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📄 m2share.pas

📁 原版翎风(LF)引擎(M2)源码(Delphi)
💻 PAS
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    sClientFile2: 'mir.2';
    sClientFile3: 'mir.3';

    sClothsMan              :'布衣(男)';
    sClothsWoman            :'布衣(女)';
    sWoodenSword            :'木剑';
    sCandle                 :'蜡烛';
    sBasicDrug              :'金创药(小量)';
    sGoldStone              :'金矿';
    sSilverStone            :'银矿';
    sSteelStone             :'铁矿';
    sCopperStone            :'铜矿';
    sBlackStone             :'黑铁矿';
    sGemStone1              :'RubyOre';
    sGemStone2              :'AmethystOre';
    sGemStone3              :'NephriteOre';
    sGemStone4              :'PlatinumOre';
    sZuma                   :('祖玛卫士','祖玛雕像','祖玛弓箭手','楔蛾');
    sBee                    :'小角蝇';
    sSpider                 :'小蜘蛛';
    sWomaHorn               :'沃玛号角';
    sZumaPiece              :'祖玛头像';
    sGameGoldName           :'元宝';
    sGamePointName          :'游戏点';
    sPayMentPointName       :'充值点';
    DBSocket: INVALID_SOCKET;
    nHealthFillTime: 300;
    nSpellFillTime: 800;
    nMonUpLvNeedKillBase: 100;
    nMonUpLvRate: 16;
    MonUpLvNeedKillCount: (0, 0, 50, 100, 200, 300, 600, 1200);
    SlaveColor: ($FF, $FE, $93, $9A, $E5, $A8, $B4, $FC, 249);
//    dwNeedExps              :TLevelNeedExp;
    WideAttack: (7, 1, 2);
    CrsAttack: (7, 1, 2, 3, 4, 5, 6);
    SpitMap: (
    ((0, 0, 1, 0, 0), //DR_UP
    (0, 0, 1, 0, 0),
    (0, 0, 0, 0, 0),
    (0, 0, 0, 0, 0),
    (0, 0, 0, 0, 0)),
    ((0, 0, 0, 0, 1), //DR_UPRIGHT
    (0, 0, 0, 1, 0),
    (0, 0, 0, 0, 0),
    (0, 0, 0, 0, 0),
    (0, 0, 0, 0, 0)),
    ((0, 0, 0, 0, 0), //DR_RIGHT
    (0, 0, 0, 0, 0),
    (0, 0, 0, 1, 1),
    (0, 0, 0, 0, 0),
    (0, 0, 0, 0, 0)),
    ((0, 0, 0, 0, 0), //DR_DOWNRIGHT
    (0, 0, 0, 0, 0),
    (0, 0, 0, 0, 0),
    (0, 0, 0, 1, 0),
    (0, 0, 0, 0, 1)),
    ((0, 0, 0, 0, 0), //DR_DOWN
    (0, 0, 0, 0, 0),
    (0, 0, 0, 0, 0),
    (0, 0, 1, 0, 0),
    (0, 0, 1, 0, 0)),
    ((0, 0, 0, 0, 0), //DR_DOWNLEFT
    (0, 0, 0, 0, 0),
    (0, 0, 0, 0, 0),
    (0, 1, 0, 0, 0),
    (1, 0, 0, 0, 0)),
    ((0, 0, 0, 0, 0), //DR_LEFT
    (0, 0, 0, 0, 0),
    (1, 1, 0, 0, 0),
    (0, 0, 0, 0, 0),
    (0, 0, 0, 0, 0)),
    ((1, 0, 0, 0, 0), //DR_UPLEFT
    (0, 1, 0, 0, 0),
    (0, 0, 0, 0, 0),
    (0, 0, 0, 0, 0),
    (0, 0, 0, 0, 0))
    );

    sHomeMap: '0';
    nHomeX: 289;
    nHomeY: 618;
    sRedHomeMap: '3';
    nRedHomeX: 845;
    nRedHomeY: 674;
    sRedDieHomeMap: '3';
    nRedDieHomeX: 839;
