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📄 boxlayout.java

📁 FIRE (Flexible Interface Rendering Engine)是一个J2ME上的灵活的图形界面引擎
💻 JAVA
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/* * Fire (Flexible Interface Rendering Engine) is a set of graphics widgets for creating GUIs for j2me applications.  * Copyright (C) 2006-2008 Bluevibe (www.bluevibe.net) * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA *  *//** *  */package gr.fire.core;/** * This layout manager mimics the behaiviour of the BoxLayout manager of j2se. *  * It allows multiple components to be laid out either vertically or horizontally.  * The BoxLayout manager is constructed with an axis parameter that specifies the type of layout that will be done. There are four choices: * X_AXIS - Components are laid out horizontally from left to right. * Y_AXIS - Components are laid out vertically from top to bottom. *  *  * BoxLayout attempts to arrange components at their preferred widths (for horizontal layout) or heights (for vertical layout).  * For a horizontal layout, if not all the components are the same height, BoxLayout attempts to make all the components  * as high as the highest component. *  * @author padeler * */public class BoxLayout implements LayoutManager{	public static final int X_AXIS=0;	public static final int Y_AXIS=1;			private int axis;		public BoxLayout(int axis)	{		this.axis=axis;	}	/**	 * @see gr.fire.core.LayoutManager#layoutContainer(gr.fire.core.Container)	 */	public void layoutContainer(Container parent)	{		switch(axis)		{		case X_AXIS:			layoutXaxis(parent);			break;		case Y_AXIS:			layoutYaxis(parent);			break;		}	}		private void layoutXaxis(Container parent)	{		// first find the width and the height of each slot.		int w,h;				int []contentSize = layoutChildren(parent);// recursivelly layout children.				int[] d = parent.getPrefSize();		if(d==null)		{			d = parent.getMinSize();			if(contentSize[0]>d[0]) d[0] = contentSize[0];			if(contentSize[1]>d[1]) d[1] = contentSize[1];		}				w=d[0];		h=d[1];				parent.width=w;		parent.height=h;					int totalW=0,maxH=0;		int splitCount = 0; // the number of components with no prefSize.		// first get the preffered size of each component.		for(int i =0 ;i <parent.components.size();++i)		{			Component cmp = (Component)parent.components.elementAt(i);								d = cmp.getPrefSize();			if(d==null) {				d = cmp.getMinSize();				splitCount++;// count how many components do not have set prefered dimensions. 				// Any space left on the container will be split to these components			}			if(d!=null)			{				totalW += d[0];				int cmpH = d[1]; 				if(cmpH>maxH) maxH = cmpH;			}		}		// now we need to adjust the components' sizes		int adjustment = 0;		int splitW=0;		if(totalW>w)		{			adjustment = (1000 * w)/totalW;		}		else if(totalW<w)		{			if(splitCount==0) splitCount=1; // to avoid arithmetic exceptions			splitW = (w-totalW)/splitCount;		}				if(maxH>h || maxH==0) maxH=h;		int ypos = (h-maxH)/2;				int xpointer=0;		for(int i =0 ;i <parent.components.size();++i)		{			Component cmp = (Component)parent.components.elementAt(i);			d = cmp.getPrefSize();			if(d!=null)			{				int prefWidthInPixels = d[0];								if(adjustment!=0)				{					cmp.width = (prefWidthInPixels * adjustment)/1000;				}				else cmp.width = prefWidthInPixels;							}else			{				d = cmp.getMinSize();				int tempW = splitW;								if(d!=null) tempW+=d[0];				cmp.width = tempW;			}						cmp.height=maxH;						cmp.x = xpointer;			cmp.y = ypos;						xpointer += cmp.width;		}				// the last component also gets the remaining space (usually 1pixel)		if(parent.components.size()>0)		{			Component cmp = (Component)parent.components.elementAt(parent.components.size()-1);			if(cmp.x+cmp.width<w) cmp.width = w-cmp.x;		}	}	private void layoutYaxis(Container parent)	{		// first find the width and the height of each slot.		int w,h;		int []contentSize = layoutChildren(parent);// recursivelly layout children.				int[] d = parent.getPrefSize();		if(d==null)		{			d = parent.getMinSize();			if(contentSize[0]>d[0]) d[0] = contentSize[0];			if(contentSize[1]>d[1]) d[1] = contentSize[1];		}		w=d[0];		h=d[1];		parent.width=w;		parent.height=h;			int totalH=0,maxW=0;		int splitCount = 0; // the number of components with no prefSize.		// first get the preffered size of each component.		for(int i =0 ;i <parent.components.size();++i)		{			Component cmp = (Component)parent.components.elementAt(i);						d = cmp.getPrefSize();			if(d==null) {				d = cmp.getMinSize();				splitCount++;// count how many components do not have set prefered dimensions. 				// Any space left on the container will be split to these components			}						if(d!=null)			{				totalH += d[1];				int cmpW = d[0]; 				if(cmpW>maxW) maxW = cmpW;			} 		}		// now we need to adjust the components' sizes		int adjustment = 0;		int splitH=0;		if(totalH>h)		{			adjustment = (1000 * h)/totalH;		}		else if(totalH<h)		{			if(splitCount==0) splitCount=1; // to avoid arithmetic exceptions			splitH = (h-totalH)/splitCount;		}		if(maxW>w || maxW==0) maxW=w;		int xpos = (w-maxW)/2;		int ypointer=0;		for(int i =0 ;i <parent.components.size();++i)		{			Component cmp = (Component)parent.components.elementAt(i);			d = cmp.getPrefSize();						if(d!=null)			{				int prefHeightInPixels = d[1];								if(adjustment!=0)				{					cmp.height = (prefHeightInPixels * adjustment)/1000;				}				else cmp.height = prefHeightInPixels;			}else			{				d = cmp.getMinSize();				int tmpH = splitH;				if(d!=null) tmpH +=d[1];								cmp.height = tmpH;			}						cmp.width=maxW;						cmp.x = xpos;			cmp.y = ypointer;						ypointer += cmp.height;		}				// the last component also gets the remaining space (usually 1pixel)		if(parent.components.size()>0)		{			Component cmp = (Component)parent.components.elementAt(parent.components.size()-1);			if(cmp.y+cmp.height<h) cmp.height = h-cmp.y;		}	}		public int getAxis()	{		return axis;	}		private int[] layoutChildren(Container cnt)	{		// if prefSize is null we must calculate it based on the childred of cnt.		int maxW = 0,maxH=0;		int totalW=0,totalH=0;		for(int i=0;i<cnt.components.size();++i)		{			Component c = ((Component)cnt.components.elementAt(i));						if (c instanceof Container)			{				((Container) c).layoutManager.layoutContainer((Container) c);			}			int []prefSize = c.getPrefSize();			if(prefSize==null) prefSize = c.getMinSize();						if(prefSize!=null)			{				int w = prefSize[0];				int h = prefSize[1];								if(w>maxW) maxW = w;				if(h>maxH) maxH = h;				totalW += w;				totalH += h;			}		}		int w= totalW;		int h= totalH;		if(axis==X_AXIS) h = maxH;		else if(axis==Y_AXIS) w = maxW;				return new int[]{w,h};	}}

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