📄 transitionanimation.java
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/* * Fire (Flexible Interface Rendering Engine) is a set of graphics widgets for creating GUIs for j2me applications. * Copyright (C) 2006-2008 Bluevibe (www.bluevibe.net) * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * *//** * */package gr.fire.ui;import gr.fire.core.Animation;import gr.fire.core.Component;import javax.microedition.lcdui.Graphics;import javax.microedition.lcdui.Image;/** * @author padeler * */public class TransitionAnimation extends Animation{ public static final int TRANSITION_NONE = 0x00000000; public static final int TRANSITION_LEFT = 0x00000001; public static final int TRANSITION_RIGHT = 0x00000002; public static final int TRANSITION_CARD = 0x00000100; public static final int TRANSITION_SCROLL= 0x00000200; public static final int TRANSITION_FLIP= 0x00000400; private static Image offScreen = null; public static final long MILISECONDS_PER_FRAME=40; public static final int FRAMES = 3; // number of frames in this animation. private int properties; private int frameCount=0; private long lastFrame; private Component sourceCmp,destinationCmp; private int diff; private boolean paintOffScreen=false; private int animationX,animationY; public void paint(Graphics dest) { if(offScreen==null) return; int transition = properties&0x0000FF00; int direction = properties & 0x000000FF; if(paintOffScreen) { paintOffScreen=false; Graphics g = offScreen.getGraphics(); if(transition==TRANSITION_CARD) { destinationCmp.paint(g); } else if(transition==TRANSITION_SCROLL) { if(direction==TRANSITION_LEFT) { sourceCmp.paint(g); g.translate(-g.getTranslateX()+width,-g.getTranslateY()); g.setClip(0,0,width,height); destinationCmp.paint(g); } else if(direction==TRANSITION_RIGHT) { destinationCmp.paint(g); g.translate(-g.getTranslateX()+width,-g.getTranslateY()); g.setClip(0,0,width,height); sourceCmp.paint(g); } } } switch(transition) { case TRANSITION_CARD: { Graphics g = dest; g.drawImage(offScreen,animationX,animationY,Graphics.TOP|Graphics.LEFT); break; } case TRANSITION_FLIP: break; case TRANSITION_SCROLL: { Graphics g = dest; if(direction==TRANSITION_RIGHT) { g.drawImage(offScreen,animationX,animationY,Graphics.TOP|Graphics.LEFT); } else { g.drawImage(offScreen,animationX-width,animationY,Graphics.TOP|Graphics.LEFT); } break; } } } public boolean isRunning() { return (frameCount<FRAMES); } public TransitionAnimation(Component sourceCmp, Component destinationCmp,int properties) { super(destinationCmp); this.properties = properties; setX(sourceCmp.getX()); setY(sourceCmp.getY()); setWidth(sourceCmp.getWidth()); setHeight(sourceCmp.getHeight()); this.sourceCmp=sourceCmp; this.destinationCmp=destinationCmp; int transition = properties&0x0000FF00; if(offScreen==null || (offScreen!=null && (offScreen.getWidth()!=width || offScreen.getHeight()!=height))) { if(transition==TRANSITION_CARD) offScreen = Image.createImage(width,height); else if(transition==TRANSITION_SCROLL) offScreen = Image.createImage(2*width,height); } diff = width/FRAMES; int direction = properties & 0x000000FF; if(direction==TRANSITION_LEFT) { animationX = width; } else if(direction==TRANSITION_RIGHT) { animationX=-width; } animationY = 0; Graphics g = offScreen.getGraphics(); g.translate(-g.getTranslateX(),-g.getTranslateY()); g.setClip(0,0,offScreen.getWidth(),offScreen.getHeight()); paintOffScreen=true; lastFrame = System.currentTimeMillis(); } public boolean step() { long now = System.currentTimeMillis(); if(now-lastFrame>=MILISECONDS_PER_FRAME) { lastFrame=now; frameCount++; int direction = properties & 0x000000FF; switch (direction) { case TRANSITION_LEFT: animationX -= diff; break; case TRANSITION_RIGHT: animationX += diff; break; } return true; } return false; } /* (non-Javadoc) * @see gr.fire.core.Animation#stop() */ public void stop() { frameCount = FRAMES; }}
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