    nRedDieHomeY: 668;
    boJobHomePoint: False;
    sWarriorHomeMap: '0';
    nWarriorHomeX: 289;
    nWarriorHomeY: 618;
    sWizardHomeMap: '0';
    nWizardHomeX: 650;
    nWizardHomeY: 631;
    sTaoistHomeMap: '0';
    nTaoistHomeX: 334;
    nTaoistHomeY: 266;
    dwDecPkPointTime: 2 * 60 * 1000;
    nDecPkPointCount: 1;
    dwPKFlagTime: 60 * 1000;
    nKillHumanAddPKPoint: 100;
    nKillHumanDecLuckPoint: 500;
    dwDecLightItemDrugTime: 500;
    nSafeZoneSize: 10;
    nStartPointSize: 2;
    dwHumanGetMsgTime: 200;
    nGroupMembersMax: 10;
    sFireBallSkill: '火球术';
    sHealSkill: '治愈术';
    ReNewNameColor: ($FF, $FE, $93, $9A, $E5, $A8, $B4, $FC, $B4, $FC);
    dwReNewNameColorTime: 2000;
    boReNewChangeColor: True;
    boReNewLevelClearExp: True;
    BonusAbilofWarr: (DC: 17; MC: 20; SC: 20; AC: 20; MAC: 20; HP: 1; MP: 3; Hit: 20; Speed: 35; X2: 0);
    BonusAbilofWizard: (DC: 17; MC: 25; SC: 30; AC: 20; MAC: 15; HP: 2; MP: 1; Hit: 25; Speed: 35; X2: 0);
    BonusAbilofTaos: (DC: 20; MC: 30; SC: 17; AC: 20; MAC: 15; HP: 2; MP: 1; Hit: 30; Speed: 30; X2: 0);
    NakedAbilofWarr: (DC: 512; MC: 2560; SC: 20; AC: 768; MAC: 1280; HP: 0; MP: 0; Hit: 0; Speed: 0; X2: 0);
    NakedAbilofWizard: (DC: 512; MC: 512; SC: 2560; AC: 1280; MAC: 768; HP: 0; MP: 0; Hit: 5; Speed: 0; X2: 0);
    NakedAbilofTaos: (DC: 20; MC: 30; SC: 17; AC: 20; MAC: 15; HP: 2; MP: 1; Hit: 30; Speed: 30; X2: 0);
    nUpgradeWeaponMaxPoint: 20;
    nUpgradeWeaponPrice: 10000;
    dwUPgradeWeaponGetBackTime: 60 * 60 * 1000;
    nClearExpireUpgradeWeaponDays: 8;
    nUpgradeWeaponDCRate: 100;
    nUpgradeWeaponDCTwoPointRate: 30;
    nUpgradeWeaponDCThreePointRate: 200;
    nUpgradeWeaponSCRate: 100;
    nUpgradeWeaponSCTwoPointRate: 30;
    nUpgradeWeaponSCThreePointRate: 200;
    nUpgradeWeaponMCRate: 100;
    nUpgradeWeaponMCTwoPointRate: 30;
    nUpgradeWeaponMCThreePointRate: 200;
    dwProcessMonstersTime: 10;
    dwRegenMonstersTime: 200;
    nMonGenRate: 10;
    nProcessMonRandRate: 5;
    nProcessMonLimitCount: 5;
    nSoftVersionDate: 20020522;
    boCanOldClientLogon: True;
    dwConsoleShowUserCountTime: 10 * 60 * 1000;
    dwShowLineNoticeTime: 5 * 60 * 1000;
    nLineNoticeColor: 2;
    nStartCastleWarDays: 4;
    nStartCastlewarTime: 20;
    dwShowCastleWarEndMsgTime: 10 * 60 * 1000;
    dwCastleWarTime: 3 * 60 * 60 * 1000;
    dwGetCastleTime: 10 * 60 * 1000;
    dwGuildWarTime: 3 * 60 * 60 * 1000;
    nBuildGuildPrice: 1000000;
    nGuildWarPrice: 30000;
    nMakeDurgPrice: 100;
    nHumanMaxGold: 10000000;
    nHumanTryModeMaxGold: 100000;
