📄 mapunit.pas
字号:
end;
//林某腐捞 捞悼矫 后锅捞 龋免..
procedure TMap.UpdateMapPos (mx, my: integer); //mx,my象素坐标
var
cx, cy: integer; //地图的逻辑坐标
procedure Unmark (xx, yy: integer); //xx,yy是象素点坐标
var
ax, ay: integer;
begin
if (cx = xx div LOGICALMAPUNIT) and (cy = yy div LOGICALMAPUNIT) then begin
ax := xx - m_nBlockLeft;
ay := yy - m_nBlockTop;
m_MArr[ax,ay].wFrImg := m_MArr[ax,ay].wFrImg and $7FFF;
m_MArr[ax,ay].wBkImg := m_MArr[ax,ay].wBkImg and $7FFF;
end;
end;
begin
cx := mx div LOGICALMAPUNIT; //折算成逻辑坐标
cy := my div LOGICALMAPUNIT;
m_nBlockLeft := _MAX (0, (cx - 1) * LOGICALMAPUNIT); //象素坐标
m_nBlockTop := _MAX (0, (cy - 1) * LOGICALMAPUNIT);
UpdateMapSquare (cx, cy);
if (m_nOldLeft <> m_nBlockLeft) or (m_nOldTop <> m_nBlockTop) or (m_sOldMap <> m_sCurrentMap) then begin
//3锅甘 己寒磊府 滚弊 焊沥 (2001-7-3)
if m_sCurrentMap = '3' then begin
Unmark (624, 278);
Unmark (627, 278);
Unmark (634, 271);
Unmark (564, 287);
Unmark (564, 286);
Unmark (661, 277);
Unmark (578, 296);
end;
end;
m_nOldLeft := m_nBlockLeft;
m_nOldTop := m_nBlockTop;
end;
//甘函版矫 贸澜 茄锅 龋免..
procedure TMap.LoadMap(sMapName:String;nMx,nMy:Integer);
begin
m_nCurUnitX := -1;
m_nCurUnitY := -1;
m_sCurrentMap := sMapName;
m_boSegmented := FALSE; //Segmented 登绢 乐绰瘤 八荤茄促.
UpdateMapPos(nMx, nMy);
m_sOldMap := m_sCurrentMap;
end;
//置前景是否可以行走
procedure TMap.MarkCanWalk (mx, my: integer; bowalk: Boolean);
var
cx, cy: integer;
begin
cx := mx - m_nBlockLeft;
cy := my - m_nBlockTop;
if (cx < 0) or (cy < 0) then exit;
if bowalk then //该坐标可以行走,则MArr[cx,cy]的值最高位为0
Map.m_MArr[cx, cy].wFrImg := Map.m_MArr[cx, cy].wFrImg and $7FFF
else //不可以行走的,最高位为1
Map.m_MArr[cx, cy].wFrImg := Map.m_MArr[cx, cy].wFrImg or $8000; //给框流捞霸 茄促.
end;
//若前景和背景都可以走,则返回真
function TMap.CanMove (mx, my: integer): Boolean;
var
cx, cy: integer;
begin
Result:=False; //jacky
cx := mx - m_nBlockLeft;
cy := my - m_nBlockTop;
if (cx < 0) or (cy < 0) then exit;
//前景和背景都可以走(最高位为0)
Result := ((Map.m_MArr[cx, cy].wBkImg and $8000) + (Map.m_MArr[cx, cy].wFrImg and $8000)) = 0;
if Result then begin //巩八荤
if Map.m_MArr[cx, cy].btDoorIndex and $80 > 0 then begin //巩娄捞 乐澜
if (Map.m_MArr[cx, cy].btDoorOffset and $80) = 0 then
Result := FALSE; //巩捞 救 凯啡澜.
end;
end;
end;
//若前景可以走,则返回真。
function TMap.CanFly(mx, my: integer): Boolean;
var
cx, cy: integer;
begin
Result:=False; //jacky
cx := mx - m_nBlockLeft;
cy := my - m_nBlockTop;
if (cx < 0) or (cy < 0) then exit;
Result := (Map.m_MArr[cx, cy].wFrImg and $8000) = 0;
if Result then begin //巩八荤
if Map.m_MArr[cx, cy].btDoorIndex and $80 > 0 then begin //巩娄捞 乐澜
if (Map.m_MArr[cx, cy].btDoorOffset and $80) = 0 then
Result := FALSE; //巩捞 救 凯啡澜.
