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📄 castlemanage.pas

📁 原版翎风(LF)引擎(M2)源码(Delphi)
💻 PAS
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unit CastleManage;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, ComCtrls, StdCtrls, Spin, Grids,AddGuild;

type
  TfrmCastleManage = class(TForm)
    GroupBox1: TGroupBox;
    ListViewCastle: TListView;
    GroupBox2: TGroupBox;
    PageControlCastle: TPageControl;
    TabSheet1: TTabSheet;
    TabSheet2: TTabSheet;
    GroupBox3: TGroupBox;
    Label2: TLabel;
    EditOwenGuildName: TEdit;
    GroupBox4: TGroupBox;
    Label4: TLabel;
    Label5: TLabel;
    Label6: TLabel;
    Edit4: TEdit;
    Edit5: TEdit;
    Edit6: TEdit;
    Label1: TLabel;
    Label3: TLabel;
    EditTotalGold: TSpinEdit;
    EditTodayIncome: TSpinEdit;
    Label7: TLabel;
    EditTechLevel: TSpinEdit;
    Label8: TLabel;
    EditPower: TSpinEdit;
    TabSheet3: TTabSheet;
    GroupBox5: TGroupBox;
    ListViewGuard: TListView;
    ButtonRefresh: TButton;
    Label9: TLabel;
    Edit1: TEdit;
    Label10: TLabel;
    Label11: TLabel;
    Edit3: TEdit;
    Button1: TButton;
    SpinEdit1: TSpinEdit;
    SpinEdit2: TSpinEdit;
    TabSheet4: TTabSheet;
    GroupBox6: TGroupBox;
    Gridactcastle: TStringGrid;
    Button2: TButton;
    Button3: TButton;
    Button4: TButton;
    Button5: TButton;
    Button6: TButton;
    procedure ListViewCastleClick(Sender: TObject);
    procedure ButtonRefreshClick(Sender: TObject);
    procedure Button2Click(Sender: TObject);

  private
    procedure RefCastleList;
    procedure RefCastleInfo;
    { Private declarations }
  public
    procedure Open();
    { Public declarations }
  end;

var
  frmCastleManage: TfrmCastleManage;

implementation

uses Castle, M2Share;

{$R *.dfm}
var
  CurCastle: TUserCastle;
  boRefing: Boolean;
{ TfrmCastleManage }




procedure TfrmCastleManage.Open;
begin
  Gridactcastle.Cells[0, 0] := '序号';
  Gridactcastle.Cells[1, 0] := '行会名称';
  Gridactcastle.Cells[2, 0] := '攻城时间';
  RefCastleList();
  ShowModal;
end;

procedure TfrmCastleManage.RefCastleInfo;
var
  i, ii: Integer;
  ListItem: TListItem;
  ObjUnit: pTObjUnit;
begin
  if CurCastle = nil then Exit;
  boRefing := True;
  if CurCastle.m_MasterGuild = nil then EditOwenGuildName.Text := ''
  else EditOwenGuildName.Text := CurCastle.m_MasterGuild.sGuildName;
  EditTotalGold.Value := CurCastle.m_nTotalGold;
  EditTodayIncome.Value := CurCastle.m_nTodayIncome;
  EditTechLevel.Value := CurCastle.m_nTechLevel;
  EditPower.Value := CurCastle.m_nPower;
  ListViewGuard.Clear;
  ListItem := ListViewGuard.Items.Add;
  ListItem.Caption := '0';
  if CurCastle.m_MainDoor.BaseObject <> nil then
  begin
    ListItem.SubItems.Add(CurCastle.m_MainDoor.BaseObject.m_sCharName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_MainDoor.BaseObject.m_nCurrX, CurCastle.m_MainDoor.BaseObject.m_nCurrY]));
    ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_MainDoor.BaseObject.m_WAbil.HP, CurCastle.m_MainDoor.BaseObject.m_WAbil.MaxHP]));
    if CurCastle.m_MainDoor.BaseObject.m_boDeath then
    begin
      ListItem.SubItems.Add('损坏');
    end else
      if (CurCastle.m_DoorStatus <> nil) and CurCastle.m_DoorStatus.boOpened then
      begin
        ListItem.SubItems.Add('开启');
      end else
      begin
        ListItem.SubItems.Add('关闭');
      end;
  end else
  begin
    ListItem.SubItems.Add(CurCastle.m_MainDoor.sName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_MainDoor.nX, CurCastle.m_MainDoor.nY]));
    ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
  end;

  ListItem := ListViewGuard.Items.Add;
  ListItem.Caption := '1';
  if CurCastle.m_LeftWall.BaseObject <> nil then
  begin
    ListItem.SubItems.Add(CurCastle.m_LeftWall.BaseObject.m_sCharName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_LeftWall.BaseObject.m_nCurrX, CurCastle.m_LeftWall.BaseObject.m_nCurrY]));
    ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_LeftWall.BaseObject.m_WAbil.HP, CurCastle.m_LeftWall.BaseObject.m_WAbil.MaxHP]));
  end else
  begin
    ListItem.SubItems.Add(CurCastle.m_LeftWall.sName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_LeftWall.nX, CurCastle.m_LeftWall.nY]));
    ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
  end;

