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📄 mapunit.pas

📁 原版翎风(LF)引擎(M2)源码(Delphi)
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end;

//林某腐捞 捞悼矫 后锅捞 龋免..
procedure TMap.UpdateMapPos (mx, my: integer);   //mx,my象素坐标
var
   cx, cy: integer; //地图的逻辑坐标
   procedure Unmark (xx, yy: integer); //xx,yy是象素点坐标
   var
      ax, ay: integer;
   begin
      if (cx = xx div LOGICALMAPUNIT) and (cy = yy div LOGICALMAPUNIT) then begin
         ax := xx - m_nBlockLeft;
         ay := yy - m_nBlockTop;
         m_MArr[ax,ay].wFrImg := m_MArr[ax,ay].wFrImg and $7FFF;
         m_MArr[ax,ay].wBkImg := m_MArr[ax,ay].wBkImg and $7FFF;
      end;
   end;
begin
   cx := mx div LOGICALMAPUNIT;    //折算成逻辑坐标
   cy := my div LOGICALMAPUNIT;
   m_nBlockLeft := _MAX (0, (cx - 1) * LOGICALMAPUNIT);    //象素坐标
   m_nBlockTop  := _MAX (0, (cy - 1) * LOGICALMAPUNIT);

   UpdateMapSquare (cx, cy);

   if (m_nOldLeft <> m_nBlockLeft) or (m_nOldTop <> m_nBlockTop) or (m_sOldMap <> m_sCurrentMap) then begin
      //3锅甘 己寒磊府 滚弊 焊沥 (2001-7-3)
      if m_sCurrentMap = '3' then begin
         Unmark (624, 278);
         Unmark (627, 278);
         Unmark (634, 271);

         Unmark (564, 287);
         Unmark (564, 286);
         Unmark (661, 277);
         Unmark (578, 296);
      end;
   end;
   m_nOldLeft := m_nBlockLeft;
   m_nOldTop := m_nBlockTop;
end;

//甘函版矫 贸澜 茄锅 龋免..
procedure TMap.LoadMap(sMapName:String;nMx,nMy:Integer);
begin
   m_nCurUnitX   := -1;
   m_nCurUnitY   := -1;
   m_sCurrentMap := sMapName;
   m_boSegmented := FALSE; //Segmented 登绢 乐绰瘤 八荤茄促.
   UpdateMapPos(nMx, nMy);
   m_sOldMap := m_sCurrentMap;
end;
//置前景是否可以行走
procedure TMap.MarkCanWalk (mx, my: integer; bowalk: Boolean);
var
   cx, cy: integer;
begin
   cx := mx - m_nBlockLeft;
   cy := my - m_nBlockTop;
   if (cx < 0) or (cy < 0) then exit;
   if bowalk then //该坐标可以行走,则MArr[cx,cy]的值最高位为0
      Map.m_MArr[cx, cy].wFrImg := Map.m_MArr[cx, cy].wFrImg and $7FFF
   else //不可以行走的,最高位为1
      Map.m_MArr[cx, cy].wFrImg := Map.m_MArr[cx, cy].wFrImg or $8000;  //给框流捞霸 茄促.
end;
 //若前景和背景都可以走,则返回真
function  TMap.CanMove (mx, my: integer): Boolean;
var
   cx, cy: integer;
begin
   Result:=False;  //jacky
   cx := mx - m_nBlockLeft;
   cy := my - m_nBlockTop;
   if (cx < 0) or (cy < 0) then exit;
      //前景和背景都可以走(最高位为0)
   Result := ((Map.m_MArr[cx, cy].wBkImg and $8000) + (Map.m_MArr[cx, cy].wFrImg and $8000)) = 0;
   if Result then begin //巩八荤
      if Map.m_MArr[cx, cy].btDoorIndex and $80 > 0 then begin  //巩娄捞 乐澜
         if (Map.m_MArr[cx, cy].btDoorOffset and  $80) = 0 then
            Result := FALSE; //巩捞 救 凯啡澜.
      end;
   end;
end;
 //若前景可以走,则返回真。
function  TMap.CanFly(mx, my: integer): Boolean;
var
   cx, cy: integer;
begin
   Result:=False;  //jacky
   cx := mx - m_nBlockLeft;
   cy := my - m_nBlockTop;
   if (cx < 0) or (cy < 0) then exit;
   Result := (Map.m_MArr[cx, cy].wFrImg and $8000) = 0;
   if Result then begin //巩八荤
      if Map.m_MArr[cx, cy].btDoorIndex and $80 > 0 then begin  //巩娄捞 乐澜
         if (Map.m_MArr[cx, cy].btDoorOffset and  $80) = 0 then
            Result := FALSE; //巩捞 救 凯啡澜.
      end;
   end;
end;
 //获得指定坐标的门的索引号
function  TMap.GetDoor (mx, my: integer): Integer;
var
   cx, cy: integer;
begin
   Result := 0;
   cx := mx - m_nBlockLeft;
   cy := my - m_nBlockTop;
   if Map.m_MArr[cx, cy].btDoorIndex and $80 > 0 then begin
      Result := Map.m_MArr[cx, cy].btDoorIndex and $7F;
   end;
end;
 //判断门是否打开
function  TMap.IsDoorOpen (mx, my: integer): Boolean;
var
   cx, cy: integer;
begin
   Result := FALSE;
   cx := mx - m_nBlockLeft;
   cy := my - m_nBlockTop;
   if Map.m_MArr[cx, cy].btDoorIndex and $80 > 0 then begin
      Result := (Map.m_MArr[cx, cy].btDoorOffset and $80 <> 0);
   end;
end;
 //打开门
function  TMap.OpenDoor (mx, my: integer): Boolean;
var
   i, j, cx, cy, idx: integer;
begin
   Result := FALSE;
   cx := mx - m_nBlockLeft;
   cy := my - m_nBlockTop;
   if (cx < 0) or (cy < 0) then exit;
   if Map.m_MArr[cx, cy].btDoorIndex and $80 > 0 then begin
      idx := Map.m_MArr[cx, cy].btDoorIndex and $7F;
      for i:=cx - 10 to cx + 10 do
         for j:=cy - 10 to cy + 10 do begin
            if (i > 0) and (j > 0) then
               if (Map.m_MArr[i, j].btDoorIndex and $7F) = idx then
                  Map.m_MArr[i, j].btDoorOffset := Map.m_MArr[i, j].btDoorOffset or $80;
         end;
   end;
end;

