📄 castlemanage.pas
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unit CastleManage;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ComCtrls, StdCtrls, Spin, Grids,AddGuild;
type
TfrmCastleManage = class(TForm)
GroupBox1: TGroupBox;
ListViewCastle: TListView;
GroupBox2: TGroupBox;
PageControlCastle: TPageControl;
TabSheet1: TTabSheet;
TabSheet2: TTabSheet;
GroupBox3: TGroupBox;
Label2: TLabel;
EditOwenGuildName: TEdit;
GroupBox4: TGroupBox;
Label4: TLabel;
Label5: TLabel;
Label6: TLabel;
Edit4: TEdit;
Edit5: TEdit;
Edit6: TEdit;
Label1: TLabel;
Label3: TLabel;
EditTotalGold: TSpinEdit;
EditTodayIncome: TSpinEdit;
Label7: TLabel;
EditTechLevel: TSpinEdit;
Label8: TLabel;
EditPower: TSpinEdit;
TabSheet3: TTabSheet;
GroupBox5: TGroupBox;
ListViewGuard: TListView;
ButtonRefresh: TButton;
Label9: TLabel;
Edit1: TEdit;
Label10: TLabel;
Label11: TLabel;
Edit3: TEdit;
Button1: TButton;
SpinEdit1: TSpinEdit;
SpinEdit2: TSpinEdit;
TabSheet4: TTabSheet;
GroupBox6: TGroupBox;
Gridactcastle: TStringGrid;
Button2: TButton;
Button3: TButton;
Button4: TButton;
Button5: TButton;
Button6: TButton;
procedure ListViewCastleClick(Sender: TObject);
procedure ButtonRefreshClick(Sender: TObject);
procedure Button2Click(Sender: TObject);
private
procedure RefCastleList;
procedure RefCastleInfo;
{ Private declarations }
public
procedure Open();
{ Public declarations }
end;
var
frmCastleManage: TfrmCastleManage;
implementation
uses Castle, M2Share;
{$R *.dfm}
var
CurCastle: TUserCastle;
boRefing: Boolean;
{ TfrmCastleManage }
procedure TfrmCastleManage.Open;
begin
Gridactcastle.Cells[0, 0] := '序号';
Gridactcastle.Cells[1, 0] := '行会名称';
Gridactcastle.Cells[2, 0] := '攻城时间';
RefCastleList();
ShowModal;
end;
procedure TfrmCastleManage.RefCastleInfo;
var
i, ii: Integer;
ListItem: TListItem;
ObjUnit: pTObjUnit;
begin
if CurCastle = nil then Exit;
boRefing := True;
if CurCastle.m_MasterGuild = nil then EditOwenGuildName.Text := ''
else EditOwenGuildName.Text := CurCastle.m_MasterGuild.sGuildName;
EditTotalGold.Value := CurCastle.m_nTotalGold;
EditTodayIncome.Value := CurCastle.m_nTodayIncome;
EditTechLevel.Value := CurCastle.m_nTechLevel;
EditPower.Value := CurCastle.m_nPower;
ListViewGuard.Clear;
ListItem := ListViewGuard.Items.Add;
ListItem.Caption := '0';
if CurCastle.m_MainDoor.BaseObject <> nil then
begin
ListItem.SubItems.Add(CurCastle.m_MainDoor.BaseObject.m_sCharName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_MainDoor.BaseObject.m_nCurrX, CurCastle.m_MainDoor.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_MainDoor.BaseObject.m_WAbil.HP, CurCastle.m_MainDoor.BaseObject.m_WAbil.MaxHP]));
if CurCastle.m_MainDoor.BaseObject.m_boDeath then
begin
ListItem.SubItems.Add('损坏');
end else
if (CurCastle.m_DoorStatus <> nil) and CurCastle.m_DoorStatus.boOpened then
begin
ListItem.SubItems.Add('开启');
end else
begin
ListItem.SubItems.Add('关闭');
end;
end else
begin
ListItem.SubItems.Add(CurCastle.m_MainDoor.sName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_MainDoor.nX, CurCastle.m_MainDoor.nY]));
ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
end;
ListItem := ListViewGuard.Items.Add;
ListItem.Caption := '1';
if CurCastle.m_LeftWall.BaseObject <> nil then
begin
ListItem.SubItems.Add(CurCastle.m_LeftWall.BaseObject.m_sCharName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_LeftWall.BaseObject.m_nCurrX, CurCastle.m_LeftWall.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_LeftWall.BaseObject.m_WAbil.HP, CurCastle.m_LeftWall.BaseObject.m_WAbil.MaxHP]));
end else
begin
ListItem.SubItems.Add(CurCastle.m_LeftWall.sName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_LeftWall.nX, CurCastle.m_LeftWall.nY]));
ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
end;
ListItem := ListViewGuard.Items.Add;
