAPMODE,
                   '@' + g_GameCommand.SHOWMAPMODE.sCmd,
                   '显示地图模式');

  RefGameMasterCmd(@g_GameCommand.ATTACK,
                   '@' + g_GameCommand.ATTACK.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.LUCKYPOINT,
                   '@' + g_GameCommand.LUCKYPOINT.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.CHANGELUCK,
                   '@' + g_GameCommand.CHANGELUCK.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.HUNGER,
                   '@' + g_GameCommand.HUNGER.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.NAMECOLOR,
                   '@' + g_GameCommand.NAMECOLOR.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.TRANSPARECY,
                   '@' + g_GameCommand.TRANSPARECY.sCmd,
                   '');


  RefGameMasterCmd(@g_GameCommand.LEVEL0,
                   '@' + g_GameCommand.LEVEL0.sCmd,
                   '');


  RefGameMasterCmd(@g_GameCommand.CHANGEITEMNAME,
                   '@' + g_GameCommand.CHANGEITEMNAME.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.ADDTOITEMEVENT,
                   '@' + g_GameCommand.ADDTOITEMEVENT.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.ADDTOITEMEVENTASPIECES,
                   '@' + g_GameCommand.ADDTOITEMEVENTASPIECES.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.ITEMEVENTLIST,
                   '@' + g_GameCommand.ITEMEVENTLIST.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.STARTINGGIFTNO,
                   '@' + g_GameCommand.STARTINGGIFTNO.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.DELETEALLITEMEVENT,
                   '@' + g_GameCommand.DELETEALLITEMEVENT.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.STARTITEMEVENT,
                   '@' + g_GameCommand.STARTITEMEVENT.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.ITEMEVENTTERM,
                   '@' + g_GameCommand.ITEMEVENTTERM.sCmd,
                   '');


  RefGameMasterCmd(@g_GameCommand.OPDELETESKILL,
                   '@' + g_GameCommand.OPDELETESKILL.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.CHANGEWEAPONDURA,
                   '@' + g_GameCommand.CHANGEWEAPONDURA.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.SBKDOOR,
                   '@' + g_GameCommand.SBKDOOR.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.SPIRIT,
                   '@' + g_GameCommand.SPIRIT.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.SPIRITSTOP,
                   '@' + g_GameCommand.SPIRITSTOP.sCmd,
                   '');

end;

procedure TfrmGameCmd.RefGameDebugCmd(GameCmd:pTGameCmd;sCmdParam,sDesc:String);
begin
  Inc(nRefGameDebugIndex);
  if StringGridGameMasterCmd.RowCount - 1 < nRefGameDebugIndex then begin
    StringGridGameDebugCmd.RowCount:=nRefGameDebugIndex + 1;
  end;
    
  StringGridGameDebugCmd.Cells[0,nRefGameDebugIndex]:=GameCmd.sCmd;
  StringGridGameDebugCmd.Cells[1,nRefGameDebugIndex]:=IntToStr(GameCmd.nPermissionMin) + '/' + IntToStr(GameCmd.nPermissionMax);
  StringGridGameDebugCmd.Cells[2,nRefGameDebugIndex]:=sCmdParam;
  StringGridGameDebugCmd.Cells[3,nRefGameDebugIndex]:=sDesc;
  StringGridGameDebugCmd.Objects[0,nRefGameDebugIndex]:=TObject(GameCmd);
end;

procedure TfrmGameCmd.RefDebugCommand;
var
  GameCmd:pTGameCmd;
begin
  EditGameDebugCmdOK.Enabled:=False;
//  StringGridGameDebugCmd.RowCount:=41;

  GameCmd:=@g_GameCommand.SHOWFLAG;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '');

  GameCmd:=@g_GameCommand.SETFLAG;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '');

  GameCmd:=@g_GameCommand.SHOWOPEN;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '');

  GameCmd:=@g_GameCommand.SETOPEN;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '');

  GameCmd:=@g_GameCommand.SHOWUNIT;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '');

  GameCmd:=@g_GameCommand.SETUNIT;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '');
                   
  GameCmd:=@g_GameCommand.MOBNPC;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '');

  GameCmd:=@g_GameCommand.DELNPC;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '');

  GameCmd:=@g_GameCommand.LOTTERYTICKET;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '');

  GameCmd:=@g_GameCommand.RELOADADMIN;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '重新加载管理员列表');

  GameCmd:=@g_GameCommand.RELOADNPC;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '重新加载NPC脚本');

  GameCmd:=@g_GameCommand.RELOADMANAGE;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '重新加载登录脚本');

  GameCmd:=@g_GameCommand.RELOADROBOTMANAGE;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '重新加载机器人配置');

  GameCmd:=@g_GameCommand.RELOADROBOT;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '重新加载机器人脚本');

  GameCmd:=@g_GameCommand.RELOADMONITEMS;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '重新加载怪物爆率配置');

  GameCmd:=@g_GameCommand.RELOADDIARY;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '未使用');

  GameCmd:=@g_GameCommand.RELOADITEMDB;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '重新加载物品数据库');

  GameCmd:=@g_GameCommand.RELOADMAGICDB;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '未使用');

  GameCmd:=@g_GameCommand.RELOADMONSTERDB;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '重新加载怪物数据库');

  GameCmd:=@g_GameCommand.RELOADMINMAP;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '重新加载小地图配置');

  GameCmd:=@g_GameCommand.RELOADGUILD;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '');

  GameCmd:=@g_GameCommand.RELOADGUILDALL;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '');

  GameCmd:=@g_GameCommand.RELOADLINENOTICE;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '重新加载游戏公告信息');

  GameCmd:=@g_GameCommand.RELOADABUSE;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '重新加载脏话过滤配置');

  GameCmd:=@g_GameCommand.BACKSTEP;
  RefGameDebugCmd(GameCmd,
                   '@' + GameCmd.sCmd,
                   '');

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