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📄 introscn.pas

📁 原版翎风(LF)引擎(M2)源码(Delphi)
💻 PAS
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      FrmMain.SelectChr(ChrArr[1].UserChr.Name);//2004/05/17
      ChrArr[1].Selected := TRUE;
      ChrArr[0].Selected := FALSE;
      ChrArr[1].Unfreezing := TRUE;
      ChrArr[1].AniIndex := 0;
      ChrArr[1].DarkLevel := 0;
      ChrArr[1].EffIndex := 0;
      ChrArr[1].StartTime := GetTickCount;
      ChrArr[1].MoreTime := GetTickCount;
      ChrArr[1].StartEffTime := GetTickCount;
      PlaySound (s_meltstone);
   end;
end;

procedure TSelectChrScene.SelChrStartClick;
var
   chrname: string;
begin
   chrname := '';
   if ChrArr[0].Valid and ChrArr[0].Selected then chrname := ChrArr[0].UserChr.Name;
   if ChrArr[1].Valid and ChrArr[1].Selected then chrname := ChrArr[1].UserChr.Name;
   if chrname <> '' then begin
      if not g_boDoFadeOut and not g_boDoFadeIn then begin
         g_boDoFastFadeOut := TRUE;
         g_nFadeIndex := 29;
      end;
      FrmMain.SendSelChr (chrname);
   end else
      FrmDlg.DMessageDlg ('一开始你应该创建一个新角色。\,如果你选择了<创建角色>你就可以建立一个新角色了 .', [mbOk]);
end;

procedure TSelectChrScene.SelChrNewChrClick;
begin
   if not ChrArr[0].Valid or not ChrArr[1].Valid then begin
      if not ChrArr[0].Valid then MakeNewChar (0)
      else MakeNewChar (1);
   end else
      FrmDlg.DMessageDlg ('每个账号只能创建两个角色!!!', [mbOk]);
end;

procedure TSelectChrScene.SelChrEraseChrClick;
var
   n: integer;
begin
   n := 0;
   if ChrArr[0].Valid and ChrArr[0].Selected then n := 0;
   if ChrArr[1].Valid and ChrArr[1].Selected then n := 1;
   if (ChrArr[n].Valid) and (not ChrArr[n].FreezeState) and (ChrArr[n].UserChr.Name <> '') then begin
      //删除角色.
      if mrYes = FrmDlg.DMessageDlg ('"' + ChrArr[n].UserChr.Name + '" 删除角色是不可以恢复的.\' +
                                                                    '一段时间内,你将不可以使用相同的角色名字.\' +
                                                                    '你真的想删除角色吗?', [mbYes, mbNo, mbCancel]) then
         FrmMain.SendDelChr (ChrArr[n].UserChr.Name);
   end;
end;

procedure TSelectChrScene.SelChrCreditsClick;
begin
end;

procedure TSelectChrScene.SelChrExitClick;
begin
   FrmMain.Close;
end;

procedure TSelectChrScene.ClearChrs;
begin
   FillChar (ChrArr, sizeof(TSelChar)*2, #0);
   ChrArr[0].FreezeState := FALSE;
   ChrArr[1].FreezeState := TRUE; //人物出现相关
   ChrArr[0].Selected := TRUE;
   ChrArr[1].Selected := FALSE;
   ChrArr[0].UserChr.Name := '';
   ChrArr[1].UserChr.Name := '';
end;

procedure TSelectChrScene.AddChr (uname: string; job, hair, level, sex: integer);
var
   n: integer;
begin
   if not ChrArr[0].Valid then n := 0
   else if not ChrArr[1].Valid then n := 1
   else exit;
   ChrArr[n].UserChr.Name := uname;
   ChrArr[n].UserChr.Job := job;
   ChrArr[n].UserChr.Hair := hair;
   ChrArr[n].UserChr.Level := level;
   ChrArr[n].UserChr.Sex := sex;
   ChrArr[n].Valid := TRUE;
end;

procedure TSelectChrScene.MakeNewChar (index: integer);
begin
   CreateChrMode := TRUE;
   NewIndex := index;
   if index = 0 then begin
      FrmDlg.DCreateChr.Left := 469;
      FrmDlg.DCreateChr.Top := 63; //////****选择人物筐;
   end else begin
      FrmDlg.DCreateChr.Left := 87;
      FrmDlg.DCreateChr.Top := 63;   //////****选择人物筐;
   end;
   FrmDlg.DCreateChr.Visible := TRUE;
   ChrArr[NewIndex].Valid := TRUE;
   ChrArr[NewIndex].FreezeState := FALSE;
   EdChrName.Left := FrmDlg.DCreateChr.Left + 63;   //////****选择人物筐名字;
   EdChrName.Top  := FrmDlg.DCreateChr.Top + 79;
   EdChrName.Visible := TRUE;
   EdChrName.SetFocus;
   SelectChr (NewIndex);
   FillChar (ChrArr[NewIndex].UserChr, sizeof(TUserCharacterInfo), #0);
end;

procedure TSelectChrScene.EdChrnameKeyPress (Sender: TObject; var Key: Char);
begin

end;


procedure TSelectChrScene.SelectChr (index: integer);
begin
   ChrArr[index].Selected := TRUE;
   ChrArr[index].DarkLevel := 30;
   ChrArr[index].StartTime := GetTickCount;
   ChrArr[index].Moretime := GetTickCount;
   if index = 0 then ChrArr[1].Selected := FALSE
   else ChrArr[0].Selected := FALSE;
end;

procedure TSelectChrScene.SelChrNewClose;
begin
   ChrArr[NewIndex].Valid := FALSE;
   CreateChrMode := FALSE;
   FrmDlg.DCreateChr.Visible := FALSE;
   EdChrName.Visible := FALSE;
   if NewIndex = 1 then begin
      ChrArr[0].Selected := TRUE;
      ChrArr[0].FreezeState := FALSE;
   end;
end;

procedure TSelectChrScene.SelChrNewOk;
var
   chrname, shair, sjob, ssex: string;
begin
   chrname := Trim(EdChrName.Text);
   if chrname <> '' then begin
      ChrArr[NewIndex].Valid := FALSE;
      CreateChrMode := FALSE;
      FrmDlg.DCreateChr.Visible := FALSE;
      EdChrName.Visible := FALSE;
      if NewIndex = 1 then begin
         ChrArr[0].Selected := TRUE;
         ChrArr[0].FreezeState := FALSE;
      end;
      shair := IntToStr(1 + Random(5)); //////****IntToStr(ChrArr[NewIndex].UserChr.Hair);
      sjob  := IntToStr(ChrArr[NewIndex].UserChr.Job);
      ssex  := IntToStr(ChrArr[NewIndex].UserChr.Sex);
      FrmMain.SendNewChr (FrmMain.LoginId, chrname, shair, sjob, ssex); //货 某腐磐甫 父电促.
   end;
end;

procedure TSelectChrScene.SelChrNewJob (job: integer);
begin
   if (job in [0..2]) and (ChrArr[NewIndex].UserChr.Job <> job) then begin
      ChrArr[NewIndex].UserChr.Job := job;
      SelectChr (NewIndex);
   end;
end;

procedure TSelectChrScene.SelChrNewm_btSex (sex: integer);
begin
   if sex <> ChrArr[NewIndex].UserChr.Sex then begin
      ChrArr[NewIndex].UserChr.Sex := sex;
      SelectChr (NewIndex);
   end;
end;

procedure TSelectChrScene.SelChrNewPrevHair;
begin
end;

procedure TSelectChrScene.SelChrNewNextHair;
begin
end;

procedure TSelectChrScene.PlayScene (MSurface: TDirectDrawSurface);
var
   n, bx, by, fx, fy, img: integer;
   ex, ey:Integer; //选择人物时显示的效果光位置
   d, e, dd: TDirectDrawSurface;
   svname: string;
begin
   bx:=0;
   by:=0;
   fx:=0;
   fy:=0;//Jacky
{$IF SWH = SWH800}
   d := g_WMainImages.Images[65];
{$ELSEIF SWH = SWH1024}
//   d := g_WMainImages.Images[82];
   d := g_WMainImages.Images[65];
{$IFEND}
   //显示选择人物背景画面
   if d <> nil then begin
//      MSurface.Draw (0, 0, d.ClientRect, d, FALSE);
      MSurface.Draw ((SCREENWIDTH - d.Width) div 2,(SCREENHEIGHT - d.Height) div 2, d.ClientRect, d, FALSE);

