📄 m2share.pas
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sClientFile2: 'mir.2';
sClientFile3: 'mir.3';
sClothsMan :'布衣(男)';
sClothsWoman :'布衣(女)';
sWoodenSword :'木剑';
sCandle :'蜡烛';
sBasicDrug :'金创药(小量)';
sGoldStone :'金矿';
sSilverStone :'银矿';
sSteelStone :'铁矿';
sCopperStone :'铜矿';
sBlackStone :'黑铁矿';
sGemStone1 :'RubyOre';
sGemStone2 :'AmethystOre';
sGemStone3 :'NephriteOre';
sGemStone4 :'PlatinumOre';
sZuma :('祖玛卫士','祖玛雕像','祖玛弓箭手','楔蛾');
sBee :'小角蝇';
sSpider :'小蜘蛛';
sWomaHorn :'沃玛号角';
sZumaPiece :'祖玛头像';
sGameGoldName :'元宝';
sGamePointName :'游戏点';
sPayMentPointName :'充值点';
DBSocket: INVALID_SOCKET;
nHealthFillTime: 300;
nSpellFillTime: 800;
nMonUpLvNeedKillBase: 100;
nMonUpLvRate: 16;
MonUpLvNeedKillCount: (0, 0, 50, 100, 200, 300, 600, 1200);
SlaveColor: ($FF, $FE, $93, $9A, $E5, $A8, $B4, $FC, 249);
// dwNeedExps :TLevelNeedExp;
WideAttack: (7, 1, 2);
CrsAttack: (7, 1, 2, 3, 4, 5, 6);
SpitMap: (
((0, 0, 1, 0, 0), //DR_UP
(0, 0, 1, 0, 0),
(0, 0, 0, 0, 0),
(0, 0, 0, 0, 0),
(0, 0, 0, 0, 0)),
((0, 0, 0, 0, 1), //DR_UPRIGHT
(0, 0, 0, 1, 0),
(0, 0, 0, 0, 0),
(0, 0, 0, 0, 0),
(0, 0, 0, 0, 0)),
((0, 0, 0, 0, 0), //DR_RIGHT
(0, 0, 0, 0, 0),
(0, 0, 0, 1, 1),
(0, 0, 0, 0, 0),
(0, 0, 0, 0, 0)),
((0, 0, 0, 0, 0), //DR_DOWNRIGHT
(0, 0, 0, 0, 0),
(0, 0, 0, 0, 0),
(0, 0, 0, 1, 0),
(0, 0, 0, 0, 1)),
((0, 0, 0, 0, 0), //DR_DOWN
(0, 0, 0, 0, 0),
(0, 0, 0, 0, 0),
(0, 0, 1, 0, 0),
(0, 0, 1, 0, 0)),
((0, 0, 0, 0, 0), //DR_DOWNLEFT
(0, 0, 0, 0, 0),
(0, 0, 0, 0, 0),
(0, 1, 0, 0, 0),
(1, 0, 0, 0, 0)),
((0, 0, 0, 0, 0), //DR_LEFT
(0, 0, 0, 0, 0),
(1, 1, 0, 0, 0),
(0, 0, 0, 0, 0),
(0, 0, 0, 0, 0)),
((1, 0, 0, 0, 0), //DR_UPLEFT
(0, 1, 0, 0, 0),
(0, 0, 0, 0, 0),
(0, 0, 0, 0, 0),
(0, 0, 0, 0, 0))
);
sHomeMap: '0';
nHomeX: 289;
nHomeY: 618;
sRedHomeMap: '3';
nRedHomeX: 845;
nRedHomeY: 674;
sRedDieHomeMap: '3';
nRedDieHomeX: 839;
nRedDieHomeY: 668;
boJobHomePoint: False;
sWarriorHomeMap: '0';
nWarriorHomeX: 289;
nWarriorHomeY: 618;
sWizardHomeMap: '0';
nWizardHomeX: 650;
nWizardHomeY: 631;
sTaoistHomeMap: '0';
nTaoistHomeX: 334;
nTaoistHomeY: 266;
dwDecPkPointTime: 2 * 60 * 1000;
nDecPkPointCount: 1;
dwPKFlagTime: 60 * 1000;
nKillHumanAddPKPoint: 100;
nKillHumanDecLuckPoint: 500;
dwDecLightItemDrugTime: 500;
nSafeZoneSize: 10;
nStartPointSize: 2;
dwHumanGetMsgTime: 200;
nGroupMembersMax: 10;
sFireBallSkill: '火球术';
sHealSkill: '治愈术';
ReNewNameColor: ($FF, $FE, $93, $9A, $E5, $A8, $B4, $FC, $B4, $FC);
dwReNewNameColorTime: 2000;
boReNewChangeColor: True;
boReNewLevelClearExp: True;
BonusAbilofWarr: (DC: 17; MC: 20; SC: 20; AC: 20; MAC: 20; HP: 1; MP: 3; Hit: 20; Speed: 35; X2: 0);
BonusAbilofWizard: (DC: 17; MC: 25; SC: 30; AC: 20; MAC: 15; HP: 2; MP: 1; Hit: 25; Speed: 35; X2: 0);
