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📄 usrengn.pas

📁 原版翎风(LF)引擎(M2)源码(Delphi)
💻 PAS
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      end;
      FrmMain.Caption := sCaption + '[正在初始化 NPC(' + IntToStr(m_MerchantList.Count) + '/' + IntToStr(m_MerchantList.Count - i) + ')]';
      //Application.ProcessMessages;
    end;
  finally
    m_MerchantList.UnLock;
  end;
end;
procedure TUserEngine.NPCinitialize; //004ACC24
var
  i: Integer;
  NormNpc: TNormNpc;
begin
  for i := QuestNPCList.Count - 1 downto 0 do
  begin
    NormNpc := TNormNpc(QuestNPCList.Items[i]);
    NormNpc.m_PEnvir := g_MapManager.FindMap(NormNpc.m_sMapName);
    if NormNpc.m_PEnvir <> nil then
    begin
      NormNpc.Initialize; //FFFE
      if NormNpc.m_boAddtoMapSuccess and (not NormNpc.m_boIsHide) then
      begin
        MainOutMessage(NormNpc.m_sCharName + ' Npc 初始化失败... ');
        QuestNPCList.Delete(i);
        NormNpc.Free;
      end else
      begin
        NormNpc.LoadNpcScript();
      end;
    end else
    begin
      MainOutMessage(NormNpc.m_sCharName + ' Npc 初始化失败... (npc.PEnvir=nil) ');
      QuestNPCList.Delete(i);
      NormNpc.Free;
    end;

  end;
end;
function TUserEngine.GetLoadPlayCount: Integer; //004AE7F0
begin
  Result := m_LoadPlayList.Count;
end;

function TUserEngine.GetOnlineHumCount: Integer; //004AE7F0
begin
  Result := m_PlayObjectList.Count;
end;

function TUserEngine.GetUserCount: Integer; //004AE7C0
begin
  Result := m_PlayObjectList.Count;
end;

procedure TUserEngine.ProcessHumans;
  function IsLogined(sChrName: string): Boolean; //004AFC68
  var
    i: Integer;
  begin
    Result := False;
    if FrontEngine.InSaveRcdList(sChrName) then
    begin
      Result := True;
    end else
    begin
      for i := 0 to m_PlayObjectList.Count - 1 do
      begin
        if CompareText(m_PlayObjectList.Strings[i], sChrName) = 0 then
        begin
          Result := True;
          Break;
        end;
      end;
    end;
  end;
  function MakeNewHuman(UserOpenInfo: pTUserOpenInfo): TPlayObject; //004AFD28
  var
    PlayObject: TPlayObject;
    Abil: pTAbility;
    Envir: TEnvirnoment;
    nC: Integer;
    SwitchDataInfo: pTSwitchDataInfo;
    Castle: TUserCastle;
  resourcestring
    sExceptionMsg = '[Exception] TUserEngine::MakeNewHuman';
    sChangeServerFail1 = 'chg-server-fail-1 [%d] -> [%d] [%s]';
    sChangeServerFail2 = 'chg-server-fail-2 [%d] -> [%d] [%s]';
    sChangeServerFail3 = 'chg-server-fail-3 [%d] -> [%d] [%s]';
    sChangeServerFail4 = 'chg-server-fail-4 [%d] -> [%d] [%s]';
    sErrorEnvirIsNil = '[Error] PlayObject.PEnvir = nil';
  label
    ReGetMap;
  begin
    Result := nil;
    try
      PlayObject := TPlayObject.Create;

      if not g_Config.boVentureServer then
      begin
        UserOpenInfo.sChrName := '';
        UserOpenInfo.LoadUser.nSessionID := 0;
        SwitchDataInfo := GetSwitchData(UserOpenInfo.sChrName, UserOpenInfo.LoadUser.nSessionID);
      end else SwitchDataInfo := nil; //004AFD95

      SwitchDataInfo := nil;