    nTryModeLevel: 7;
    boTryModeUseStorage: False;
    nCanShoutMsgLevel: 7;
    boShowMakeItemMsg: False;
    boShutRedMsgShowGMName: False;
    nSayMsgMaxLen: 80;
    dwSayMsgTime: 3 * 1000;
    nSayMsgCount: 2;
    dwDisableSayMsgTime: 60 * 1000;
    nSayRedMsgMaxLen: 255;
    boShowGuildName: True;
    boShowRankLevelName: False;
    boMonSayMsg: False;
    nStartPermission: 0;
    boKillHumanWinLevel: False;
    boKilledLostLevel: False;
    boKillHumanWinExp: False;
    boKilledLostExp: False;
    nKillHumanWinLevel: 1;
    nKilledLostLevel: 1;
    nKillHumanWinExp: 100000;
    nKillHumanLostExp: 100000;
    nHumanLevelDiffer: 10;
    nMonsterPowerRate: 10;
    nItemsPowerRate: 10;
    nItemsACPowerRate: 10;
    boSendOnlineCount: True;
    nSendOnlineCountRate: 10;
    dwSendOnlineTime: 5 * 60 * 1000;
    dwSaveHumanRcdTime: 10 * 60 * 1000;
    dwHumanFreeDelayTime: 5 * 60 * 1000;
    dwMakeGhostTime: 3 * 60 * 1000;
    dwClearDropOnFloorItemTime: 60 * 60 * 1000;
    dwFloorItemCanPickUpTime: 2 * 60 * 1000;
    boPasswordLockSystem: False; //是否启用密码保护系统
    boLockDealAction: False; //是否锁定交易操作
    boLockDropAction: False; //是否锁定扔物品操作
    boLockGetBackItemAction: False; //是否锁定取仓库操作
    boLockHumanLogin: False; //是否锁定走操作
    boLockWalkAction: False; //是否锁定走操作
    boLockRunAction: False; //是否锁定跑操作
    boLockHitAction: False; //是否锁定攻击操作
    boLockSpellAction: False; //是否锁定魔法操作
    boLockSendMsgAction: False; //是否锁定发信息操作
    boLockUserItemAction: False; //是否锁定使用物品操作
    boLockInObModeAction: False; //锁定时进入隐身状态
    nPasswordErrorCountLock: 3; //输入密码错误超过 指定次数则锁定密码
    boPasswordErrorKick: False; //输入密码错误超过限制则踢下线
    nSendRefMsgRange: 12;
    boDecLampDura: True;
    boHungerSystem: False;
    boHungerDecHP: False;
    boHungerDecPower: False;
    boDiableHumanRun: False;
    boRUNHUMAN: False;
    boRUNMON: False;
    boRunNpc: False;
    boRunGuard: False;
    boWarDisHumRun: False;
    boGMRunAll: True;
    dwTryDealTime: 3000;
    dwDealOKTime: 1000;
    boCanNotGetBackDeal: True;
    boDisableDeal: False;
    nMasterOKLevel: 500;
    nMasterOKCreditPoint: 0;
    nMasterOKBonusPoint: 0;
    boPKLevelProtect: False;
    nPKProtectLevel: 10;
    nRedPKProtectLevel: 10;
    nItemPowerRate: 10000;
    nItemExpRate: 10000;
    nScriptGotoCountLimit: 30;
    btHearMsgFColor: $00; //前景
    btHearMsgBColor: $FF; //背景
    btWhisperMsgFColor: $FC; //前景
    btWhisperMsgBColor: $FF; //背景
    btGMWhisperMsgFColor: $FF; //前景
    btGMWhisperMsgBColor: $38; //背景
    btCryMsgFColor: $0; //前景
    btCryMsgBColor: $97; //背景
