monster.h

来自「MUD文字游戏开发」· C头文件 代码 · 共 67 行

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67
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#pragma once
#include "RoleBase.h"

class CMonster :
	public CRoleBase
{
private:
	int m_nCurPosX;//怪物当前坐标
	int m_nCurPosY;
	int m_nMinPosX;//限定怪物的活动范围
	int m_nMaxPosX;
	int m_nMinPosY;
	int m_nMaxPosY;
	int m_nMonsterLive;//判断怪物是否活着(0:dead;1:live)
	string m_strSkill;
public:
	CMonster(void);
	CMonster(string name,
		int nHP,
		int nMP,
		int nCurrentHP,
		int nCurrentMP,
		int nAttack,
		int nDefence,
		int nMoney,
		unsigned unExperience,
		int nMinPosX,
		int nMaxPosX,
		int nMinPosY,
		int nMaxPosY,
		string strSkill);//初始化怪物的坐标和活动范围
	~CMonster(void);
	void MonsterMove();//怪物随机移动
	void SetCurrentHP()//让怪物重生
	{
		m_nCurrentHP = m_nHP;
	}
	int GetMonsterX()
	{
		return m_nCurPosX;
	}
	int GetMonsterY()
	{
		return m_nCurPosY;
	}
	int GetMonsterMinX()
	{
		return m_nMinPosX;
	}
	int GetMonsterMaxX()
	{
		return m_nMaxPosX;
	}
	int GetMonsterMinY()
	{
		return m_nMinPosY;
	}
	int GetMonsterMaxY()
	{
		return m_nMaxPosY;
	}
	string GetSkill()
	{
		return m_strSkill;
	}
};

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