📄 introscn.pas
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FrmMain.SelectChr(ChrArr[1].UserChr.Name);//2004/05/17
ChrArr[1].Selected := TRUE;
ChrArr[0].Selected := FALSE;
ChrArr[1].Unfreezing := TRUE;
ChrArr[1].AniIndex := 0;
ChrArr[1].DarkLevel := 0;
ChrArr[1].EffIndex := 0;
ChrArr[1].StartTime := GetTickCount;
ChrArr[1].MoreTime := GetTickCount;
ChrArr[1].StartEffTime := GetTickCount;
PlaySound (s_meltstone);
end;
end;
procedure TSelectChrScene.SelChrStartClick;
var
chrname: string;
begin
chrname := '';
if ChrArr[0].Valid and ChrArr[0].Selected then chrname := ChrArr[0].UserChr.Name;
if ChrArr[1].Valid and ChrArr[1].Selected then chrname := ChrArr[1].UserChr.Name;
if chrname <> '' then begin
if not g_boDoFadeOut and not g_boDoFadeIn then begin
g_boDoFastFadeOut := TRUE;
g_nFadeIndex := 29;
end;
FrmMain.SendSelChr (chrname);
end else
FrmDlg.DMessageDlg ('一开始你应该创建一个新角色。\,如果你选择了<创建角色>你就可以建立一个新角色了 .', [mbOk]);
end;
procedure TSelectChrScene.SelChrNewChrClick;
begin
if not ChrArr[0].Valid or not ChrArr[1].Valid then begin
if not ChrArr[0].Valid then MakeNewChar (0)
else MakeNewChar (1);
end else
FrmDlg.DMessageDlg ('每个账号只能创建两个角色!!!', [mbOk]);
end;
procedure TSelectChrScene.SelChrEraseChrClick;
var
n: integer;
begin
n := 0;
if ChrArr[0].Valid and ChrArr[0].Selected then n := 0;
if ChrArr[1].Valid and ChrArr[1].Selected then n := 1;
if (ChrArr[n].Valid) and (not ChrArr[n].FreezeState) and (ChrArr[n].UserChr.Name <> '') then begin
//删除角色.
if mrYes = FrmDlg.DMessageDlg ('"' + ChrArr[n].UserChr.Name + '" 删除角色是不可以恢复的.\' +
'一段时间内,你将不可以使用相同的角色名字.\' +
'你真的想删除角色吗?', [mbYes, mbNo, mbCancel]) then
FrmMain.SendDelChr (ChrArr[n].UserChr.Name);
end;
end;
procedure TSelectChrScene.SelChrCreditsClick;
begin
end;
procedure TSelectChrScene.SelChrExitClick;
begin
FrmMain.Close;
end;
procedure TSelectChrScene.ClearChrs;
begin
FillChar (ChrArr, sizeof(TSelChar)*2, #0);
ChrArr[0].FreezeState := FALSE;
ChrArr[1].FreezeState := TRUE; //人物出现相关
ChrArr[0].Selected := TRUE;
ChrArr[1].Selected := FALSE;
ChrArr[0].UserChr.Name := '';
ChrArr[1].UserChr.Name := '';
end;
procedure TSelectChrScene.AddChr (uname: string; job, hair, level, sex: integer);
var
n: integer;
begin
if not ChrArr[0].Valid then n := 0
else if not ChrArr[1].Valid then n := 1
else exit;
ChrArr[n].UserChr.Name := uname;
ChrArr[n].UserChr.Job := job;
ChrArr[n].UserChr.Hair := hair;
ChrArr[n].UserChr.Level := level;
ChrArr[n].UserChr.Sex := sex;
ChrArr[n].Valid := TRUE;
end;
procedure TSelectChrScene.MakeNewChar (index: integer);
begin
CreateChrMode := TRUE;
NewIndex := index;
if index = 0 then begin
FrmDlg.DCreateChr.Left := 469;
FrmDlg.DCreateChr.Top := 63; //////****选择人物筐;
end else begin
FrmDlg.DCreateChr.Left := 87;
FrmDlg.DCreateChr.Top := 63; //////****选择人物筐;
end;
FrmDlg.DCreateChr.Visible := TRUE;
ChrArr[NewIndex].Valid := TRUE;
ChrArr[NewIndex].FreezeState := FALSE;