  ListItem := ListViewGuard.Items.Add;
  ListItem.Caption := '2';
  if CurCastle.m_CenterWall.BaseObject <> nil then
  begin
    ListItem.SubItems.Add(CurCastle.m_CenterWall.BaseObject.m_sCharName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_CenterWall.BaseObject.m_nCurrX, CurCastle.m_CenterWall.BaseObject.m_nCurrY]));
    ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_CenterWall.BaseObject.m_WAbil.HP, CurCastle.m_CenterWall.BaseObject.m_WAbil.MaxHP]));
  end else
  begin
    ListItem.SubItems.Add(CurCastle.m_CenterWall.sName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_CenterWall.nX, CurCastle.m_CenterWall.nY]));
    ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
  end;

  ListItem := ListViewGuard.Items.Add;
  ListItem.Caption := '3';
  if CurCastle.m_RightWall.BaseObject <> nil then
  begin
    ListItem.SubItems.Add(CurCastle.m_RightWall.BaseObject.m_sCharName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_RightWall.BaseObject.m_nCurrX, CurCastle.m_RightWall.BaseObject.m_nCurrY]));
    ListItem.SubItems.Add(Format('%d/%d', [CurCastle.m_RightWall.BaseObject.m_WAbil.HP, CurCastle.m_RightWall.BaseObject.m_WAbil.MaxHP]));
  end else
  begin
    ListItem.SubItems.Add(CurCastle.m_RightWall.sName);
    ListItem.SubItems.Add(Format('%d:%d', [CurCastle.m_RightWall.nX, CurCastle.m_RightWall.nY]));
    ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
  end;
  for i := Low(CurCastle.m_Archer) to High(CurCastle.m_Archer) do
  begin
    ObjUnit := @CurCastle.m_Archer[i];
    ListItem := ListViewGuard.Items.Add;
    ListItem.Caption := IntToStr(i + 4);
    if ObjUnit.BaseObject <> nil then
    begin
      ListItem.SubItems.Add(ObjUnit.BaseObject.m_sCharName);
      ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.BaseObject.m_nCurrX, ObjUnit.BaseObject.m_nCurrY]));
      ListItem.SubItems.Add(Format('%d/%d', [ObjUnit.BaseObject.m_WAbil.HP, ObjUnit.BaseObject.m_WAbil.MaxHP]));
    end else
    begin
      ListItem.SubItems.Add(ObjUnit.sName);
      ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.nX, ObjUnit.nY]));
      ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
    end;
  end;
  for ii := Low(CurCastle.m_Guard) to High(CurCastle.m_Guard) do
  begin
    ObjUnit := @CurCastle.m_Guard[ii];
    ListItem := ListViewGuard.Items.Add;
    ListItem.Caption := IntToStr(i + 4);
    if ObjUnit.BaseObject <> nil then
    begin
      ListItem.SubItems.Add(ObjUnit.BaseObject.m_sCharName);
      ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.BaseObject.m_nCurrX, ObjUnit.BaseObject.m_nCurrY]));
      ListItem.SubItems.Add(Format('%d/%d', [ObjUnit.BaseObject.m_WAbil.HP, ObjUnit.BaseObject.m_WAbil.MaxHP]));
    end else
    begin
      ListItem.SubItems.Add(ObjUnit.sName);
      ListItem.SubItems.Add(Format('%d:%d', [ObjUnit.nX, ObjUnit.nY]));
      ListItem.SubItems.Add(Format('%d/%d', [0, 0]));
    end;
  end;
  boRefing := False;
end;

procedure TfrmCastleManage.RefCastleList;
var
  i: Integer;
  UserCastle: TUserCastle;
  ListItem: TListItem;
begin
  g_CastleManager.Lock;
  try
    for i := 0 to g_CastleManager.m_CastleList.Count - 1 do
    begin
      UserCastle := TUserCastle(g_CastleManager.m_CastleList.Items[i]);
      ListItem := ListViewCastle.Items.Add;
      ListItem.Caption := IntToStr(i);
      ListItem.SubItems.AddObject(UserCastle.m_sConfigDir, UserCastle);
      ListItem.SubItems.Add(UserCastle.m_sName)
    end;
  finally
    g_CastleManager.UnLock;
  end;
end;

procedure TfrmCastleManage.ListViewCastleClick(Sender: TObject);
var
  ListItem: TListItem;
begin
  ListItem := ListViewCastle.Selected;
  if ListItem = nil then Exit;
  CurCastle := TUserCastle(ListItem.SubItems.Objects[0]);
  RefCastleInfo();
end;

procedure TfrmCastleManage.ButtonRefreshClick(Sender: TObject);
begin
  RefCastleInfo();
end;


procedure TfrmCastleManage.Button2Click(Sender: TObject);
var
  FromAddGuild: TFromAddGuild;
begin
  FromAddGuild :=  TFromAddGuild.Create(Owner);
  FromAddGuild.Top := Top + 20;
  FromAddGuild.Left := Left;
  FromAddGuild.Open();
  FromAddGuild.Free;
end;

end.

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