   end;
   for n:=0 to 1 do begin
      if ChrArr[n].Valid then begin
         ex := (SCREENWIDTH - 800) div 2 + 90{90};
         ey := (SCREENHEIGHT - 600) div 2 + 60-2{60-2};//  效果光位置
         case ChrArr[n].UserChr.Job of
            0: begin
               if ChrArr[n].UserChr.Sex = 0 then begin
                  bx := (SCREENWIDTH - 800) div 2 + 71{71};
                  by := (SCREENHEIGHT - 600) div 2 + 75-23{75-23}; //人物位置
                  fx := bx;
                  fy := by;
               end else begin
                  bx := (SCREENWIDTH - 800) div 2 + 65{65};
                  by := (SCREENHEIGHT - 600) div 2 + 75-2-18{75-2-18};  //咯磊  倒惑怕
                  fx := bx-28+28;
                  fy := by-16+16;    //框流捞绰 惑怕
               end;
            end;
            1: begin
               if ChrArr[n].UserChr.Sex = 0 then begin
                  bx := (SCREENWIDTH - 800) div 2 + 77{77};
                  by := (SCREENHEIGHT - 600) div 2 + 75-29{75-29};
                  fx := bx;
                  fy := by;
               end else begin
                  bx := (SCREENWIDTH - 800) div 2 + 141+30{141+30};
                  by := (SCREENHEIGHT - 600) div 2 + 85+14-2{85+14-2}; //2人物位置
                  fx := bx-30;
                  fy := by-14;
               end;
            end;
            2: begin
               if ChrArr[n].UserChr.Sex = 0 then begin
                  bx := (SCREENWIDTH - 800) div 2 + 85{85};
                  by := (SCREENHEIGHT - 600) div 2 + 75-12{75-12};
                  fx := bx;
                  fy := by;
               end else begin
                  bx := (SCREENWIDTH - 800) div 2 + 141+23{141+23};
                  by := (SCREENHEIGHT - 600) div 2 + 85+20-2{85+20-2};
                  fx := bx-23;
                  fy := by-20;
               end;
            end;
         end;
         if n = 1 then begin
            ex := (SCREENWIDTH - 800) div 2 + 430{430};   //  2效果光位置
            ey := (SCREENHEIGHT - 600) div 2 + 60{60};
            bx := bx + 340;
            by := by + 2;   //2人物位置石化
            fx := fx + 340;
            fy := fy + 2;    //2人物位置不石化
         end;
         if ChrArr[n].Unfreezing then begin //人物相关
            img := 140 - 80 + ChrArr[n].UserChr.Job * 40 + ChrArr[n].UserChr.Sex * 120;
            d := g_WChrSelImages.Images[img + ChrArr[n].aniIndex];
            e := g_WChrSelImages.Images[4 + ChrArr[n].effIndex]; //图片张数
            if d <> nil then MSurface.Draw (bx, by, d.ClientRect, d, TRUE);
            if e <> nil then DrawBlend (MSurface, ex, ey, e, 1);
            if GetTickCount - ChrArr[n].StartTime > 50{120} then begin
               ChrArr[n].StartTime := GetTickCount;
               ChrArr[n].aniIndex := ChrArr[n].aniIndex + 1;
            end;
            if GetTickCount - ChrArr[n].startefftime >50{ 110} then begin
               ChrArr[n].startefftime := GetTickCount;
               ChrArr[n].effIndex := ChrArr[n].effIndex + 1;
               //if ChrArr[n].effIndex > EFFECTFRAME-1 then
               //   ChrArr[n].effIndex := EFFECTFRAME-1;
            end;
            if ChrArr[n].aniIndex > FREEZEFRAME-1 then begin
               ChrArr[n].Unfreezing := FALSE; //促 踌疽澜
               ChrArr[n].FreezeState := FALSE; //
               ChrArr[n].aniIndex := 0;
            end;
         end else
            if not ChrArr[n].Selected and (not ChrArr[n].FreezeState and not ChrArr[n].Freezing) then begin //急琶登瘤 臼疽绰单 踌酒乐栏搁
               ChrArr[n].Freezing := TRUE;
               ChrArr[n].aniIndex := 0;
               ChrArr[n].StartTime := GetTickCount;
            end;
         if ChrArr[n].Freezing then begin //选择时不见
            img := 140 - 80 + ChrArr[n].UserChr.Job * 40 + ChrArr[n].UserChr.Sex * 120;
            d := g_WChrSelImages.Images[img + FREEZEFRAME - ChrArr[n].aniIndex - 1];
            if d <> nil then MSurface.Draw (bx, by, d.ClientRect, d, TRUE);
            if GetTickCount - ChrArr[n].StartTime > 50 then begin
               ChrArr[n].StartTime := GetTickCount;
               ChrArr[n].aniIndex := ChrArr[n].aniIndex + 1;
            end;
            if ChrArr[n].aniIndex > FREEZEFRAME-1 then begin
               ChrArr[n].Freezing := FALSE; //促 倔菌澜
               ChrArr[n].FreezeState := TRUE; //
               ChrArr[n].aniIndex := 0;
            end;
         end;
         if not ChrArr[n].Unfreezing and not ChrArr[n].Freezing then begin
            if not ChrArr[n].FreezeState then begin  //选择人物不见
               img := 120 - 80 + ChrArr[n].UserChr.Job * 40 + ChrArr[n].aniIndex + ChrArr[n].UserChr.Sex * 120;
               d := g_WChrSelImages.Images[img];
               if d <> nil then begin
                  if ChrArr[n].DarkLevel > 0 then begin
                     dd := TDirectDrawSurface.Create (frmMain.DXDraw.DDraw);
                     dd.SystemMemory := TRUE;
                     dd.SetSize (d.Width, d.Height);
                     dd.Draw (0, 0, d.ClientRect, d, FALSE);
                     MakeDark (dd, 30-ChrArr[n].DarkLevel);
                     MSurface.Draw (fx, fy, dd.ClientRect, dd, TRUE);
                     dd.Free;
                  end else
                     MSurface.Draw (fx, fy, d.ClientRect, d, TRUE);