end;
end;
end;
//获得指定坐标的门的索引号
function TMap.GetDoor (mx, my: integer): Integer;
var
cx, cy: integer;
begin
Result := 0;
cx := mx - m_nBlockLeft;
cy := my - m_nBlockTop;
if Map.m_MArr[cx, cy].btDoorIndex and $80 > 0 then begin
Result := Map.m_MArr[cx, cy].btDoorIndex and $7F;
end;
end;
//判断门是否打开
function TMap.IsDoorOpen (mx, my: integer): Boolean;
var
cx, cy: integer;
begin
Result := FALSE;
cx := mx - m_nBlockLeft;
cy := my - m_nBlockTop;
if Map.m_MArr[cx, cy].btDoorIndex and $80 > 0 then begin
Result := (Map.m_MArr[cx, cy].btDoorOffset and $80 <> 0);
end;
end;
//打开门
function TMap.OpenDoor (mx, my: integer): Boolean;
var
i, j, cx, cy, idx: integer;
begin
Result := FALSE;
cx := mx - m_nBlockLeft;
cy := my - m_nBlockTop;
if (cx < 0) or (cy < 0) then exit;
if Map.m_MArr[cx, cy].btDoorIndex and $80 > 0 then begin
idx := Map.m_MArr[cx, cy].btDoorIndex and $7F;
for i:=cx - 10 to cx + 10 do
for j:=cy - 10 to cy + 10 do begin
if (i > 0) and (j > 0) then
if (Map.m_MArr[i, j].btDoorIndex and $7F) = idx then
Map.m_MArr[i, j].btDoorOffset := Map.m_MArr[i, j].btDoorOffset or $80;
end;
end;
end;
function TMap.CloseDoor (mx, my: integer): Boolean;
var
i, j, cx, cy, idx: integer;
begin
Result := FALSE;
cx := mx - m_nBlockLeft;
cy := my - m_nBlockTop;
if (cx < 0) or (cy < 0) then exit;
if Map.m_MArr[cx, cy].btDoorIndex and $80 > 0 then begin
idx := Map.m_MArr[cx, cy].btDoorIndex and $7F;
for i:=cx-8 to cx+10 do
for j:=cy-8 to cy+10 do begin
if (Map.m_MArr[i, j].btDoorIndex and $7F) = idx then
Map.m_MArr[i, j].btDoorOffset := Map.m_MArr[i, j].btDoorOffset and $7F;
end;
end;
end;
const
SCALE = 4;
//画小地图
procedure DrawMiniMap;
var
sx, sy, ex, ey, i, j, imgnum, wunit, ani, ny, oheight, MX, MY: integer;
d: TDirectDrawSurface;
begin
g_MiniMapSurface.Fill(0);
MX := UNITX div SCALE;
MY := UNITY div SCALE;
sx := _MAX(0, (g_MySelf.m_nCurrX - Map.m_nBlockLeft) div 2 * 2 - 22);
ex := _MIN(MAXX*3, (g_MySelf.m_nCurrX - Map.m_nBlockLeft) div 2 * 2 + 22);
sy := _MAX(0, (g_MySelf.m_nCurrY - Map.m_nBlockTop) div 2 * 2 - 22);
ey := _MIN(MAXY*3, (g_MySelf.m_nCurrY - Map.m_nBlockTop) div 2 * 2 + 22);
for i:=0 to ex-sx do begin
for j:=0 to ey-sy do begin
if (i >= 0) and (j < MAXY*3) and ((i+sx) mod 2 = 0) and ((j+sy) mod 2 = 0) then begin
imgnum := (Map.m_MArr[sx+i, sy+j].wBkImg and $7FFF);
if imgnum > 0 then begin
imgnum := imgnum - 1;
d := g_WTilesImages.Images[imgnum];
if d <> nil then
g_MiniMapSurface.StretchDraw (
Rect (i*MX, j*MY, i*MX + d.Width div SCALE, j*MY + d.Height div SCALE),
d.ClientRect,
d,
FALSE);
end;
end;
end;
end;
for i:=0 to ex-sx-1 do begin
for j:=0 to ey-sy-1 do begin
imgnum := Map.m_MArr[sx+i, sy+j].wMidImg;
if imgnum > 0 then begin
imgnum := imgnum - 1;
d := g_WSmTilesImages.Images[imgnum];
if d <> nil then
g_MiniMapSurface.StretchDraw (
Rect (i*MX, j*MY, i*MX + d.Width div SCALE, j*MY + d.Height div SCALE),
d.ClientRect,
d,
TRUE);
end;
end;
end;
for j:=0 to ey-sy-1+25 do begin
for i:=0 to ex-sx do begin
if (i >= 0) and (i < MAXX*3) and (j < MAXY*3) then begin
imgnum := (Map.m_MArr[sx+i, sy+j].wFrImg and $7FFF);
if imgnum > 0 then begin
wunit := Map.m_MArr[sx+i, sy+j].btArea;
ani := Map.m_MArr[sx+i, sy+j].btAniFrame;
if (ani and $80) > 0 then begin
continue;
end;
imgnum := imgnum - 1;
d := GetObjs(wunit, imgnum);
if d <> nil then begin
ny := j*MY - d.Height div SCALE + MY;
if ny < 360 then
g_MiniMapSurface.StretchDraw (
Rect (i*MX, ny, i*MX + d.Width div SCALE, ny + d.Height div SCALE),
d.ClientRect,
d,
TRUE);
end;
end;
end;
end;
end;
//DrawEffect (0, 0, MiniMapSurface.Width, MiniMapSurface.Height, MiniMapSurface, ceGrayScale);
end;
end.
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -