📄 hstank2.java
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public void keyPressed(KeyEvent e) {
color ++ ;
if(e.getKeyCode() == KeyEvent.VK_UP) {
op = 1 ;
y = y - tankspeed ;
dy = dy - tankspeed ;
if(y <= 0) {
y = y + tankspeed ;
dy = dy + tankspeed ;
}
}
if(e.getKeyCode() == KeyEvent.VK_RIGHT) {
op = 2 ;
x = x + tankspeed ;
dx = dx + tankspeed ;
if(x >= 560) {
x = x - tankspeed ;
dx = dx - tankspeed ;
}
}
if(e.getKeyCode() == KeyEvent.VK_DOWN) {
op = 3 ;
y = y + tankspeed ;
dy = dy + tankspeed ;
if(y >= 560) {
y = y - tankspeed ;
dy = dy - tankspeed ;
}
}
if(e.getKeyCode() == KeyEvent.VK_LEFT) {
op = 4 ;
x = x - tankspeed ;
dx = dx - tankspeed ;
if(x <= 0) {
x = x + tankspeed ;
dx = dx + tankspeed ;
}
}
if(e.getKeyCode() == KeyEvent.VK_SPACE) {
if(op == 1) {
dx1 = dx ; dy1 = dy ;
}
if(op == 2) {
dx2 = dx ; dy2 = dy ;
}
if(op == 3) {
dx3 = dx ; dy3 = dy ;
}
if(op == 4) {
dx4 = dx ; dy4 = dy ;
}
}
this.repaint() ;
}
public void keyReleased(KeyEvent e) {
}
public void run() {
for (int a = 0; a<60000; a++) {
dy1 = dy1 - tankbullet ;
dx2 = dx2 + tankbullet ;
dy3 = dy3 + tankbullet ;
dx4 = dx4 - tankbullet ;
for (int i = 0; i<num; i++) {
dyf1[i] = dyf1[i] - tankfbullet ;
dxf2[i] = dxf2[i] + tankfbullet ;
dyf3[i] = dyf3[i] + tankfbullet ;
dxf4[i] = dxf4[i] - tankfbullet ;
}
//判断是否被击中
for (int i = 0; i<num; i++) {
if(dyf1[i]<y + 38 &&dyf1[i]>y +8 && dxf1[i]-x>-10 && dxf1[i]-x<40) {
System.out.println ("被1击中") ;
dxf1[i] = dxf[i] ; dyf1[i] = dyf[i] ;
shengming = shengming - nandu ;
}
if(dxf2[i]>x+2 &&dxf2[i]<x+32 &&dyf2[i] - y >-10 && dyf2[i] - y <40 ) {
System.out.println ("被2击中") ;
dxf2[i] = dxf[i] ; dyf2[i] = dyf[i] ;
shengming = shengming - nandu ;
}
if(dyf3[i]>y+2 && dyf3[i]< y+32 && dxf3[i]-x >-10&& dxf3[i]-x<40) {
System.out.println ("被3击中") ;
dxf3[i] = dxf[i] ; dyf3[i] = dyf[i] ;
shengming = shengming - nandu ;
}
if(dxf4[i]>x+8 &&dxf4[i]<x+38 &&dyf4[i] - y >-10 && dyf4[i] - y <40 ) {
System.out.println ("被4击中") ;
dxf4[i] = dxf[i] ; dyf4[i] = dyf[i] ;
shengming = shengming - nandu ;
}
}
//判断是否击中敌军
for (int i = 0; i<num; i++) {
if(dy1<yf[i] + 38 &&dy1>yf[i] +8 && dx1-xf[i]>-10 && dx1-xf[i]<40) {
System.out.println ("1击中") ;
fenshu = fenshu + 100 ;
xf[i] = (int)(Math.random() * 560 );
yf[i] = (int)(Math.random() * 560 );
}
if(dx2>xf[i]+2 &&dx2<xf[i]+32 &&dy2 - yf[i] >-10 && dy2 - yf[i] <40 ) {
System.out.println ("2击中") ;
fenshu = fenshu + 100 ;
xf[i] = (int)(Math.random() * 560 );
yf[i] = (int)(Math.random() * 560 );
}
if(dy3>yf[i]+2 && dy3< yf[i]+32 && dx3-xf[i] >-10&& dx3-xf[i]<40) {
System.out.println ("3击中") ;
fenshu = fenshu + 100 ;
xf[i] = (int)(Math.random() * 560 );
yf[i] = (int)(Math.random() * 560 );
}
if(dx4>xf[i]+8 &&dx4<xf[i]+38 &&dy4 - yf[i] >-10 && dy4 - yf[i] <40 ) {
System.out.println ("4击中") ;
fenshu = fenshu + 100 ;
xf[i] = (int)(Math.random() * 560 );
yf[i] = (int)(Math.random() * 560 );
}
dxf[i] = xf[i] + 15 ;
dyf[i] = yf[i] + 15 ;
}
//坦克的移动
for (int i = 0; i<num; i++) {
switch (opf[i]) {
case 1:{
yf[i]-- ;
dyf[i] -- ;
for (int s = 0; s<num; s++) {
if(yf[i] <= 0) {
yf[i] ++ ;
dyf[i] ++ ;
}
}
break;
}
case 2:{
xf[i]++ ;
dxf[i]++ ;
for (int s = 0; s<num; s++) {
if(xf[i] >= 560){
xf[i] -- ;
dxf[i] -- ;