               end;
            end else begin      //选择第2人物不见
               img := 140 - 80 + ChrArr[n].UserChr.Job * 40 + ChrArr[n].UserChr.Sex * 120;
               d := g_WChrSelImages.Images[img];
               if d <> nil then
                  MSurface.Draw (bx, by, d.ClientRect, d, TRUE);
            end;
            if ChrArr[n].Selected then begin
               if GetTickCount - ChrArr[n].StartTime > 300 then begin
                  ChrArr[n].StartTime := GetTickCount;
                  ChrArr[n].aniIndex := ChrArr[n].aniIndex + 1;
                  if ChrArr[n].aniIndex > SELECTEDFRAME-1 then
                     ChrArr[n].aniIndex := 0;
               end;
               if GetTickCount - ChrArr[n].moretime > 25 then begin
                  ChrArr[n].moretime := GetTickCount;
                  if ChrArr[n].DarkLevel > 0 then
                     ChrArr[n].DarkLevel := ChrArr[n].DarkLevel - 1;
               end;
            end;
         end;
         //显示选择角色时人物名称等级
         if n = 0 then begin
            if ChrArr[n].UserChr.Name <> '' then begin
               with MSurface do begin
                  SetBkMode (Canvas.Handle, TRANSPARENT);
                  BoldTextOut (MSurface, (SCREENWIDTH - 800) div 2 + 136{117}, (SCREENHEIGHT - 600) div 2 + 474+2 {492+2}, clWhite, clBlack, ChrArr[n].UserChr.Name);
                  BoldTextOut (MSurface, (SCREENWIDTH - 800) div 2 + 136{117}, (SCREENHEIGHT - 600) div 2 + 513{523}, clWhite, clBlack, IntToStr(ChrArr[n].UserChr.Level));
                  BoldTextOut (MSurface, (SCREENWIDTH - 800) div 2 + 136{117}, (SCREENHEIGHT - 600) div 2 + 548{553}, clWhite, clBlack, GetJobName(ChrArr[n].UserChr.Job));
                  Canvas.Release;
               end;
            end;
         end else begin
            if ChrArr[n].UserChr.Name <> '' then begin
               with MSurface do begin
                  SetBkMode (Canvas.Handle, TRANSPARENT);
                  BoldTextOut (MSurface, (SCREENWIDTH - 800) div 2 + 586{671}, (SCREENHEIGHT - 600) div 2 + 474+2 {492+4}, clWhite, clBlack, ChrArr[n].UserChr.Name);
                  BoldTextOut (MSurface, (SCREENWIDTH - 800) div 2 + 666{671}, (SCREENHEIGHT - 600) div 2 + 513 {525}, clWhite, clBlack, IntToStr(ChrArr[n].UserChr.Level));
                  BoldTextOut (MSurface, (SCREENWIDTH - 800) div 2 + 638{671}, (SCREENHEIGHT - 600) div 2 + 548 {555}, clWhite, clBlack, GetJobName(ChrArr[n].UserChr.Job));
                  Canvas.Release;
               end;
            end;
         end;
         with MSurface do begin
            SetBkMode (Canvas.Handle, TRANSPARENT);
            if BO_FOR_TEST then svname := '服务器名字'
            else svname := g_sServerName;
            BoldTextOut (MSurface, SCREENWIDTH div 2{405} - Canvas.TextWidth(svname) div 2, (SCREENHEIGHT - 600) div 2 + 8{8}, clWhite, clBlack, svname);
            Canvas.Release;
         end;
      end;
   end;
end;


{--------------------------- TLoginNotice ----------------------------}

constructor TLoginNotice.Create;
begin
   inherited Create (stLoginNotice);
end;

destructor TLoginNotice.Destroy;
begin
   inherited Destroy;
end;


end.

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