BonusAbilofTaos: (DC: 20; MC: 30; SC: 17; AC: 20; MAC: 15; HP: 2; MP: 1; Hit: 30; Speed: 30; X2: 0);
NakedAbilofWarr: (DC: 512; MC: 2560; SC: 20; AC: 768; MAC: 1280; HP: 0; MP: 0; Hit: 0; Speed: 0; X2: 0);
NakedAbilofWizard: (DC: 512; MC: 512; SC: 2560; AC: 1280; MAC: 768; HP: 0; MP: 0; Hit: 5; Speed: 0; X2: 0);
NakedAbilofTaos: (DC: 20; MC: 30; SC: 17; AC: 20; MAC: 15; HP: 2; MP: 1; Hit: 30; Speed: 30; X2: 0);
nUpgradeWeaponMaxPoint: 20;
nUpgradeWeaponPrice: 10000;
dwUPgradeWeaponGetBackTime: 60 * 60 * 1000;
nClearExpireUpgradeWeaponDays: 8;
nUpgradeWeaponDCRate: 100;
nUpgradeWeaponDCTwoPointRate: 30;
nUpgradeWeaponDCThreePointRate: 200;
nUpgradeWeaponSCRate: 100;
nUpgradeWeaponSCTwoPointRate: 30;
nUpgradeWeaponSCThreePointRate: 200;
nUpgradeWeaponMCRate: 100;
nUpgradeWeaponMCTwoPointRate: 30;
nUpgradeWeaponMCThreePointRate: 200;
dwProcessMonstersTime: 10;
dwRegenMonstersTime: 200;
nMonGenRate: 10;
nProcessMonRandRate: 5;
nProcessMonLimitCount: 5;
nSoftVersionDate: 20020522;
boCanOldClientLogon: True;
dwConsoleShowUserCountTime: 10 * 60 * 1000;
dwShowLineNoticeTime: 5 * 60 * 1000;
nLineNoticeColor: 2;
nStartCastleWarDays: 4;
nStartCastlewarTime: 20;
dwShowCastleWarEndMsgTime: 10 * 60 * 1000;
dwCastleWarTime: 3 * 60 * 60 * 1000;
dwGetCastleTime: 10 * 60 * 1000;
dwGuildWarTime: 3 * 60 * 60 * 1000;
nBuildGuildPrice: 1000000;
nGuildWarPrice: 30000;
nMakeDurgPrice: 100;
nHumanMaxGold: 10000000;
nHumanTryModeMaxGold: 100000;
nTryModeLevel: 7;
boTryModeUseStorage: False;
nCanShoutMsgLevel: 7;
boShowMakeItemMsg: False;
boShutRedMsgShowGMName: False;
nSayMsgMaxLen: 80;
dwSayMsgTime: 3 * 1000;
nSayMsgCount: 2;
dwDisableSayMsgTime: 60 * 1000;
nSayRedMsgMaxLen: 255;
boShowGuildName: True;
boShowRankLevelName: False;
boMonSayMsg: False;
nStartPermission: 0;
boKillHumanWinLevel: False;
boKilledLostLevel: False;
boKillHumanWinExp: False;
boKilledLostExp: False;
nKillHumanWinLevel: 1;
nKilledLostLevel: 1;
nKillHumanWinExp: 100000;
nKillHumanLostExp: 100000;
nHumanLevelDiffer: 10;
nMonsterPowerRate: 10;
nItemsPowerRate: 10;
nItemsACPowerRate: 10;
boSendOnlineCount: True;
nSendOnlineCountRate: 10;
dwSendOnlineTime: 5 * 60 * 1000;
dwSaveHumanRcdTime: 10 * 60 * 1000;
dwHumanFreeDelayTime: 5 * 60 * 1000;
dwMakeGhostTime: 3 * 60 * 1000;
dwClearDropOnFloorItemTime: 60 * 60 * 1000;
dwFloorItemCanPickUpTime: 2 * 60 * 1000;
boPasswordLockSystem: False; //是否启用密码保护系统
boLockDealAction: False; //是否锁定交易操作
boLockDropAction: False; //是否锁定扔物品操作
boLockGetBackItemAction: False; //是否锁定取仓库操作
boLockHumanLogin: False; //是否锁定走操作
boLockWalkAction: False; //是否锁定走操作
boLockRunAction: False; //是否锁定跑操作
boLockHitAction: False; //是否锁定攻击操作
boLockSpellAction: False; //是否锁定魔法操作
boLockSendMsgAction: False; //是否锁定发信息操作