    btGreenMsgFColor: $DB; //前景
    btGreenMsgBColor: $FF; //背景
    btBlueMsgFColor: $FF; //前景
    btBlueMsgBColor: $FC; //背景
    btRedMsgFColor: $FF; //前景
    btRedMsgBColor: $38; //背景
    btGuildMsgFColor: $DB; //前景
    btGuildMsgBColor: $FF; //背景
    btGroupMsgFColor: $C4; //前景
    btGroupMsgBColor: $FF; //背景
    btCustMsgFColor: $FC; //前景
    btCustMsgBColor: $FF; //背景
    nMonRandomAddValue: 10;
    nMakeRandomAddValue: 10;
    nWeaponDCAddValueMaxLimit: 12;
    nWeaponDCAddValueRate: 15;
    nWeaponMCAddValueMaxLimit: 12;
    nWeaponMCAddValueRate: 15;
    nWeaponSCAddValueMaxLimit: 12;
    nWeaponSCAddValueRate: 15;
    nDressDCAddRate: 40;
    nDressDCAddValueMaxLimit: 6;
    nDressDCAddValueRate: 20;
    nDressMCAddRate: 40;
    nDressMCAddValueMaxLimit: 6;
    nDressMCAddValueRate: 20;
    nDressSCAddRate: 40;
    nDressSCAddValueMaxLimit: 6;
    nDressSCAddValueRate: 20;
    nNeckLace202124DCAddRate: 40;
    nNeckLace202124DCAddValueMaxLimit: 6;
    nNeckLace202124DCAddValueRate: 20;
    nNeckLace202124MCAddRate: 40;
    nNeckLace202124MCAddValueMaxLimit: 6;
    nNeckLace202124MCAddValueRate: 20;
    nNeckLace202124SCAddRate: 40;
    nNeckLace202124SCAddValueMaxLimit: 6;
    nNeckLace202124SCAddValueRate: 20;
    nNeckLace19DCAddRate: 30;
    nNeckLace19DCAddValueMaxLimit: 6;
    nNeckLace19DCAddValueRate: 20;
    nNeckLace19MCAddRate: 30;
    nNeckLace19MCAddValueMaxLimit: 6;
    nNeckLace19MCAddValueRate: 20;
    nNeckLace19SCAddRate: 30;
    nNeckLace19SCAddValueMaxLimit: 6;
    nNeckLace19SCAddValueRate: 20;
    nArmRing26DCAddRate: 30;
    nArmRing26DCAddValueMaxLimit: 6;
    nArmRing26DCAddValueRate: 20;
    nArmRing26MCAddRate: 30;
    nArmRing26MCAddValueMaxLimit: 6;
    nArmRing26MCAddValueRate: 20;
    nArmRing26SCAddRate: 30;
    nArmRing26SCAddValueMaxLimit: 6;
    nArmRing26SCAddValueRate: 20;
    nRing22DCAddRate: 30;
    nRing22DCAddValueMaxLimit: 6;
    nRing22DCAddValueRate: 20;
    nRing22MCAddRate: 30;
    nRing22MCAddValueMaxLimit: 6;
    nRing22MCAddValueRate: 20;
    nRing22SCAddRate: 30;
    nRing22SCAddValueMaxLimit: 6;
    nRing22SCAddValueRate: 20;
    nRing23DCAddRate: 30;
    nRing23DCAddValueMaxLimit: 6;
    nRing23DCAddValueRate: 20;
    nRing23MCAddRate: 30;
    nRing23MCAddValueMaxLimit: 6;
    nRing23MCAddValueRate: 20;
    nRing23SCAddRate: 30;
    nRing23SCAddValueMaxLimit: 6;
    nRing23SCAddValueRate: 20;
    nHelMetDCAddRate: 30;
    nHelMetDCAddValueMaxLimit: 6;
    nHelMetDCAddValueRate: 20;
    nHelMetMCAddRate: 30;
    nHelMetMCAddValueMaxLimit: 6;
    nHelMetMCAddValueRate: 20;