EdChrName.Left := FrmDlg.DCreateChr.Left + 63; //////****选择人物筐名字;
EdChrName.Top := FrmDlg.DCreateChr.Top + 79;
EdChrName.Visible := TRUE;
EdChrName.SetFocus;
SelectChr (NewIndex);
FillChar (ChrArr[NewIndex].UserChr, sizeof(TUserCharacterInfo), #0);
end;
procedure TSelectChrScene.EdChrnameKeyPress (Sender: TObject; var Key: Char);
begin
end;
procedure TSelectChrScene.SelectChr (index: integer);
begin
ChrArr[index].Selected := TRUE;
ChrArr[index].DarkLevel := 30;
ChrArr[index].StartTime := GetTickCount;
ChrArr[index].Moretime := GetTickCount;
if index = 0 then ChrArr[1].Selected := FALSE
else ChrArr[0].Selected := FALSE;
end;
procedure TSelectChrScene.SelChrNewClose;
begin
ChrArr[NewIndex].Valid := FALSE;
CreateChrMode := FALSE;
FrmDlg.DCreateChr.Visible := FALSE;
EdChrName.Visible := FALSE;
if NewIndex = 1 then begin
ChrArr[0].Selected := TRUE;
ChrArr[0].FreezeState := FALSE;
end;
end;
procedure TSelectChrScene.SelChrNewOk;
var
chrname, shair, sjob, ssex: string;
begin
chrname := Trim(EdChrName.Text);
if chrname <> '' then begin
ChrArr[NewIndex].Valid := FALSE;
CreateChrMode := FALSE;
FrmDlg.DCreateChr.Visible := FALSE;
EdChrName.Visible := FALSE;
if NewIndex = 1 then begin
ChrArr[0].Selected := TRUE;
ChrArr[0].FreezeState := FALSE;
end;
shair := IntToStr(1 + Random(5)); //////****IntToStr(ChrArr[NewIndex].UserChr.Hair);
sjob := IntToStr(ChrArr[NewIndex].UserChr.Job);
ssex := IntToStr(ChrArr[NewIndex].UserChr.Sex);
FrmMain.SendNewChr (FrmMain.LoginId, chrname, shair, sjob, ssex); //货 某腐磐甫 父电促.
end;
end;
procedure TSelectChrScene.SelChrNewJob (job: integer);
begin
if (job in [0..2]) and (ChrArr[NewIndex].UserChr.Job <> job) then begin
ChrArr[NewIndex].UserChr.Job := job;
SelectChr (NewIndex);
end;
end;
procedure TSelectChrScene.SelChrNewm_btSex (sex: integer);
begin
if sex <> ChrArr[NewIndex].UserChr.Sex then begin
ChrArr[NewIndex].UserChr.Sex := sex;
SelectChr (NewIndex);
end;
end;
procedure TSelectChrScene.SelChrNewPrevHair;
begin
end;
procedure TSelectChrScene.SelChrNewNextHair;
begin
end;
procedure TSelectChrScene.PlayScene (MSurface: TDirectDrawSurface);
var
n, bx, by, fx, fy, img: integer;
ex, ey:Integer; //选择人物时显示的效果光位置
d, e, dd: TDirectDrawSurface;
svname: string;
begin
bx:=0;
by:=0;
fx:=0;
fy:=0;//Jacky
{$IF SWH = SWH800}
d := g_WMainImages.Images[65];
{$ELSEIF SWH = SWH1024}
// d := g_WMainImages.Images[82];
d := g_WMainImages.Images[65];
{$IFEND}
//显示选择人物背景画面
if d <> nil then begin
// MSurface.Draw (0, 0, d.ClientRect, d, FALSE);
MSurface.Draw ((SCREENWIDTH - d.Width) div 2,(SCREENHEIGHT - d.Height) div 2, d.ClientRect, d, FALSE);
end;
for n:=0 to 1 do begin
if ChrArr[n].Valid then begin
ex := (SCREENWIDTH - 800) div 2 + 90{90};
ey := (SCREENHEIGHT - 600) div 2 + 60-2{60-2};// 效果光位置
case ChrArr[n].UserChr.Job of
0: begin
if ChrArr[n].UserChr.Sex = 0 then begin
bx := (SCREENWIDTH - 800) div 2 + 71{71};
by := (SCREENHEIGHT - 600) div 2 + 75-23{75-23}; //人物位置