boLockUserItemAction: False; //是否锁定使用物品操作
boLockInObModeAction: False; //锁定时进入隐身状态
nPasswordErrorCountLock: 3; //输入密码错误超过 指定次数则锁定密码
boPasswordErrorKick: False; //输入密码错误超过限制则踢下线
nSendRefMsgRange: 12;
boDecLampDura: True;
boHungerSystem: False;
boHungerDecHP: False;
boHungerDecPower: False;
boDiableHumanRun: False;
boRUNHUMAN: False;
boRUNMON: False;
boRunNpc: False;
boRunGuard: False;
boWarDisHumRun: False;
boGMRunAll: True;
dwTryDealTime: 3000;
dwDealOKTime: 1000;
boCanNotGetBackDeal: True;
boDisableDeal: False;
nMasterOKLevel: 500;
nMasterOKCreditPoint: 0;
nMasterOKBonusPoint: 0;
boPKLevelProtect: False;
nPKProtectLevel: 10;
nRedPKProtectLevel: 10;
nItemPowerRate: 10000;
nItemExpRate: 10000;
nScriptGotoCountLimit: 30;
btHearMsgFColor: $00; //前景
btHearMsgBColor: $FF; //背景
btWhisperMsgFColor: $FC; //前景
btWhisperMsgBColor: $FF; //背景
btGMWhisperMsgFColor: $FF; //前景
btGMWhisperMsgBColor: $38; //背景
btCryMsgFColor: $0; //前景
btCryMsgBColor: $97; //背景
btGreenMsgFColor: $DB; //前景
btGreenMsgBColor: $FF; //背景
btBlueMsgFColor: $FF; //前景
btBlueMsgBColor: $FC; //背景
btRedMsgFColor: $FF; //前景
btRedMsgBColor: $38; //背景
btGuildMsgFColor: $DB; //前景
btGuildMsgBColor: $FF; //背景
btGroupMsgFColor: $C4; //前景
btGroupMsgBColor: $FF; //背景
btCustMsgFColor: $FC; //前景
btCustMsgBColor: $FF; //背景
nMonRandomAddValue: 10;
nMakeRandomAddValue: 10;
nWeaponDCAddValueMaxLimit: 12;
nWeaponDCAddValueRate: 15;
nWeaponMCAddValueMaxLimit: 12;
nWeaponMCAddValueRate: 15;
nWeaponSCAddValueMaxLimit: 12;
nWeaponSCAddValueRate: 15;
nDressDCAddRate: 40;
nDressDCAddValueMaxLimit: 6;
nDressDCAddValueRate: 20;
nDressMCAddRate: 40;
nDressMCAddValueMaxLimit: 6;
nDressMCAddValueRate: 20;
nDressSCAddRate: 40;
nDressSCAddValueMaxLimit: 6;
nDressSCAddValueRate: 20;
nNeckLace202124DCAddRate: 40;
nNeckLace202124DCAddValueMaxLimit: 6;
nNeckLace202124DCAddValueRate: 20;
nNeckLace202124MCAddRate: 40;
nNeckLace202124MCAddValueMaxLimit: 6;
nNeckLace202124MCAddValueRate: 20;
nNeckLace202124SCAddRate: 40;
nNeckLace202124SCAddValueMaxLimit: 6;
nNeckLace202124SCAddValueRate: 20;
nNeckLace19DCAddRate: 30;
nNeckLace19DCAddValueMaxLimit: 6;
nNeckLace19DCAddValueRate: 20;
nNeckLace19MCAddRate: 30;
nNeckLace19MCAddValueMaxLimit: 6;
nNeckLace19MCAddValueRate: 20;
nNeckLace19SCAddRate: 30;
nNeckLace19SCAddValueMaxLimit: 6;
nNeckLace19SCAddValueRate: 20;
nArmRing26DCAddRate: 30;
nArmRing26DCAddValueMaxLimit: 6;
nArmRing26DCAddValueRate: 20;
nArmRing26MCAddRate: 30;
nArmRing26MCAddValueMaxLimit: 6;
nArmRing26MCAddValueRate: 20;
nArmRing26SCAddRate: 30;
nArmRing26SCAddValueMaxLimit: 6;
nArmRing26SCAddValueRate: 20;
nRing22DCAddRate: 30;
nRing22DCAddValueMaxLimit: 6;
nRing22DCAddValueRate: 20;
nRing22MCAddRate: 30;
nRing22MCAddValueMaxLimit: 6;
nRing22MCAddValueRate: 20;
