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📄 scrollanimation.java

📁 FIRE (Flexible Interface Rendering Engine)是一个J2ME上的灵活的图形界面引擎
💻 JAVA
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/* * Fire (Flexible Interface Rendering Engine) is a set of graphics widgets for creating GUIs for j2me applications.  * Copyright (C) 2006-2008 Bluevibe (www.bluevibe.net) * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA *  *//** *  */package gr.fire.ui;import gr.fire.core.Animation;import gr.fire.core.Panel;import javax.microedition.lcdui.Graphics;/** * @author padeler * */public class ScrollAnimation extends Animation{	public static final long MILISECONDS_PER_FRAME=40;		public static final int SCROLL_FRAMES = 3; // number of frames in this animation.		private int frameCount=0;	private int stepHChange=0,stepVChange=0;	private long lastFrame;	private int endVpX,endVpY;		public void paint(Graphics g)	{		parent.paint(g);	}		public boolean isRunning()	{		return (frameCount<SCROLL_FRAMES);	}	/**	 * Setup this scrollAnimation object. 	 * @param Owner is the Panel which will scroll	 * @param Trigger is ignored.	 * @param properties is an Integer with the animation direction. Animation directions are FireScreen.LEFT, FireScreen.RIGHT, FireScreen.UP, FireScreen.DOWN. 	 */	public ScrollAnimation(Panel destinationPanel,int startVpX,int startVpY,int endVpX,int endVpY)	{		super(destinationPanel);		this.endVpX = endVpX;		this.endVpY = endVpY;		destinationPanel.setViewPortPosition(startVpX,startVpY);				int hPixels = endVpX - startVpX;		int vPixels = endVpY - startVpY;				stepHChange = hPixels/SCROLL_FRAMES;		stepVChange = vPixels/SCROLL_FRAMES;		width = destinationPanel.getWidth();		height = destinationPanel.getHeight();		setX(destinationPanel.getX());		setY(destinationPanel.getY());		lastFrame = System.currentTimeMillis();	}	/* (non-Javadoc)	 * @see gr.fire.core.Animation#step()	 */	public boolean step()	{		long now = System.currentTimeMillis();				if(now-lastFrame>=MILISECONDS_PER_FRAME)		{			Panel destinationPanel = (Panel)parent; 			lastFrame = now;			frameCount++;			int vpX = destinationPanel.getViewPortPositionX();			int vpY = destinationPanel.getViewPortPositionY();			destinationPanel.setViewPortPosition(vpX+stepHChange,vpY+stepVChange);						int nvpX = destinationPanel.getViewPortPositionX();			int nvpY = destinationPanel.getViewPortPositionY();			if(nvpX==vpX && nvpY==vpY)			{ // stop				stop();				return false;							}			return true;		}		return false;	}		/* (non-Javadoc)	 * @see gr.fire.core.Animation#stop()	 */	public void stop()	{		frameCount = SCROLL_FRAMES;		((Panel)parent).setViewPortPosition(endVpX,endVpY);	}}

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