fx := bx;
fy := by;
end else begin
bx := (SCREENWIDTH - 800) div 2 + 65{65};
by := (SCREENHEIGHT - 600) div 2 + 75-2-18{75-2-18}; //咯磊 倒惑怕
fx := bx-28+28;
fy := by-16+16; //框流捞绰 惑怕
end;
end;
1: begin
if ChrArr[n].UserChr.Sex = 0 then begin
bx := (SCREENWIDTH - 800) div 2 + 77{77};
by := (SCREENHEIGHT - 600) div 2 + 75-29{75-29};
fx := bx;
fy := by;
end else begin
bx := (SCREENWIDTH - 800) div 2 + 141+30{141+30};
by := (SCREENHEIGHT - 600) div 2 + 85+14-2{85+14-2}; //2人物位置
fx := bx-30;
fy := by-14;
end;
end;
2: begin
if ChrArr[n].UserChr.Sex = 0 then begin
bx := (SCREENWIDTH - 800) div 2 + 85{85};
by := (SCREENHEIGHT - 600) div 2 + 75-12{75-12};
fx := bx;
fy := by;
end else begin
bx := (SCREENWIDTH - 800) div 2 + 141+23{141+23};
by := (SCREENHEIGHT - 600) div 2 + 85+20-2{85+20-2};
fx := bx-23;
fy := by-20;
end;
end;
end;
if n = 1 then begin
ex := (SCREENWIDTH - 800) div 2 + 430{430}; // 2效果光位置
ey := (SCREENHEIGHT - 600) div 2 + 60{60};
bx := bx + 340;
by := by + 2; //2人物位置石化
fx := fx + 340;
fy := fy + 2; //2人物位置不石化
end;
if ChrArr[n].Unfreezing then begin //人物相关
img := 140 - 80 + ChrArr[n].UserChr.Job * 40 + ChrArr[n].UserChr.Sex * 120;
d := g_WChrSelImages.Images[img + ChrArr[n].aniIndex];
e := g_WChrSelImages.Images[4 + ChrArr[n].effIndex]; //图片张数
if d <> nil then MSurface.Draw (bx, by, d.ClientRect, d, TRUE);
if e <> nil then DrawBlend (MSurface, ex, ey, e, 1);
if GetTickCount - ChrArr[n].StartTime > 50{120} then begin
ChrArr[n].StartTime := GetTickCount;
ChrArr[n].aniIndex := ChrArr[n].aniIndex + 1;
end;
if GetTickCount - ChrArr[n].startefftime >50{ 110} then begin
ChrArr[n].startefftime := GetTickCount;
ChrArr[n].effIndex := ChrArr[n].effIndex + 1;
//if ChrArr[n].effIndex > EFFECTFRAME-1 then
// ChrArr[n].effIndex := EFFECTFRAME-1;
end;
if ChrArr[n].aniIndex > FREEZEFRAME-1 then begin
ChrArr[n].Unfreezing := FALSE; //促 踌疽澜
ChrArr[n].FreezeState := FALSE; //
ChrArr[n].aniIndex := 0;
end;
end else
if not ChrArr[n].Selected and (not ChrArr[n].FreezeState and not ChrArr[n].Freezing) then begin //急琶登瘤 臼疽绰单 踌酒乐栏搁
ChrArr[n].Freezing := TRUE;
ChrArr[n].aniIndex := 0;
ChrArr[n].StartTime := GetTickCount;
end;
if ChrArr[n].Freezing then begin //选择时不见
img := 140 - 80 + ChrArr[n].UserChr.Job * 40 + ChrArr[n].UserChr.Sex * 120;
d := g_WChrSelImages.Images[img + FREEZEFRAME - ChrArr[n].aniIndex - 1];
if d <> nil then MSurface.Draw (bx, by, d.ClientRect, d, TRUE);
if GetTickCount - ChrArr[n].StartTime > 50 then begin
ChrArr[n].StartTime := GetTickCount;
ChrArr[n].aniIndex := ChrArr[n].aniIndex + 1;
end;
if ChrArr[n].aniIndex > FREEZEFRAME-1 then begin
ChrArr[n].Freezing := FALSE; //促 倔菌澜
ChrArr[n].FreezeState := TRUE; //
ChrArr[n].aniIndex := 0;
end;
end;
if not ChrArr[n].Unfreezing and not ChrArr[n].Freezing then begin
if not ChrArr[n].FreezeState then begin //选择人物不见
img := 120 - 80 + ChrArr[n].UserChr.Job * 40 + ChrArr[n].aniIndex + ChrArr[n].UserChr.Sex * 120;