      if SwitchDataInfo = nil then
      begin
        GetHumData(PlayObject, UserOpenInfo.HumanRcd);
        PlayObject.m_btRaceServer := RC_PLAYOBJECT;
        if PlayObject.m_sHomeMap = '' then
        begin
          ReGetMap:
          PlayObject.m_sHomeMap := GetHomeInfo(PlayObject.m_btJob, PlayObject.m_nHomeX, PlayObject.m_nHomeY);
          PlayObject.m_sMapName := PlayObject.m_sHomeMap;
          PlayObject.m_nCurrX := GetRandHomeX(PlayObject);
          PlayObject.m_nCurrY := GetRandHomeY(PlayObject);
          if PlayObject.m_Abil.Level = 0 then
          begin
            Abil := @PlayObject.m_Abil;
            Abil.Level := 1;
            Abil.AC := 0;
            Abil.MAC := 0;
            Abil.DC := MakeLong(1, 2);
            Abil.MC := MakeLong(1, 2);
            Abil.SC := MakeLong(1, 2);
            Abil.MP := 15;
            Abil.HP := 15;
            Abil.MaxHP := 15;
            Abil.MaxMP := 15;
            Abil.Exp := 0;
            Abil.MaxExp := 100;
            Abil.Weight := 0;
            Abil.MaxWeight := 30;
            PlayObject.m_boNewHuman := True;
          end;
        end;
        Envir := g_MapManager.GetMapInfo(nServerIndex, PlayObject.m_sMapName);
        if Envir <> nil then
        begin
          if Envir.Flag.boFIGHT3Zone then
          begin //是否在行会战争地图死亡
            if (PlayObject.m_Abil.HP <= 0) and (PlayObject.m_nFightZoneDieCount < 3) then
            begin
              PlayObject.m_Abil.HP := PlayObject.m_Abil.MaxHP;
              PlayObject.m_Abil.MP := PlayObject.m_Abil.MaxMP;
              PlayObject.m_boDieInFight3Zone := True;
            end else PlayObject.m_nFightZoneDieCount := 0;
          end;
        end;

        PlayObject.m_MyGuild := g_GuildManager.MemberOfGuild(PlayObject.m_sCharName);
        Castle := g_CastleManager.InCastleWarArea(Envir, PlayObject.m_nCurrX, PlayObject.m_nCurrY);
        {
        if (Envir <> nil) and ((UserCastle.m_MapPalace = Envir) or
          (UserCastle.m_boUnderWar and UserCastle.InCastleWarArea(PlayObject.m_PEnvir,PlayObject.m_nCurrX,PlayObject.m_nCurrY))) then begin
        }
        if (Envir <> nil) and (Castle <> nil) and ((Castle.m_MapPalace = Envir) or Castle.m_boUnderWar) then
        begin
          Castle := g_CastleManager.IsCastleMember(PlayObject);

          //if not UserCastle.IsMember(PlayObject) then begin
          if Castle = nil then
          begin
            PlayObject.m_sMapName := PlayObject.m_sHomeMap;
            PlayObject.m_nCurrX := PlayObject.m_nHomeX - 2 + Random(5);
            PlayObject.m_nCurrY := PlayObject.m_nHomeY - 2 + Random(5);
          end else
          begin
            {
            if UserCastle.m_MapPalace = Envir then begin
              PlayObject.m_sMapName:=UserCastle.GetMapName();
              PlayObject.m_nCurrX:=UserCastle.GetHomeX;
              PlayObject.m_nCurrY:=UserCastle.GetHomeY;
            end;
            }
            if Castle.m_MapPalace = Envir then
            begin
              PlayObject.m_sMapName := Castle.GetMapName();
              PlayObject.m_nCurrX := Castle.GetHomeX;
              PlayObject.m_nCurrY := Castle.GetHomeY;
            end;

          end;
        end; //004B00C0

        if (PlayObject.nC4 <= 1) and (PlayObject.m_Abil.Level >= 1) then
          PlayObject.nC4 := 2;
        if g_MapManager.FindMap(PlayObject.m_sMapName) = nil then
          PlayObject.m_Abil.HP := 0;
        if PlayObject.m_Abil.HP <= 0 then
        begin
          PlayObject.ClearStatusTime();
          if PlayObject.PKLevel < 2 then
          begin
            Castle := g_CastleManager.IsCastleMember(PlayObject);
//            if UserCastle.m_boUnderWar and (UserCastle.IsMember(PlayObject)) then begin
            if (Castle <> nil) and Castle.m_boUnderWar then
            begin
              PlayObject.m_sMapName := Castle.m_sHomeMap;
              PlayObject.m_nCurrX := Castle.GetHomeX;
              PlayObject.m_nCurrY := Castle.GetHomeY;
            end else
            begin
              PlayObject.m_sMapName := PlayObject.m_sHomeMap;
              PlayObject.m_nCurrX := PlayObject.m_nHomeX - 2 + Random(5);
              PlayObject.m_nCurrY := PlayObject.m_nHomeY - 2 + Random(5);
            end;
          end else
          begin //004B0201
            PlayObject.m_sMapName := g_Config.sRedDieHomeMap {'3'};
            PlayObject.m_nCurrX := Random(13) + g_Config.nRedDieHomeX {839};
            PlayObject.m_nCurrY := Random(13) + g_Config.nRedDieHomeY {668};
          end;
          PlayObject.m_Abil.HP := 14;
        end; //004B023D