ListItem.Caption := '2';
if CurCastle.m_CenterWall.BaseObject <> nil then
begin
ListItem.SubItems.Add(CurCastle.m_CenterWall.BaseObject.m_sCharName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_CenterWall.BaseObject.m_nCurrX, CurCastle.m_CenterWall.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_CenterWall.BaseObject.m_WAbil.HP, CurCastle.m_CenterWall.BaseObject.m_WAbil.MaxHP]));
end else
begin
ListItem.SubItems.Add(CurCastle.m_CenterWall.sName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_CenterWall.nX, CurCastle.m_CenterWall.nY]));
ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
end;
ListItem := ListViewGuard.Items.Add;
ListItem.Caption := '3';
if CurCastle.m_RightWall.BaseObject <> nil then
begin
ListItem.SubItems.Add(CurCastle.m_RightWall.BaseObject.m_sCharName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_RightWall.BaseObject.m_nCurrX, CurCastle.m_RightWall.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_RightWall.BaseObject.m_WAbil.HP, CurCastle.m_RightWall.BaseObject.m_WAbil.MaxHP]));
end else
begin
ListItem.SubItems.Add(CurCastle.m_RightWall.sName);
ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_RightWall.nX, CurCastle.m_RightWall.nY]));
ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
end;
for i := Low(CurCastle.m_Archer) to High(CurCastle.m_Archer) do
begin
ObjUnit := @CurCastle.m_Archer[i];
ListItem := ListViewGuard.Items.Add;
ListItem.Caption := IntToStr(i + 4);
if ObjUnit.BaseObject <> nil then
begin
ListItem.SubItems.Add(ObjUnit.BaseObject.m_sCharName);
ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.BaseObject.m_nCurrX, ObjUnit.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(Format('%d/%d', [ObjUnit.BaseObject.m_WAbil.HP, ObjUnit.BaseObject.m_WAbil.MaxHP]));
end else
begin
ListItem.SubItems.Add(ObjUnit.sName);
ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.nX, ObjUnit.nY]));
ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
end;
end;
for ii := Low(CurCastle.m_Guard) to High(CurCastle.m_Guard) do
begin
ObjUnit := @CurCastle.m_Guard[ii];
ListItem := ListViewGuard.Items.Add;
ListItem.Caption := IntToStr(i + 4);
if ObjUnit.BaseObject <> nil then
begin
ListItem.SubItems.Add(ObjUnit.BaseObject.m_sCharName);
ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.BaseObject.m_nCurrX, ObjUnit.BaseObject.m_nCurrY]));
ListItem.SubItems.Add(Format('%d/%d', [ObjUnit.BaseObject.m_WAbil.HP, ObjUnit.BaseObject.m_WAbil.MaxHP]));
end else
begin
ListItem.SubItems.Add(ObjUnit.sName);
ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.nX, ObjUnit.nY]));
ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
end;
end;
boRefing := False;
end;
procedure TfrmCastleManage.RefCastleList;
var
i: Integer;
UserCastle: TUserCastle;
ListItem: TListItem;
begin
g_CastleManager.Lock;
try
for i := 0 to g_CastleManager.m_CastleList.Count - 1 do
begin
UserCastle := TUserCastle(g_CastleManager.m_CastleList.Items[i]);
ListItem := ListViewCastle.Items.Add;
ListItem.Caption := IntToStr(i);
ListItem.SubItems.AddObject(UserCastle.m_sConfigDir, UserCastle);
ListItem.SubItems.Add(UserCastle.m_sName)
end;
finally
g_CastleManager.UnLock;
end;
end;
procedure TfrmCastleManage.ListViewCastleClick(Sender: TObject);
var
ListItem: TListItem;
begin
ListItem := ListViewCastle.Selected;
if ListItem = nil then Exit;
CurCastle := TUserCastle(ListItem.SubItems.Objects[0]);
RefCastleInfo();
end;
procedure TfrmCastleManage.ButtonRefreshClick(Sender: TObject);
begin
RefCastleInfo();
end;
procedure TfrmCastleManage.Button2Click(Sender: TObject);
var
FromAddGuild: TFromAddGuild;
begin
FromAddGuild := TFromAddGuild.Create(Owner);
FromAddGuild.Top := Top + 20;
FromAddGuild.Left := Left;
FromAddGuild.Open();
FromAddGuild.Free;
end;
end.
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