nRing22SCAddRate: 30;
nRing22SCAddValueMaxLimit: 6;
nRing22SCAddValueRate: 20;
nRing23DCAddRate: 30;
nRing23DCAddValueMaxLimit: 6;
nRing23DCAddValueRate: 20;
nRing23MCAddRate: 30;
nRing23MCAddValueMaxLimit: 6;
nRing23MCAddValueRate: 20;
nRing23SCAddRate: 30;
nRing23SCAddValueMaxLimit: 6;
nRing23SCAddValueRate: 20;
nHelMetDCAddRate: 30;
nHelMetDCAddValueMaxLimit: 6;
nHelMetDCAddValueRate: 20;
nHelMetMCAddRate: 30;
nHelMetMCAddValueMaxLimit: 6;
nHelMetMCAddValueRate: 20;
nHelMetSCAddRate: 30;
nHelMetSCAddValueMaxLimit: 6;
nHelMetSCAddValueRate: 20;
nUnknowHelMetACAddRate: 20;
nUnknowHelMetACAddValueMaxLimit: 4;
nUnknowHelMetMACAddRate: 20;
nUnknowHelMetMACAddValueMaxLimit: 4;
nUnknowHelMetDCAddRate: 30;
nUnknowHelMetDCAddValueMaxLimit: 3;
nUnknowHelMetMCAddRate: 30;
nUnknowHelMetMCAddValueMaxLimit: 3;
nUnknowHelMetSCAddRate: 30;
nUnknowHelMetSCAddValueMaxLimit: 3;
nUnknowRingACAddRate: 20;
nUnknowRingACAddValueMaxLimit: 4;
nUnknowRingMACAddRate: 20;
nUnknowRingMACAddValueMaxLimit: 4;
nUnknowRingDCAddRate: 20;
nUnknowRingDCAddValueMaxLimit: 6;
nUnknowRingMCAddRate: 20;
nUnknowRingMCAddValueMaxLimit: 6;
nUnknowRingSCAddRate: 20;
nUnknowRingSCAddValueMaxLimit: 6;
nUnknowNecklaceACAddRate: 20;
nUnknowNecklaceACAddValueMaxLimit: 5;
nUnknowNecklaceMACAddRate: 20;
nUnknowNecklaceMACAddValueMaxLimit: 5;
nUnknowNecklaceDCAddRate: 30;
nUnknowNecklaceDCAddValueMaxLimit: 5;
nUnknowNecklaceMCAddRate: 30;
nUnknowNecklaceMCAddValueMaxLimit: 5;
nUnknowNecklaceSCAddRate: 30;
nUnknowNecklaceSCAddValueMaxLimit: 5;
nMonOneDropGoldCount: 2000;
nMakeMineHitRate: 4; //挖矿命中率
nMakeMineRate: 12; //挖矿率
nStoneTypeRate: 120;
nStoneTypeRateMin: 56;
nGoldStoneMin: 1;
nGoldStoneMax: 2;
nSilverStoneMin: 3;
nSilverStoneMax: 20;
nSteelStoneMin: 21;
nSteelStoneMax: 45;
nBlackStoneMin: 46;
nBlackStoneMax: 56;
nStoneMinDura: 3000;
nStoneGeneralDuraRate: 13000;
nStoneAddDuraRate: 20;
nStoneAddDuraMax: 10000;
nWinLottery6Min: 1;
nWinLottery6Max: 4999;
nWinLottery5Min: 14000;
nWinLottery5Max: 15999;
nWinLottery4Min: 16000;
nWinLottery4Max: 16149;
nWinLottery3Min: 16150;
nWinLottery3Max: 16169;
nWinLottery2Min: 16170;
nWinLottery2Max: 16179;
nWinLottery1Min: 16180;
nWinLottery1Max: 16185; //16180 + 1820;
nWinLottery1Gold: 1000000;
nWinLottery2Gold: 200000;
nWinLottery3Gold: 100000;
nWinLottery4Gold: 10000;
nWinLottery5Gold: 1000;
nWinLottery6Gold: 500;
nWinLotteryRate: 30000;
nWinLotteryCount: 0;
nNoWinLotteryCount: 0;
nWinLotteryLevel1: 0;
nWinLotteryLevel2: 0;
nWinLotteryLevel3: 0;
nWinLotteryLevel4: 0;
nWinLotteryLevel5: 0;
nWinLotteryLevel6: 0;
GlobalVal: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
nItemNumber: 0;
nItemNumberEx: High(Integer)
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