function  TMap.CloseDoor (mx, my: integer): Boolean;
var
   i, j, cx, cy, idx: integer;
begin
   Result := FALSE;
   cx := mx - m_nBlockLeft;
   cy := my - m_nBlockTop;
   if (cx < 0) or (cy < 0) then exit;
   if Map.m_MArr[cx, cy].btDoorIndex and $80 > 0 then begin
      idx := Map.m_MArr[cx, cy].btDoorIndex and $7F;
      for i:=cx-8 to cx+10 do
         for j:=cy-8 to cy+10 do begin
            if (Map.m_MArr[i, j].btDoorIndex and $7F) = idx then
               Map.m_MArr[i, j].btDoorOffset := Map.m_MArr[i, j].btDoorOffset and $7F;
         end;
   end;
end;


const
   SCALE = 4;
//画小地图
procedure DrawMiniMap;
var
   sx, sy, ex, ey, i, j, imgnum, wunit, ani, ny, oheight, MX, MY: integer;
   d: TDirectDrawSurface;
begin
   g_MiniMapSurface.Fill(0);
   MX := UNITX div SCALE;
   MY := UNITY div SCALE;
   sx := _MAX(0,      (g_MySelf.m_nCurrX - Map.m_nBlockLeft) div 2 * 2 - 22);
   ex := _MIN(MAXX*3, (g_MySelf.m_nCurrX - Map.m_nBlockLeft) div 2 * 2 + 22);
   sy := _MAX(0,      (g_MySelf.m_nCurrY - Map.m_nBlockTop) div 2 * 2 - 22);
   ey := _MIN(MAXY*3, (g_MySelf.m_nCurrY - Map.m_nBlockTop) div 2 * 2 + 22);

   for i:=0 to ex-sx do begin
      for j:=0 to ey-sy do begin
         if (i >= 0) and (j < MAXY*3) and ((i+sx) mod 2 = 0) and ((j+sy) mod 2 = 0) then begin
            imgnum := (Map.m_MArr[sx+i, sy+j].wBkImg and $7FFF);
            if imgnum > 0 then begin
               imgnum := imgnum - 1;
               d := g_WTilesImages.Images[imgnum];
               if d <> nil then
                  g_MiniMapSurface.StretchDraw (
                                 Rect (i*MX, j*MY, i*MX + d.Width div SCALE, j*MY + d.Height div SCALE),
                                 d.ClientRect,
                                 d,
                                 FALSE);

            end;
         end;
      end;
   end;
   for i:=0 to ex-sx-1 do begin
      for j:=0 to ey-sy-1 do begin
         imgnum := Map.m_MArr[sx+i, sy+j].wMidImg;
         if imgnum > 0 then begin
            imgnum := imgnum - 1;
            d := g_WSmTilesImages.Images[imgnum];
            if d <> nil then
               g_MiniMapSurface.StretchDraw (
                              Rect (i*MX, j*MY, i*MX + d.Width div SCALE, j*MY + d.Height div SCALE),
                              d.ClientRect,
                              d,
                              TRUE);
         end;
      end;
   end;
   for j:=0 to ey-sy-1+25 do begin
      for i:=0 to ex-sx do begin
         if (i >= 0) and (i < MAXX*3) and (j < MAXY*3) then begin
            imgnum := (Map.m_MArr[sx+i, sy+j].wFrImg and $7FFF);
            if imgnum > 0 then begin
               wunit := Map.m_MArr[sx+i, sy+j].btArea;
               ani := Map.m_MArr[sx+i, sy+j].btAniFrame;
               if (ani and $80) > 0 then begin
                  continue;
               end;
               imgnum := imgnum - 1;
               d := GetObjs(wunit, imgnum);
               if d <> nil then begin
                  ny := j*MY - d.Height div SCALE + MY;
                  if ny < 360 then
                     g_MiniMapSurface.StretchDraw (
                                 Rect (i*MX, ny, i*MX + d.Width div SCALE, ny + d.Height div SCALE),
                                 d.ClientRect,
                                 d,
                                 TRUE);
               end;
            end;
         end;
      end;
   end;
   //DrawEffect (0, 0, MiniMapSurface.Width, MiniMapSurface.Height, MiniMapSurface, ceGrayScale);
end;


end.

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