d := g_WChrSelImages.Images[img];
if d <> nil then begin
if ChrArr[n].DarkLevel > 0 then begin
dd := TDirectDrawSurface.Create (frmMain.DXDraw.DDraw);
dd.SystemMemory := TRUE;
dd.SetSize (d.Width, d.Height);
dd.Draw (0, 0, d.ClientRect, d, FALSE);
MakeDark (dd, 30-ChrArr[n].DarkLevel);
MSurface.Draw (fx, fy, dd.ClientRect, dd, TRUE);
dd.Free;
end else
MSurface.Draw (fx, fy, d.ClientRect, d, TRUE);
end;
end else begin //选择第2人物不见
img := 140 - 80 + ChrArr[n].UserChr.Job * 40 + ChrArr[n].UserChr.Sex * 120;
d := g_WChrSelImages.Images[img];
if d <> nil then
MSurface.Draw (bx, by, d.ClientRect, d, TRUE);
end;
if ChrArr[n].Selected then begin
if GetTickCount - ChrArr[n].StartTime > 300 then begin
ChrArr[n].StartTime := GetTickCount;
ChrArr[n].aniIndex := ChrArr[n].aniIndex + 1;
if ChrArr[n].aniIndex > SELECTEDFRAME-1 then
ChrArr[n].aniIndex := 0;
end;
if GetTickCount - ChrArr[n].moretime > 25 then begin
ChrArr[n].moretime := GetTickCount;
if ChrArr[n].DarkLevel > 0 then
ChrArr[n].DarkLevel := ChrArr[n].DarkLevel - 1;
end;
end;
end;
//显示选择角色时人物名称等级
if n = 0 then begin
if ChrArr[n].UserChr.Name <> '' then begin
with MSurface do begin
SetBkMode (Canvas.Handle, TRANSPARENT);
BoldTextOut (MSurface, (SCREENWIDTH - 800) div 2 + 136{117}, (SCREENHEIGHT - 600) div 2 + 474+2 {492+2}, clWhite, clBlack, ChrArr[n].UserChr.Name);
BoldTextOut (MSurface, (SCREENWIDTH - 800) div 2 + 136{117}, (SCREENHEIGHT - 600) div 2 + 513{523}, clWhite, clBlack, IntToStr(ChrArr[n].UserChr.Level));
BoldTextOut (MSurface, (SCREENWIDTH - 800) div 2 + 136{117}, (SCREENHEIGHT - 600) div 2 + 548{553}, clWhite, clBlack, GetJobName(ChrArr[n].UserChr.Job));
Canvas.Release;
end;
end;
end else begin
if ChrArr[n].UserChr.Name <> '' then begin
with MSurface do begin
SetBkMode (Canvas.Handle, TRANSPARENT);
BoldTextOut (MSurface, (SCREENWIDTH - 800) div 2 + 586{671}, (SCREENHEIGHT - 600) div 2 + 474+2 {492+4}, clWhite, clBlack, ChrArr[n].UserChr.Name);
BoldTextOut (MSurface, (SCREENWIDTH - 800) div 2 + 666{671}, (SCREENHEIGHT - 600) div 2 + 513 {525}, clWhite, clBlack, IntToStr(ChrArr[n].UserChr.Level));
BoldTextOut (MSurface, (SCREENWIDTH - 800) div 2 + 638{671}, (SCREENHEIGHT - 600) div 2 + 548 {555}, clWhite, clBlack, GetJobName(ChrArr[n].UserChr.Job));
Canvas.Release;
end;
end;
end;
with MSurface do begin
SetBkMode (Canvas.Handle, TRANSPARENT);
if BO_FOR_TEST then svname := '服务器名字'
else svname := g_sServerName;
BoldTextOut (MSurface, SCREENWIDTH div 2{405} - Canvas.TextWidth(svname) div 2, (SCREENHEIGHT - 600) div 2 + 8{8}, clWhite, clBlack, svname);
Canvas.Release;
end;
end;
end;
end;
{--------------------------- TLoginNotice ----------------------------}
constructor TLoginNotice.Create;
begin
inherited Create (stLoginNotice);
end;
destructor TLoginNotice.Destroy;
begin
inherited Destroy;
end;
end.
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