        PlayObject.AbilCopyToWAbil();
        Envir := g_MapManager.GetMapInfo(nServerIndex, PlayObject.m_sMapName);
        if Envir = nil then
        begin
          PlayObject.m_nSessionID := UserOpenInfo.LoadUser.nSessionID;
          PlayObject.m_nSocket := UserOpenInfo.LoadUser.nSocket;
          PlayObject.m_nGateIdx := UserOpenInfo.LoadUser.nGateIdx;
          PlayObject.m_nGSocketIdx := UserOpenInfo.LoadUser.nGSocketIdx;
          PlayObject.m_WAbil := PlayObject.m_Abil;
          PlayObject.m_nServerIndex := g_MapManager.GetMapOfServerIndex(PlayObject.m_sMapName);
          if PlayObject.m_Abil.HP <> 14 then
          begin
            MainOutMessage(Format(sChangeServerFail1, [nServerIndex, PlayObject.m_nServerIndex, PlayObject.m_sMapName]));
            {MainOutMessage('chg-server-fail-1 [' +
                           IntToStr(nServerIndex) +
                           '] -> [' +
                           IntToStr(PlayObject.m_nServerIndex) +
                           '] [' +
                           PlayObject.m_sMapName +
                           ']');}
          end;
          SendSwitchData(PlayObject, PlayObject.m_nServerIndex);
          SendChangeServer(PlayObject, PlayObject.m_nServerIndex);
          PlayObject.Free;
          Exit;
        end;
        nC := 0;
        while (True) do
        begin //004B03CC
          if Envir.CanWalk(PlayObject.m_nCurrX, PlayObject.m_nCurrY, True) then Break;
          PlayObject.m_nCurrX := PlayObject.m_nCurrX - 3 + Random(6);
          PlayObject.m_nCurrY := PlayObject.m_nCurrY - 3 + Random(6);

          Inc(nC);
          if nC >= 5 then Break;
        end;

        if not Envir.CanWalk(PlayObject.m_nCurrX, PlayObject.m_nCurrY, True) then
        begin
      //    MainOutMessage(format(sChangeServerFail2,[nServerIndex,PlayObject.m_nServerIndex,PlayObject.m_sMapName]));
      // 问题2 屏蔽上面那句
          {  MainOutMessage('chg-server-fail-2 [' +
                           IntToStr(nServerIndex) +
                           '] -> [' +
                           IntToStr(PlayObject.m_nServerIndex) +
                           '] [' +
                           PlayObject.m_sMapName +
                           ']');}
          PlayObject.m_sMapName := g_Config.sHomeMap;
          Envir := g_MapManager.FindMap(g_Config.sHomeMap);
          PlayObject.m_nCurrX := g_Config.nHomeX;
          PlayObject.m_nCurrY := g_Config.nHomeY;
        end;