    nHelMetSCAddRate: 30;
    nHelMetSCAddValueMaxLimit: 6;
    nHelMetSCAddValueRate: 20;
    nUnknowHelMetACAddRate: 20;
    nUnknowHelMetACAddValueMaxLimit: 4;
    nUnknowHelMetMACAddRate: 20;
    nUnknowHelMetMACAddValueMaxLimit: 4;
    nUnknowHelMetDCAddRate: 30;
    nUnknowHelMetDCAddValueMaxLimit: 3;
    nUnknowHelMetMCAddRate: 30;
    nUnknowHelMetMCAddValueMaxLimit: 3;
    nUnknowHelMetSCAddRate: 30;
    nUnknowHelMetSCAddValueMaxLimit: 3;
    nUnknowRingACAddRate: 20;
    nUnknowRingACAddValueMaxLimit: 4;
    nUnknowRingMACAddRate: 20;
    nUnknowRingMACAddValueMaxLimit: 4;
    nUnknowRingDCAddRate: 20;
    nUnknowRingDCAddValueMaxLimit: 6;
    nUnknowRingMCAddRate: 20;
    nUnknowRingMCAddValueMaxLimit: 6;
    nUnknowRingSCAddRate: 20;
    nUnknowRingSCAddValueMaxLimit: 6;
    nUnknowNecklaceACAddRate: 20;
    nUnknowNecklaceACAddValueMaxLimit: 5;
    nUnknowNecklaceMACAddRate: 20;
    nUnknowNecklaceMACAddValueMaxLimit: 5;
    nUnknowNecklaceDCAddRate: 30;
    nUnknowNecklaceDCAddValueMaxLimit: 5;
    nUnknowNecklaceMCAddRate: 30;
    nUnknowNecklaceMCAddValueMaxLimit: 5;
    nUnknowNecklaceSCAddRate: 30;
    nUnknowNecklaceSCAddValueMaxLimit: 5;
    nMonOneDropGoldCount: 2000;
    nMakeMineHitRate: 4; //挖矿命中率
    nMakeMineRate: 12; //挖矿率
    nStoneTypeRate: 120;
    nStoneTypeRateMin: 56;
    nGoldStoneMin: 1;
    nGoldStoneMax: 2;
    nSilverStoneMin: 3;
    nSilverStoneMax: 20;
    nSteelStoneMin: 21;
    nSteelStoneMax: 45;
    nBlackStoneMin: 46;
    nBlackStoneMax: 56;
    nStoneMinDura: 3000;
    nStoneGeneralDuraRate: 13000;
    nStoneAddDuraRate: 20;
    nStoneAddDuraMax: 10000;
    nWinLottery6Min: 1;
    nWinLottery6Max: 4999;
    nWinLottery5Min: 14000;
    nWinLottery5Max: 15999;
    nWinLottery4Min: 16000;
    nWinLottery4Max: 16149;
    nWinLottery3Min: 16150;
    nWinLottery3Max: 16169;
    nWinLottery2Min: 16170;
    nWinLottery2Max: 16179;
    nWinLottery1Min: 16180;
    nWinLottery1Max: 16185; //16180 + 1820;
    nWinLottery1Gold: 1000000;
    nWinLottery2Gold: 200000;
    nWinLottery3Gold: 100000;
    nWinLottery4Gold: 10000;
    nWinLottery5Gold: 1000;
    nWinLottery6Gold: 500;
    nWinLotteryRate: 30000;
    nWinLotteryCount: 0;
    nNoWinLotteryCount: 0;
    nWinLotteryLevel1: 0;
    nWinLotteryLevel2: 0;
    nWinLotteryLevel3: 0;
    nWinLotteryLevel4: 0;
    nWinLotteryLevel5: 0;
    nWinLotteryLevel6: 0;
    GlobalVal: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
    nItemNumber: 0;
    nItemNumberEx: High(Integer) 

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