}
}
break;
}
case 3:{
yf[i]++ ;
dyf[i]++ ;
for (int s = 0; s<num ; s++) {
if(yf[i] >= 560){
yf[i] -- ;
dyf[i] -- ;
}
}
break;
}
case 4:{
xf[i]-- ;
dxf[i]-- ;
for (int s = 0; s<num; s++) {
if(xf[i] <= 0){
xf[i] ++ ;
dxf[i] ++ ;
}
}
break;
}
}
}
try{
Thread.sleep(20) ;
}catch(Exception e) {
e.printStackTrace() ;
}
//坦克的开火
if(a % 50 == 5) {
if(Math.random()>0.5){
for (int i = 0; i<2; i++) {
if(opf[i] == 1) {
dxf1[i] = dxf[i] ; dyf1[i] = dyf[i] ;
}
if(opf[i] == 2) {
dxf2[i] = dxf[i] ; dyf2[i] = dyf[i] ;
}
if(opf[i] == 3) {
dxf3[i] = dxf[i] ; dyf3[i] = dyf[i] ;
}
if(opf[i] == 4) {
dxf4[i] = dxf[i] ; dyf4[i] = dyf[i] ;
}
}
}
}
if(a % 50 == 15) {
if(Math.random()>0.5) {
for (int i = 2; i<4; i++) {
if(opf[i] == 1) {
dxf1[i] = dxf[i] ; dyf1[i] = dyf[i] ;
}
if(opf[i] == 2) {
dxf2[i] = dxf[i] ; dyf2[i] = dyf[i] ;
}
if(opf[i] == 3) {
dxf3[i] = dxf[i] ; dyf3[i] = dyf[i] ;
}
if(opf[i] == 4) {
dxf4[i] = dxf[i] ; dyf4[i] = dyf[i] ;
}
}
}
}
if(a % 50 == 25) {
if(Math.random()>0.5){
for (int i = 4; i<6; i++) {
if(opf[i] == 1) {
dxf1[i] = dxf[i] ; dyf1[i] = dyf[i] ;
}
if(opf[i] == 2) {
dxf2[i] = dxf[i] ; dyf2[i] = dyf[i] ;
}
if(opf[i] == 3) {
dxf3[i] = dxf[i] ; dyf3[i] = dyf[i] ;
}
if(opf[i] == 4) {
dxf4[i] = dxf[i] ; dyf4[i] = dyf[i] ;
}
}
}
}
if(a % 50 == 35) {
if(Math.random()>0.5){
for (int i = 6; i<8; i++) {
if(opf[i] == 1) {
dxf1[i] = dxf[i] ; dyf1[i] = dyf[i] ;
}
if(opf[i] == 2) {
dxf2[i] = dxf[i] ; dyf2[i] = dyf[i] ;
}
if(opf[i] == 3) {
dxf3[i] = dxf[i] ; dyf3[i] = dyf[i] ;
}
if(opf[i] == 4) {
dxf4[i] = dxf[i] ; dyf4[i] = dyf[i] ;
}
}
}
}
if(a % 50 == 45) {
if(Math.random()>0.5) {
for (int i = 8; i<10; i++) {
if(opf[i] == 1) {
dxf1[i] = dxf[i] ; dyf1[i] = dyf[i] ;
}
if(opf[i] == 2) {
dxf2[i] = dxf[i] ; dyf2[i] = dyf[i] ;
}
if(opf[i] == 3) {
dxf3[i] = dxf[i] ; dyf3[i] = dyf[i] ;
}
if(opf[i] == 4) {
dxf4[i] = dxf[i] ; dyf4[i] = dyf[i] ;
}
}
}
}
//坦克的随机移动
if(a % 50 == 1 ) {
for (int i = 0; i<2; i++) {
if( Math.random() > 0.5 ) {
if(Math.random() > 0.5){
opf[i] = 1 ;
}else{
opf[i] = 2 ;
}
}else{
if(Math.random() > 0.5){
opf[i] = 3 ;
}else{
opf[i] = 4 ;
}
}
}
}
if(a % 50 == 11 ) {
//坦克的随机移动
for (int i = 2; i<4; i++) {
if( Math.random() > 0.5 ) {
if(Math.random() > 0.5){
opf[i] = 1 ;
}else{
opf[i] = 2 ;
}
}else{
if(Math.random() > 0.5){
opf[i] = 3 ;
}else{
opf[i] = 4 ;
}
}
}
}
if(a % 50 == 21 ) {
//坦克的随机移动
for (int i = 4; i<6; i++) {
if( Math.random() > 0.5 ) {
if(Math.random() > 0.5){
opf[i] = 1 ;
}else{
opf[i] = 2 ;
}
}else{
if(Math.random() > 0.5){
opf[i] = 3 ;
}else{
opf[i] = 4 ;
}
}
}
}
if(a % 50 == 31 ) {
//坦克的随机移动
for (int i = 6; i<8; i++) {
if( Math.random() > 0.5 ) {
if(Math.random() > 0.5){
opf[i] = 1 ;
}else{
opf[i] = 2 ;
}
}else{
if(Math.random() > 0.5){
opf[i] = 3 ;
}else{
opf[i] = 4 ;
}
}
}
}
if(a % 50 == 41 ) {
//坦克的随机移动
for (int i = 8; i<10; i++) {
if( Math.random() > 0.5 ) {
if(Math.random() > 0.5){
opf[i] = 1 ;
}else{
opf[i] = 2 ;
}
}else{
if(Math.random() > 0.5){
opf[i] = 3 ;
}else{
opf[i] = 4 ;
}
}
}
}
//重画
if(shengming<=0){
//弹出结束游戏对话框
JOptionPane.showMessageDialog(null,
"你结束了!!!",
"Game Over !", JOptionPane.ERROR_MESSAGE);
//结束游戏
System.exit(0) ;
}
this.repaint() ;
}
}
}
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