        PlayObject.m_PEnvir := Envir;
        if PlayObject.m_PEnvir = nil then
        begin
          MainOutMessage(sErrorEnvirIsNil);
          goto ReGetMap;
        end else
        begin
          PlayObject.m_boReadyRun := False;
        end;
      end else
      begin //004B0561
        GetHumData(PlayObject, UserOpenInfo.HumanRcd);
        PlayObject.m_sMapName := SwitchDataInfo.sMap;
        PlayObject.m_nCurrX := SwitchDataInfo.wX;
        PlayObject.m_nCurrY := SwitchDataInfo.wY;
        PlayObject.m_Abil := SwitchDataInfo.Abil;
        PlayObject.m_WAbil := SwitchDataInfo.Abil;
        LoadSwitchData(SwitchDataInfo, PlayObject);
        DelSwitchData(SwitchDataInfo);
        Envir := g_MapManager.GetMapInfo(nServerIndex, PlayObject.m_sMapName);
        if Envir <> nil then
        begin
          MainOutMessage(Format(sChangeServerFail3, [nServerIndex, PlayObject.m_nServerIndex, PlayObject.m_sMapName]));
            {MainOutMessage('chg-server-fail-3 [' +
                           IntToStr(nServerIndex) +
                           '] -> [' +
                           IntToStr(PlayObject.m_nServerIndex) +
                           '] [' +
                           PlayObject.m_sMapName +
                           ']');}
          PlayObject.m_sMapName := g_Config.sHomeMap;
          Envir := g_MapManager.FindMap(g_Config.sHomeMap);
          PlayObject.m_nCurrX := g_Config.nHomeX;
          PlayObject.m_nCurrY := g_Config.nHomeY;
        end else
        begin
          if not Envir.CanWalk(PlayObject.m_nCurrX, PlayObject.m_nCurrY, True) then
          begin
            MainOutMessage(Format(sChangeServerFail4, [nServerIndex, PlayObject.m_nServerIndex, PlayObject.m_sMapName]));
            {MainOutMessage('chg-server-fail-4 [' +
                           IntToStr(nServerIndex) +
                           '] -> [' +
                           IntToStr(PlayObject.m_nServerIndex) +
                           '] [' +
                           PlayObject.m_sMapName +
                           ']');}
            PlayObject.m_sMapName := g_Config.sHomeMap;
            Envir := g_MapManager.FindMap(g_Config.sHomeMap);
            PlayObject.m_nCurrX := g_Config.nHomeX;
            PlayObject.m_nCurrY := g_Config.nHomeY;
          end;
          PlayObject.AbilCopyToWAbil();
          PlayObject.m_PEnvir := Envir;
          if PlayObject.m_PEnvir = nil then
          begin
            MainOutMessage(sErrorEnvirIsNil);
            goto ReGetMap;
          end else
          begin
            PlayObject.m_boReadyRun := False;
            PlayObject.m_boLoginNoticeOK := True;
            PlayObject.bo6AB := True;
          end;
        end;
      end; //004B085C
      PlayObject.m_sUserID := UserOpenInfo.LoadUser.sAccount;
      PlayObject.m_sIPaddr := UserOpenInfo.LoadUser.sIPaddr;
      PlayObject.m_sIPLocal := GetIPLocal(PlayObject.m_sIPaddr);
      PlayObject.m_nSocket := UserOpenInfo.LoadUser.nSocket;
      PlayObject.m_nGSocketIdx := UserOpenInfo.LoadUser.nGSocketIdx;
      PlayObject.m_nGateIdx := UserOpenInfo.LoadUser.nGateIdx;
      PlayObject.m_nSessionID := UserOpenInfo.LoadUser.nSessionID;
      PlayObject.m_nPayMent := UserOpenInfo.LoadUser.nPayMent;
      PlayObject.m_nPayMode := UserOpenInfo.LoadUser.nPayMode;
      PlayObject.m_dwLoadTick := UserOpenInfo.LoadUser.dwNewUserTick;
//      PlayObject.m_nSoftVersionDate:=UserOpenInfo.HumInfo.nSoftVersionDate;
      PlayObject.m_nSoftVersionDateEx := GetExVersionNO(UserOpenInfo.LoadUser.nSoftVersionDate, PlayObject.m_nSoftVersionDate);
      Result := PlayObject;
    except
      MainOutMessage(sExceptionMsg);
    end;
  end;
var
  dwUsrRotTime: LongWord;
  dwCheckTime: LongWord; //0x10
  dwCurTick: LongWord;
  nCheck30: Integer; //0x30
  boCheckTimeLimit: Boolean; //0x31
  nIdx: Integer;
  PlayObject: TPlayObject;
  i: Integer;
  UserOpenInfo: pTUserOpenInfo;
  GoldChangeInfo: pTGoldChangeInfo;
  LineNoticeMsg: string;
resourcestring
  sExceptionMsg1 = '[Exception] TUserEngine::ProcessHumans -> Ready, Save, Load... Code:=%d';
  sExceptionMsg2 = '[Exception] TUserEngine::ProcessHumans ClosePlayer.Delete - Free';
  sExceptionMsg3 = '[Exception] TUserEngine::ProcessHumans ClosePlayer.Delete';
  sExceptionMsg4 = '[Exception] TUserEngine::ProcessHumans RunNotice';
  sExceptionMsg5 = '[Exception] TUserEngine::ProcessHumans Human.Operate Code: %d';
  sExceptionMsg6 = '[Exception] TUserEngine::ProcessHumans Human.Finalize Code: %d';
  sExceptionMsg7 = '[Exception] TUserEngine::ProcessHumans RunSocket.CloseUser Code: %d';
  sExceptionMsg8 = '[Exception] TUserEngine::ProcessHumans';
begin
  nCheck30 := 0;
  dwCheckTime := GetTickCount();

  if (GetTickCount - m_dwProcessLoadPlayTick) > 200 then
  begin
    m_dwProcessLoadPlayTick := GetTickCount();
    try
      EnterCriticalSection(m_LoadPlaySection);
      try

        for i := 0 to m_LoadPlayList.Count - 1 do
        begin

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